Were the Designers/Publishers Trying to Annoy Me With That?
Christopher M
United States
Flowood
MS
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Have you ever played a game with one bizarre rule that takes a significant amount of the enjoyment out of the entire experience? Do some fantastic games have inadequate components? Do you have other gripes with otherwise fine games?

This list is dedicated to the small rough details in some of our favorite games and collectively find solutions (house rules, replacement components, etc) for our woes.
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1. Board Game: 1830: Railways & Robber Barons [Average Rating:7.83 Overall Rank:164]
Christopher M
United States
Flowood
MS
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This one is a bit of a two part(er) pertaining to the newest Mayfair release:

1. Why did they change the title from "Railroads" to "Railways"?
2. Were card so expensive that they have to use the back of the 2 trains for the higher level trains? Every time I setup 1830, I spend a few extra minutes sorting through the extra scenario components searching for them. I know they both level trains simultaneous, but sometimes it's helpful to see how many trains are available at each level.
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2. Board Game: Chicago Express [Average Rating:7.23 Overall Rank:362]
Christopher M
United States
Flowood
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In the Queens Games version, the stock is roughly the same thickness as paper money.
 
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3. Board Game: Brass: Lancashire [Average Rating:8.01 Overall Rank:34]
Robin Levins
United States
Round Rock
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In my many times playing Brass, I have only once ever seen the Virtual Connection even be a possibility. And I forgot about it and double-action built in Birkenhead instead.
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4. Board Game: Indonesia [Average Rating:7.81 Overall Rank:189]
Christopher M
United States
Flowood
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Indonesia is a fantastic game with a beautiful map. In fact, it's one of my favorite maps. Unfortunately, this same map will baffle your mind while playing.

This thread goes a long way as to un-muddying the waters.
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