Determine What Game to Play: Systematic Consensus Decisioning [POLLS]
- Tony Ackroyd(1000rpm)United Kingdom
The idea is that everyone involved in the decision rates all the options available with a level of Resistance. That is, how much they don't want to take that option. Apparently rating using this negative technique like this avoids problems that exist with rating positively.
I thought it might be an interesting technique to use for deciding what game to choose on game night, not least because I've found on game night that people often veto games rather than make positive choices for them.
This geeklist tests that, using all of us to rate various options based on other measures on BGG of popular game choices. So, for each option, rate your Resistance from Zero (no objections to this option) through to Ten (completely against this option).
Why should you not just vote 10 for all but your favourite choice, gaming the system? This question was asked of the presenter. This has been studied and there are two reasons why not. #1 Because then you are removing any influence you have on the other choices - if your first choice option is not the one chosen then you have rated your 2nd choice as highly as your last choice, so you could end up with your last choice. #2 Because people will see you gaming the system and in future votes may balance this by raising their negativity against your preferred option.
Hopefully most of the results should be nice and visible in the polls, but I'll probably publish an analysis list anyway.
- [+] Dice rolls