James was keen to try this game out, and Jeff taught the rules, which was a handy reminder for me as I'd only played twice before. On both previous occasions I'd followed my usual strategy for worker placements-- going for more workers early. It hadn't worked before, so this time I stuck to the initial three, and aimed to do well on the Temples and monuments. The monuments didn't materialise, but I switched into skulls, of which I got three.
Jeff grew to a team of five workers, unfortunately it didn't translate into any points at the half-way phase. James seemed to grasp the game very quickly and went for a multiple early buildings. Mark did a mixture of temples and monuments for his score.
We all advanced the dial an extra space, which contributed to the fairly smartish two-hour play time.
Final scores (Ratings) Russell 61 (7) Jeff 22 (7) Mark 36 (8) James 32 (7)
In this game, you don't have all that much time to do stuff, once you take feeding into account, so you can't shoot for the moon. Building up too many workers and powers and bonuses may be counter-productive. The game doesn't excite me as much as it does some people, but it's always a good thought-provoking game to wrestle with.
Report to follow... But the other players have beaten me to it with their comments. I was concentrating too much on my (rather uninspired) play to be able to pay much attention to what others were doing.
Except that I had the Priory. This building allows you to copy another player's action, provided it is with their Prior. Unfortunately, I think I rather overdid it and failed to build a proper engine that would then allow me to build regularly. Consequently, this was my worst score in this game since my very first play.
As Chris has said below, you expect your score to increase with repeated plays, owing to familiarity with the various options. This was a setback for me.
1. James 236 2. Jon* 194 3. Andrew 180 4. Chris* 169