A CBBS Game Night Haiku
Tim Shippert
United States
Richland
Washington
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On September 20, 2013, a quiet and dignified Game Night was held in the sacred birthplace of the CBBS. Eleven honored guests were in attendance, including Tim, Jerry, Eric Classic, New Eric, Andy, Shawn, Tom, Elden, Suzie, Darin, and Kory.


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1. Board Game: Ricochet Robots [Average Rating:7.00 Overall Rank:570] [Average Rating:7.00 Unranked]
Tim Shippert
United States
Richland
Washington
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Start time: 6:30pm
End time: 7:00pm


Since time immemorial, it has been the tradition of the CBBS to begin Game Night with a rousing and substantial game of Ricochet Robots. We upheld this sacred practice on this night.


Jerry, Tim, both Erics, and Andy all managed to solve more than one puzzle each. We salute their vigor.
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2. Board Game: Rise of Augustus [Average Rating:6.77 Overall Rank:773]
Tim Shippert
United States
Richland
Washington
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Start time: 7:10pm
End time: 7:55pm


Upon the appointed hour of seven o'clock, we still only had six gamers in hand; fortunately, Tim had just acquired Rise of Augustus, a quick filler that plays that many, allowing us to kill three birds with one stone. Andy, Tim, Shawn, Eric Classic, New Eric, and Jerry were the Roman bingoists.


This is a perfectly serviceable game that is easy enough to explain, has some interesting decisions, and is extremely well-produced. The only real quibble we had was with the various resource icons on the various cards, of which only two (wheat and gold) actually meant anything. Obviously, we can expect some expansions (especially with its Spiel des Jahres showing) that, hopefully, will deal with these resource icons in an interesting way.

The game was a back and forth affair between New Eric and Tim; Eric scored a bunch of Senators and had some synergy with his variable scoring objectives, while Tim got both the gold and wheat bonuses, as well as the one for three green territories and four objectives. In the end, Tim's bonuses won out, 74 to 71. Jerry fulfilled a lot of objectives very quickly towards the end as he made a run for it, finishing with 65. Eric Classic scored well in regular points and had a median level of bonuses to end the game with 61, while Andy didn't get any bonus tokens and Shawn's objectives were not particularly valuable; their final scores were 44 and 39, respectively.
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3. Board Game: The Resistance: Avalon [Average Rating:7.67 Overall Rank:85]
Tim Shippert
United States
Richland
Washington
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Start time: 8:00pm
End time: 8:30pm


We had picked up Tom at some point, so we had seven gamers for the second "reconfig". This provided us the perfect opportunity to play The Resistance: Avalon, for which seven is an excellent number.


This version of The Resistance seems to revolve around Merlin, as he knows who the bad guys are, but the bad guys can win even if the Knights win enough missions by assassinating Merlin at the end. Thus, while the Knights have a powerful weapon in constructing the teams for the missions, if it is too obvious who is Merlin the good guys cannot win.


So Merlin has to be subtle - but, also, the non-Merlin Knights also have to at least appear to be subtle, so that it is not obvious who is trying to be subtle. In this game, Tim was Merlin; he knew he couldn't just be quiet, and tried to argue as he normally would (mainly with an appeal to probabilities and mathematics), but it was obvious from their boisterous reparté that Andy and New Eric were not Merlin. Tom, as Percival, really was quiet, but for some reason Eric Classic (as the vile Assassin) deduced that Tim was Merlin, so despite winning three of four missions, the Good Guys were doomed, and Eric Classic, Jerry, and Eric Classic reigned supreme over the shattered realm of Camelot.
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4. Board Game: Star Trek: Catan [Average Rating:7.04 Overall Rank:813]
Tim Shippert
United States
Richland
Washington
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Start time: 8:45pm
End time: 10:05pm


We then had a massive reconfig, into two full tables. Over on Table Three, Andy, Jerry, Eric, and Eric played the Euro-thematic mélange that is Star Trek: Catan.


The scoresheet relates that Andy actually won on his turn, but didn't realize it until Eric Classic tried to claim victory on his turn and everybody counted victory points. How gauche. Nevertheless, Andy is credited with 10 points while Eric One must make due with 9. Jerry earned six and Eric Two finished with five.
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5. Board Game: Rialto [Average Rating:6.96 Overall Rank:755]
Tim Shippert
United States
Richland
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Start time: 8:40pm
End time: 10:20pm


Tim had a couple of new Feldian games to play, and since Bruges only plays four, Tom, Tim, Elden, Suzie, and Shawn gathered on Table One to play Rialto.


This may seem like an obvious comment, but this game really reminds your humble narrator of San Marco. Of course, both take place in Venice (with the game board consisting of a map of that city), but the actual game mechanics are rather similar as well. Rialto uses a card draft while San Marco has that unique pie-division thing going on - but in both games you get a bunch of cards that do a bunch of things, and then you do those things, putting cubes down and scoring points and what not.

At the mid point of the game Tim looked down and saw that he didn't have very many cubes on the board, didn't have very many buildings built, and didn't have a lot of points on the board. So what, exactly, did he spend his time doing? He doesn't know! A big mistake was probably going hard for bridges early on; that scored him some points, but the district scoring token was useless, as he wasn't going to get the majority in the current district and had no idea what future districts he would be competitive in. Instead, it seems like you need to build your infrastructure in the early rounds, either building key buildings (and/or accumulating gold to use them) or getting as many counselors down as you can.

Interestingly, Shawn and Suzie, the two top contenders, used very different strategies. Shawn got out in front with his initial Doge cards, which let him win some keys ties to capture control of several early districts, while Suzie bought and improved many buildings. Shawn then used the third gondola to grab the Grand Canal blue bonus token, and then took some bridges to make his scoring districts valuable. Meanwhile, Suzie was getting and keeping a ton of cards, allowing her to maintain her gold reserves while pushing hard to win the later districts.

In the end Shawn prevailed, 68 to 61. He never used some of his buildings, but his district and in-game scores outpaced Suzie's building and district points. Tom was hording his Counselors by playing lots of gondolas, which earned him the red Canal Grande bonus, but he couldn't find the Counselor cards to dump them in time to earn enough district points; he finished with 56. Tim and Elden floundered around most of the game, not winning enough card phases to get the cheap bonuses that the others were getting; they ended up with 46 and 47 points, respectively.
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6. Board Game: Village [Average Rating:7.55 Overall Rank:111]
Tim Shippert
United States
Richland
Washington
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Start time: 10:30pm
End time: midnightish


At this point we engaged in a massive three table reconfig, just like in days of yore. Andy limped over to Table One and demanded that we play Village, so that's what he, Tim, Darin, and Shawn did.


In this game, Tim learned a lesson about the value of turn order. He started out going third and, weirdly, immediately build the Craftsman who breeds oxen. The idea was to get an ox and a plow and make lots of grain...for some reason.

Anyway, because Tim went late in the turn order, Andy kept taking the Travel cubes, and Shawn and Darin kept snarfing up the Councilman actions that Tim wanted. Part of the problem was that Tim was having trouble getting green cubes, which are needed to use the Market and get into the Council - which is where the start player token is and a key way to get resources and cubes that you can't get otherwise.

Eventually it occurred to Tim that he really needed to start doing things the other players weren't doing, just so that he could find the cubes to do them. That mean crafting things and selling them in the Market. Andy had poached an early Market turn (again, a turn order problem, and there's only one Market cube so usually only one Market phase per round) which had cost Tim some planned points, but finally Tim got his engine going, made a ton of resources, and made multiple sales per Market action - and even took a second Market action in the last round using three brown cubes.

But it was too late for Tim. Andy's big points and resource draws from traveling the world and his plurality presence in the Town Chronicle gave him a comfortable 48 point victory. Shawn scored well in most other ways (except the Market and Chronicle) to finish with 43, while Darin's Council and Church points added up to 40. Tim's late Market push only got him to 39; if there had been another round he might have been able to catch up, but the Chronicle can only hold the story of so many meaningful lives, so it's an unmarked grave for the rest of us.

In retrospect, Tim probably should have used his grain at the Well, to make gold coins, which can sub for any cube and are also worth points at the end. The plowing actions were usually left to the end (probably because there were a lot of plague cubes on them early), so a couple rounds of Plow/Well/Craft probably would have set Tim up in the Market earlier and better. He also should have given up on the rare Green cubes, which Shawn was hording, relying on money or scrolls (which are actually quite easy to craft) to go up in the Council and run the Market.

Grain (and coins) are also useful in the Church; an early ox could probably be combined with lots of babymaking to get a substantial presence in the clergy. The church gives both in-game points and some end-of-game points, but I don't know how efficient it would be to try and score big that way.
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7. Board Game: Dominion [Average Rating:7.67 Overall Rank:72] [Average Rating:7.67 Unranked]
Tim Shippert
United States
Richland
Washington
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Start time: 10:35pm
End time: 11:25pm (three games)


Meanwhile, on Table Three, Suzie got in her 1,000,001st, 1,000,002nd, and 1,000,003rd game of Dominion, with Jerry and Tom as her (hopefully) willing accomplices.


In all three games they used the base set, Dominion: Hinterlands, and Dominion: Prosperity. In Game One Suzie won, 56 to 51 to 41. In Game Two, Jerry won, 63 to 49 to 35. In Game Three, Tom took off, and Suzie defeated Jerry 56 to 39 for the undisputed title of Game Night Dominion Champeen.
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8. Board Game: Kemet [Average Rating:7.76 Overall Rank:77]
Tim Shippert
United States
Richland
Washington
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Start time: 10:55pm (post splaining)
End time: One million o'clock


Apparently, two tables of quiet contemplation out front was too rowdy for Eric Classic, who moved into the Lounge to play Kemet with Kory, Elden, and the Other Eric.


Your humble narrator must admit that he has never heard of this game, has no idea what it is about, and is not completely convinced it's not some kind of hoax. Those huge four-siders are kind of cool, though.

The scoresheet says Eric (OG) took a second temple with a victim battle (+1 pt) that gained him another perm. vict. point to reach 10 pts and end game. Elden was a jerk to Eric the Lesser. Kory made a play to move through but It did not pan out. Eric (TL) was abused by Elden after an alliance was formed. The epitome of an abusive relationship.

That certainly seems like a plausible series of events that might occur in an actual game - but we remain suspicious. Anyway, it appears that Eric scored 10 points for the victory, Elden earned 8, Other Eric finished with 7, and Kory had 6.
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9. Board Game: Rise of Augustus [Average Rating:6.77 Overall Rank:773]
Tim Shippert
United States
Richland
Washington
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Start time: 12:35am
End time: Ave Caesar!


The Loungers assured the Front Roomers that they would be another half an hour, so Andy, Tim, Darin, Shawn, Suzie, and Jerry decided to play another game of Rise of Augustus. Because it plays six, and does so quickly.


In this game Tim tried the brilliant strategy of going for a bunch of cards that required Banners and Daggers - the two rarest symbols (that occur as often combined as the next rare symbol by itself). But those cards score a ton of points! If only we had drawn nothing but Banners and Daggers and Jokers, Tim would have scored a hundred points!

Actually, if we were playing a series of games and totally our scores across all of them, this kind of strategy might make sense - if you were really far behind, you might need to risk a lot get a bigger payoff. But as a starting strategy in a stand alone game, it really wasn't the best idea.


Anyway, Darin got two Red Flag cards that cost the others two legions and an objective card; that let him get to 7 cards first, scoring the 3 purple and four card bonuses along the way, to finish with 77.
Jerry got the 3 green and five card bonuses, but only had five cards at the end, and finished in second with 64. Suzie scored the "one of each" bonus on the way to 53 points, while Shawn's gold bonus and four cards gave him 42. Tim's brilliant strategery gave him 34 (the wheat bonus helped), while Andy's all-Senator strategy did not really pay off, and he ended up with 28.
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10. Board Game: Finito! [Average Rating:6.22 Overall Rank:3288]
Tim Shippert
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Richland
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Start time: 12:40am
End time: 12:52am


Of course, the Loungers were totally lying, so they were forced to play a number of fillers as they waited for Rise of Augustus to finish. Ha, ha!

First up for Elden, Other Eric, and Kory was several rounds of Finito!.


The rather cryptic scoresheet gives Elden credit for a JU^(1), while Eric earned a JU^(1)(1)^(2). Kory earned no such notation at all, so we must award him the victory.
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11. Board Game: Can't Stop [Average Rating:6.85 Overall Rank:621]
Tim Shippert
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Richland
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Start time: 12:55am
End time: 1:19am


Kory, Elden, and Eric (TL) next tried a game of Can't Stop, which is a good fit for Rise of Augustus as they both take slightly longer than you want for a filler (maybe forty minutes).


This was an exciting game, where Elden closed out 2s and 11s, and Eric had the 6s and 9s. But Eric could not quite close out the 7s columns, allowing Kory, on his final turn, to run up both the 7s AND 10s columns, to go along with his 12 column, for the win. Huzzah!
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12. Board Game: The Resistance: Avalon [Average Rating:7.67 Overall Rank:85]
Tim Shippert
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Start time: 1:45ish
End time: 2:30ish (two games)


We had eight True Gamers left - Jerry, Andy, Eric, Elden, Suzie, Darin, Tim, and Kory - so we decided to delve the depths of The Resistance: Avalon.


In the first game, we swapped in Oberon as a bad guy, which makes things harder for the Bad Guys since he remains hidden even from his allies. Tim was, once again, Merlin, a role he hates as he always feels like he's giving the game away whenever he says or doesn't say anything. Fortunately for the Knights, Tim didn't have to do too much to get Jerry, Andy and Eric (Oberon, Morgana, and the Assassin) off an early team, which let the Good Guys quickly find a good core team to win three out of the first four missions. Eric was trying really hard to wheedle himself or one of his teammates onto the mission teams, but he couldn't tell whether Oberon was part of it or not and thus had a hard time both making his case and knowing when more wheedling was required.


So, once again, it all came down the Assassin and whether Tim was unobvious enough as Merlin. When Eric decided to off Elden instead, the Good Guys saved Camelot and brought on a thousand years of peace and prosperity.


For the second game, we removed Morgana and Oberon, and put in Mordred - who remains hidden from Merlin, and thus helps the Bad Guys. This is a neat feature of The Resistance: Avalon - you can tune the card mix to the kind of game you want, making it easier or harder for the Villains.

Tim was finally not Merlin, but was Percival - so he knew that Andy was Merlin, and had the job of trying to protect him. Interestingly, after the first team votes Tim could tell, simply by how Andy voted, who were likely to be good guys and who were likely to be bad guys. This let Tim try to argue exactly as if he were Merlin - appealing to math and probabilities, and trying to appear subtle while simultaneously trying to look like he was trying not to appear subtle.

Unfortunately for the Bad Guys, the Knights stumbled onto a good core team, which did not include Eric (as Mordred). If Eric had been able to infiltrate that team, he could have spiked it without Merlin (and Percival) knowing who the bad guy was, which could have led to our first victory for the Villains because of failed missions. As it was, the Knights won each of the first three missions, and when Kory (as the Assassin) killed regular Knight Elden, the Knights (Andy, Tim, Darin, Suzie, and a posthumous Elden) were victorious.
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13. Board Game: Miscellaneous Game Accessory [Average Rating:6.96 Overall Rank:3758] [Average Rating:6.96 Overall Rank:71]
Tim Shippert
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Richland
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Last week we had too many gamers, while this week we had too few, vis-a-vis the number who actually RSVP'd. Thus, as you might expect, a lot of this junque food went uneaten. Which, since we are old and fat, is not really that big of a tragedy. Those chocolate orange sticks, the spice drops, the orange/cranberry cookies, and the sugar free chocolate enrobed wafer cookies were mostly consumed. There were but a handful of dipped pretzels, a few Fig Newmans, and even some Beef Jerky left over. But most of the Almond Roca, Zingz, Doritos (some kind of chipotle flavor, of which there are thousands), Kettle Chips, Sante Fe mix, and Reeses Pieces made it through the night. We even had three fake twinkees survive, and they are usually among the first to go.


Similarly, while these fully-loaded, weirdly flavored sodas I get are usually completely consumed, the Strawberry Soda and Kikapoo Joy Juice somehow made it to morning, along with several cans of the regular fare (light Lemonade, Fresca, Dr. Pepper 10, Sunkist 10). Fortunately, the sodas will make it to the next Game Night; the leftover snacks have already been disposed of, to keep your humble narrator from snarfing them down constantly over the next two weeks and lapsing into a diabetic coma.
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