What Did You Play This Weekend? 10/21/2013
Brandon Kempf
United States
Jefferson City
MO
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Greetings fellow geeks! The weekend is now over, and as we toil at our assorted labors, we should recount our past weekend gaming exploits.

So, all you weekend gamers, bring your mini-session reports and stories of weekend gaming greatness, as you pop in here to answer the question:
What did you play this weekend?

The forum version can be found here:

http://boardgamegeek.com/article/13747408#13747408

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Subscribe so you don't miss a single moment of the fun!

Don't forget to check out the VideoGameGeek Geeklist for all your videogaming action from the weekend!

http://videogamegeek.com/geeklist/164140/21-october-2013-wha...
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1. Board Game: Firefly: The Game [Average Rating:7.40 Overall Rank:276]
Brandon Kempf
United States
Jefferson City
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We didn't get a whole lot of any gaming in this weekend. Just a couple hands of Magic and then my daughter and I got a practice game of Firefly in. When I do play this with more than just my daughter and I, we aren't going to play the recommended story, it took us forever to make money, but it seems like it will be a pretty fun game once we get the rules down in our heads and we don't have to think about them too much.





Hope everyone had a great weekend!!!
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2. Board Game: Innovation [Average Rating:7.24 Overall Rank:277]
Fernando Robert Yu
Philippines
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A week where the bulk of my plays were on the weekend!

Friday

An afternoon of 2P gaming at Jim's place!

Innovation = 1 Play (NEW)

I was excited to find out if this game is as chaotic as Glory to Rome, as this was made by the same designer Carl Chudyk (my copy is the IELLO version). There definitely were some similarities between the 2 games such as tucking cards under the player boards as well as the ability of other players to follow the action you chose. The gameplay felt much different however, as Jim and I found out that this game was MUCH more swingy and that there is also much more interaction in terms of attacking and stealing your opponent's cards. I had a headstart by dominating the 1st and 2nd periods and also got the Military Achievement early, but Jim came roaring back as he swapped his lowest point influence cards will my highest, and thus he managed to dominate the middle periods! He managed to get 5 achievements, including the Culture domination, and he just needed 1 to win. I then came back big time by swapping these cards with age 8 cards, and thus dominated ages 7 and 8, and I too was just 1 short of winning (in a 2P first player to have 6 achievements wins). Jim nukes my plans by forcing me to recycle my influence card. I had no choice but to then try to get at least an Age 8 card in each of the 5 colors in order to win by getting the Science domination, but Jim then stole 1 of my age 10 cards which enabled him to score age 10 cards, and he thus gets enough influence to Dominate Age 10 and win the game! Jim does this with 58 influence, while I had 33 Influence (Influence does not really matter unless no one achieves the required amount, in which case the one with the highest influence wins). The game took a bit long (90 minutes) as it was our first game and we were finding out what the cards do, but it was FUN all the way!


Jim's tableau


My tableau. It was reduced a lot after Jim's actions!

Agricola: All Creatures Big and Small = 1 Play

I then teach this game to Jim as a preparation for the more complex Agricola, which I aim to teach to the entire gang in the future. Jim gets this quickly, and in the end the difference in animal count wasn't too much (although he had a -3 due to having no horses) but my better developed larger plot gives me the points to win this with a score of 55 to his 43.


Me (red, bottom) 55 Jim (blue, left) 43

Guildhall: Job Faire = 2 Plays (NEW)

Jim and I then try out the new roles in this standalone expansion to Guildhall. The new roles (robber, bricklayer, scholar, hunter, peddler, tax collector) made the game feel COMPLETELY different, as there are less direct attacks (no assassin role) and more interplay between the hand and the discard piles. Jim was faster off the block and thus he wins with a score of 21 to my 13.


Jim (upper left) 21 Me (bottom left) 13

In the evening I teach this to Kent when I passed by to get something. He also struggled a bit with the new roles, and I thus am the first off the block this time and I win with a score of 20 to his 7.


Kent (left) 7 Me (right) 20

Saturday

Legendary: A Marvel Deck Building Game = 1 Play

I play this solo while waiting for Betty to finish shopping at a Christmas Bazaar. I use Deadpool, Gambit, and Storm versus Loki and his attempt to open Dark Portals. He was a Tyrant (+3 to health) and had his Enemies of Asgard plus some Hand Ninjas. The going was tough as early on it was the Asgardians who kept on coming out, making it tough for the Shield Agents and soldiers to handle, as they frantically tried to recruit the heroes. They became even tougher as portal after portal kept on opening in various locations. The portal even reached the sewers, and only 1 more portal was needed for Loki to win. This time however enough heroes were finally recruited and they started defeating villain after villain. In fact, ALL of Loki's minions were beaten, but while the heroes did all of this Loki remained untouched, and the villain deck finally ran out, with the last card being the last portal. Loki wins! My score was 31 points - 21 points due to the scheme twists all coming out, leaving me with a 10 points as well as a loss!


Loki hands me my first ever soloplay loss in LEGENDARY! The scheme twists represent the Dark Portals among the different locations.

Zombie Dice 2: Double Feature = 2 Plays

In the evening my family eats out, and we play some quick dice games, starting with this one.

Game 1: Betty manages to score 2 brains, but keeps on getting shot thereafter. Shawn gets shot in his first attempt, but gets a phenomenal 11 brains in his second! He then scores the last 2 needed to get 13 brains, and Betty and I get shot in our attempt to catch that score! Shawn 13 Betty 2 Me 0


Shawn's great 11 brain run, as he finishes all the dice!

Game 2: Betty just manages to score 2 again, as this time I get to 13 brains. Me 13 Betty 2

In both games the special character dice made a big difference, in terms of double shotgun blasts usually, coupled with the occasional rescue!

Dungeon Roll = 1 Play

Betty and I also manage to get 1 play of this, as I teach her this dungeon crawling dice game. She selected the Alchemist/Thaumaturgist character (all chests become potions, and she can resurrect characters from the graveyard once a delve) while I was the Dwarf Berserker (I start with 2 less dice, but champion dice gets rerolled after I used them if they were used to kill at least 2 monsters). Betty had no choice but to score by going deep in the dungeon, as she could not get treasure unless she defeated the dragon. She did quite well as she had 19 points worth due to the levels and defeating the dragon twice, and she also got 2 treasure from the dragon for a total of 21 points. My dwarf did not do as well in terms of going deep, but the champion dice reroll was very useful and I also manage to recover a lot of treasure and I end up with 16 points due to XP and 6 points due to recovered treasure, which meant I barely beat Betty with a score of 22!


The Thaumaturgist and the Berserker are Village Heroes.

Sunday

A visit to the FLGS in order to get some games in during the Germanov Cup, which is a 40K tourney ran by our club.

Innovation = 2 Plays

I teach this to Sunny, Kent, and Paulo (who were the tourney organizers) as we get games in while the 40K games were going on.

Game 1: Sunny uses the Agriculture card in order to score a lot of points, and he ends up dominating ages 1-4 quick and win the game!

Game 2: This time is was Kent who uses the Agriculture card and does the same thing. I do however be the first to get all 5 colors of cards out and thus dominate the Military achievement, and Pau also manages to get score 4 cards in 1 turn and Achieve technology. So Kent wins with a score of 4 to me and Pau's 1 and Sunny's 0.

Agriculture seemed to be a broken card, but I found out after consulting the Innovation forums that I had forgotten the rule where you also need to have a card from that Age in Play (or higher) in order to be able to claim for the achievement, so the results were not accurate!


The guys learn the chaos in achieving Innovations!

Guildhall: Job Faire = 1 Play

We then have a session of this, and Pau and Sunny have their first chance in experience the new roles from this standalone expansion. The Tax Collector was the Star of the show and Sunny, Pau, and I racked up the VPs. The Peddler was also heavily used to trade between the hand and the guildhall of opponents. In the end I saved up on 2 completed stacks of roles, and despite having my hand wiped out I used 1 stack to buy a 4 VP card which let me get another card to complete another set, and I immediately used the 2 stacks to buy a 9 VP card, and these coupled with my 10 points from the Tax Collector means I win the game with a score of 23 to Sunny's 10, Pau's 9, and Kent's 6.


Upper Left to Right: Sunny 10 Me 23 Pau 9 Kent 6

OTHER GAMES PLAYED DURING THE WEEK:

Monday

Agricola = 1 Play

The only other game played during the week was this FLGS favourite. It had been a while since this was last played so it felt good to finally bring this out again. The cards from the Agricola: World Championship Deck – 2011 were used, and I used the Beta deck, Julie the Gamma, and Vangie the Delta deck. The gals went for wood early (as usual) and thus got to fence early, while I invested in the Maid in Waiting, which meant putting aside 1 family member in round 12. I also got out the Oak Cask which helped me throughout the game to store food. Vangie got a nice card out (earthworms) which gave her 2 food everytime she plowed, which she should have maximized more. I also prepared for family growth ahead of the gals, and in the end this was the key as the extra actions these provided give me the boost to leap frog over their early developments. We all didn't fully maximize our plots though, but my fully expanded family and clay house and better improvements overcame the better animal production of the gals so I win with a score of 33 to Julie's 22 and Vangie's 18.


From L to R Vangie (green) 18 Me (blue) 33 Julie (red) 22
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3. Board Game: Brass: Lancashire [Average Rating:8.01 Overall Rank:33]
Adrian Iordache
Romania
Bucharest
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Saturday

Brass x 1


Manila x 1



Sunday

Aton x 1
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4. Board Game: Small World [Average Rating:7.33 Overall Rank:183] [Average Rating:7.33 Unranked]
Nicola Gambetti
Italy
Bolzano
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No! This is not a board game, but Stanislao Moulinsky in one of his best disguises!
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Over the weekend we’ve had our club’s game days: thus I played

The Resistance - Three six-player and five seven-player games: with the right people it’s such a fun (and loud) game!

Cyclades - Three five-player games: I lost all of them to the same player.

Small World - A five-player game: I won with Seafaring Trolls, Spirit Orcs and Something Halflings to cover the last turn.

Engine, Engine No. 9 - A three-player game.

Star Wars: X-Wing Miniatures Game - An eight-player (4 vs. 4) demo game that couldn’t be completed because it took way longer than expected.
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5. Board Game: The Manhattan Project [Average Rating:7.45 Overall Rank:214]
James Moline
United States
Tampa
FL
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The Manhattan Project - Finally! I've had this for months, and it finally got to the table! To be fair, it spent about 2 months in a closet because it was part of a surprise for my wife for our anniversary (she grew up in Los Alamos, NM). We played a two player game of it and had a lot of fun. The worker placement mechanic has some minor tweaks to it to make it a little different from what you're used to. Nothing major, but enough to make it fresh (to me). I like the way your actions build up over the course of the game, as you get more workers and buildings. Lots of fun. Still, it was plain to see that some aspects of the game will really shine with more players.
Rating: 8/10

Say Anything - At this week's game meetup, a small group of us played pretty much just this the whole time. I think we kept score the first game, but then continued without bothering. It serves as a great conversation starter, it's fun. Sure, it's a party game, and usually I'd prefer to play something else, but it's a lot of fun every once in a while.
Rating: 7/10

Yedo - My wife and I were able to get in a two player game of this earlier this week. Such a great game. I understand the length complaints, I do, but I think it's just about perfect. Also, I saw an awesome image that a user uploaded this week where they had replaced the player pieces with painted miniatures. Great idea; I may have to do that.
Rating: 9.5/10

Troyes - We played one two player game of this on Friday. Yeah, the theme is pasted on, and the game is puzzle-y, but what a great puzzle! My wife pretty consistently kicks my butt at this. I think our game of this ended with a score of like 28 to 40-something. It was bad enough that she called herself a "victory point machine." Yeah, she's a peach.
Rating: 8.5/10

Takenoko - We first got this game about 6 months ago, played it twice that first time. We enjoyed it, put it away, and haven't played it since. So, on Friday, we were in the mood for a game, and my wife asked what games we haven't played in a while. I rattled off a list of way too many games, and she said I should pick one. I picked Takenoko and it was a lot of fun! Better than I even remembered. We played it once, said "Let's go again," and played it another time. I enjoyed it enough to up my rating from a 7 to a 7.5. I think we'll definitely play it more often from here, and I could see it going even higher in my estimation.
Rating: 7.5/10

Poo: The Card Game - We bought this game for the novelty of it a month or so ago. We played it with my family once and it was fine, the cards are thematic and funny, the game is a very simple "take that" card game. After we played it the first time, I told my wife that I thought it would be best kept as a novelty game that we bring out with new people for the humor of it, and maybe not a game we should play regularly. Then my father requested it this weekend. The game is still fine, but I'm hoping that this doesn't become a trend.
Rating: 6/10
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6. Board Game: Trains [Average Rating:7.22 Overall Rank:367] [Average Rating:7.22 Unranked]
Doug Mann
United States
Corpus Christi
Texas
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Set up to solitaire a learning game of Trains, a birthday present from my wife. She loves Dominion, so this should get some play. I like the interplay between cards and board. Hope to have a rating for it by the time the New to You geeklist comes up. Promising.

Friday night gamers' group was sparsely attended, so I watched a play of Fail Safe through the first turn or two. Don't think I'll be buying that one.
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7. Board Game: Nauticus [Average Rating:7.00 Overall Rank:1387]
Thomas Leitner
United States
Madison
Wisconsin
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Kiesling and Kramer's followup to their wonderful game Palaces of Cararra, I ordered this from Germany and it arrived in time for Thursday night gaming.

I played it with two others, though it can accommodate up to four players.

In Nauticus, players build ships, buy goods, and ship them for victory points. This is done through an interesting action selection mechanism that gives a bonus to the person selecting the action, but all players can take the action. The actions' relation to bonuses are randomized each round, providing shifting incentives to use certain actions.

I highly recommend the game, but caution that the rules are only available in German at the moment.

Also:



I played this after Nauticus, so it was a bit of a late start. My opponent and I decided that we would have to end the game after turn four, and on his last card play, my US opponent played Lone Gunman with DefCon at 2, allowing me to attempt a one ops coup in a battleground country and win the game. He won't forget that play for a long time. I won't let him devil



I travelled to Ann Arbor this weekend (GO BLUE!!) to attend a friend's wedding. Over the summer, we had shared a house together for a week, and I introduced my friend and his bride-to-be to this game, and they liked it so much, they order it from England.

Their wedding reception was at their house, and after all of the necessary actives, such as picture taking and eating were done, they set up a bunch of tables for gaming.

They very much wanted to play Nieuw Amsterdam, and I was happy to oblige. Sadly, a wedding reception just isn't the right atmosphere for a heavier Euro...there are just too many distractions. We called the game after the third round and moved on to an eight player "game" of...



For those unfamiliar, this is the raunchy version of Apples to Apples, a game I thoroughly dislike. I gave it whirl, hoping the adult nature of the game would save it for me.

Nope. It's still the same waste of time. To be sure, the toilet humor was entertaining for the first ten minutes, but ultimately this activity just becomes boring and repetitive.



Earlier in the week, I was involved in a four player game of Terra Mystica. I won playing the Swarmlings. There were also Witches, Alchemists, and Nomads competing for space.
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8. Board Game: Modern Art [Average Rating:7.34 Overall Rank:227]
Tiago Perretto
Brazil
Curitiba
Parana
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A busy Friday with great games!

Friday

Inn-Fighting - Three player game. This one is a dice game where the players assume the control of adventurers and bystanders in a big brawl in the Inn. The attack can happen in three ways: with the fist (attack the player in the left), with the chair (attack the player in the right) or with the thunderbolt (attack the player with most VPs - wich can be yourself). The game isn't long and, yes, luck plays a huge part on it, but, being quick, I don't mind at all. In this game a player made a comeback after a poor start - even his first adventurer was killed - and won.



San Marco - A three player game (my favorite number for this one). After the first phase, the first in points had only a 2 points lead over the third place - really close. After the second phase, I went head on in the strategy of low limit points, and it paid off once I got 10 points of it and with the banishment, took away 7/4 points of my competitors. So, in the third phase, being in the lead led to some problems for me, when my cubes were turned to belong to other players. But in the end, I won with a meager 3 points lead. But a win is a win!



Modern Art - A five players game. It has been too long since my last play of this great game. And everyone playing enjoyed it quite a bit, so I'm foretelling an increase in plays for Modern Art. It was a great, fun and loud game - like a good auction game should be. Only one of the players was a little lost it the cost/reward relation regarding the sell of cards in the end of the round - so he overbid a few times, nothing major, though. The game lasted for about 90 minutes, and I can see it getting quicker with more experience and less eating .



Terra Mystica - A four players game. I played with the Engineers, and I liked them - sure, they have problem with workers, but they also pay a lot less to build, well, anything. Terreforming is difficult for them (three workers was, usually, all I had for the round) so I used power and the a tile to do that (in the whole game I terraformed with workers only once). I could have made my terraforming better, but in the game made more sense to me build stuff. Two of the other players struggled quite a bit to make sense of their races and, thus, by mid-game, it was a battle of two - the Halflings and the Engineers. It was a tough battle for points - many times, I was passed by an action, only to pass the other in my action. After the end scoring, I won with 121 points, with the Halflings with 110 (the next one was the Sirens, with 68 - so you can see how huge was the gap).



Love Letter - A three players game. By the night's end, we only have time (and brain cells) for a filler, so we playd Lovecraft Letter (the same as Love Letter, but with a Mythos theme). It was a fun game, but luck wasn't on my side - in one round I knew the player had Azatoth (Princess), but couldn't for my life find Nyarlatothep (Guard) or Hastur (Prince). One of the players dominate, winning four rounds out of the five we played.




And that was it!

Regards,
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9. Board Game: Guildhall [Average Rating:7.01 Overall Rank:694] [Average Rating:7.01 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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Friday
3x - Guildhall - won 2 of 3
1x - Castles of Burgundy - BK 211/#4, wife 158/#2

Guildhall as I've mentioned previously has quickly and surprisingly become our most played game this month and I suspect will ultimately become our most played game of the year very quickly. Our first play was earlier this month and my wife has just embraced this game.

Castles was our Friday evening game of choice this week. My wife had an unusually low scoring game and just couldn't put together any satisfactory combos which proved to be a frustrating way to start the weekend. Yikes.

Saturday
1x - Guildhall - lost big, 14-25

We had a crazy busy weekend schedule so an early morning game of Guildhall over coffee was the last game were able to fit in and it was a whapper. My wife quickly destroyed me, 25-14.


meeple Keep playing...

P.S. Early morning, Monday, we fit in two plays of Alhambra with the Bureau de Change expansion. I won both 147-116 and 149-122.
P.S.S. I need to take some pictures of Guildhall since I expect to play it a lot and I don't have any personal photos to post yet.
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10. Board Game: Pandemic: In the Lab [Average Rating:7.95 Unranked] [Average Rating:7.95 Unranked]
Keith Rudolph
Canada
Langdon
Alberta
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A pretty light weekend as far as games go since we've been house hunting and trying to sell ours. On Saturday we finally got around to playing Pandemic with the In the Lab expansion. The initial reading of the Lab challenge rules was a little confusing on the first read but we were finally able to get it straight. Unfortunately the game went rather poorly as the cubes were widely spread out and the first two epidemics happened really early which triggered a number of outbreaks. We managed to cure black but in our attempt to cure blue, we had nearly exhausted the supply and subsequently lost when another blue outbreak happened, exhausting what was left.

Elder Sign finally came back to the table on Sunday with the Unseen Forces expansion since we finally have the dice to use it (our expansion was missing the Curse and Blessing dice and the replacements arrived a few weeks ago). I was rather shocked to see that the ability to purchase an Elder Sign from the gift shop was removed; that'll certainly increase the game's difficulty. Having that wouldn't have helped us anyway; I was able to make seemingly impossible rolls to overcome challenges but she couldn't complete really simple tasks and ended up dying twice. Apparently the dice had it in for her the entire game. We struggled to get things going and eventually ended up with 9 Elder Signs before Azathoth finally awakened and put us out of our misery.
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11. Board Game: Ticket to Ride Map Collection: Volume 3 – The Heart of Africa [Average Rating:7.49 Unranked] [Average Rating:7.49 Unranked] [Average Rating:7.49 Unranked]
James Garcia
United States
Harlingen
Texas
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I had a Ticket to Ride weekend. I ended up playing four games of TTR this weekend as I had gotten map packs Vol 1-3 on Thursday.

Saturday


After a long day of being out and about with my fiancee we were heading over to my families house to play some games. Specifically Ticket to Ride. On the way over there we found out that there was company over and decided to skip the games. My fiancee had the idea of teaching her Dad to play TTR as he was home alone since her Mom was at work. I was cool with that so we headed over to her parents place and taught him the game. This game knows no boundaries when it comes to getting people to love it. He is no gamer by any means, but he found himself rather enjoying the game. In fact in the final rounds of the game he claimed a route that I had been working on trying to get. This was the joke for the rest of the night as it had taken the air out of my sails when he did that. It cost me 21 points ugh. I lost again and my fiancee was the outright winner.



After we left her parents house we came home to play some more TTR. She loves TTR and wanted to try out one of the new map packs, so I brought out Ticket to Ride Map Collection: Volume 2 – India & Switzerland, specifically the Switzerland map. Interesting take on the game. It was weird having wilds only be used for tunnels. I really liked this take on the game and the map as whole. It's just something different that still plays so close to what we love. It turns out we both chose our opening routes right next to each other so this game was just us two cutting each other off every other turn. In the end she beat me once again extending my non win status of any TTR game.



After TTR we I tought my fiancee how to play Relic Runners. I learned how to play the game during the week so I had been waiting to try this out with her. The game is fun but I feel it really does need at least 3-4 players to shine. It wasn't bad as a 2 player game, but it wasn't great either. It was ok. The whole game from her though I got the feeling that she just didn't really understand the game and I was right, so this game was a straight crash and burn for her. If a game frustrates her even a little bit she will completely write it off even if she never actually plays it. She kind of already had this mentality going in as the first time we tried to play we didn't quite understand the rules and decided to save it for another day. She did this with Elder Sign as well.


Sunday


Seeing as I didn't get to play games with my family on Saturday I tried again for Sunday night. I really wanted to show them the new map packs I had as my brother, sister, and Dad are all fans of the game. We played Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia first specifically the Legendary Asia map. It seemed more vanilla TTR with an added mountain affect. Great map. It has lots of ways to cut each other off, but it still offers ways to get around. It is a tight board with five players but it's not bothersome. Great map. My brother ended the game by getting rid of all of his pieces. He scored very high and had a lot of trains lost due to the mountain routes. I'm surprised he scored so high. My fiancee ended up winning though by one 1 point. Very close game and her 3rd TTR win of the weekend for her. Another last place for me, but no complaints as I love TTR.


The last game of the weekend went to Ticket to Ride Map Collection: Volume 3 – The Heart of Africa. Very cool looking map. I really like the small details of this map including the different animal patterns on the multiples of five numbers. The terrain cards seem like they could be overpowered, but we found out it is not. I guess it's do to the fact that everyone has access to them. The map itself is very tight. We noticed that the colors are not evenly dispersed throughout the map and the heart of Africa seems to be very tight, but this is not bad. Very nice layout though. The game went on with people playing routes quickly. You could try to screw someone, but you were better off getting what you needed as routes were going fast, and if your route got taken this might of just screwed you completely. It already plays like this in the other TTR games, but this game in particular hurts as it is extra tight in the upper and center area of the boards. The game ended and I got the most routes completed bonus. We tallied up the scores and during this process I was actually really nervous and shaking a little bit as I realized I could win my first game. I completed 6 routes: 2 20+ pointers, 1 17 point, and 3 5-7 pointers. The two 20 point destination cards came right at the beginning of the game. I ended up with a final score of 142 and 2nd place went to my fiancee who had 117. I FINALLY WON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


That was my Ticket to Ride filled weekend, which included my first win at the game. Not sure what I'm going to play or if I'm going to play this weekend as I am really busy, but I always keep my fingers crossed.
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12. Board Game: Axis & Allies [Average Rating:6.70 Overall Rank:1038]
Neil Henning
United States
Nutley
New Jersey
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Axis & Allies- Played a quick game as the axis. Germany rolled over Russia and kept the UK out of the oceans while Japan took out India for the win.

Axis & Allies Anniversary Edition- Played as the UK and built a huge invasion force to capture Berlin before Japan was able to take India.

6 nimmt! Plus- A seven player game of this choas game. Not my favorite.

The Battle for Hill 218- Played this one twice. A decent little filler.
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13. Board Game: The Lord of the Rings: The Card Game [Average Rating:7.63 Overall Rank:105]
meepleonboard
United Kingdom
Somerset/London
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2 solo games of this (my first plays) late on Saturday evening. I took the rules and cards with me during my day's work and read various things on the train. After getting home very late I stayed up to play through the first scenario, losing twice, but mainly because I hadn't grasped all of the rules. Having held off playing this for a while I can see it becoming a core part of my collection, especially as it's highly portable and playable solo. Trips away don't seem quite so boring now..!

1 game of K2, which my SO won by a point on the final turn. I'm not sure how much longevity there is in the base game, but I still enjoyed it, and at least both my climbers survived. Despite favourable impressions when we bought it last year I'm no longer sure that this is a long-term keeper.

1 game (our first) of Guildhall, and I lost 20-18. Quick to learn, explain, set up and play, I can see this becoming a firm favourite over the coming months, and the expansion arrived this morning. I thought this might be a hit when I bought it, and I have to say that the comments on past versions of this Geeklist helped my decision.

Happy gaming!
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14. Board Game: Firenze [Average Rating:7.27 Overall Rank:745]
Chris Dugas
Canada
Toronto
Ontario
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I've been away from the cardboard for a couple of weeks (husband has had shingles and has been understandably grumpy...seriously people, get your vaccination!) so I've been playing a lot of Dragon Age II, which I got in a math trade back in September.

This weekend he was feeling acceptably okay (shingles lingers annoyingly!) so I asked if he was up for a game of Firenze, a game I got about a week ago with some birthday money (I don't care how old you are...birthday money is always great!) We both really enjoyed the game, and the game ended with me winning by a scant one point. To be fair, however, my husband had missed scoring one of his towers and had to abandon it because of me (the official rule-reader) unintentionally making it sound like he couldn't score an 8-level tower because there was a balcony at level 7. (I was trying to explain that the balcony levels across the board had to be done in a particular order, not that you couldn't score a tower higher than the balcony level but didn't explain it well.) So had he scored that tower, he would have won the game by a few points. Overall, a very enjoyable game.
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15. Board Game: The Palaces of Carrara [Average Rating:7.24 Overall Rank:533]
Evan Dunn
United States
New York
New York
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This weekend I played...

The Palaces of Carrara



Still loving this quick resource management game. This weekend was the first time I didn't lose the game by more than 100 points, by just blitzing for the endgame achievements rather than trying to line up the perfect score. Still waiting for a chance to play this with all 4 players.

Rialto



Played much faster than I thought it would, and was very streamlined for a Feld. I really enjoyed this game in it's simplicity and smooth gameplay. Essentially it's el grande if you only scored the board once, and rather than be able to send guys to different regions of the board, you can only send guys to the current of 6 regions (with one minor exception that lets you add 1 guy anywhere). Your actions are determined by the cards. The cards are chosen in player order from a series of piles where some are face up and others are face down. In this way you can influence which actions you get, but not really control which actions you get. There are balancing factors such as being able to control the point value of the different regions, and being able to build buildings for points rather than worry about the board at all. More plays are needed here to make sense of it all.

Bora Bora



It was a very feld weekend. Now, let me preface this by saying I'm historically not a feld fan. I traded away Burgundy, I felt neutral about die Speicherstadt, I like the action selection mechanic of Trajan, but dislike the way the different action areas don't effect each other...

I really enjoyed Bora Bora. I think it's a pretty great game. It has the action variation of Trajan, but the theme works together, and different actions influence each other from time to time. It has the dice determining your actions mechanic of Burgundy, but it's player driven rather than game mechanics driven, where in Bora, you get to take an action so long as no player as assigned a lower die value to that action yet (and the higher the die value, the more options you have for resolving that action). I think hands down this is the best Feld game I've played yet, and I'm very pleased he seems to be building and polishing his good ideas from previous works.

Carcassonne



We were feeling overwhelmed by new games, so we wanted to tap a classic this weekend. I thought Carcassonne would be perfect. Many years ago, before I started tracking plays on BGG, we just tossed every carcassonne expansion I owned into the sack and went for it. It led to some fun, but sloggy games. Since we have more information and experience now, I printed out the most updated set of rules, and we set the game to the proper number of tiles, while ensuring any expansions we wanted to use were seeded in the game. In this case it was Dragon + Traders + random assortment of non-aggressive non-new mechanic tiles. The dragon ran rampage way too often for us, since we were used to it being in a mix of almost double the number of tiles we played with this time. Additionally, the downtime between turns felt like a real slog. The next time we play carc, I'm thinking of giving each player a hand of 1 tile at the start, and creating a small stack of extra tiles equal to the number of players, so that at the end if a player uses a builder to take an additional action we don't run out of tiles. Players will have to play the tile in their hand, (then builder if needed), and then draw a new tile, so that players can think about their moves before hand. Sometimes you don't realize how dated a game has become until you step back into it.

Gem Rush



Waiting for people to arrive, we had time for a Gem Rush! This time our starting tile was the void, which made things pretty spread out. Interesting!
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16. Board Game: Merchants & Marauders [Average Rating:7.44 Overall Rank:197]
Billy the Hut
United States
Boston
Massachusetts
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Played a three player game of Merchants & Marauders and won handily.

Played a three player game of Evil Baby Orphanage and lost horribly.



Played a four player game of Flash Point: Fire Rescue and it was like this:



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17. Board Game: Lords of Waterdeep [Average Rating:7.78 Overall Rank:50]
Tsonko Tsonev
Bulgaria
Sofia
Sofia
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7 Wonders

On Sunday evening game night we played first 7 Wonders. I have played 1 game of it more than year before, and the other players haven't played it before, I missed one rule that you cannot trade goods from the yellow buildings, and at the end of the III age we screwed the cards placement - one player was ahead one round, so It didn't turned out great, but overall not bad for introduction. I won with combination of blue score buildings, 4 sciense and some more here-and-there.

Lords of Waterdeep

Then we played Lords of Waterdeep as request of my sister, it was her turn to choose the game we played. It was a good game, my sister won, I played 2 mandatory quests on her, but her husband "helped" her a bit with 2-3 intrigues. My wife picked at turn 3 I think the lieutenant and then the quest which allow placement on occupied buildings so I tought she has a good chance, but she didn't managed to get good quests or balance resources, so she finished third, with me last. I won the last time we played it, so decided to take it easier this time, and also was not lucky with quests and available buildings I think.
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18. Board Game: Android: Netrunner [Average Rating:7.93 Overall Rank:39]
Makis
United States
Frisco
Texas
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I actually didn't play A:NR but I spent many, MANY hours revising decks and figuring out storage to make it easier to carry around. Time well spent if you ask me. A waste of time if you ask my wife.

In particular I spent the weekend trying to figure out the best way to consolidate the components and decks so I can pack them in a backpack. I'm planning on carrying them around during BGG.Con as well as MtG decks. The Container Store once again came through big time.

Other than that I participated in Virtuacon 2013 with an excellent romp through Poseidon's Temple. We had a blast and in particular really enjoyed the chance to game face-to-face with some guys from the geek we've met over the past few years.

GOOD TIMES!

Finally had a chance to upload a picture of the containers.

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19. Board Game: Boss Monster: The Dungeon Building Card Game [Average Rating:6.34 Overall Rank:1562] [Average Rating:6.34 Unranked]
Aaron Frederiksen
United States
Vancouver
Washington
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On Saturday, we played a 2-player game of Castles of Burgundy, our first in a while. This was a notable play because I finally won one against Jen. It was about as narrow a victory as possible, as I won 191 - 192. We continue to really enjoy this game.

On Sunday, we played a quick 2-player game of Boss Monster while dinner was cooking. It was the first play for both of us. We both agreed that it's not the best game on our collection, but the theme and sense of humor were big positives. We'll definitely play again when we need a light, funny game to play. Oddly enough,I feel like this game might fill the 2-player niche that I was hoping Smash Up was going to but didn't, since that game 2-player has really fallen flat with us.
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20. Board Game: The Art of Siege [Average Rating:6.74 Unranked] [Average Rating:6.74 Unranked]
Enrico Viglino
United States
Eugene
OR
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Finished the Siege of Acre scenario out of the series (on vid).

Also started a game of Merchants of Amsterdam.


The wife and I played The Princes of Florence
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21. Board Game: El Grande [Average Rating:7.79 Overall Rank:53]
Jerry Wilkinson
United States
New Castle
Indiana
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Friday after work: 1 play of Lords of Waterdeep without the expansion

Saturday: 3 plays of Dominion, 1 play each of El Grande and Lords of Waterdeep with the expansion

Sunday: nothing
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22. Board Game: Shadowrift [Average Rating:7.17 Overall Rank:1487]
Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We had a couple of friends over for a weekend of gaming, playing from 8am until 11pm both days, with breaks for meals. It actually was an extended weekend, as one friend arrived noon on Friday, and stayed until 1pm on the Monday, for extra gaming.

Saturday:

Ascension
Cosmic Eidex (I'd forgotten how much of a brain-fry this can be!)
Royal Palace
Sternenhimmel
Take it Easy (the kids wanted a game!)
King of Tokyo (again with the kids)
Airships
Mamma Mia
Race for the Galaxy
Shadowrift (just defeated the dragons)
Carcassonne
Kingsburg
In the Year of the Dragon
Sticheln
Augustus
Through the Ages
D&D Ravenloft
Knowing Me, Knowing You
Chronology

Sunday:

Seasons
Tichu (very close game - and we would have won had I played dragon then full house 6, instead of the other way around, about three hands from the end - grr!)
Imperial (New to me, but not the others - quite a good rondel game, although I still think I prefer Antike, as it's that bit shorter)
Outpost
Robber Knights (Picked up at a car boot sale for 50p, presumably after they picked it up at The Works)
Agricola
Alles im Eimer
Macao
Love Letter (couple of hands while my husband put our youngest to bed)
Shadowrift (was a bit close this time, but we did win again)
Rage
Showmanager
Vinci
Love Letter

It was a very good weekend of gaming, and it's just a shame we can't do it more often.
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23. Board Game: Formula D [Average Rating:7.05 Overall Rank:430]
John Shanahan
United States
Quincy
Massachusetts
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New purchase, so it got a fair amount of play. Some solo play to test the rules, a furious 2-lap run with my son, and one more with my 7-year-old daughter (only having to stop one time in any red zone.)


Also two or three solo games of this. I think I did something wrong, because I kept ending up with 6 cards left over when the variant claims I should see all 100.


And, since the 7-year-old insisted, one round of this on Saturday morning. Our first time playing with the "secret" option, looking at the back of the removed tile to see if you get to do something. She quite liked it, so there's no going back now!
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24. Board Game: Tales of the Arabian Nights [Average Rating:7.25 Overall Rank:310]
Jason
United Kingdom
Norwich
Norfolk
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Quite a tricky beast to get hold of, right now, mainly due to the viral review from the ShutUpShow. Played a two-player game to get to grips with the mechanics, in anticipation of my daughter visiting next weekend.

I understand some criticisms that there isn't enough "game" here. The, frankly remarkable, Book of Tales seems to suggest a throwback to the Choose-Your-Own-Adventure books of the eighties. You move - randomly, and almost purposelessly, unless on the whim of a variant or location reward card - and then respond to whatever encounter you flip up. In a sense, it's Talisman, with less purpose, but a healthy chunk of narrative sown in. Ok, that feels like it's doing the game a disservice; it's an interesting title, there's a great deal of pleasure to be taken from the way your story unravels, and there is a competitive element in the way that you're playing to a secret victory condition.

Initially, I found the stop-start nature of a round to be a little unwieldy. It takes a while to get into the rhythm of the game. I don't think I'd want to play it as a solo game, and I can imagine GMing it when playing with youngsters, but the game soon began to flow for us. A two-player game ran to a crisp two hours, thanks to some lucky pulls for points in our encounters.

It seems to be a little easier to play as a paragon, but this is something that, if you're in the mood, invites role-playing. A curio, at the moment, but one that will be coming out again, soon.


Thunderstone Advance: Towers of Ruin
Seems like forever since I had this on the table; Lord of the Rings LCG and - latterly - Pathfinder: Rise of the Runelords have been my go-to card games. I always enjoy this, and have the two expansions mixed in. This time, foolishly, I pitched the game against myself. Instead of looking at card combos recommended in the set-up guides. I drew a village and monster spread using all randomises. Huge mistake. Terrible card synergies and some quite hopeless odds - especially solo - left me feeling a little cool on the game. Glad it wasn't my first experience, because it really sucked the enjoyment out playing. Will be a bit more thoughtful, next time.



Eight-Minute Empire
Hooray for brilliant "filler" games. Taught this one to my wife, as there wasn't time for anything lengthy at the end of the weekend, and I hate to go out on a bum note. I've enjoyed every play of this, but last night I realised just how well it had sunk it's claws in. It really is one of the best fillers out there, right now, with some constant to and fro battles. It scales perfectly to two players, and I have to say I suddenly don't feel like I need to grab any more area control games, such as Small World, for the time being. Still think this is the board game equivalent of Love Letter, and looking forward to many more plays soon.
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25. Board Game: Boss Monster: The Dungeon Building Card Game [Average Rating:6.34 Overall Rank:1562] [Average Rating:6.34 Unranked]
Justin
United States
Kentucky
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Saw this at my FLGS and I had to pick it up. I played it 3 times over the weekend. I like it. Its a fun quick card game and I love the art for it.

We also played a game of quarriors and dominion.
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