GCL Phoenix 143 - Mirror, mirror; reflections of SPIEL to come. (30 Sept 2013)
Dave Peters
United States
Belmont
California
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You appear to have found the 143rd installment of the Phoenix Game Chat League. Welcome to our regular and irregular subscribers! If you've moved to the former camp without my knowing about it, please feel free to thumb the list so that I know you're there.

If you're not a regular, and the notion of a Game|Geek Chat League seems peculiar or unfamiliar, please check out the wiki page(s).

As usual, members are encouraged to add an item to the list. And non-members are welcome to contribute (though please leave the item-adding to the regulars. The canonical text says "constructively and respectfully", but I hesitate to imply a higher bar for visitors than for ourselves. Perhaps I might suggest "try not to embarrass yourself", since that's the (admittedly low) bar that I attempt to impose on myself with at least intermittent success.) Our roster comprises:
archivists
BennyD
chally
Dormammu
Eeeville
Hawkeye77
indigopotter
Lowengrin
Morganza
Mr_Nuts
ravenskana
rynelf
Taibi <-- next week's correspondent, classes permitting.
tjshields
woodnoggin

Dormant members (who are always welcome) include: Bruzza, enzo622, JohnRayJr, judoka, leroy43, topherr and yokiboy.

I've got stats links for some of our regular visitors, too: Butterfly0038, dkeisen, EgorjLileli, Eric Brosius, qwertymartin, rarevos, WriteGamer. If you'd like to be added, let me know.


A couple weeks ago, I told Yoki that if Jon didn't use the upcoming SPIEL as his topic, I would. And given that Jon was careful only to point at SPIELs past, I guess I need to uphold my word: so, here we go! SPIEL 2013. Who's going? Who would want to go (money & life permitting) if the opportunity presented itself? Who would prefer to stay at home, y'know?

And perhaps even more interestingly, what games are you looking forward to? Eric M's Spiel 2013 Preview contains the upcoming games; are there things there that you'd buy without having played, just because of the initial reviews, buzz, or description? Are there things that look promising, but you'd really like to try first? Are there things on that list that you wouldn't even consider playing? Tell us about it on this page...
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1. Board Game: Travel Blog [Average Rating:6.14 Overall Rank:3702]
Dave Peters
United States
Belmont
California
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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Ok: travel to Essen. Who's going? Who'd do it if they could? Who would prefer to stay home?

If I could have timed my Switzerland trip for a few weeks later, it might have been fun to have headed to Essen for the weekend from Zürich; that trip is the sort of thing I'd consider. But I suspect I wouldn't enjoy it: while seeing (and experiencing) the new games would be delightful, I'm really not good with crowds. And a packed Messe would probably do me in.
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2. Board Game: Anticipation [Average Rating:5.87 Overall Rank:9991]
Dave Peters
United States
Belmont
California
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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(Please read this - as the picture - as Anticipation rather than Formica.)I'd not provided any text in a Bryan-annoying font size for a while. It brought back fond memories of the early lists!

Which of the SPIEL releases are catching your eye? (Or bellowing, as they case may be, "Hey, you! Buy me NOW!") What would you buy (if given the opportunity) sight unseen?


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3. Board Game: Try it Again [Average Rating:0.00 Unranked]
Dave Peters
United States
Belmont
California
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Are there releases that look promising, but you wouldn't buy without a play (or two) first?

(Or we could examine the meta-question: how much pre-release buzz is enough? Do you draw a distinction between buzz and hype - or, worse, shilling? Do you have a budget/allowance for potentially-foolish purchases? Or is it just a matter of presuming that most - but not all; I'm looking at you, Express 01 - early limited releases can be unloaded readily at cost or thereabouts?)
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4. Board Game: Avoid the 10! [Average Rating:0.00 Unranked]
Dave Peters
United States
Belmont
California
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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Are there releases you'd really prefer to not experience? Perhaps classes of games that Just Aren't Your Style? Designers that generally don't work for you? Feel free to be as vague as you need to be to avoid saying something discoverable that you'd rather not have your name/identity tied to, too.
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5. Board Game: Spyrium [Average Rating:7.14 Overall Rank:483]
Dave Peters
United States
Belmont
California
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Scorecard for the Week/Month/Year as of 28Sep2013:

7/39/323 plays of 6/19/158 total games, with 1/3/29 expansions employed.
Plays with 5/22/86 distinct opponents.

3/4/26 games acquired (plus 0/0/7 expansions.) (Got a copy of Hacienda in trade; and bought The City and Mosaix in Zürich.)
0/0/14 games ordered (plus 0/0/5 expansions.)
Orders for 6 games and 2 expansions still outstanding.

With my two youngsters (that is, all of 'em remaining at home):
1x _7.3_ The City New! - Daughter #1 was intrigued, and declared it "The Best Game" she'd "played in a while." Son #2 didn't get quite as much traction during the game, but admitted later that he'd thought it was cool, and that he'd do much better the next time out - which, for him, is an admission that there might be a next time out. He's far more definitive about games (like two weeks ago's Feudo) that he doesn't want to play again. It's a strange snowbally streamlined (except for the counting of VPs; poker chips helped there) Race-light thing; and while not remotely appropriate for all my potential opponents, fits right within the youngsters' idea of fun. So a good pickup for us (and I'm glad I went with the second copy for Carol, 'cause she wouldn't be able to pry this one out of daughter #1's hands.)

At BAP:
1x _8_ Elements - A first play for me with Dave. I'm not convinced he was completely amused, but I'd guess from his _7_ rating that he wasn't too put off by it. I find the game of playing the cards isn't quite as amusing as the game of trying to read the intent of my opponents: and in that way, it's much like other card games that are particularly audience-dependent. Still, I enjoyed it.
1x _7.7_ Spyrium New! - I was hoping Dave would bring this one, since I'd wanted to give it a shot. Fortunately (since I have a copy on order!) I rather enjoyed it. It's conceptually simple, rather easy to explain - though, admittedly, Dave makes that part look easy even when it's not - and full of rather subtle choices (several of which I botched.) So there's room for improvement, too. Looking forward to my copy, and being able to inflict it on Wednesday or Friday guys.
1x _7.3_ Fast Food Franchise New! - I'd not expected Dave to bring this one - but have to admit that it's a game that has fascinated me for years (since I'd not seen a copy in play for about 10 years!) It was very cool to have the chance to play - and I wish I'd picked a copy up ~7 years ago when the nearest (~F)LGS was heavily discounting their final few copies.
1x _7.7_ Tzolk'in: The Mayan Calendar - I don't think I played this badly on my first play (and, in fact, none of the three of us played particularly well.) Like several other games of my recent exposure (Terra Mystica comes to mind, for example) one needs a plan (von Moltke notwithstanding) from the beginning. I was a bit unfocussed for the initial while, and my final score demonstrated the pathology: I'd failed to work strongly toward any of the available goals, and suffered as a result. I could pretend to blame the time change, but that would be false, I think. I just didn't have my A game with me.
2x _7.7_ Up Front (74 months dusty) (with Desert War New!) - Delightful (really delightful, actually: this makes tremendous sense once it's in flight; yet I don't know the rules well enough to inflict it on someone else cleanly. So I only get to play when my opponent is already clear on what is going on.) We played a double shot at the basic scenario mutated by some armies from Desert War. I expect I'd rate this higher if I were able to play it more often.

Owned-and-unplayed: 11 (+1/-1) (I'd bought The City in Switzerland, and only played it on returning home and - finally; eventually - having my luggage that contained it delivered since it had missed the flight I was on.)

Outlook for the week: Hopefully back to the "usual" gaming - something Wednesday Night; something with the youngsters (probably The City if daughter #1 has anything to say about it); something with the guys on Friday; and hopefully attending Dave E's cool GamesDay event on Saturday, too. I'll also hope to send Tier auf Tier: Suisse to Bryan and The City to Carol, but I'll need addresses!
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6. Board Game: Ascension: Deckbuilding Game [Average Rating:7.03 Overall Rank:496] [Average Rating:7.03 Unranked]
Mark Johnson
Canada
St.John's
Newfoundland
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“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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Many solo games of Ascension played on iOS, but no game played with other people and no other games played period. Kind of sad, but this will probably be a recurring theme for me with my accounting program in college. On the plus side, I think I will actually be educating myself in a job I will enjoy compared to two previous attempts at school.

I want to try Spyrium on BGA, but I need to find the time to read the rules and would like my first game played to be with someone I know rather than a stranger. So, who knows how long that could be.
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7. Board Game: Bruges [Average Rating:7.47 Overall Rank:198]
Bryan Maxwell
United States
Burtchville
Michigan
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The Resistance: Avalon x 2

We got our first plays of this on Wednesday night (a pair of 5-player games). The first was one of those stinkers where the spies never got chosen for a mission nor leadership. Now, I was Merlin and I was leader on the 2nd round so that helped. But still...

Game 2 was more interesting. The spies won and I was the Assassin. I think, at the very least, it'll be a nice way to change up a game I've played over 50 times. I think the additional roles would really spice up larger games.

Duel of Ages x 1

We ended up with 7 people and played a 2-hour game of Duel of Ages. This has been a nice change of pace for me, with the hexes and dice and charts n' stuff.

Hive x 1

I introduced this to a classmate on Thursday. It's been 2.5 years since my last play of Hive, and it's a nifty little game. Plus I always like gaming in public. Exhibitionism.

Bruges x 6

I introduced this to my neighbor and we played 5 games of it, then played it as a 3-player game yesterday. The 3-player game is a little better - some of the cards are much better with 3, and the battle for majorities at the end of each turn is far more interesting.

It's light-ish and has some luck (between the cards and dice) but it plays in about 15 minutes per person and I'm really happy with it. Seems like another keeper from FEEEEEELLLLLLLLLLDD!!!

Tinner's Trail x 1

I had a crash-and-burn first turn of this 3-player learning session. That put me in a position where I knew I was out of the running, but also meant that I could fiddle with the game without worrying about trying to win it.

It's light for a Martin Wallace game, but it takes about an hour and still has interesting stuff going on. The randomness of the market prices doesn't bother me since they are set at the start of the round, but I can see that bothering some folks.

I like that the game allows you to fall on your face. I did manage to place not-too-far from the back, the spread was 86-75-66. On a down note, the game was missing the trains it was supposed to have (only 3 of them). I went to contact the manufacturer (JKLM Games) and found that they no longer exist.

Viticulture x 1

My wife and I logged our 2nd play of this today, and I'm continuing to enjoy this one. It's tight and interesting. I like the way you build up your fields and your vineyard, and the luck of the card draw doesn't bother me.



Aria is doing well, she is a very easy-to-care-for baby. Kat is also recovering well. I'm also getting more of a bond with Levi lately, so things are good. We all have a slight crud - sniffles and coughs - that I think is due to the seasons changing.

This week: more school, more games.
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8. Board Game: Forbidden Desert [Average Rating:7.24 Overall Rank:263]
Jon
United States
Urbana
Illinois
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Games Played:

_8_ Endeavor x1

Second play with my wife and boys and this time we got all the scoring rules right. I won with 68 points, while my younest son had 59, my wife 48, and my oldest son 36.

_8_ Forbidden Desert x4 Cult! New!

My daughter got a gift certificate for Barnes and Noble and we saw one copy of Forbidden Desert there. She decided to use the gift card for that which was cute. Our first game she played with her oldest brother and myself and we managed to pull off a tight win. Later that day all five of us played and we lost pretty badly.

The next day we played two more times. First was the three kids and myself and we lost a long dragged out game where we just couldn't get things together. Later my wife joined us and the five of us tried again, and this time we were a few moves from winning when three of us died of thirst. This is a hard game even at novice level!
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9. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:11]
Dice bags!
United States
Wurtsboro
NY
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We played a game of Castles of Burgundy last Sunday, and again today. If we had recorded the game, someone would have thought it was rigged - groups of tiles kept coming out together, like the three of the 4-VP towers in the first round, with its corresponding yellow bonus tile. Sam grabbed those, plus two more later in the game, putting one in each of his brown areas, netting him 40 points total. He ended up winning by 5 points.

Yesterday we spent most of the day re-arranging furniture and organizing to prepare for the new windows and sliding glass door coming this week. We have to have a 4-foot clearance by the windows, and since we were moving things around anyway, we took the opportunity to change some things. In other apartment news, our noisy upstairs neighbors moved out this weekend, so it's been a double helping of good news.
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10. Board Game: Pathfinder Adventure Card Game: Rise of the Runelords – Base Set [Average Rating:7.31 Overall Rank:286]
Albatros
Canada
Victoria
British Columbia
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Games Played

_8_ Pathfinder Adventure Card Game: Rise of the Runelords - Base Set x2
_9_ Archipelago x1


The Week in Review

This week, same games as last week. Just fewer plays.

Pathfinder Adventure was a mixed bag. Monday's game with S, though we lost, was one of the most entertaining games we'd played in a long time. And by entertaining, I just mean pure fun. Strangely enough, it was more fun losing that one than winning the following night.

After ten plays, Archipelago remains fresh and interesting. And this is as a two-player, which most people would consider not it's best count.

The weekend was a complete bust as we were over on the mainland (Vancouver and the Fraser Valley). Usually I can get a nephew to play a game or two (last time it was Magic: The Gathering) but not this time round.

The Week Ahead

Hopefully there'll be a bit more gaming this week than last. Trains is overdue for a play, but S has been hitting Ascension hard on the iPad so there's not much call for deck-building games around here of late. In fact, the month is almost done and I don't think Ascension (the card game) has hit the table once.
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11. Board Game: Il Vecchio [Average Rating:6.96 Overall Rank:1230]
 
Max Maloney
United States
Portland
Oregon
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Games Played

_9_ Magic: The Gathering 18
_8_ Escape: The Curse of the Temple 3
_8_ Netrunner 2
_7_ Il Vecchio 1 New!
_7_ Luna 1
_7_ Reef Encounter 1
_7_ Spyrium 1 New!
_6_ Royal Palace 1 New!
_5_ Android 1

Week in Review

My interesting and varied week began on Tuesday with some 2-player gaming, learning Royal Palace. I am very fond of Xavier Georges' designs and was enthusiastic to try it out. It was a nice, calming game and it had some interesting and tough decisions. But in the end it was a bit too generic in feel to stand out; a contrast to his later designs, which are notably unique.

This was followed with my second play of Luna, 18 months after the first. I had been wanting to play it recently and an opportunity presented itself. I am glad I played because I understood it much better by the end of the game than at the beginning. Even with such a long time gap, the second play made the game more clear to me.

Wednesday saw me bringing another game back to the table for a long-delayed second play: Reef Encounter, 28 months. This is also a game that is tricky to understand, but a second play isn't enough to begin grokking this unusual design. It is a truly unique game and the demands are high for acquiring the cubes you need to place the tiles you have. We did wonder if the game has a flaw in common with Ticket to Ride, of all things! That is, it seems as if the best strategy might be to accumulate tiles to the exclusion of other actions in the early game, building up a large supply of tiles and cubes so that you can lay reef (cf. tracks) in a large steady stream of high impact plays later in the game.

Thursday and Friday were about cards. I played a couple of games of Netrunner on Thursday, but little to report there; they were teaching games. Friday I did my first draft of the new Magic set and was happy with the results.

Saturday had more Magic throughout the day in various forms: cube, EDH, etc. More exciting, I got to try out the recent expansions for Escape: the Curse of the Temple. I had recently acquired the new Illusions and Quest expansions, but had not used any of the modules in them. Mostly these modules add difficulty, though there is one notable exception. I mixed in all the new curses and treasures from the various expansions and then played three games. More on how this turned out in a separate post.

Sunday was game day and I only had time for two games. First up was Spyrium. William Attia has designed very few games and I do quite like Caylus. As it turns out, this reminded me a bit of how I began the week. Much like Royal Palace, too much of this game felt generic. I've come to think of this as the Tzolk'in Syndrome: a game that has one or more legitimately interesting and/or unique mechanics but surrounds them with extremely generic euro-style resource collection and vp conversion mechanics. These are games that intrigue me when I am learning them, because I like the sound of what is new. Over the course of the first game, I become less and less enthused as they end up feeling dry and familiar.

Il Vecchio looks much more conventionally euro and certainly boils down to very simple collection of tiles to convert into vp/special powers by means of the various council seats. But this game felt fresher to me, at least. I very much liked the micro turns. Like Hansa Teutonica, this is a game of very small actions taken often. I enjoy this feel as players' actions interweave much more continually. This heightens the feeling of interaction for me. I found this game very pleasant, although our scores ended up so close that one player at our table was very concerned that it might be one of "those games." We all know the euros where you score the same no matter what you do.

What have others seen from Il Vecchio's scoring? Does it feel artificially tight or is there blowout potential here?

Sunday night, I played the ridiculous theme explosion game Android. This was my third time playing it and the second time we were unable to finish due to time. This is a game that has a lot going on and is quite confusing at first. The set up, explanation and early turns simply take forever. I know there is a neat game in here, but I think it's buried under too much stuff to ever be truly good.
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12. Board Game: Innovation [Average Rating:7.24 Overall Rank:277]
Nicolai Broen Thorning
Denmark
Ebeltoft
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Games Played Week 39:
Games were played, fun was had...

Friday with V.:
1x 7.8 Kingdom Builder w/ Nomads
We played with all expansion boards and it was intense. Too many new things to consider yet still fun.

2x 8.0 Race for the Galaxy w/ The Gathering Storm (no goals card)
Fun and quick.

Sunday with V.:
2x 8.4 Innovation w/ Echoes of the Past
Blow-out wins for me.

The Week in Review:
Nothing exciting happening, aside from being sick most of the week. Got better towards the end and pleased to have gamed again at last.

The Week Ahead:
My movie club begins again today - excited - though a lot of French films this year... exam assignment at school and various other engagements make it a very busy week.
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13. Board Game: Cuba Libre [Average Rating:7.76 Overall Rank:487]
Tom Shields
United States
Tacoma
Washington
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Innovation x1
Cuba Libre x2

I had two solo plays of Cuba Libre in an evening. I think I said last week that the closest analog is Twilight Struggle but on second thought I believe that Dominant Species is a better comparison. Or, to say Cuba Libre plays like the love child of Twilight Struggle and Dominant Species.

Aiii it was lovely to play my 129th game of ftf Innovation with someone who I've played over 100 of those games with. Neither of us have gamed much in a while & we had a work meeting today & managed to set aside the time to find a cafe and play.

In this one he splayed ahead of me early while I took a single achievement then lost my score pile. I spammed Sailed a bit, building early stacks & seeking a new toe-hold before finally taking a late splay lead by spamming Measurement to open all five stacks. In this one, neither of us had any score finishing the fifth era, pure jockeying for position, tuning icon strength for defense before seeking a scoring run... which I got to first when I spammed Machine Tools to a rapid 6-0 victory (I had picked up the Wonder special achievement after Measurement splayed everything right). A rare blowout in terms of score, and less a blowout then it sounds, I was just that one step ahead of him & set up a defenseless dogma/achieve sequence that drove it home so damn quick we both kinda went "Ooooooo...."

Gaming continues to be rare and I miss it. But I'm really looking forward to attending CabinCon next week & I'll get some fun in over four days of intensive gaming.

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14. Board Game: Monopoly: Isle of Man [Average Rating:3.00 Unranked]
Rich P
United Kingdom
Sheffield
United Kingdom
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|9| Himalaya
-8- Battlestar Galactica (+Pegasus; Exodus; Daybreak)
-8- Innovation
-8- Space Alert (x3)
-8- Terra Mystica
-8- Witch's Brew (+alea Treasure Chest)
-7.5- Alice in Wonderland Parade
-7- Heckmeck
-6- Geistes Blitz 2.0 New!
-6- Why First?
-5.5- Scotland Yard
-5- Neuroshima Hex! New!
-5- Lords of Waterdeep (+Scoundrels of Skullport New!)
-4- Mansions of Madness (+Call of the Wild New!)
-4- Agents of SMERSH (+The Director's Watchful Eye)

That looks like quite a few games for last week, but it feels like I've been too busy for gaming recently. Our kitchen is being rebuilt, so the house is in turmoil and there's no space to have people over for games. To escape the mess and leave the builders to it, we took a long weekend in the Isle of Man with gaming friends. All but one of the plays listed above took place there.

I managed to get down to London On Board in the week for a quick game. My visits there are getting rarer as I'm not often in London these days. I only had time for Himalaya, one of my favourites and a close game which I won by just a few yaks. I didn't realise until afterwards that one of the other players was very new to board games; this was his second visit to LoB and only his second modern board game. Even so, he came a close second, saying he enjoyed it but that it was a bit heavy and needed all his concentration. It was interesting to hear a new player's take on the game.

The Isle of Man had plenty of tourist attractions to keep us busy during the day and we played games in the evening. The friends we were with tend to prefer the Ameritrash-style, which is why we ended up playing some long, story-driven games. Mansions of Madness has always been underwhelming before, but we tried the Call of the Wild expansion which really improved the game. It gave us a less linear scenario, with more scope for actual problem solving rather than the game dragging you along by the nose. I hate that the game takes an hour to set up though.

Agents of SMERSH played much quicker than last time, but it's still not for me. It's a similar game to Tales of the Arabian Nights, but with an international spy theme. You only ever get snippets of encounters, so the story feels very disjointed. There's also very little feedback on whether the decisions you make are correct. We stumbled around for a while then the game won.

I tried Neuroshima Hex! for the first time and made this mistake of following the advice on the back of my player board. It suggested I should put my base in the centre of the board for best effect, but it later transpired that those tips were only valid for a two-player game and with four players being in the centre of things just meant I got shot to pieces by everyone else! I was knocked out pretty quickly, so it was an unsatisfactory game and not really sufficient to give a fair assessment. It has potential but player elimination is a strike against it and it was perhaps a bit too Chess-like for me.

The Lords of Waterdeep expansion added a lot of length to the game: over two hours for this is ridiculous. I definitely prefer Caylus in that time frame. The interaction was much improved, with some nice new Intrigue cards and the corruption mechanism to make you watch your opponents even more closely. It's still a bit hit and miss whether the Quests you want show up.

Terra Mystica saw another Giants win. I'm starting to think their ability gives them flexibility rather than being the disadvantage it initially appeared. The real disadvantage is that they need to get their Stronghold out on the first turn, and in some games that's not a problem at all. I played Halflings and made a silly mistake early on upgrading when I should have been expanding. I love this game right until the final scoring.

We played the new Battlestar Galactica, trying to reach Earth (10 distance) and nearly making it, but running out of Fuel. We had three chances to gain Fuel via dice rolls and failed them all, then one of the Cylon's Super Crisis cards hit Fuel and ended it. I wasn't too impressed with the Mission cards and Demetrius board on this first play. It seemed like you'd have to find the couple of missions that provide extra distance in order to stand a chance of getting to Earth; the other missions didn't seem worth it. We tried the one that gets you the Rebel Basestar, but only because a hidden Cylon activated it. That entire component is a waste of cardboard: its effects are marginal at best and involve spending your Miracle token or Super Crisis to use it. I'd be happy if a player on the opposing team chose to waste their time on those action spaces. It was a close game and despite the extra distance, didn't take any longer than usual.

We played the Iello version of Innovation where Achievements are Dominations, your Score Pile is your Influence and Tuck has become Archive. It was like playing in French. The two new players were baffled while I grabbed an early Achievement with Agriculture followed by three later ones through Emancipation. I've mentioned before how I don't feel like I've got any better at this game, but I think that's because I've been playing with the same group of people the whole time. Teaching new players, it was nice to find that practice does improve your chances here. I think they saw potential in the game, even without having a plan for winning it.

Our Space Alert missions seemed a lot harder than they should have been. We were using a random mission generator application on someone's new-fangled glowing rectangle ([/luddite]). I find these supposedly random missions are anything but - Time T+1, Threat, Zone Blue comes up a lot and the programme seems to be reluctant to do nothing. So many Data Transfers came up that we ran out of cards and even though we were playing at the same difficulty level as the base game, the mission threw more threats at us (they were just basic rather than serious ones, but it was still hard to deal with because of the sheer number of them). I like the idea of random mission tracks but I want to be sure that they're of a similar calibre to those on the CD. We did manage to complete the third mission successfully.
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15. Board Game: Race for the Galaxy [Average Rating:7.77 Overall Rank:49]
W M
United Kingdom
Rugby
Warwickshire
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It has been another crazy busy week of work/study compounded by teething child and lack of sleep. I failed to make weekly games in the pub and while I took away a box load of games to play with (board game persuadable) friends over a weekend away - we only managed a single two player Keltis/lost cities variant.

_7.5_Keltis: Der Weg der Steine Mitbringspiel (I think this one). I enjoy Knizia's simpler, more random, less mathy take on Lost Cities. Small footprint, quick and fun about what is required when severely sleep deprived.

_10_ x 5. Things have improved the last couple of nights and we got out RFTG (plus the first two expansions)for the first time in ages. Three games yesterday (I won all by sizeable margins), and another two tonight - S. suddenly remembered how to play and destroyed me in both. I have played a great deal online on BGA, (3500+ games whistle) but not with the expansions, which evens things out a bit and I also sometimes forget (in my smugness at beating most everybody)that S. is a bloody good player and shouldn't be underestimated.

We had some really good news today, and feel some of the life pressure is lifting - looking forward to a somewhat restful weekend.


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