BGA Game Report Oct 19th
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Recommend
 
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A good turnout of eight players and plenty of choices for games
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1. Board Game: Pickomino [Average Rating:6.55 Overall Rank:1146]
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Colin won with 8 worms

"The well known 'Zoch Chickens' turn up in a hectic dice battle in Heckmeck Am Bratwurmeck. Two to seven players 8 and up try to obtain fried worms for their chickens, so that they don't go hungry. Of course, anyone who doesn't manage to grab a worm off of the grill can help himself to those of his opponents. This fast-paced game by Reiner Knizia is, like Hick Hack im Gackelwack, a gambling game in the finest chicken tradition."

This game is a push your luck game and is a basic dice-roller to build a good total to take the numbered tiles to get the most worms. Failure to take a tile means you put one back and the highest tile is turned face-down.

A good fun filler until the late arrivals turned up. Well worth playing again
 
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2. Board Game: Mission: Red Planet [Average Rating:6.94 Overall Rank:794]
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Peter 24 Bill 24 Tim 41 dave 19/27 depending on how you count his target or reverse target




"The year is 1888, and Steampunk technology has advanced at a prodigious rate! Probes have been sent to Mars, and soon astronauts will be manning rockets in order to mine the planet for newly discovered resources. The first is a brand new element, Celerium, that could prove to be a combustible energy source the likes man has never seen. The second is Sylvanite, an incredibly dense material unlike anything found on earth. In addition to these resources, glaciers have been discovered on the planet. Whoever controls these icy masses could work to create a livable atmosphere on Mars

In Mission: Red Planet, players work as mining companies compete to send astronauts to Mars in order to colonize and mine for recently discovered materials. Over the course of 10 rounds, players play one of their special agents every round to help fill the rockets heading to Mars with their own astronauts while simultaneously working to prevent their opponents from doing the same. Once landed, these astronauts must gather to control specific regions of the planet, each yielding one of the three resources: Celerium, Sylvanite, or Ice. After rounds 5 and 8, players gain score tokens for every region where they control the majority of the astronauts. At the end of the game, players score one final time, adding any bonuses received from Discovery Cards and Bonus Cards. The player with the most score tokens at the end controls Mars, and all the riches it can bring!"
Dave score depends or if he scored as per his target or the opposite of his target ie either zero or eight.

Not sure about this game, may not be a game there. Not sure I want to find out
 
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3. Board Game: Libertalia [Average Rating:7.20 Overall Rank:341]
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Colin 55 Phil 95 Micah 75 Swampi 57



"Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate!

In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills!"

I did not play this but the highlight was Colin shafing( and why not to Big S) on the last turn. Pity Colin did not tell me this before he did it as I would have Video it
 
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4. Board Game: Rialto [Average Rating:6.93 Overall Rank:852]
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Micah 91 Swampi 63 Colin 55 Phil 48

"In the card-driven board game Rialto, the goal is to earn the most victory points (VPs), which are awarded for a variety of things. The game board displays the six districts of Venice, and players earn VPs for placing council members into these, for building bridges and placing gondolas to connect the districts with one another, and for building advantageous buildings.

The game is played over six rounds, with each round consisting of three phases:

1. Acquire cards: Each player takes a set of cards.
2. Play cards: Players use cards to perform certain actions.
3. Activate buildings: Players may take advantage of their buildings and use their powers.

In phase 1, sets of eight cards are displayed (with six cards face-up and two face-down). Each player takes one set, then reduces his hand to seven cards. A card shows one of six specific characters (Architect, Merchant, etc.) or is a wild card.

Phase 2 consists of six sub-phases in a fixed order, one for each character. In each sub-phase, players choose whether or not to play one or more cards of that specific character. Each card allows them to perfom that character's action, for example:

Take one piece of gold for each Merchant card you play.
Place one council member into the current district for each Council card you play.
Take a building with a value equal to or lower than the number of Architect cards played. The higher its value, the better its function.

Whoever plays the most cards in each such sub-phase receives a bonus of one free action of that type. In case of a tie, whoever is farthest along the "Doge" bar gets the bonus – and of course to advance on the Doge bar, players need to play Doge cards.

Finally, in phase 3, players may take advantage of their buildings. For each piece of gold paid, a player may use one of his building's ability.

Players collect VPs both during the game – from special buildings and by building bridges between districts – and at the end of it – for majorities of council members in each district. The value of each district evolves during the game: Each district is adjacent to four other ones, and at the end of the game, they will be connected either via bridges or gondolas. A bridge increases the value of the adjacent districts by 3-6 victory points, whereas a gondola increases this value by 1 point. The player with the most council members in a district earns VPs equal to the district's total value, the player with the secondmost council members earns half this value, and so on. While it's important to establish majorities in the districts, it's also crucial to control their values by cleverly placing those bridges and gondolas."


Did not play Any comments?
 
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5. Board Game: 6 nimmt! Plus [Average Rating:6.65 Unranked] [Average Rating:6.65 Unranked]
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Trial version as Tim and Dave have never played



Peter explaining some of the finer points of play and if he comments anything else I will edit it out
 
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6. Board Game: 1655: Habemus Papam [Average Rating:6.48 Overall Rank:3875]
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Peter 13 Dave 15 Tim 10 Bill 11

"Rome, 1655 Anno Domini. An announcement shocks the whole of Christendom - Pope Innocent X has died. With lightning speed, Cardinals travel to Rome, the center of religious power and intrigue. The suspense is palpable when the players take on the roles of Preferiti - the most likely candidates to ascend to the Holy See - and try to gain as many votes as possible, using bribery, beguilement and tactical calculation. In the end, only the Cardinal with all the votes money can buy as well as proven mastery on the political stage will be elected Pope.
One thing is for certain: Once the white smoke rises, everybody will know: "Habemus Papam! We have a Pope!"

Contents: 120 playing cards, 52 gems, 4 view screens, 1 card base,
1 rules booklet, 1 information sheet.

In DDD Verlag blog

In 1655 - Habemus Papam, players are at a papal election. The conclave of 1655 is the theme in this new card game from DDD Verlag. Here - players will try to have the most votes and see the rise off the white smoke. Whoever as the most votes wins and is proclaimed the new pope."


Pope Dave won

This is a game that has to be played oftenn. Looking forward to next time
 
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7. Board Game: Photo Finish [Average Rating:7.00 Unranked]
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Eight players (hopefully for a long time) and food by Peter and Bill

 
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