Essen 2013 solitaire games
Albert Hernandez
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This list has been culled from the official BGG list... Spiel 2013 Preview

Keep in mind this list is meant for my own benefit. I'll add more details if I have time, but, alas, I don't expect I will.

I plan to use this on the next episode of the 1 Player Podcast. If you know of any other Essen 2013 games that support solitiare play, please feel free to add to this list and if possible, include the link the list mentioned above.

I am probably missing a bunch of games, especially co-ops that don't specifically mention solo play but can easily support it.
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26. Board Game: Machina Arcana [Average Rating:7.52 Overall Rank:3677]
Board Game: Machina Arcana
Albert Hernandez
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I thought this was about to go on KickStarter. The game will not be on sale at Essen, but you demo it there.
http://boardgamegeek.com/geeklist/152350/item/2843168#item28...

Quote:
In Machina Arcana, players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters from H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment, interact and utilize their environment, fight monsters, and immerse themselves in the rich narrative elements.

The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters, each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.

The main goal behind Machina Arcana is to provide players with a fun, yet chilling game that can never be played the same way, mechanisms that enable varying strategies and approaches, and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses, so does your gear. But beware! If you are too slow, horror might very well prevail and devour you whole...
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27. Board Game: Mage Knight Board Game: Krang Character Expansion [Average Rating:8.07 Unranked] [Average Rating:8.07 Unranked]
Board Game: Mage Knight Board Game: Krang Character Expansion
Albert Hernandez
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http://www.boardgamegeek.com/geeklist/152350/item/2710614#it...

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Krang is here! Let Chaos reign!

The Mage Knight Board Game: Krang Character Expansion includes all that players need to add Krang, the mysterious and dangerous Orc Chaos Shaman, as a new playable character to the Mage Knight Board Game, including his prepainted miniature, unique starting cards, and skill tokens.
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28. Board Game: Mage Knight Board Game: The Lost Legion Expansion [Average Rating:8.80 Unranked] [Average Rating:8.80 Unranked]
Board Game: Mage Knight Board Game: The Lost Legion Expansion
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Release date of 2012? This appears to be a German edition being published by Pegasus Spiele.

http://www.boardgamegeek.com/geeklist/152350/item/2815987#it...


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Stories about General Volkare and his Lost Legion are whispered amongst the Atlanteans – some in hope, all with at least a sliver of fear. Now with word of what appears to be Volkare and his Lost Legion reappearing and yet another new Mage Knight to contend with, the scattered forces across the land are deciding which side is likely to be victorious. Are the Mage Knights the lesser of evils, or is Volkare the true savior they have been waiting for?

Continuing the saga of the worldwide acclaimed hit Mage Knight Board Game, designer Vlaada Chvatil and WizKids present Mage Knight Board Game: The Lost Legion, an expansion that offers players a new Mage Knight — Wolfhawk — and also adds a new foe for the Mage Knights: the mysterious and powerful General Volkare! Included in the expansion set are new location tiles, enemy/ruin tokens, Unit cards, Advanced Action cards, Artifact cards, Spell cards and a rulebook expansion that features new game scenarios and rules to support play for five players.

Whether you and your fellow Mage Knights decide to work together or at cross purposes this expansion supports new play styles and tactics and a new foe that can challenge even the most veteran players.
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29. Board Game: Nations [Average Rating:7.64 Overall Rank:147]
Board Game: Nations
Albert Hernandez
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Item for Geeklist "Spiel 2013 Preview"

playtime is ~2 hours.

Quote:
From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations is an intense historical board game for 1-5 players that takes 90-180 minutes to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.

Victory points (VPs) are mainly gained by building up a great Heritage during the game, and through Wonders and Buildings at the end of the game. The game lasts eight rounds, and the nation with the most VPs wins.

Other Information: • Versions of Nations are also available in English (Lautapelit.fi), French (Ystari Games) and Italian (Asterion Press).
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30. Board Game: Om Nom Nom [Average Rating:6.31 Overall Rank:4590]
Board Game: Om Nom Nom
Albert Hernandez
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Item for Geeklist "Spiel 2013 Preview"

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All those carrots look so tempting that you might just snatch them – but what if the wolves have been expecting exactly that, a greedy rabbit just like you? You never know...

In Om Nom Nom, during the game you will roll dice, which will represent various kinds of prey. By clever play of your hunter cards, you will try to eat the prey and thus gain victory points. At the end of the game the winner will be the player with the most points.

The game consists of 3 rounds. Each round is divided into 4 phases – roll, play, score and cleanup. During the "Roll" phase one of the players rolls all the dice. After rolling the dice are arranged on the game boards. During the "Play" phase all players will play all 6 of their predator cards one by one. When everyone has selected their first card, they are revealed simultaneously. This is where the action happens. Did You manage to guess what everyone else will play? Were You the only one brave enough to sneak Your mouse after the cheese? Or did You like everyone else play the wolf, because no rabbit surely could resist that amount of carrots. During this phase, players resolve all their played cards by capturing dice and cards of other players. During the "Score" phase players score points for captured cards and dice. And during the "Cleanup", when all 6 cards have been played, players gather all their cards back in hand and a new round can begin. At the end of the third round, player with the most points is the winner.
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31. Board Game: Palmyra [Average Rating:6.27 Overall Rank:6619]
Board Game: Palmyra
Albert Hernandez
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Greenville
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http://www.boardgamegeek.com/geeklist/152350/item/2697819#it...

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From the oasis city of Palmyra, a first-century Roman province, Caesar wants to expand his sphere of influence. Under his orders, you are to send out your army to annex new lands and your censors to collect taxes. The player who fulfills these orders the best will become the new governor of the province of Palmyra. From time to time, when Caesar is especially impressed by your development, he may provide you with extra support.

Palmyra is a tactical tile-laying game with few rules and high tactical choices. By placing new land tiles and moving your army and censor, you earn new tiles and coins for the Roman Empire. The most important thing is to not be too greedy when collecting taxes; otherwise future income may become sparse. Additionally, don't let tiles placed by your opponents cut you off, or else you'll be forced to lose valuable time. When all of the 120 coins are collected, the game ends, and whoever has collected the most coins wins.
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32. Board Game: Questor [Average Rating:7.12 Unranked]
Board Game: Questor
Albert Hernandez
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http://www.boardgamegeek.com/geeklist/152350/item/2817120#it...

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What motivates you, Hero: Fame, Fortune, Friendship, or Forbidden Knowledge?

In Questor, the Warrior wields the Fiery Phoenix Cleaver, seeking only glory for slaying foul dungeon beasts. The Rogue wears the Cloak of the River Spirit, hiding in shadows to hunt priceless treasure and a quick escape. The Mage carries the Mystic Staff of the Winds, exploring with a thirst for knowledge alone. The Healer holds aloft the Sacred Emblem of Gaia, Goddess of Earth and Life, desiring nothing more than to help and inspire the others.

Which fearless adventurer are you? With unique powers and a unique quest and victory condition, only one will triumph in this 15-minute dungeon crawl for 2 to 4 players — unless you play with special cooperative or solo rules, in which case you can win alone or work together to all be victorious!

Roll a die to discover how the dark tunnels develop, explore the labyrinth of a dungeon crawling with monsters, and work (or manipulate the other players to help you with your personal objective) so that you can be the first to complete your individual goal and win.
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33. Board Game: Renaissance Man [Average Rating:5.73 Overall Rank:10994]
Board Game: Renaissance Man
Albert Hernandez
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http://www.boardgamegeek.com/geeklist/152350/item/2723814#it...

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Welcome to the Renaissance!

In Renaissance Man, each player is an example of the title character – skilled as a scholar, a merchant, a knight, and a baker – and throughout the game will hire, recruit and train others with the goal of producing a Master of one of these four areas of study. Each round consists of players creating actions by combining a worker in play with a card from hand:

Merchants hire new workers.
Knights compete to recruit workers from the common pool.
Bakers offer their goods in exchange for workers' actions.
Scholars train others in the ways of the Renaissance Man.
Instead of providing these actions for a player, a worker in play can be assigned to support higher-level workers. Two workers are required for support, and they are laid out as such in a pyramid-fashion. Five workers create a player's foundation, and the first player to complete a pyramid structure of fifteen workers creates a single Master of study, thus winning the game. A little luck will help along the way, but the day will surely go to the player who finds the most clever ways out of the trickiest situations in Renaissance Man!
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34. Board Game: Ricochet Robots [Average Rating:7.00 Overall Rank:682] [Average Rating:7.00 Unranked]
Board Game: Ricochet Robots
Albert Hernandez
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http://www.boardgamegeek.com/geeklist/152350/item/2805797#it...
Reprint? 8 boards & silver robot.

Quote:
icochet Robots is less of a game and more of a puzzle, which explains why there's such an odd number of solutions possible. There's a four-piece modular board that forms a large room with walls spread around the board. There are also color-coded targets on boards. Placed on top of the surface are four robots. The idea for each turn/puzzle is to get the like-colored robot to a randomly selected target. The trick is that once a robot starts moving, it will continue to move until a wall or another robot stops it. Therefore, players are seeking a sequence of moves for the robots that will enable them to move the required robot to the target in the fewest moves.
Board Game: Ricochet Robots
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35. Board Game: Roads & Boats [Average Rating:7.73 Overall Rank:393]
Board Game: Roads & Boats
Albert Hernandez
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http://www.boardgamegeek.com/geeklist/152350/item/2794660#it...

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In Roads & Boats, players start with a modest collection of donkeys, geese, boards, and stone. With these few materials, players work to develop their civilization. The emphasis in the game is logistical transport as you bring goods to producers to make new goods. But beware, the only thing you own is what is on your transporters, and anyone can use any production facility, or pick up any goods left behind.

In more detail, this massive set of pieces looks more like a modular game kit than anything else. You get a ton of Settlers-sized hexes in a number of colors for terrain type; hundreds of little counters for the commodities that are produced and the locations where they're produced; wooden disks for all of the donkeys, rafts, trucks, and other forms of transportation you can use; and a roll of acrylic with an erasable marker. The tiles are laid out in whatever scenario you wish to play, and then the clear plastic is taped over the top to secure the entire board. Roads and bridges are drawn on the plastic and chits are placed in the hexes to form the playing surface. The idea is that your transportation units (at first, a fleet of donkeys) travel about and pick items that part produced. However, the only thing that you own is that which is carried by your transports. So you might have a nice, shiny, new truck factory or a gold-filled mine, but anyone can use it or take it, if they collect the necessary components and can transport them to the factory. The ultimate goal is to collect wealth, which is progressively more valuable and harder to manufacture: gold, coins, or stock certificates; and also contribute to the game timer in the form of monument blocks for victory points.
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36. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.84 Overall Rank:55]
Board Game: Robinson Crusoe: Adventures on the Cursed Island
Albert Hernandez
United States
Greenville
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http://www.boardgamegeek.com/geeklist/152350/item/2815669#it...

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Robinson Crusoe: Adventure on the Cursed Island is another epic game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...
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37. Board Game: Romolo o Remo? [Average Rating:6.69 Overall Rank:4898]
Board Game: Romolo o Remo?
Albert Hernandez
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Greenville
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http://www.boardgamegeek.com/geeklist/152350/item/2669525#it...

Quote:
Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds, and the salt in this period is worth more than gold. There doesn't exist a better place for a new city!

The two grandsons of the King of Albalonga – the twins Romolo and Remo, descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and, acting against each other, try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?

In Romolo o Remo?, players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens, as players act with citizens to take many different actions, and the territory, as players can act only in the territories they are able to control – excluding when they go to war, of course! If the population grows, they can take more actions, but they must feed all of them as well. Money, resources, trades, city buildings, and specialized characters increase a player's possibilites, and soldiers, mercenaries, and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?
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38. Board Game: Roundhouse Kick [Average Rating:5.25 Unranked]
Board Game: Roundhouse Kick
Albert Hernandez
United States
Greenville
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http://www.boardgamegeek.com/geeklist/152350/item/2723498#it...

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It was a plan, as foolproof as it could be for escaping the most secured prison in this country. And it worked – until you decided to rest in an abandoned barn without knowing it was the meeting place for all the nearby villains in their ultimate quest. The battle between you and them was short but fierce. It was a battle with no survivors...only legends.

In Roundhouse Kick, each player is an escaped prisoner who must fight several monsters in an abandoned barn. In each round all players roll the dice and try to kill as many monsters as they can because the monsters are worth points. After the players attack, though, the monsters fight back. The game ends once all the monsters or all the players are dead.
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39. Board Game: Snowdonia: Britannia Bridge [Average Rating:7.72 Unranked] [Average Rating:7.72 Unranked]
Board Game: Snowdonia: Britannia Bridge
Albert Hernandez
United States
Greenville
SC
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http://www.boardgamegeek.com/geeklist/152350/item/2707636#it...

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Britannia Bridge (Pont Britannia in Welsh) is a bridge across the Menai Strait between the island of Anglesey and the mainland of Wales. It was originally designed and built (1846-50) by Robert Stephenson as a tubular bridge of wrought iron rectangular box-section spans for carrying rail traffic.

Snowdonia: Britannia Bridge is a scenario for Snowdonia created by designer Tony Boydell and publisher Indie Boards and Cards to commemorate the second edition of the game; this scenario is available directly from IBC at conventions. Snowdonia: Britannia Bridge includes a trio of tweaked contract cards and a new engine – The Dawn Raider – that allows its owner to build track instead of the game (if he wants) whenever the game would build track due to an event.
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40. Board Game: Snowdonia: Jungfraubahn & Mount Washington [Average Rating:7.63 Unranked] [Average Rating:7.63 Unranked]
Board Game: Snowdonia: Jungfraubahn & Mount Washington
Albert Hernandez
United States
Greenville
SC
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http://www.boardgamegeek.com/geeklist/152350/item/2709325#it...

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Snowdonia: Jungfraubahn & Mount Washington consists of two new scenarios for Snowdonia that take players away from the damp North of Wales and transport them (and their shovels) to more frozen climes! New mechanisms for the use of dynamite, new weather (snow) and new trains combine to provide a different playing experience. Jungfraubahn is a scenario for up to four players, with the yellow fifth player pieces being used as dynamite; the Mount Washington scenario handles up to five players with an amusing take on the "Surveyor". (Let's just say: "Wheeeeeeeeeeeee!") This expansion is comprised of a rulebook and a single deck of 66 cards containing:

--New copies/versions of standard Snowdonia Contract Cards
--Alternative versions of Contract cards for the Jungfraubahn scenario
--Alternative versions of Contract cards for the Mount Washington scenario
--Four new Trains (including Old Peppersass)
--Special Jungfrau Track cards
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41. Board Game: Snowdonia: The Daffodil Line [Average Rating:8.03 Unranked] [Average Rating:8.03 Unranked]
Board Game: Snowdonia: The Daffodil Line
Albert Hernandez
United States
Greenville
SC
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http://www.boardgamegeek.com/geeklist/152350/item/2816904#it...

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"The Daffodil Line" was a railway in Herefordshire and Gloucestershire, England that ran between Ledbury Town and the City of Gloucester. It opened in 1885, and most of the line was built over the route of the southern section of the Herefordshire and Gloucestershire Canal; Newent, designer Tony Boydell's current home, was part of it.

In this advanced scenario for 1-4 players, Snowdonia: The Daffodil Line mixes up the conventions of the game by adding daffodil collection (!), stone breaking, and canal filling. The Daffodil Line is a limited run of approx. 750 copies.
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42. Board Game: SOS Titanic [Average Rating:6.70 Overall Rank:2164]
Board Game: SOS Titanic
Albert Hernandez
United States
Greenville
SC
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http://www.boardgamegeek.com/geeklist/152350/item/2711761#it...

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At 23:40 on April 14, 1912 in the North Atlantic, the R.M.S. Titanic strikes an iceberg. Water immediately floods into the liner's compartments and the ship is listing to starboard in a worrying way. There is no hope about the outcome. On board, there is widespread panic.

Alone, or co-operating with other crew members, you must show presence of mind and do the right thing to save as many passengers as possible. Time is short...

The card game SOS Titanic uses a mechanism similar to Patience, with the cards representing passengers who must be arranged on the decks, then placed in the lifeboats in a particular order. As one of the crew members, you and your teammates need to move and arrange these passengers as quickly as you can. Each section of the Titanic holds a pile of cards of which only the first is available.

On his turn, a player draws a few cards from the main deck and tries to move passengers out of the sinking ship onto the lifeboats. Failing to move at least one passenger or needing to reshuffle the main deck might cause one section of the ship to sink, thus reducing the number of piles available as well as the hopes of those still on board. Players can also use action cards to step in at fateful times when things otherwise seem lost. The game ends when the ship has sunk completely or when all remaining passengers have been saved.
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43. Board Game: Space Sheep! [Average Rating:5.15 Overall Rank:19629]
Board Game: Space Sheep!
Albert Hernandez
United States
Greenville
SC
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http://www.boardgamegeek.com/geeklist/152350/item/2709346#it...

Quote:
The story thus far...

The life of a Strategic Space Sheep Commander isn't easy, especially if that Commander is assigned to the Lambda Sector. Centuries of peace had lasted throughout Lambda, the various Sheep Systems have settled their remaining differences, and the sector has seen a golden age of prosperity and scientific advancement. With the era of scientific enlightenment came the creation of the Spatial Sheep Distortion Drive, supplanting the now-outdated Warp Drive. The ships outfitted with such operate both independently and synchronously with System bases to enable the crossing of vast distances in relatively short amounts of time. With this, the races of the Systems were brought even closer together. Commerce and cultural trade were at an all-time high, and families allowed their Sheeplings to roam free across the neighboring regions without fear.

All was well in the galaxy – until the first messenger ship arrived from a force that has become known only as "Wolf". Its language was unintelligible, but its message was clear: complete and total annihilation of Sheepkind. Soon after, the first Wolf ships arrived, laying waste to the satellite planets of the Sheep Home Systems. Front-line galactic defense forces were able to stave off further destruction – but what is coming is far, far more terrifying than any threat faced in the galaxy's known history.

All Systems have been placed under Red Alert, with the Strategic Sheep Command called together and a Flock Commander named. As members of Wolf have been spotted in Sheep Commanders' uniform, SSC has determined that the best way of insulating the individual Systems is by outlawing all usage of the Spatial Sheep Distortion drives. Inter-system access is granted only to the Elite "Shepherd" class ships, via a complex network of Hyperspace travel. A fleet of these specialized ships has been assigned to recover the Sheeplings and return them to their Home Systems while the Wolf invasion is repelled.

You are a Sheep.
You are a Defender in the Strategic Sheep Command.
You have trained all of your career for this moment in history.
You will issue Tactics to the Shepherd Fleet to direct the Rescue Mission.
You know how to defeat Wolf – "Ewe's The Force..."

Space Sheep! is a real-time, customizable, cooperative game – with possible traitor(s) in your midst – for 1-8 players. The Defenders want to get the Space Sheep tokens and Shepherd tokens back to their matching Systems before all the cards are gone and time has run out. (If playing with Infiltrators, thus making the game semi-cooperative, each player receives a secret allegiance card; each player knows only her own allegiance, leaving her to guess and decipher who else is on her team.)

In Space Sheep!, on each player's turn, the player will play a card from her hand, allowing her to:

Activate a System and take the action associated with it (moving the Space Sheep and Shepherds),
Play a card to move a Shepherd clockwise, or
Play any card face down to the Defense Mat.
Additionally, a player may play a card matching the System occupied by the Wolf to attack (and knock the Wolf token on its side).

In Space Sheep!, one player acts as the Supreme Flock Commander, managing the one-minute sand timer. If the sand runs out, Wolf attacks and players must discard cards from the Defense Mat, the deck, or their hands; if they can't, they lose the game. If the Wolf token has been knocked on its side, the Supreme Flock Commander may flip the sand timer before it runs out to avoid the Wolf attack, standing up the Wolf token and moving it to another System in the process.

Players who are Infiltrators will, of course, be attempting to delay action, make poor moves, and subtly manipulate the other players into making poor choices of their own. At any time players may point at one another in an accusatory fashion. If more than half the players simultaneously point at one player, this player is out of the game. He then reveals his Allegiance and:

If players have found an Infiltrator, shuffle the player's cards in hand and place them on the bottom of the deck.
If players have found a Defender, place the player's cards in hand on the face-down discard pile. On the ousted player's turn, Wolf attacks.
If the Defenders get all shepherds and space sheep to their matching systems, then they win the game. If the sand timer runs out and players can't discard enough cards – or if the number of Infiltrators matches the number of Defenders in the game – then the Infiltrators win.

Players can customize Space Sheep! by varying the number of Systems in play (more Systems = more complexity), the number of tactic cards in the deck (fewer cards = greater difficulty), the strength of Wolf, the ratio of Infiltrators to Defenders, and the types of direction cards (more directions = greater variability).
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44. Board Game: Space Station [Average Rating:6.56 Overall Rank:5620]
Board Game: Space Station
Jacob Fryxelius
Sweden
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Released last year, as were some other items on this list.
Space Station has 2 solitaire variants published here on its BGG forum and will be available in Essen 2013

"Finally, the international space industry is beginning to grow! To encourage the development, global funds are awarding prizes to companies that are outstanding in different areas. You control one of those companies and want to compete for the biggest, best and most beautiful space station the world has ever seen. But the competition is hard..."

Space Station is a tactical economic card game with a touch of worker placement and conflict.

Solitaire Bot Version
Solitaire peace version
Optimal Hand challenge

Edit: added links
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45. Board Game: Suburbia Inc [Average Rating:7.97 Unranked] [Average Rating:7.97 Unranked]
Board Game: Suburbia Inc
Albert Hernandez
United States
Greenville
SC
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Item for Geeklist "Spiel 2013 Preview"

Follow the link for some extra info on components...

Quote:
Your borough has decided that it's time to incorporate. What does that mean for you, as its city planner? Well, lots more paperwork, that's for sure – but it also gives you great new possibilities for your little town.

In Suburbia Inc, an expansion for the award-winning Suburbia strategy game, you get to develop your city in new directions: Define borders that are unique and provide you with all-new benefits; build more than a dozen new, powerful buildings to optimize your income and reputation; and take advantage of new Bonuses (to increase your income) and Challenges (to boost your reputation) by achieving mid-game goals.
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46. Board Game: Super Fantasy: Ugly Snouts Assault [Average Rating:6.83 Overall Rank:3358]
Board Game: Super Fantasy: Ugly Snouts Assault
Albert Hernandez
United States
Greenville
SC
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http://www.boardgamegeek.com/geeklist/152350/item/2817190#it...

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Super Fantasy is the first hack'n'slash board game in which up to six players take on the roles of brave and unique heroes. During each game, players embark on tricky and mighty quests into ever-changing dangerous caves and dungeons swarmed with monsters and terrible creatures that try to slaughter them, while heroes try to gain treasures as well as better equipment in order to complete the missions.

Since hordes of monsters repeatedly cross the path of our heroes, bloody clashes are inevitable in order to achieve victory! That is why Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement, attack, etc.) and its effectiveness. Each face of the dice shows either a 1, 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs, the hero can choose to charge one of his abilities; once fully charged, the hero can unleash its power against the enemies!

Super Fantasy features double-sided modular board pieces for creating countless scenarios combinations, six mighty heroes and three unique and powerful abilities for each hero, throwing players into a fast-paced world in which anything can happen!
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47. Board Game: Thunderstone Advance: Numenera [Average Rating:7.29 Overall Rank:1405] [Average Rating:7.29 Unranked]
Board Game: Thunderstone Advance: Numenera
Albert Hernandez
United States
Greenville
SC
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http://www.boardgamegeek.com/geeklist/152350/item/2815690#it...

Quote:
Game description from the publisher:

The ancient evil known as Doom has decided to make a change. In this new world of Numenera, Doom has manifested as an intelligent virus that controls its hosts. The infected are known as "Doomladen" and they know each other regardless of a host's external form. They are lead by powerful beings with strange relics – the Thunderstones – and once again you must defeat them to save the world.

In the deck-building game Thunderstone Advance: Numenera, which can be played on its own or combined with other Thunderstone sets, you build a party of heroes to defeat the Thunderstone Bearers. The "Doomladen" mechanism introduced in this game unites various monster groups against you, and new Setting cards take you into the environment of Monte Cook's Numenera RPG.
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48. Board Game: Town Center [Average Rating:6.43 Overall Rank:4896]
Board Game: Town Center
Albert Hernandez
United States
Greenville
SC
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New edition?
http://boardgamegeek.com/geeklist/152350/item/2856087#item28...

Quote:
In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.

Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.

The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds – but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient.

Town Center is the second title in designer Alban Viard's "Small City" trilogy, Card City being the first.
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49. Board Game: The Walking Dead Board Game [Average Rating:5.05 Overall Rank:20041]
Board Game: The Walking Dead Board Game
Albert Hernandez
United States
Greenville
SC
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http://www.boardgamegeek.com/geeklist/152350/item/2697718#it...

This is not the same Walking Dead game I talked about on the show a couple of years ago.
Quote:
Waking up in an empty hospital after weeks in a coma, sheriff's deputy Rick Grimes finds himself utterly alone. The world as he knows it is gone, ravaged by a zombie epidemic.

The Walking Dead Board Game is based on the AMC television series, The Walking Dead. The zombie apocalypse is here and the human race is on its last legs. As a survivor, you need to collect all the food, guns, transportation, and allies you can find - but watch out! If any of your fellow survivors get bitten, they'll turn into walkers... and turn against you.

Players take on the role of Rick, Shane, Andrea or one of the other stalwart remnants of humanity as they struggle to survive while learning to live with one another. Innovative gameplay can lead to unexpected alliances, as "every man for himself" blends with cooperative play and players race to get back to camp alive. Ever-dwindling resources make every decision "life or death" ... and as the supplies run out, the tension ramps up in this post-apocalyptic world.

You can play as Survivors and Walkers! Create unexpected alliances to get back to camp alive, blasting zombies with shotguns or crossbows – or stalk your former friends as a risen corpse.

This easy-to-learn game includes two scenarios: Survival Mode and Team Game.
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50. Board Game: The Witches: A Discworld Game [Average Rating:6.15 Overall Rank:3662]
From gallery of W Eric Martin
Albert Hernandez
United States
Greenville
SC
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http://www.boardgamegeek.com/geeklist/152350/item/2709292#it...

Quote:
The Witches: A Discworld Game is the second of three games by Martin Wallace set in Terry Pratchett's Discworld, the first being Discworld: Ankh-Morpork.

The Witches is set in the magically charged land of Lancre. Players take on the role of trainee witches, such as Tiffany Aching and Petulia Gristle, learning their craft and dealing with all the problems, both petty and serious, that life on Discworld can throw at them. A subtle blend of headology, magic and, of course, the all-important cup of tea will see our heroines tackle everything from a sick pig to a full-blown invasion of elves. Each player tries to be better at everything than the others, while also cooperating to prevent crises from escalating.

Life can be tough for a young witch in Lancre. Fear not, however, as some of Terry Pratchett's most famous characters will be on hand to aid your quest. Along the way you'll meet Granny Weatherwax, Nanny Ogg and Magrat Garlick, as well as a rich supporting cast of familiar faces from the Discworld series. When things get really tough and you feel you are turning "Black Aliss", you can always have a cup of tea with one of your fellow witches.

The Witches can be played competitively, cooperatively, or solo.
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