The Titan Lineage
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Titan is one of my two favorite games, and some time ago I became interested in games that had influenced and had been influenced by Titan. Sometimes there is compelling evidence that a game was influenced by Titan. Sometimes, a game seems to be closely related in some way, even if it's not a part of the direct lineage. I think this list should include all such games. I will try to indicate how convincingly and closely I think each game is related to Titan. Please feel free to comment, and to make suggestions for the list. I will address them as soon as my schedule allows.

My other favorite game is Magic: the Gathering, item # 4, below.
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1. Board Game: Titan [Average Rating:6.95 Overall Rank:790]
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This game describes itself as the "Monster Slugathon Fantasy Wargame." There are multiple reviews of this game that give a good picture of what it's about.
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2. Board Game: King of the Tabletop [Average Rating:6.87 Overall Rank:4129]
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Very compelling connection. This is a Tom Wham-designed game that appeared in Dragon Magazine #77. In this game, players need certain types of terrain in order to field certain types of creatures in battle. This echoes Titan's system, in which certain types of terrain are required to muster certain types of creatures. It may be, too, that Titan's abstract, geometric layout of terrain informs King of the Tabletop's abstract representation of terrain on counters, which have no spatial relationship at all. Additionally, David Trampier, artist and co-designer for Titan, did the counter art for King of the Tabletop, whose Ranger, Lion, and Old Dragon all look similar to units in Titan. I understand that Trampier is also Tom Wham's brother-in-law.
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3. Board Game: Kings & Things [Average Rating:6.54 Overall Rank:1772]
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Very compelling connection. This is Tom Wham's development of King of the Tabletop for the retail market. Rob Kuntz also took a hand in the design. Maybe even more than with King of the Tabletop, Titan's geography seems a precursor to that of Kings and Things. In Titan, the different terrains' arrangement has no Earth-science logic. The only relationship between the terrains is the path from one to another. In Kings and Things, the terrains have a spatial relationship even less logical, since they are randomly arrayed on the table. As the rules say, "Frozen wastelands are now in close proximity to steaming swamps, and vast deserts are adjacent to verdant plains." I believe that again, some counter art (for the West End Games and Games Workshop editions) is by David Trampier.
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4. Board Game: Magic: The Gathering [Average Rating:7.45 Overall Rank:156] [Average Rating:7.45 Unranked]
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Explicit connection. Nathan Baumbach's comment below offers Garfield's testimony about the strong connection between Titan and Magic. I think Chris Turner's suggestion, in his King of the Tabletop review, that King of the Tabletop was an important influence on the use of terrain in Magic, is still a valid suggestion. There, too, Titan would be a Magic ancestor.
My own initial observation in this list entry was that in Magic, as in Titan, terrain is needed for the mustering (summoning) of the various creatures. I also observed that Magic designer Richard Garfield said in a letter to Inquest Gamer magazine that his Titan set has been played so many times that it is in a bag, not a box. Mine, by the way, has been in a tupperware sort of thing since the duct tape on the box started to split at the corners.
Since Titan is an ancestor to Magic, it is an ancestor to all of the card games that have incorporated Magic's system of using terrain, or other resources, to pay for introducing cards into play.
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5. Board Game: Colossal Arena [Average Rating:6.79 Overall Rank:752]
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Undeniable connection. Avalon Hill explicitly gave a Titan theme to this game, which is an adaptation of Reiner Knizia's Grand National Derby. The monsters in the game are drawn from Titan. No matter how much or little the theme is integral to playing the game, it is a Titan theme, and this game is part of the lineage.
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6. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
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Interesting possibility. Mike Hutton says in his list of Seminal Games that Kings and Things is a "direct ancestor of Settlers." If that is true, and if the terrain disposition in Kings and Things is descended (with modification) from Titan, then Settlers of Catan is a descendant of Titan, too.
 
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7. Board Game: Melee [Average Rating:6.87 Overall Rank:2465] [Average Rating:6.87 Unranked]
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Possible influence on the published version of Titan, or possible cousin. The chronologies of Titan and Melee overlap. As Keith Carter points out, responding to my Titan lineage article, the first version of Titan (1975) predates Melee (1977), so Melee did not inform the original game of Titan. The first published version of Titan (1980) appeared after Melee, though, so Melee could have influenced some changes at Titan's tactical level between the game's inception and its publication, even if the features they influenced were cosmetic. Ray Petersen notes below some particular similarities between the games. It is possible, though, that these games are just cousins, responding to common influences but developing similarities independently of each other.
 
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8. Board Game: Overlords [Average Rating:3.01 Unranked]
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Explicit Connection. I have not played this self-proclaimed "Titan Variant," but descriptions seem to indicate it is a Titan descendant.
 
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9. Board Game: Evo [Average Rating:6.88 Overall Rank:756]
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Plausible connection. According to Bruno Faidutti, "Philippe [Keyaerts] first played the big heavy Avalon Hill monsters, games like Titan, Civilization, Merchant of Venus, and then discovered the modern German games by Reiner Knizia or Wolfgang Kramer. His designs try to keep the best of both worlds" (from Faidutti's web site). If we interpret this to mean that Keyaerts specifically played Titan, we can see what seems to be Titan's influence on Evo's game board. Evo seems to take the geological incongruity of Titan's terrain arrangement and tightly weave it into the game play, in a way that enhances the fun of the game. In Evo, dinosaurs can move from hot parts of the continent directly to cold parts, and vice versa, as continental temperature changes require them to do so. A geologically logical setup would have allowed the dinosaurs to move only gradually between climatic regions, which would have made the game just plod along.
 
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10. Board Game: Sorcerer [Average Rating:5.43 Overall Rank:13765]
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Here there is a possible connection. Sorcerer has a hex-based board in which the hexes are color-coded to indicate the color of magic that is strongest in that hex. Different units are keyed “native?” to specific hexes, though the same types of creatures appear for each color, so there are, for instance, orange trolls and blue trolls. Having specific creatures keyed to specific hex colors and having hexes color-coded are something the game has in common with Titan, though the colors mean different things in the two games. Thanks to Ray Petersen for pointing this one out.
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11. Board Game: Lankhmar [Average Rating:5.61 Overall Rank:12374]
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Plausible connection. The mercenary Quarmallian magicians in Lankhmar reincarnate in their fortress when they fall in battle, rather like Titan’s Warlocks are available in the Towers again after they are killed.
 
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12. Video Game: Archon: The Light and the Dark [Average Rating:7.75 Overall Rank:391]
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In Archon, players move creatures over a board that's a lot like a chessboard. When a creature moves onto an opposing creature, the creatures have a realtime battle on a screen with some terrain features. According to Warbanner's comment below, Archon was directly influenced by Titan.
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