Evenly-balanced wars
Steve Hope
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I really enjoy playing strategic wargames where the two sides are fairly evenly balanced in their capabilities and both players are on the offense AND defense at various times.

But I feel like most historical settings (or at least the most commonly-gamed ones) simply aren't all that balanced--usually there is one side with a preponderance of early force (or ability) but a significant economic disadvantage so that over time their defeat becomes inevitable and the game is a question of whether the side with the early advantage can score an autovictory or do better than their historical counterparts.

WWII is the most obvious example (in all theaters), but the Civil War certainly feels the same way to me. Vietnam is kind of a weird case. WWI is arguable both ways thanks to the Russian Revolution, which in itself is another example where one side is inevitably going to win.

I'm interested in TWO-SIDED (no Ed Beach designs, please!) historical games/wars where either side can credibly achieve a military victory. Please add them!
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1. Board Game: Napoleon against Europe [Average Rating:7.79 Overall Rank:3452]
Steve Hope
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This is the best example I can think of...Napoleonic games can easily contain a credible narrative where the French emerge triumphant. Both sides (understanding that the "sides" are pretty fluid) have legitimate potential to destroy the other.
 
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2. Board Game: Pursuit of Glory [Average Rating:7.88 Overall Rank:1802]
Steve Hope
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Had to add this one...even though the Turks get their empire chipped away through the course of the game, they have so many different opportunities to fight back and knock out their enemies in localized areas that the CP never feels the same doom as the Germans do in 1944 Eastern Front games.
 
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3. Board Game: Frederick the Great [Average Rating:6.87 Overall Rank:3203]
Steve Hope
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Seven-year war might be one of the more evenly-balanced European wars, arguably ended with the side that was the "inevitable loser" winning.
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4. Board Game: Popular Front [Average Rating:7.08 Overall Rank:3476]
eric hogan
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Both sides have an equal chance as they begin with identical decks in this card driven game. The expansion Popular Front: Escalation, has equal number values on the card decks, but some differing effects for each faction.
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5. Board Game: Angola [Average Rating:8.02 Overall Rank:1844]
J Weintraub
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A very see-saw battle, with both sides serving as well-funded proxies. I don't think this war had anything like an inevitable winner, unless you assume all rebellions will eventually win if they go on long enough.
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