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In February, 1960, British Prime Minister Harold MacMillan used the phrase in a speech for the second time (first time was 10 January, 1960). This time, it was noticed
The wind of change is blowing through this continent. Whether we like it or not, this growth of national consciousness is a political fact.
It signaled a change in British politics towards apartheid. The UK was under pressure on multiple fronts, including from the US, regarding colonialism.
Macmillan's Cape Town speech also made it clear that Macmillan included South Africa in his comments and indicated a shift in British policy in regard to apartheid with Macmillan saying:
As a fellow member of the Commonwealth it is our earnest desire to give South Africa our support and encouragement, but I hope you won't mind my saying frankly that there are some aspects of your policies which make it impossible for us to do this without being false to our own deep convictions about the political destinies of free men to which in our own territories we are trying to give effect.
What do you think in current times might be the equivalent "wind of change"?
Have you had an impact on someone else - acted as an 'agent of change' in their life? Given sage advice - or perhaps even told them exactly the wrong thing? Whether a child, sibling, friend or total stranger, what have you said that might have affected their decisions in their lives?
I have been lax in posting games played lately, so here's a recap.
Friday night games brought a chance to play Capitals on one of only two pre-production copies in existence. We had a hard end time, so didn't quite finish, but let me just say there is a whole heck of a lot going on. Multiple items to track, balancing increases in one area against decreases in another. Current rewards, future rewards, bidding (well, paying) for turn order all going on at the same time. I'd like to give it another, full play, but will say right now that is definitely an interesting game.
Also recently played Belfort (with expansion guilds), Police Precinct, Goa, and playtests of Combat Commander Sea Lion BP.
Roger's Reviews: check out my reviews page, right here on BGG!
Caution: May contain wargame like substance
This is the week that was: Discworld: Ankh-Morpork 2 Forbidden Island 1 Keyflower 1
A relatively quiet week, but the gaming was good. Got in a great game of Keyflower with my wife, a rare win for me with this title. I'm really looking forward to the Keyflower: The Farmers expansion and if Funagain is doing their annual post Essen mule job to bring stuff to BGG con, I should be among the first in North America to get a copy.
Forbidden Island was a family affair, picked out by my kid.
At out Thursday night session we played two games of Discworld, and through some miracle I won both. I won the first as the banker guy, and the second as Vimes, who wins if the deck gets exhausted. I like the game - it's got a nice thematic vibe and everything works. I've never read any of the Discworld books, but that will change eventually.
In pbem world... 1989 - a frustrating game where I've won both power struggles so far, for a net of 1vp, and not tossing the commits out of power in either place. Argh!
ACTS/Twilight Struggle - I think I may win by forfeit. My opponent has seemingly vanished off the face of the earth.
Unhappy King Charles - two Ames underway, one with Jon, one just started. Another one starting soon.
Here I Stand - we just had a player sound off and we are missing one, so it looks dead.
Pax Porfiriana - this game moves along remarkably well via pbem.
Completely unrelated to gaming, I'm still alive in my NFL suicide league. Woot!
Although I finally got my Kickstarter six-pack of Dungeon Roll, a small harmless dice game on Friday. We did a group order so we got it for a really fine price. Looks funny, if you like these take-your-risk dice games.
On Saturday Andrea and I had our annual Sturmparty; usually an outdoor event in our garden, but because of a little rain, we moved into the house after a few hours. With that many people, it was a little crowded inside, but we nevertheless had much fun! And the young wine tastes promising!
I got in one game this week despite it being the biggest holiday of the year. But we had a wedding, two sickies, and two sets of family to visit, so there were a lot of long drives, longer meals, and early bedtimes.
I managed to edge my BIL by 18 points. We were both suprised at the result: I had gone to the river a few times to grab cards I wanted for the top half, but I ended up with 45 points in population multipliers as a result. That's how I roll: pure, dumb luck.
"Work as if you live in the early days of a better nation"
The Week that Was:
x3 Northern Pacific (8.5) x2 Cosmic Encounter (8) x2 For Sale (One of the best gateways ever) x2 Puzzle Strike (10)
Despite the quantity of plays it was a pretty light week here. Work has been much more overwhelming than I thought but I'm hoping that things will cool down...sometime.
Cati and I managed a nice little set of Puzzle Strike games mid-week. Both of us have been trying some pretty experimental builds, puzzle chip heavy, builds and the games have taken strange shapes. In the most recent game I dove into X-Copies and a couple other chips used to boost my cash flow in order to get Double Crashes and try to win a match without a Combine. I got damn close, but Cati's well executed thin deck managed to K.O. me right before the approach was realized.
Then we had folks over on Saturday for a light triple header. Nothing too remarkable, but the games were fun. As the night approached its end I asked everyone if they wanted to play another and if it should be heavy, light, or weird. One of the players jokingly asked for all three so I pulled out Northern Pacific and we played a few rounds. What an outstanding game!
The week ahead: A couple of friends are coming over this weekend, probably for Terra Mystica. Cati and I have been meaning to play some Command and Colors too so hopefully we can finish the Russian expansion.
Si non potes reperire Berolini in tabula, ludens essetis non WIF.
Hey, get your stinking cursor off my face! I got nukes, you know.
On Sunday my friends and I finished - all the way to the bitter end - a full campaign game of World in Flames. That doesn't happen often. Session report and post-mortem upcoming. Also had a session of my vassal/skype game; crap weather in Mar/Apr '42 limited my Germans' advance, and the bloody Americans and British landed (small numbers) in France. I will have to make them pay.
- Yep .... so Wendell and I started up our first PBEM of FitS with myself as the Allies. And part of Turn 1 deals with the placement of the US carriers. Now, I have read on numerous occasions regarding Pearl Harbor that it was a well orchestrated attack, but too bad the carriers were not there. And where, might you ask, does the random generator place my carriers on that Day of Infamy? LOL! Although I must admit it makes it kind of cool in that it sets up a very interesting situation. So I keep telling myself.
- Roger and I are settling in nicely with our UKC PBEM. My northern strategy was dealt a setback however when his Prince Maurice (the Brat) beat on my Parliamentary army led by Essex. However, my Scots continue to secure the borderlands.
- As mentioned, Roger, Wendell and I have started up a four player Cuba Libre session. Early days. Viva la Revolucion! Or some such.
- Speaking of CL, still waiting for it and A Distant Plain to arrive at the door. Pain in the ass. Also, I am finally nearing the end of my Che biography (Anderson). Methinks he is about to depart Cuba for parts unknown.
- Very much enjoying playing some Seven Pines from the CWBS. It helps that Enrico has had recent vids detailing his play through of South Mountain from the RSS (and a cousin to the CWBS).
- Off to a game convention this upcoming weekend. Not sure how my back will hold up for the entire Saturday though. Just signed up for general gaming as I want to watch the miniatures played so desire freedom of movement. I am a leaf blowing in the wind ... The local wargame club is running The Republic of Rome and I am kicking myself for not signing up for it as it is a rare chance to play the thing. However, bad back and leaf blowing .... la la la ...
Have played some GTA V this week and it is mindnumbing entertainment. A good game, and I play it together with my wife. Not sure it will last as long as earlier games in the series, but fun to kill some hours.
The unplayed game list is growing, and I don't like it. Need to go through my unplayed games. Might have to unload some that doesn't get played.
And Cuba Libre is looking very cool, but need to Resist.
Winner of the C. Montgomery Burns Award for Outstanding Achievement in the Field of Excellence
On Friday I went up to Fort Wayne for the annual Johnny Appleseed Festival. I posted about this in last week's GCL, and it didn't disappoint this year. I managed to get a picture of my favorite reenactor group, the French guys from the French and Indian War. They do a great fife and drum march (to Lilliburlero, for some reason - did the French also use that?) through the festival grounds, which I always enjoy.
Anyway, while I was up in Fort Wayne, I took the opportunity on Friday night to get together with my best friend from high school, whom I only see intermittently anymore, but we still keep in touch. This was the guy I played untold numbers of games of Aliens with. So, naturally, we got together to play Aliens, along with a game of Twilight Struggle.
Aliens went well in the Reactor Room scenario. Mostly. But, just like old times, Hicks ended up "rescuing" Dietrich from an Alien which had grabbed her, only to kill her with the acid splash. I maintain it wouldn't be a game of Aliens if Hicks didn't kill somebody with an acid splash. We got all the Marines out of the Reactor Room except for Crowe and Dietrich. Unfortunately, neither Spunkmeyer nor Ferro made it through the Dropship Scenario, so we went to Operations. Here, we figured that since we had most of the Marines, this would be an ideal situation to do the "Gorman's Last Stand" variant, which is where, instead of running for the air ducts as in the movie, we opt to hold Operations from the Alien onslaught. We have enough firepower, right? Wrong. Things started out well, then suddenly Hudson gets pulled through the floor (just like the movie!) and it all goes south from there. Hudson's death sets off a chain reaction of Marines trying to save other Marines, missing crucial shots, and ultimately being overwhelmed. Everybody died. A total disaster.
We also played a game of Twilight Struggle. This was my friend's first playing of it, as well as his first-ever CDG. He played the Soviets, I played the Americans. We made it into the mid-war before I managed to make some moves in Europe that he didn't counter well enough, and threw down my Europe scoring card as the last move of the turn and pulled out the win. For a first-time player, he picked up the strategy immediately - we both made a fairly equal number of mistakes that could be exploited.
Got together with a friend from the gaming club to play PoG. This was my first time playing, but I had no problem picking it up, as all the CDG tropes are there, and graphically, the game shares much with The Great War in Europe: Deluxe Edition, which I played several months ago. They're both Raicer designs, and the counters are EXACTLY the same. I'm playing the Central Powers, and for my first playthrough, I'm holding my own. The Austro-Hungarians were kind of on their back heels for the first turn or so, but I managed to get enough reinforcements in place that I think I can counter-punch pretty well with the Germans in the East and send the Russians reeling. The West Front has settled down into the quagmire we're all familiar with, so I think I can wreak some havoc in the East. Not sure when we'll get back to this one, but it'll keep!
So I've been on kind of an Avalon Hill classics kick lately. Enrico and his videos have kind of inspired me to look for some of those lesser-known AH games. I haven't looked for their classic wargames as much as I've focused on their fantasy-sci fi and strategy/exploration games. One of the games I've been on the lookout for has been Dune. I really enjoyed Rex: Final Days of an Empire when that came out, but was interested in finding a copy of the original game, as I love the Dune books, and also enjoy vintage games. But good condition copies of Dune have always been really expensive, and I didn't feel like spending that kind of money on a game, especially since I already had a new version of it, with Rex.
Well, some purely speculative searching on Amazon.com, of all places, led me to an Amazon reseller copy offered for $15.00. This copy was labeled "Collectible - Very Good", but with no description or pictures. But, for $15, I thought "why not?" If I get lucky, it'll be more than worth it, and if I get a box full of junk, missing pieces, trashed board, etc, I'll only be out $15.
What I got was a game that's largely pristine. Missing no pieces, and appears to have been barely played. Two corners of the box were split, which I repaired (thanks, internet!) but otherwise the game is lovely.
I'm telling you, don't discount Amazon.com as a source of used games that can be found cheaply! I also found my pristine copy of Dark Emperor there for $20!
BattleTech with the Once and Future Gamers. Advanced Squad Leader The annual FRASL Fog of War tournament. I didn't do too badly, but I didn't win either, but it is ASL, so who cares, I am playing ASL which, of late, I have not been able to do as much as I would like.