Why We're Here in the First Place: Werewolf Gamers (23/9/13)
Greg Wilson
United Kingdom
Bristol
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This is a geeklist for BGG Werewolf players to talk about games other than Werewolf.

Post what you played during the week of Monday 23/9/13 to Sunday 29/9/13.

Post your ratings and/or any thoughts on the games played, or discuss any general board game topics.
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1. Board Game: Dungeon Roll [Average Rating:6.15 Overall Rank:2190]
Greg Wilson
United Kingdom
Bristol
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Tuesday:

Learning game of Dungeon Roll with the sproglet. He slaughtered me, 24-14. Thoughts at the end, since we played this a few times this week.

Everyone was fragged at the boardgame evening so we broke out Ticket to Ride. I started with two short routes down the East Coast that tied together nicely. E was working on a big corner-to-corner route, going down the West Coast and along the bottom of the map. Meanwhile A, D and R were caught up in a massive cluster in the middle of the board, fighting over every connection. A was blocked out of a single-train route right in the middle of her line, and had to take a huge detour to try and salvage it. E spent a lot of the game drawing and not getting the one colour she needed to finish her route, and then when I ended the game she ended up one turn short, turning her 21pt ticket into a -21. Should have bitten the bullet and taken some wilds. I drew tickets once I had my short routes, and took a gamble on a long one, which turned out fine since I wasn't really competing with anyone along the top of the board. Towards the end I claimed a long route just for the points, then realised I could turn my branch into a loop and claim the longest route as well. Ended with a comfortable win, 123-89-89-81-45, with E at the back on account of the big penalty ticket. D could have blocked A with his last play, but decided to be nice and ended up sharing second with her.

And a quick game of Sushi Go! to finish the evening. Very close, except for E being left in the dust again. I managed to do well out of the sushi roll and dessert majority points this time, and just squeaked out a win after a bad start, 39-38-35-23.

Thursday:

Dungeon Roll again, three-player with K and the sproglet. She won and I took second, 25-18-15.

Friday:

Dungeon Roll one more time, four-player with R joining us. Again, the new player won and I took second, 25-22-21-16.

Overall thoughts on Dungeon Roll: I do see the criticisms. It's very luck-based, obviously, in the dice and in the treasures you pull. There's basically zero interactivity, and for a push-your-luck game you're rarely looking at a real decision as to whether to press ahead or not. Most of the time, you either know you have the resources for the next level, or you know you need to stop, barring extremely unlikely rolls. When you're looking at a small chance to earn an extra XP or two against a large chance of losing five or six XP, it's not worth gambling, and someone with two succesful delves is almost never going to beat someone with three. But it's fun and cheap, it's got nice components and a lot of different charaters, the sproglet and the family enjoy it, and it's nice to have a game that he can be properly competitive at.
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2. Board Game: 1860: Railways on the Isle of Wight [Average Rating:7.95 Overall Rank:1454]
Goo
United States
Yorba Linda
California
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I've had to miss my regular game night for the last 2 weeks. Fortunately, SaiSaysPlayGo finished his bitchen gameroom and we played some 1860!

d10-8 1860: Railways on the Isle of Wight - This instantly is a contender for my favorite 18xx game. The focus is off the market shenanigans (it has some shenanigans, but it's not as obligatory as 1830). 18xx still takes us way too long. We need to get better at calculating route payouts. I think that's the biggest drag. But I loved that this played 3er well and I actually liked that the pressure was off regarding train rust. It still hurts to have your trains rust, but it's mainly the lost revenue rather than being on the hook to personally pay for a new train. I definitely want to play this one more and was stoked to learn Sai backed the "sequel" 1862: Railway Mania in the Eastern Counties.

d10-8 Last Will - I won a contest for the new Last Will expansion and will get it sometime later this Fall. So I bought the base game. I knew I liked the game so I was happy to have a reason to buy it. My 9 year old daughter and I played a few turns but the rules explanation took so long, that she had to go to bed before we finished. I've liked the game since my first play, but I'm still not settled with the card draws. You can usually pick a card from any of the 4 decks. I just don't have a sound understanding of when I should pick from which deck. I think familiarity and a few more plays will sort that out. But my first 2 games I think I wasted moves drawing companions trying to get a dog or chef for my property or something. I dunno. I just don't have an overarching strategy yet. But I'm excited to keep this one casual with my family. I'm not looking to solve it or fully optimize. I'm looking to explore it casually.
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