GCL Meatball Division #122: Games Change You
Seth Brown
United States
North Adams
Massachusetts
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Welcome to the continuing adventures of the GCL's Swedish Meatball division.
Visitors are welcome to comment (keep it civil, though, because this is basically our online living room), but should not add items.
Fellow Meatballs, please add the traditional item with your weekly games played. If you have played no games this week, please add a lamentation.

Rotation:

NEXT: jythier
cymric
fateswanderer
rarevos
qwertymartin
Sorp222
lacxox
aaarg_ink
Jugular
bnordeng
NateStraight
ellephai
johnbandettini
Osirus

FROZEN IN STASIS: ldsdbomber (Up whenever he wants once he returns, probably shouldn't be in regular rotation for now)

***************************************************

This week's meditation: When we play games, the activity consists of us constantly changing the game state. But in what ways do games change us? Some of you have commented about becoming different people when playing certain games or types of games. Do some games make you a better or worse person temporarily? Or just different? How?
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1. Board Game: Bad Habits [Average Rating:6.00 Unranked]
Seth Brown
United States
North Adams
Massachusetts
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Some games bring out the worst in us. Or if not the worst, at least some characteristics or sides of our personality that we do not love. I don't want to give examples to bias your comments, but I know some of you have said as much in the past, and I'd love to see you expound upon it here. How does gaming (whether certain games, archetypes, or gaming in general) change your personality for the worse, or bring out less desirable sides of you?
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2. Board Game: Good Help [Average Rating:6.55 Overall Rank:14115]
Seth Brown
United States
North Adams
Massachusetts
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Hopefully gaming is not purely a corrupting force for our souls, and also changes us in positive ways as well. Please set my mind at ease and restore my faith in humanity by talking about ways in which playing games has changed you for the better, or brings out characteristics in yourself that you find positive.
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3. Board Game: Strange Synergy [Average Rating:5.77 Overall Rank:9718]
Seth Brown
United States
North Adams
Massachusetts
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Not all characteristics fall on this moral line of good and bad. Do you find that gaming (or certain games) change you in some way that does not carry moral weight? Well, here's the perfect place to talk about that.
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4. Board Game: Terra Mystica [Average Rating:8.20 Overall Rank:11]
Seth Brown
United States
North Adams
Massachusetts
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This past week Debbie and I had the good fortune of catching up with
Jay Sachs
United States
Woodinville
Washington
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, who is always a delight to play games with. In this case there was the added benefit that he had a game I'd wanted to try for a long time, so we played the recommended beginner setup.

And wow. This game is pretty awesome. A worthy second published game by the designer of Scepter of Zavandor. There's tons to do, and a number of asymmetrical races which really play very differently, not just with slight bonuses to one thing or another. I think between that and some randomized bonus goals, this game will have huge replay value, atop that which it would already have for just being a fascinating and awesome game. Jay kicked our butts by dominating all the cult tracks, but I used my alchemists to do some jinky last-turn terraforming and building to connect things so I didn't lose by as much as I thought I would.

The game is a lot of fun, and for me, one of the few I've tried in recent years that lives up to the hype.
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5. Board Game: Hanabi [Average Rating:7.14 Overall Rank:313]
Martin G
United Kingdom
Bristol
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No games night during the week, but we had a couple of friends staying this weekend. Lots of conversation, food and drink and a few games along the way.

Love Letter - we've played a lot with these two, but Charlotte never seems to quite have all the rules down. Didn't stop her winning though!

Scopa x4 - three times 2p, Dave kept up his winning record against me. Once 4p with partnerships, which is interestingly different.

Niagara - I picked this up cheap a while back and had played it a couple of times at LoB. I don't love it but Sarah was quite keen after she beat us

Hanabi x2 - the first game had a strange start, with three of the 5s in Dave's starting hand and the other two in Charlotte's. We made a decent 23 with a 50/50 shot at 24 that failed. The second got off to a tricky start but all started to come together. I realised with delight that we knew where all the remaining 5s were and still had time to play them. 25 for the first time! Guess we'll have to break out those rainbow cards...
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6. Board Game: Iron Dragon [Average Rating:6.98 Overall Rank:1410]
Lori
United States
Durham
North Carolina
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Tzolk'in: the Mayan calendar
Pastiche
Iron Dragon
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7. Board Game: Hansa [Average Rating:6.89 Overall Rank:785]
Justus
United States
Las Vegas
Nevada
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So I got Hansa and Hoity Toity in the mail this past week.

Hansa is an excellent well crafted sleek EURO design by M. Schaacht. I've heard it is recommended with 2P or 3P and while I can understand why, it played nicely at 4P. Its just a nice little tight pick up and deliver game which creates a very coherent gameplay world.

Hoity Toity was fun, however I can see how people consider it dated -- especially if someone goes on a run of turns where they get nothing. I am inclined to buy sneaks and snitches at some point, but my wife stated she just doesn't like this type of hidden selection/guessing mechanism. So I guess I'll just let this sit.

And then closed up the night with coloretto. Again an excellent filler game. The first few games of his that I played were Valdora, Zooleretto, and Golden City. None of which I liked, but after playing China, Hansa, and Coloretto lately, my estimation of his ouvre have gone up considerably.
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8. Board Game: Amun-Re [Average Rating:7.33 Overall Rank:295]
Brad N
United States
Madison
Wisconsin
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_8_ Bora Bora - 5 Players
_8_ Race for the Galaxy - 2 Players
_8_ Flash Point: Fire Rescue – 2nd Story - 2 Players
_8_ Clue: The Great Museum Caper - 3 Players
_8_ Battle Line - 2 Players
_8_ Carcassonne: Hunters and Gatherers - 2 Players
_7_ Amun-Re - 3 Players
_7_ Cardline: Animals - 3 Players (x2)
_7_ Duck, Duck, Bruce - 3 Players (x1), 2 Players (x1)
_7_ Can't Stop -2 Players
_7_ Caves & Claws - 2 Players
_6_ Pictionary Junior - 4 Players (x2)


A lot of good games this week with the highlight being Bora Bora and Amun-Re. I do also want to try Amerigo when the opportunity arises.

(1) Bora Bora - This is definitely Feld's best effort this year. I didn't like Rialto nor Bruges. Bora Bora isn't amazing, but it is good and a game I'm interested in playing again.

(2) Amun-Re - A great game when played with 5 players. I've always assumed that players should be somewhat conservative in the first half so you don't get caught in a situation where you are building up pyramids for other players to win in auction during the second half. That was proven wrong in this game where one player ran away with points in the first half AND ended up with the most money to start the second half. It was sort of close between first and second in the end, but the game was never really in doubt.

(3) Race for the Galaxy, Flash Point: 2nd Story, Battle Line, Carcassonne: Hunters and Gatherers, Can't Stop - My wife and I played a lot of games with each other this week.

(4) Clue: The Great Museum Caper - I tried to steal all 9 of the paintings and escape against my two younger kids. They caught me when I tried to slip past them right in the middle of the building, but I made a pretty good run at it.
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9. Board Game: Tragedy Looper [Average Rating:7.28 Overall Rank:585]
Andrew
Japan
Tokyo
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Totally no games this week!! cry

Fingers crossed the next week will pick up...
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10. Board Game: Backgammon [Average Rating:6.53 Overall Rank:1174]
George Leach
United Kingdom
Godalming
Surrey
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My parents came over to visit Sophie (I guess us too) this weekend and during a lull in proceedings I saw my mum was playing solitaire on her iPad. I duly pulledo out my nice Backgammon set and ordered to put solitaire away and play something with her son!

She barely remembered the rules from her youth and wasn't much of a competition but I enjoyed playing a game with her. It was nice to sit at a table to play a game again!
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Justus
United States
Las Vegas
Nevada
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I just thought I'd throw a note up here. A couple years ago I stumbled across
Joe Huber

Westborough
Massachusetts
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's awesome geeklist covering all his games rated 8 or higher which he does ever two years. I was inspired to do the same thing in 2011 and like Joe, I've followed up with an updated list two years later.

It might be completely self indulgent of me...but it was again an interesting exercise, something I recommend and I hope its a fun read if you decide to click through. Cheers!

AAArg's top 57 games of all time! 2013!
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12. Board Game: Spyrium [Average Rating:7.11 Overall Rank:551]
Paul Lister
United Kingdom
London
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I will repeat what I said last week.

‘I think if it had come out in 2007 Id have loved it. Now its just another worker placement game. In fact it only has one mechanic which saves it from being completely generic - the action shift which creates some interesting (for 5 seconds)timing issues. This kind of game has been walking up a dead end for the last five years and now has got nowhere to go. It's redeeming features are that its not very complex, there are not many moving parts and its over in 60 minutes. It's not terrible - it's just pointless - there are hundreds of other games out there that do the same things just as well. Worker placement games, once the princes of Euros, are now living in a ghetto.’

However, this WP game is very much a 2013 edition - it has boiled down the genre to an hour and incorporated some of the incremental changes from Keyflower and Tzolkin – though i’d argue that the timing issues are not materially different from Attia’s 2005 Caylus.

The game is not poor, it’s just rather formulaic which would be great if it came from a kit game say ’99 worker placement games’ ,which would have in it 10 workers in five colours, a few double sided boards (‘Wine growing region’, ‘Castles of zzzland’) with another generic board where you can collect resources, and a few cards with '1Resource =x VP' etc... In fact I wonder if they have that kit at the Gathering of Friends. I like WP games but the ones I have enjoyed recently have been the ones that have gone off Piste.

There is a comfort in games like Spyrium - you can read the rules once in 20 minutes and you know what to go for from the beginning.

Also Played

More backpacks and blisters
Downfall of Pompeii(en vogue at LOB)
Sushi Go
Love Letter






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13. Board Game: Wealth of Nations [Average Rating:6.92 Overall Rank:1286]
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Played half a game of this. It was an interesting experience in people getting out of their comfort zone. Nobody had played it before and one of the players really couldn't handle it. Another player surprised me in his ability to pick it up. Teaching was difficult, as the trade phase and the development phase really feel like they should be the same phase, but aren't.
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14. Board Game: Firenze [Average Rating:7.29 Overall Rank:733]
John Bandettini
United Kingdom
London
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Two sessions at LoB last week.

7th October

Started off the evening with Trains. I have got a pretty good handle on this Dominion with a board, game. Played it six times, won it four times and with both loses I finished 2 points behind the leader. Unfortunately this was one of the 2 pointers.

Then on to Firenze. Only my second face to face games and I am really enjoying this little known gem. Name, theme and box make it look like another game where you are going to spend most of the game exchanging one resource for another, but you don’t. It’s all about collecting bricks and building towers. More interaction than your typical Euro and a cracking game that has fallen through the cracks.

Finished off with Smash Up. I like it and find it a fun game but they might have gone a bit far with the Cthulhu expansion. I got it anyway, but I’m not sure that it’s actually needed.

8th October

Just one game played. A 5 player game of Viticulture. It came right down to the wire. Fabio made a 5 point wine delivery to get to 20 points and trigger the last round of the game. With nearly the last action of the game I made a 6 point delivery to jump from 15 to 21 points to take the game away from him.

Great worker placement game. All of the spaces are very limited and the one thing you can guarantee is that you won’t be able to do every thing you want every turn.

It’s not a particularly complex game, but definitely a big step up from Stone Age.
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15. Board Game: Carcassonne: The Castle [Average Rating:7.09 Overall Rank:541]
Laszlo Molnar
Hungary
Budapest
Hungary
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Busy weeks still... I'm still at work, just waiting for some documents to arrive...

Last week was.... weak. Some children's games and Carcassonne: The Castle with my mom who likes Carc but learned this version only now. I played this one and Memory with my kids simultaneously so it's quite a feat that I won both (I even scored the double what my mother did)... Still, playing two games simultaneously wasn't a great experience as I could not focus on either one; it was rather frustrating and I didn't even really enjoy The Castle this time.
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16. Board Game: Portobello Market [Average Rating:6.40 Overall Rank:1882]
Maarten D. de Jong
Netherlands
Zaandam
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No Alphabet Challenge, but rather getting unplayed Spiel 2012 games onto the table-night.

Portobello Market (3P) — Didn't think much of this game until I saw the author: Thomas Odenhoven, of Die Dolmengötter. Then I started to pay more attention. The game apparently quite simple: either place a market stall, or draw a visitor from the bag and place him in a town square. This allows adjoining streets completely filled with stalls to be scored, provided both squares at either end are occupied by a visitor. There is quite a bit of subtle incentive management to be considered here. Opening up a road usually allows you to pick the best spots, but if the road is not filled then you have but two options to score it, neither of them very easily decided upon. Plus that people do not tend to join you unless you place visitors with large multipliers on the town squares. At the same time you want to put small multiplier visitors on squares leading to rows of stalls belonging to other players... who might retaliate by making it expensive for you to strike out on your own. And if that isn't enough, the game ends when someone has run out of market stalls, so a careful approach is likely to have you do more with less, which is not very easy. And so forth.

It's rather interesting to see what ideas from Die Dolmengötter remain, and which ones have been added. Not that it will help you play the game better, though: it has more to do with a little philosophical meandering on how a designer approaches certain ideas. In any case, it took me and my fellow players a while to work out what needed doing so the general stall structure was off... but we enjoyed what came next and so have agreed on several replays in the future. An unexpected case of 'do more with less'.

Wiraqocha + Wiraqocha: The Way of the Feathered Serpent (3P) — The Meatballs may remember that when I purchased Wiraqocha back in 2011 I initially was rather enthusiastic about it, but that my enthusiasm cooled quickly owing to some nasty issues. I mention: little variation in how to approach the game, runaway leaders with strong bash-the-leader syndroms, hard to get back into the game once your units were relegated to the Graveyard. The author unexpectedly created an expansion to deal with the latter problem in the 4P game, and figuring I had little to lose I purchased said expansion... and did not play it until today (at the time of writing).

To my surprise it turned out that the expansion indeed fixes a number of issues which plague the base game. It is much easier to obtain a significant amount of resources meaning that you won't get stuck in Graveyard Hell as quickly. The addition of extra goals to win the game means that there is less chance of unintentional overlap which sees two people become fierce competitors for no other reason that it is the only option left to them. It does come at a price, though: more little rules, and a less streamlined whole. Still, I'd rather have a game which is to some extent functional rather than a game which is not functional at all because of the less-than-stellar gameplay. For now I think I dare put out Wiraqocha a little more often again.

One question remains, though: why didn't the author simply fix the issues to begin with when he first published the base game...?
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