WTB Spiel 2013
Marcus E.-L.
Germany
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WTB Spiel 2013
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1. Board Game: A Study in Emerald [Average Rating:7.25 Overall Rank:593]
Marcus E.-L.
Germany
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It is 1882 and the Old Ones are already here. They arrived seven hundred years ago
and have been ruling the planet ever since. The majority of people just get on with
their lives, accepting their monstrous rulers. However, there is a growing band of
revolutionaries who wish to free mankind from their slavery. These freedom fighters
call themselves the Restorationists. A secret war has already broken out between
the Restorationists and forces loyal to the Old Ones. The invention of dynamite has
changed the balance of power and a lone assassin now has the capacity to destroy an
Old One. In this shadow world of assassins, informers, police agents and anarchists
nobody is quite sure who is who and which side they fight for.
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2. Board Game: Amerigo [Average Rating:7.50 Overall Rank:265]
Marcus E.-L.
Germany
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Folgen Sie dem Beispiel des großen Seefahrers und Entdeckers Amerigo Vespucci.
Es gilt, neue Lande zu entdecken und seinen Siedlern eine Heimat reich an wertvollen
Ressourcen zu bieten. Der Würfelturm bestimmt das Schicksal aller Spieler. Das
erfordert eine gute Planung und clevere taktische Entschei-
dungen. Nur wer die Steine im Würfelturm, die Pläne der
Mitspieler und die drohende Gefahr durch die Piraten im
Auge behält, wird zum größten Entdecker und gewinnt das Spiel.
 
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3. Board Game: Concordia [Average Rating:8.07 Overall Rank:23]
Marcus E.-L.
Germany
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Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!

Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:
They allow a player to choose actions during the game.
They are worth victory points (VPs) at the end of the game.

Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game.
 
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4. Board Game: Francis Drake [Average Rating:7.48 Overall Rank:330]
Marcus E.-L.
Germany
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Players will attempt to emulate the feats of Francis Drake by mounting 3 voyages to the Spanish Main. Before leaving England’s
Plymouth Harbour, they will have to find the necessary crew, guns, ships and supplies. These may be picked up in the streets of
Plymouth or obtained via wealthy investors, Queen Elizabeth or Drake himself. Once ready to sail, each captain must chart his
course on the Spanish Main and decide which forts, towns and galleons to plunder. Documents taken from the Spanish Admiral
and Governor will make their tasks easier, as will informers who give information on the plans of rival captains. With their boats
full of loot and plunder they will then sail back to Plymouth Harbour and be rewarded by Queen and country depending on how
much havoc they wreaked on Spain’s New World Empire.
 
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5. Board Game: Glass Road [Average Rating:7.48 Overall Rank:210]
Marcus E.-L.
Germany
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Glass Road is a game that commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian Forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you to keep your business flowing. Cut the forest to keep the fires burning in the ovens, and spread and remove ponds, pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders...

The game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, each player needs to choose a hand of five specialists. If he then plays a specialist that no other player has remaining in his hand, he may use both abilities of that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of the specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings. There are three types of buildings:
Processing buildings
Immediate buildings with a one-time effect
Buildings that provide bonus points at the end of the game for various accomplishments

Mastering the balance of knowing the best specialist card to play and being flexible about when you play it – together with assembling a clever combination of buildings – is the key to this game.
 
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6. Board Game: Legacy: The Testament of Duke de Crecy [Average Rating:7.24 Overall Rank:529]
Marcus E.-L.
Germany
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It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is about to change course and you know that in order to stay strong, your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages, nurture strong connections at court, obtain titles, build mansions, and find the right spouses for your daughters and sons...

Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations, you – a resourceful patriarch or matriarch – will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain, Italy, Russia and other countries).

This card game offers endless possibilities. Each time you build a family, you write a unique story, bringing to life the diverse relationships between parents and their children, between cousins, uncles, aunts, nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons, whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth, new skills and abilities.

In Legacy: The Testament of Duke de Crecy – known previously as Nobles of Paris and winner of Ducosim Spelontwerp in 2009 – you will find 75 spouse cards with unique traits, more than twenty secret missions, nine titles, and nine "contribution to the family" cards. This all culminates in a highly thematic card game that will satisfy players who enjoy exploring many different paths to victory.

Legacy is a worker placement game in which you take actions to improve the standing and/or wealth of your family. You will expand your family, creating an ever-growing tableau, the family tree. You will need to balance the three 'currencies' in the game, Prestige (converts to Honor points at the end of each generation, of which there are three), Income (your income which converts to hard cash at the end of each round, of which there are 9), and Friend cards (which are actual connections/friends, and are the only way to marry into wealthy/famous families, and can only be received through actions, such as marrying a woman who brings some of her social contacts with her).

Prestige, Income and Friend cards can be gained and lost. You can, for example, lose some prestige by marrying someone infamous or lose some Honor points (i.e. reputation) by asking friends for money. There are also numerous actions you can take that will affect one of the three 'currencies' detrimentally, such as bribing someone to get a title (for which you need to pay, but also in the loss of friends who felt they deserved that title, and not you), or the maintenance of a beautiful new park you have built for the people (losing you income). Finally, you can also take actions that result in the loss of some of your social contacts (friends), due to jealousy, or people simply no longer wanting to be associated with you.

These currencies are carefully balanced by the male and female friend cards in the game. Generally men will give you income and possibly prestige, but will cost you a dowry/wedding costs. Women, on the other hand, will give you connections (new friends you can choose from the current socialites (cards lying open on the table) and possibly prestige, and will sometimes even earn you a dowry!

The card interactions allow for multiple different paths to success, but you must choose your road strategically, planning out where you want to be headed, else you will be left behind in the dust by those with greater and more successful plans than yours.
 
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7. Board Game: Spyrium [Average Rating:7.14 Overall Rank:483]
Marcus E.-L.
Germany
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Im viktorianischen England wird das geheimnisvolle Spyrium ent-
deckt, ein Mineral mit hoher Energieeffizienz und bemerkenswerten
Eigenschaften, das die Industrie revolutioniert ...
Die Nation ist im Umbruch – als Generaldirektor eines Industriekon-
zerns ergreifst du sofort diese einmalige Gelegenheit. Beschäftige nach
und nach immer mehr Arbeiter, baue und modernisiere Fabriken, pa-
tentiere neuartige Techniken – direkt vor der Nase deiner Konkurren-
ten. Errichte ein blühendes Wirtschaftsimperium für Ruhm und Ehre
Ihrer Majestät der Königin!
 
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8. Board Game: Tash-Kalar: Arena of Legends [Average Rating:7.24 Overall Rank:455]
Marcus E.-L.
Germany
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Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.

The game includes three different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.

Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc.

In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score.

The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits.
 
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