Games played at Epsom Games Club 17.10.13
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
flag msg tools
ASL - other tactical wargames call it Sir.
badge
Beneath this mask there is an idea.....and ideas are bulletproof.
Avatar
mbmbmbmbmb
Recommend
5 
 Thumb up
 tip
 Hide
Hmm - a little noisy this evening including Karaoke - I can forgive the Japanese for Pearl Harbour, but introducing Karaoke to the world should disqualify them from UN membership for ever.

Still, the following did play some games - Russell, 'Capt' Chris, 'Crispy' Chris, '3BS' Dave, 'Groucho' Mark, Andrew B2, T101 James, 'Different' James, Paul, 'Hairy' Martin and Gordon. We also had a visitor who spectated but didn't play - not sure of the story. (Update - a role-player eh...wonder if he does 'Call of Cthulhu', I've been fancying a go at that).



And a big thanks to 'Crispy' Chris for procuring me a hard to come by copy of 'Rising Sun' for such a reasonable price.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: God's Playground [Average Rating:7.46 Overall Rank:1569]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
flag msg tools
ASL - other tactical wargames call it Sir.
badge
Beneath this mask there is an idea.....and ideas are bulletproof.
Avatar
mbmbmbmbmb
Played by: Martin, Paul and Gordon.

So - another outing for the best game invented since the birth of Christ, that isn't 'Advanced Squad Leader'.**

New to Martin and a second play for Paul who seemed to have some kind of strategy throughout the game and ended up winning handsomely - his victory was based on a sound, verging on exorbitant, economy which allowed him to grab both cities (bidding 15 to win the first one). Martin struggled for money throughout the game after an unfortunate incident with the Teutonic Knights in the first round, who ransacked both Prussia and Greater Poland - neither province was regained by Poland for the rest of the game. After that Martin went big on Jesuits but did little to hold back the hordes, but my early lead always looked vulnerable after Paul grabbed the second city.

Paul even had time to ride to the successful relief of Vienna (with a little help from myself) so John III Sobieski lived again



Also see http://en.wikipedia.org/wiki/Battle_of_Vienna

Scores/Ratings

Paul 1st 73 [8]
Gordon 2nd 61 [9.5]
Martin 3rd 40 [7.5]

It's a tough game on your first play due to the extended turn sequence and the fact that it is hard to determine the flow of the game and the importance of VP objectives.


** I suppose this comment ought to carry an 'IMO', but as my opinion is the most important opinion, as far as I'm concerned when making up my mind about this, I think the statement is fine as it stands.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Tzolk'in: The Mayan Calendar [Average Rating:7.93 Overall Rank:38]
Andrew Bennett
United Kingdom
Epsom
Surrey
flag msg tools
Well,
badge
that's some geek gold spent!
Avatar
mbmbmbmbmb
After a longer period of hanging around than usual, Jim F, ‘Different’ James and I settled on a Tzolk’in. Luckily, we’d all played before.

Based on my starting tiles, I decided early on to go for a skull strategy; James F went for a building strategy, whereas ‘Different’ James was initially undecided. However, once I was committed to my skull strategy he also went for a skull strategy as well as focussing on getting the monument that gives a 3 point bonus for all skulls.

Final scores (positions) and ratings were:

Jim F 75 (1) 8
‘Different’ James 71 (2)
Andrew B2 63 (3)

I have to admit, the last couple of games I played of this, I didn’t enjoy as much, however, this has rekindled my interest a bit.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Spyrium [Average Rating:7.12 Overall Rank:551]
Andrew Bennett
United Kingdom
Epsom
Surrey
flag msg tools
Well,
badge
that's some geek gold spent!
Avatar
mbmbmbmbmb
Following on Tzolkin we grabbed Paul’s copy of Spyrium which was new to ‘Different’ James* but Jim F and I had played before. Thanks Paul for a) letting us play and b) hanging around while we finished….

It played differently to a five player game in that although you had more chance of getting a card each go, there seemed to be less money available. Or was that just me. I went for an early Spyrium engine that I attempted to run every turn to build up a lead. Jim F kept more on top of his money than the last game but didn’t seem to build up much of an industry whereas ‘Different’ James settled on a building strategy.

I focussed my final two turns on upgrading my Spyrium engine and getting enough workers to run it and hopefully build up an unassailable lead. Unfortunately, it was not quite as unassailable as Jim F was able to grab a lot of points on the final turn.

Final scores (positions) and ratings were:

Andrew B2 74 (1-)
Jim F 74 (1-)
‘Different’ James 63 (2)

That game played differently and quicker than the last and I came away thinking that it probably has more replay-ability than I originally thought.

* There has got to be a better nick name than ‘Different’ James – says the person that ended up as Andrew B2!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Infidel [Average Rating:7.48 Overall Rank:3066]
Russell D
United Kingdom
Ewell
Surrey
flag msg tools
badge
Avatar
mbmbmbmbmb
A welcome return of Capt Chris after a couple of months' absence, and he and I sat down to a pre-arranged game of Infidel. Chris has played this Crusades-era tactical game once before, and it was my first play.

I chose the Montisgard scenario: (besides Ascalon, which Chris had played before all the rest seemed long or complicated). This scenario is set in an open plain, where hundreds of Ayyubids have just raced up to engage a small force of Crusaders, joining battle before they have a chance to rest.

Chris's Crusader knights immediately charged my main grouping of mounted archers, bunched up, and cutting through my lines like a knife through butter. I let off a few arrows with scant effect.

In my activation I used the opportunity to let my own heavy cavalry, in the read, recover from their forced ride.

Back to Chris, whose knights swung round to take out the rest of my mounted archers for the rear. My flight points total had entered danger territory-- flight check-- the Ayyubids turned and ran. Victory to Chris, 56 flight points to 1, he'd won in one hour playing time using only his five mounted units.

I didn't feel like I'd had much of an opportunity to make any decisions. However, as it wasn't yet 9pm, we decided to switch sides and play again.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Infidel [Average Rating:7.48 Overall Rank:3066]
Russell D
United Kingdom
Ewell
Surrey
flag msg tools
badge
Avatar
mbmbmbmbmb
Taking the Crusdaders in Montisgard, I wasn't sure I could improve on Chris's tactics, but for the sake of ringing the changes, I charged the whole line of mounted archers with my own knight more spread out. Blunt knives can still cut through butter, and the archers were cut down in their hundreds without the Knights breaking into a sweat.

I'd inflicted about the same number of casualties as Chris did the previous time, but this time a good flight dice roll allowed the game to continue another activation. He recovered his heavy cavalry and charged them at my knights. As the knights were chasing the remnants of the archer units, they with pretty spread out, and Chris managed to encircle many of the knights with his charge. Some of my knights retired from battle, and King Baldwin escaped the melee only narrowly. Chris was slowly notching up some flight points against me, but he needed to check his own flight again. This time the dice didn't deliver, so once again the Ayyubids lost.

Neither of us particularly enjoyed either play of this game. We didn't feel we had many decisions to make, and most of the evening was a case of adding up modifiers and rolling the dice to see what fate had ordained. As the scenario started so late on in the day, with the deployment already settled, there was only one thing for the Crusaders to do. When the dice did allow the Ayyubids time to do something it got a bit more interesting, but the casualties were already so heavy it was only a matter of time before they fled. There might be historical reasons for an unbalanced scenario, but it's got to be fun to play.

A few extremely "gamey" things in the system stuck out like a sore thumb in a system otherwise trying to show some historical tactics: When units "retire" they can teleport immediately across the battlefield to the Standard. Chris didn't like the fact that heavy cavalry units of 150 horse could change facing as much and as often as they wanted during their moves. It also seemed odd that after an extremely good activation in which the tide of battle seemed like it might be turning in their favour, the Ayyubids decided to cut and run. That might not be totally unrealistic in war, but it didn't make for a good game narrative.

Can't deny I was disappointed, and this game would be off for trade were it not for the fact Gordon speaks highly of it, and it gets lots of high ratings on the Geek. I am hoping a different scenario might play very differently.

First play - Chris Crusader victory
Second play - Russell Crusader victory
Honours to Chris who managed at least to scratch the Crusaders when playing the losing force.

Ratings
Russell - 6 (new)
Capt Chris - 7
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.