The Iron Android 100 Geek Gold Challenge - Week 2: Frame Job
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Here's my entry, though I think Frame Job will start being way more useful after a few more datapacks come out (Blackmail will make this pretty awesome).
I'll try to give it a shot this week and see where it goes. I have a feeling it might work a bit better with Kate just so you can get more copies of useful cards (Dirty Laundry), but I'll try it mostly as-is for now.
The Notorious C.T. (41 cards)
Chaos Theory: Wunderkind
2 Dirty Laundry
3 Frame Job ••••• •
2 Quality Time
2 Stimhack ••
3 Sure Gamble
2 Doppelganger ••••
2 R&D Interface
2 The Personal Touch
2 Personal Workshop
3 Professional Contacts
1 Femme Fatale •
2 Gordian Blade
1 Ninja ••
3 Self-modifying Code
Built with http://netrunner.meteor.com/
In order to get the most out of Frame Job, we need to play it early and forfeit a one point agenda for it. The Corp might not always have one point agendas, though. Well, if the Corp might not have any we'll just have to make our own. How? Notoriety!
The goal of the deck is to score as many Notoriety as early as possible. Lots of burst economy and some program tutors should help you get in, and Doppelganger and All Nighter will help score multiple Notoriety in one turn. These will be used to forfeit to Frame Job and get the bad pub engine rolling!
Once you get the bad pub, you can use it for your breakers, and you can also use it to fund a Personal Workshop, and start getting those R&D interfaces out to get a lock going. Doppelganger's still useful here, too, since you can use make more runs and take advantage of the bad pub even more.
Deck size is 41 instead of 40 because with the program tutoring (3x SMC) and card draw (2x Quality Time, 3x PC), we can get away with adding one extra card.
Chaos Theory - The smaller deck size helps us get the cards we want faster, and the extra MU is nice because it means we always have room for an SMC
Dirty Laundry - If we're going to be making Notoriety runs, we might as well get paid for it
Frame Job - get that bad pub on!
Modded - Gets all sorts of things out cheaper
Notoriety - make your own 1 point agenda to forfeit for bad pub!
Quality Time - more card draw to get what we need, in case it's not coming fast enough
Scavenge - Retarget the femme, or just get back a trashed program (just trash an SMC)
Stimhack - Good early burst to make some early money and get stuff out of the workshop or installed with SMC, to get those runs going faster.
Sure Gamble - Money!
Doppelganger - make the most out of your notoriety turn, and also the bad pub you'll get after you get the frame jobs out. Only 2 because influence and you don't need it on turn 1.
R&D Interface - For the late game lock
Personal Touch - useful for upping the ninja by 1 strength to beat archer or flare cheaper, or saving money on femme
All nighter - for the Notoriety turn
Personal Workshop - Profit off of the bad pub if you have stuff left over from the run
Professional Contacts - Make your card draws and hunting profitable
Femme Fatale - for the really annoying ice to break
Gordian Blade - Efficient code gate breaker
Ninja - Efficient sentry breaker, especially with one Personal Touch on it. Just one because we can use Femme as a backup
Snowball - Not-so-efficient barrier breaker, but we can't afford the influence for Corroder
Self-Modifying Code - get those programs out faster
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Chaos Theory: Wunderkind (Cyber Exodus)
Total Cards: (40)
Frame Job (Opening Moves) x2 ■■
Stimhack (Core) x3 ■
Notoriety (Trace Amount) x3
Quality Time (Humanity's Shadow) x2
Diesel (Core) x3
Test Run (Cyber Exodus) x3
Clone Chip (Creation and Control) x3
R&D Interface (Future Proof) x2
Corroder (Core) x1 ■■
Datasucker (Core) x3 ■
Atman (Creation and Control) x3
Self-modifying Code (Creation and Control) x2
Parasite (Core) x1 ■■
Femme Fatale (Core) x1 ■
Deus X (A Study in Static) x1
Personal Workshop (Cyber Exodus) x3
Kati Jones (Humanity's Shadow) x2
Same Old Thing (Creation and Control) x2
Influence Values Totals -
This Deck uses Personal Workshop as a way to profit from the BP Credits.
As you can use this credits during the run you can also use them to install stuff from your Personal Workshop.
I am using Test Runs, as they let us use the Program, and then give it back on top of the deck. This comes in handy to play host them on workshop in the next round.
The most important economy card is Stimhack together with Workshop & SMC. This is how we will get our Atmans/Femme on the Table.
Parasite fits perfect in the Deck as we can use it often with Testruns + CClone Chip. It will help us a lot killing 0 strength ice so we don´t need a atman at 0.
We also have a corroder to help with Icewalls, the lowest Atman we will need is at 2 for Enigma/Pike.
Each Testrun gives us 2 uses of Parasite, as we use it once, then get it back on the Deck to play it on workshop,so we can use it at instant speed during runs with our BP Credits.
Same Old Thing is mostly there to reuse our Testruns for more parasites or in some cases reuse a stimhack to get a expansive Atman into play.
With Atman and Suckers + Corroder our rund won´t cost much, so the Bad Publicity and some Katie Jones uses should cover this with ease.
A big weakspot of this Deck is Netdamage, as we plan on using stimhacks a lot and won´t have much card in hand. To counter that, we use Deus X.
Testrun+SOT, SMC and Clone Chip will also work for Deus X if we need it this should be enough net damage prevention.
I don´t run PCs as Deckspace is really tigth, if you think you really need them i suggest just putting them in, 2 more cards won´t matter all that much with the amount of card draw this deck has.
Notoriety is there to give us something for Framejob and can also be used to get you the last point you need.
Try to get one as early as possible and use it for Framejob, then use your BP Credit as often as you can.
Bad Publicity Mill (45 cards)
Noise: Hacker Extraordinaire
3 Deja Vu
2 Demolition Run
3 Frame Job
2 Levy AR Lab Access
3 Sure Gamble
1 Daily Casts
2 Liberated Account
2 Personal Workshop
1 Gorman Drip v1
So, call me crazy, but I don't like Notoriety, not in anything besides possible Collective beccause if you're going to make 3 runs, you should get something out of it, but that's another thought for another time. I also don't like Frame Job, but if you're going to put a card in my hands like this, I should prolly make the best of that.
On to the deck, it's Workshop Noise, the biggest drawback to Frame Job is the loss of at least 1/7th of your victory condition... if you're meaning to win via agendas, If it's just another card to get through, then why not use it.
Fourteen Virii in the deck go against the corp's R&D in a battle of can I do enough damage to your deck before you either hit me with a rock or have your plans come to fruition. Personal Workshops synergize with the BP that Frame Job should generate, while the Gorman Drip ecourages the corp to do something other than sit there and pop for 3 credits a turn while you're waiting to run them out of cards. Medium allows for some deep digs that can result in some big Demo Runs. Deja Vu gets you your virii back to wreack more havoc. Wyldeside fuels the whole thing and gets you to more virii and Djinns to play. The Levy's give you access to it all over again. This list does not contain Aesop's as you should be going through your deck at least twice before you stall out, hopefully your opponent has run out of cards by the time that happens.
I'm pretty much accounting for at least 58 cards to get through with Jacksons everywhere, but the thought of seeing a mill deck may cause the corp player to hold off on drawing, making otherwise decent hands a touch worse.
Anyway, here's what I think of with Frame Job, hope you enjoy and I hope to see some comments on what you think.