GCL Meatballs #123: Into The Future
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Welcome to the continuing adventures of the GCL's Swedish Meatball division.
Visitors are welcome to comment (keep it civil, though, because this is basically our online living room), but should not add items.
Fellow Meatballs, please add the traditional item with your weekly games played. If you have played no games this week, please add a lamentation.

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fateswanderer
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FROZEN IN STASIS: ldsdbomber (Up whenever he wants once he returns, probably shouldn't be in regular rotation for now)

I've been playing EVE Online lately, so... yeah. Today, and tomorrow, we look into the future. What will it be like? What do we wish it would be like? Will you still be here and playing boardgames?

On to the REAL questions.
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1. Board Game: Eclipse [Average Rating:7.98 Overall Rank:30]
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
badge
He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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What futuristic sci-fi setting would you most hate to end up in? Most love?
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2. Board Game: Interview Challenge [Average Rating:5.10 Unranked]
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
badge
He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Where do you see yourself in 5 years? Will you still be doing the same thing, or will everything have changed? How do you see yourself gaming, posting on BGG, etc.? Let your personality show here - I expect horribly pessimistic answers from pessimists, etc.
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3. Board Game: The BoardGameGeek Game [Average Rating:6.03 Overall Rank:4172]
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
badge
He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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What would you like to see changing/different about BGG in the future?
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4. Board Game: Dominion [Average Rating:7.67 Overall Rank:72] [Average Rating:7.67 Unranked]
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
badge
He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
Avatar
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What the next big game mechanism that will spawn countless expansions and knock-offs?
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5. Board Game: The Immortal Saga [Average Rating:0.00 Unranked]
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
badge
He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
Avatar
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I wanted to ask 'What do you think happens to you when you die' but it's really an RSP personal question that we probably shouldn't go into. The next best thing is, what happens to you if you don't die? In EVE, you come back with a clone whenever you get blown up. If you weren't ever going to die, how would that change you and more importantly, the way you play board games?
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6. Board Game: Ring-O Flamingo [Average Rating:6.18 Overall Rank:5684]
 
Justus
United States
Las Vegas
Nevada
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NO games this week. We would have gone to game night but having purchased a house in DTLV we decided to go to the "Flamingo Club" a monthly get together in the neighborhood. Even though we won't be moving in for a few months (gotta remodel the bath, kitchen, and laundry) it seemed to be more important to get to meet folks than do the usual gaming thang.

But I did get my big game order in so next week....
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7. Board Game: Canterbury [Average Rating:7.01 Overall Rank:2031]
Brad N
United States
Madison
Wisconsin
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.NA. Canterbury - 4 Players
_9_ Pandemic: On the Brink - 2 Players
_8_ Crokinole - 2 Players
_7_ Tinners' Trail - 3 Players
_7_ For Sale - 3 Players (x2)
_7_ No Thanks! - 3 Players (x2)
_6_ In the Year of the Dragon - 4 Players
_6_ King of Tokyo - 3 Players
_6_ Wits & Wagers - 6 Players (x2)
_6_ Fleeting Foxes - 2 Players
_6_ Max - 2 Players


Pretty good week.

(1) Canterbury - This abstract, city-building, area majority game was pretty good decent. We all ended up just a few points apart at the end which makes me wonder if it is a game of balancing just right or a game where everyone is likely to end about the same no matter what. I'd try it one more time.

(2) In the Year of the Dragon - I've played this game just a few times and I like it okay, but it's the kind of game I'll play once every year or two and feel okay with that. We played with the great wall expansion which seemed to be a positive addition.

(3) Tinner's Trail - I bought 60 points after the first turn and 58 points in my next three turns (actually 0 points in turn 2). Copper was at 8 for the first round and I scored well... then it jumped to 10 for everyone else and they ran away with it.

(4) Pandemic - My 8 year old and I nearly cleared 5 virulent strain epidemics with the field operator and the dispatcher, but came up a turn or two short. We lost to outbreaks.

(5) Wits and Wagers - I taught and played this with a group at work and it seemed to go over well. We played a round with questions based on the internet (e.g. "On average during 2012, how many Google searches were performed per day?") that my wife wrote for us and found the answers online. The group that played is involved in different online business for the company. We played a quick, second game after the first one with questions from the box, at their request.
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8. Board Game: Cthulhu Fluxx [Average Rating:6.12 Overall Rank:2739]
Paul Lister
United Kingdom
London
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Normally when asked if I would like to play Fluxx I would say no. Trying to not be a gaming snob I said yes. And though I hated the game the owner made the experience enjoyable by their overwhelming enthusiasm for chaos.

I have spent most of my game time reading the rules to A World at War. I doubt I will ever play a full campaign game (I like to think of it as a retirement project) however I am really enjoying seeing how the designer has translated the history in to the game (that is when I understand them)

Also played P.I.. Sleuth/Mastermind/Sudoko mash up that I think i might be better with its maximum number of players as with 2 you don't get the down time to work out what the clues mean.

A few more games of Downfall of Pompeii and Sushi Goboth of which are losing their lustre.
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9. Board Game: Kingdom Builder: Crossroads [Average Rating:7.64 Unranked] [Average Rating:7.64 Unranked]
John Bandettini
United Kingdom
London
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Two visits to London on Board last week, one of them an oh so rare weekend session.

13th October at LoB

My friend and one time Meatball
Mats Blohmé
Sweden
Simlångsdalen
Halland
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was in London for a few days so we agreed to meetup at The Old Star and play some games.

We started with Firenze, which is definitely a current favourite. Short, simple and lots going on. I like it a lot. (And I won)

I also like Trains a lot, which is strange because I am pretty good at it. Regular readers will know I usually only like games I am rubbish at, but this one I have now played 6 times, winning 4 times and being 2 points behind the winner the other times. It can’t last.

So then Ben joined us and that was the end of my winning ways. As far as I can recall I have only ever been in a game that Ben has not won, once and that was Parade.

So we started off with Viticulture and just like the week before I finished a point ahead of Fabio. Unfortunately this time I was 2 points behind Ben.

Then a game of Thebes: The Tomb Raiders and once again I trailed behind Ben.

Finished the day with my first play of the Kingdom Builder: Crossroads expansion. One of the boards we used had the Lighthouse, which gave me a ship which made moving around for the farmers scoring card a lot easier. But again I was trailing Ben.

14th October back at the Red Herring.

Started as I finished the day before with Kingdom Builder: Crossroads. This time we had City Hall and the Barracks. I found the Barracks not quite as useful as I thought it might be. The game was won by the only player to get her City Hall into play.

Then onto 7 Wonders and a rare off day for me. I got all my wonders built early, but too many hands late in each Epoch, when I had nothing worth playing got me stuck in third place. (Out of five)

The Roman Bingo game, Rise of Augustus was up next. (Anyone else notice they changed the name of the game?) Right at the death I just needed two crossed swords to come up to let me finish the game and score 20 points. Did they come up? No.

Finished off with a quick game of Pinguin-Party which was lucky for me as it was my only win of the evening.
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10. Board Game: Last Knitter Standing [Average Rating:0.00 Unranked]
Seth Brown
United States
North Adams
Massachusetts
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No board gaming for me this week; Debbie was away at a huge annual yarn conference.

Video game wise, I played more Terraria (a charming 2d minecrafty game), tried Warframe (a co-op FPS some VGGers were playing), and just played the demo for The Stanley Parable (a humorous philosophical art-house video game).
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11. Board Game: King Arthur: The Card Game [Average Rating:6.10 Overall Rank:4222]
Laszlo Molnar
Hungary
Budapest
Hungary
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This is slowly becoming my weakest time for board gaming since I became a geek in the beginning of 2008.
Once again, I had a few games with children, including my 30th (!) play of The Kids of Carcassonne (each but two occured in the past few months). Also my son learned King Arthur: The Card Game, a very basic conversion game (collect adversary cards with same-colored sets of knights; collect scoring adventure cards that require certain combinations of adversary cards) that had been on my trade list for a while but now it's not for sale anymore: it's a game for 8-year-olds but he was good in it and he really enjoyed the theme (that was the reason why I opened this box for him).
And that's it...
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12. Board Game: Keyflower [Average Rating:7.89 Overall Rank:42]
Lori
United States
Durham
North Carolina
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Keyflower
Car Wars
Roads & Boats
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13. Board Game: The Palaces of Carrara [Average Rating:7.24 Overall Rank:534]
Martin G
United Kingdom
Bristol
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Thursday: seems like the fortnightly session at the vegetarian cafe is going to be my regular gaming in Bristol.

I was beckoned into a 4p game of Carcassonne, played on a weird home-made set and incorporating Inns & Cathedrals and the 'Longest Road' and 'Largest City' tiles from King & Scout. I'd never come across the latter before and they were kind of interesting, but the game still dragged a bit. Having played a lot of Carc: the Castle, I really missed the short-term objectives during the game.

A few more people turned up making 8 in total, some of whom were friends of one of the guys and had clearly never heard of any of our games before. I wasn't really in the mood for something super-light so I was pleased when we split into a 5 (Ticket to Ride) and a 3 with the two guys I've played with the most.

We were all keen to give Palaces of Carrara another spin, so off we went. Once again I rushed the endgame objectives but I was slightly worried that I'd not scored enough points along the way. Fortunately I'd judged it just right and won by a handful.

Then came the magical words: "Shall we play again?" Yes! Since the game's a little fiddly to set up for its length, I was delighted to get a second game in. This time I tried the rush again but I'd misread one of the objectives (we were 3p not 4 so I needed to score two cities not one). That put a spanner in the works but I came up with a fresh plan and ended up with a crushing 102-72-34 victory. I feel like I'm starting to get a handle on Good Play now, but the variable objectives keep you on your toes. Great to play back-to-back and have two games that felt so different. Oh, and we didn't use the player screens this time. As far as I can see, there was no downside to this at all. If anything the game moved quicker, and we could make better decisions. Saves table space too!

There was just enough time left to get in a hand of Sticheln - a great end to a great night.

Saturday: Couple of games with Sarah

Scrabble in a cafe between house viewings - Sarah had awful letters in the midgame, mine were great. Sadly the board wouldn't allow me ENTRAILS or SPLINTER but I did eventually get a bingo with GREETED. Sarah had a nice finish (FAQIR!) but it ended up around 350-250.

We had a deal that if I watched a musical with her (Seven Brides for Seven Brothers) she'd play a game of my choice. I picked Palaces of Carrara (of course), teaching her the basic game. It was my first time without the advanced rules since my first play, and my first time ever with 2 players. This meant it felt quite unfamiliar for me too; Sarah started to pull some nice tricks but I ended up winning 97-75. Something about the basic game still feels a bit off to me - maybe because the scoring just rewards you for stuff you want to do anyway rather than the cross-incentives that the advanced game introduces.

Sarah wasn't blown away by it (she rarely is if she loses) but she said she'd be prepared to try the advanced game if I watch another musical
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