Best solitaire war game AI?
Bill Severn
United States
Baltimore
Maryland
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I love solitaire war games, but I hate AI systems that cause me to make decisikns for the opposing forces (I know, find a real life opponent right?)...which solitaire war game have you played in which the game's AI helps you to make the least amount of decisions for the other guys?

Bill
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1. Board Game: Conflict of Heroes: Eastern Front – Solo Expansion [Average Rating:8.51 Unranked] [Average Rating:8.51 Unranked]
Matt Hiske
United States
Kentwood
Michigan
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This will soon be released and solve that issue.
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2. Board Game: Labyrinth: The War on Terror, 2001 – ? [Average Rating:7.59 Overall Rank:291]
Shawn Bowers
United States
Portland
OR
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Follow the flow chart to find out how the terrorists will act/react to the situation at hand.
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3. Board Game: D-Day at Omaha Beach [Average Rating:8.26 Overall Rank:476]
Jason Young
United States
Peoria
Arizona
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It doesn't seem like it would work, but the AI is very smooth and the game flows very naturally.
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4. Board Game: Carrier [Average Rating:7.32 Overall Rank:2542]
Alessandro Trovato
Italy
Rome
ITALY
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The best IMHO
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5. Board Game: Where There Is Discord: War in the South Atlantic [Average Rating:7.96 Overall Rank:1703]
Ryan
United States
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No decision making for the AI by the player. Everything is randomized by die rolls. I don't know if this game does it any better than any of the other many games that run 100% of the AI, but it does it very well.

Awesome game and epic play experience!
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6. Board Game: No Retreat! Solitaire [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked]
Andy Cowen
United States
Union Springs
New York
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Solitaire, card driven system for No Retreat! The Russian Front. I thought it works quite well and is challenging. Also, was published in the most recent C3i magazine.
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7. Board Game: RAF: The Battle of Britain 1940 [Average Rating:7.98 Overall Rank:1044]
Andy Cowen
United States
Union Springs
New York
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8. Board Game: Phantom Leader [Average Rating:7.49 Overall Rank:1942]
John McD
Scotland
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It kind of sidesteps the problem of AI by setting a scenario you attack. Your jets are in and out before the enemy can really react - it shoots at you as you whizz past, but they don't get to make decisions about you.

For all that, the experience is engrossing and you come to feel the threat as incredibly real. I guess it's a combination of story telling and excellent balance.

So not really AI, but a good solution to the AI problem.
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9. Board Game: Founding Fathers: Offices & Statesmen [Average Rating:8.18 Unranked] [Average Rating:8.18 Unranked]
upandawaygames.com
United States
California
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Not completely a war game, but still a simulation. Practically no decisions to be made by the human player.
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