GCL Amoeba 140 - Making up for Lost Time (2013-10-27)
Joshua Gottesman
United States
Las Vegas
Nevada
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
10 
 Thumb up
10.00
 tip
 Hide
GameChat League - Amoeba Division 140
ABOUT | AMOEBA DIVISION | SUBSCRIBE

Welcome to this week's discussion list!

If you found us by accident you're welcome to join in the conversation -- we're friendly symbiotes in real life (and, in fact, we're looking for more interested and interesting people). If you want more info about the GCL in general or the Amoeba division in particular, follow the links above for more info. (If you're shy, just thumb the list so we can see who's stalking us.)

The current hosting rotation:

Current hosts:
Jevon
Jens
Joshua
Mikko mb
Doug
Max
Larry
Jeroen
Eric
Carlos

So, as anyone paying attention knows, I wasn't around much during the summer. It was a variety of things, from traveling to starting a new job to (thankfully now past) health issues. I was also going through some tight money times, which had me down and not wanting to participate. The aforementioned new job has taken care of that. In fact, its just about the end of the month, and I've got money in the bank for the 1st time in ages. And that's after paying off a bunch of bills that have been lingering for some time...and the subject of this geeklist. I've been buying some games on which I've held off for some time. While I wouldn't call it going berserk, it's more than I'd normally buy. So, what influences your buying behavior?
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Berserk [Average Rating:4.00 Unranked]
Joshua Gottesman
United States
Las Vegas
Nevada
flag msg tools
badge
Avatar
mbmbmbmbmb
Almost 5 years ago, I posted a geeklist called The Month of Buying Dangerously. While I've been a gamer since the 1970s, I did virtually no gaming from about 1996 - 2007. Early 2008 was taken up with my divorce, so it was late 2008 that I started really getting into buying a lot of things, as evidenced by this geeklist.

So, have you ever had a month where you just went out and spent way more on games for yourself than you every thought you would? How big a spree was it?

Side note: Of the 17 games on that list, I now only have 8 of them and may be getting rid of another couple in the near future.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Pecking Order [Average Rating:6.42 Overall Rank:2576]
Joshua Gottesman
United States
Las Vegas
Nevada
flag msg tools
badge
Avatar
mbmbmbmbmb
When times are tough, its hard to spend on games. In my tough times, I even sold off games to help pay house bills. Usually it was stuff I wasn't going to play anymore, and sometimes it was something where I knew I could get good money. And it definitely helped. And yet, even in the darkest times, I managed to buy a few games. I don't think I ever put a game ahead of a critical bill, and sometimes games made it tougher than it had to be. Have you ever spent money on a game when you knew you should be paying another bill and how did you justify it to yourself?
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: For Sale [Average Rating:7.22 Overall Rank:261]
Joshua Gottesman
United States
Las Vegas
Nevada
flag msg tools
badge
Avatar
mbmbmbmbmb
One of the ways I could justify to myself was that I was buying a game on sale. As the old saying goes "He's going broke saving money." Do you take advantage of a lot of sales, or do you generally buy what you want when you want it, so that sales are only for fringe items?
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: The Game of Playing Department Store [Average Rating:0.00 Unranked]
Joshua Gottesman
United States
Las Vegas
Nevada
flag msg tools
badge
Avatar
mbmbmbmbmb
We all love a bargain, right? Even if it's not for a sale, I often buy from an online retailer at the expense of my FLGS. Especially during tight money times, that made things easier. Now that I suddenly have a bank balance, I don't mind paying a little more to support the FLGS. Heck, that's where I game most Saturday nights. I want them to stay in business. So, while I'm still probably buying more stuff through online retailers, it's probably 70/30 now instead of 95/5. How often do you buy from the FLGS and how often do you order online?
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: A Distant Plain [Average Rating:7.98 Overall Rank:664]
Joshua Gottesman
United States
Las Vegas
Nevada
flag msg tools
badge
Avatar
mbmbmbmbmb
The gaming weekend started off on Friday night when 4 of us got together to play the "short" scenario of A Distant Plain. This is the 1st of the COIN games by GMT that has really interested me. I put "short" in quotes, because with stumbling through rules and strategy and one fairly slow player, in about 4 1/2 hours we finished about 2/3 of the scenario. I really liked the game. While the Warlords and Taliban do similar things, they have conflicting goals and definitely some differences. The same applies to the Coalition and Government. There was no clear winner to the game, we were all in pretty decent shape at some point, and I suspect it would have gone down to the wire. I really enjoyed it, and will put it on my wishlist in the hope my Wargame Secret Santa gets it for me.

For my Saturday group, we started with a game of Catan because the host wanted to use the fancy new board. I certainly have nothing against Settlers, it's a classic for a reason. However, it had been ages since I played and my initial village placement was terrible. Add to that some bad dice and a couple of screwage moves by another player (one was very good strategically for him, I don't fault him for that, the other was just moronic), I was nowhere near close. After that, we played Keyflower, which I really enjoy and which hadn't hit the table in a while. I did not build up enough of an economic engine to really be competing at all. I'd have another chance to improve later...or would I? Good game, though, and I want to get it into the rotation more (although it wasn't my copy).

We then played 2 games of Gem Rush, the 1st competitive, the 2nd co-op. In the 1st one, I got to 21 points on the last turn to pass the guy at 19 (20 is end-game). Alas, the game is equal turns and he was able to pick up 4 for a 23 point victory. 3rd place had 18, I think, and 4th was farther back at about 13. We then played the co-op version, which had a very different feel to it...unfortunately, part of that feel was "easy." I don't know if it was because we got lucky with gems and rooms, or if 4 players is too many to make the co-op challenging. With players able to go in many different directions and being able to keep track of 16 of the 50 gem cards on many turns, we easily reached our objective. I'd like to try it co-op again, maybe with fewer players to see if it becomes more challenging. In any case, the competitive game is still very good.

We wrapped up with a game of Guildhall: Job Faire. I had played the base game once and enjoyed it, so I was happy to give this a try. I didn't win this time, either, however I had fun. I'd like to try this combined with the original game. I didn't expect much out of the game when I first played it, and while there is a luck factor, the game does reward good planning. It's one I'd consider picking up at some point.

In the evening, there was a Halloween party hosted by one of the gamers that, as all of her parties do, eventually became a gaming party. Frankly, I was more interested in the gaming than the party. I'm just not a big party person, was driving so I wouldn't drink, and was tired and not in a mingling mood. We first played another game of Keyflower, where I made the same strategic mistake I made in the 1st game, pushing my transport capacity over an economic engine. I didn't realize this flaw until it was way too late to do anything about it. I had a miserable score, and was 4th or 5th out of 6. Next time, though, I'll play it differently.

Then we played a game of Werewolf starting with 11 of us. I was a villager and I was one of the last 4 (3 villagers and a werewolf). I was certain one of the other guys was a villager, and pretty sure I knew the werewolf. However, a vote against him failed. And then against the other guy I thought could be, but probably wasn't the werewolf also failed. So, the guy I was sure was a villager decides to roll a die to see who to nominate, and it's me. And then he rolls again to see which way to vote, and he votes to kill me. I die and the werewolf ends. A frustrating ending. But hey, it's Werewolf, that's life (or death). I headed home after that, it had been a long couple of days. On Sunday, I rested.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Patchistory [Average Rating:7.28 Overall Rank:782]
Larry Rice
United States
Irvine
California
flag msg tools
badge
Avatar
mbmbmbmbmb

New to me:

d10-7 Canterbury x1
d10-9 Patchistory x1
d10-5 Compounded x1

Return Visits:

d10-7 Rise of Augustus x1
d10-6 Castle Dice x1
d10-8 Speculation x1

A bit over a week ago, I received my Korean version of Patchistory which after I examined more closely I became aware that there was a fair bit of language dependency on the cards than I first realized. Thankfully, someone translated all the cards over the course of a week or so and I was able to "patch" up my cards so my friends and I could read what special effects each wonder/hero/building provided! I really enjoyed my first play of this game and remain quite fascinated by the actual patching mechanism in this CIV building game. In some ways, the patching reminds me of The Hanging Gardens but there are significant differences/limitations. Land must be built on top or below pre-existing land cards. One cannot build under or over water rooms (one grows to despise those water rooms! Your civ is limited to a 5x5 grid the first era, 6x6 grid in the second, and finally a 7x7 grid in the third. I didn't initially realize how difficult patching land could become! Also, some "rooms" on the land cards are more than a 1x1 square and in patching cards, you must cover an entire room - another tricky proposition at times when wonders and heroes are sometimes "L" shaped. This is where the heart of the game exists and the auction mechanism of these land tiles can be painful if one gets outbid for the best land tile (another painful part in the auction is that one can never reduce a bid, only increase...so if you bid 6 coin for the best tile and someone bids 7 and you do not have enough to bid 8, you'll end up buying a lesser tile for 6 coin. There is a lot more to the game and our four player learning game took us 4 hours so it isn't light - but for the most part I felt it made sense and played relatively simply. There were 1-2 AP prone players in the game who really slowed down the game in the auction phase and teaching took about 30 minutes as well. There are a large number of ways to score points. Also - be sure to acquire quite a bit of political force - without political force your civilization will struggle to compete. (Our game length probably wasn't helped in that we went with the Liberty mode where each of us started with slightly different ratios of the 6-7 resources in the game.) Definitely am looking forward to exploring this one more!

Canterbury was much more simple to play than I expected. I am happy to play my friend's copy from time to time, but don't think I need to acquire this one. No luck in this game as it is perfect information. The interesting aspect to this one was the scoring which worked three ways through one action: build a building just for points, at the end of each of the three eras, you score for influence in each city square so your buildings contribute towards that end, and finally in end game scoring, whomever has built the most of a certain type of building scores additional points...so each building potentially scores for you in three different aspects. I remain uncertain if replay value is hurt by the perfect info - I could see this game starting to feel a bit "samey" fairly quickly.

Compounded was a bit of a disappointment in my first play with three players. I want to give it another shot with the larger compounds in play and the chemical chaos expansion to see if the play becomes more dynamic. I kept waiting for the game to surprise me and nothing ever happened..perhaps this game also does not play well with 3 and needs 4-5. (My guess is that more players will make this game far more interesting as the likelihood of compounds with elements present likely increases with more players.)

Queen did a pretty nice job remaking Speculation except perhaps that the Queenie expansion tiles for 7-8 players are slightly off color compared to the base game. Not quite sure how that happened since both were printed at the same time but this isn't a deal breaker. Enjoyed my play of this one and thought drawing chips out of a bag and keeping them out until a handshake tile was drawn improved the game play over using two dice. As well, this allowed for extra action tiles that are new and different and change the game play a bit. Glad to have this one and to see that it was reprinted. BTW, I doubt I will ever play this one with 7-8 players!

Castle Dice was fun to revisit even if the game box is ridiculous. It is just slightly larger than the base Alhambra game box but about an inch or two deeper. This is another kickstarter game I am glad a couple friends have so I can play here and there. Card decks can be a bit of a luckfest though.

Rise of Augustus continues to grow on me as a quick filler. I am still perturbed every time I open the box and see all the air though...as well as the fact that I feel it is half the game it was originally developed to be. One can certainly tell that expansions are planned!

Whew! Feel I was really verbose this time around...I was just glad to play some great games last Saturday. I don't get to play during the week right now due to a late night volleyball league in which I'm playing. Am looking forward to next week when I fly back to the Midwest and spend time at Great Lakes Games with my friends there and try out some more of the Essen games as well.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: La Boca [Average Rating:7.02 Overall Rank:1026]
Mikko Saari
Finland
flag msg tools
http://www.lautapeliopas.fi/ - the best Finnish board game resource!
badge
Avatar
mbmbmbmbmb
2 x _8_Das Kleine Gespenst
1 x _6_A la carte
2 x _7_King of Tokyo
1 x _5_Cars 2 World GP
2 x _7_La Boca

I had to miss last week's Thursday games, because of a PTA meeting. Now that my son is in school and my daughter starts school in few years, I decided to take an active part there. That's fairly rare, actually. The school here is fairly big, 700 kids or so, yet the PTA meeting had less than 20 parents present.

I wrote a review of La Boca and stated that it's too hard for my kids to play. Well, of course we played the game afterwards. I think my son can actually manage fairly well, but it's a bit difficult for my daughter. She hasn't quite grasped the fact that you have to speak up and tell what you're seeing and what you need to do well in the game...

King of Tokyo worked better with the kids, though my daughter was disappointed when she didn't win our games, and was even eliminated in the second...

I got my Kickstarter copy of A Study in Emerald. It seems pretty cool, but it's also unusually confusing. I mean, I've now read the rules and everything, yet I don't really have a good idea of how the game actually works. I'm sure the first play will be enlightening.

Next weekend is Lautapelaamaan, the best board game con in Finland. That should be fun. I'm once again going - I've never missed this con, I've attended every single time - and hopefully will get to try some of the new Essen games. Russian Railroads is pretty high on my list.

We had a math trade, too, and I have to say I think I'm pretty good at this: I listed 10 items, and all of those traded. Well, mostly for pennies, I'm getting Ghosts!, Lost Cities, Bamboleo and ~40 euros for Kings of Air and Steam, Viticulture, Stephensons Rocket, first ed. Town Center and some other smaller games.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Formula D [Average Rating:7.05 Overall Rank:430]
Jens KH
Germany
Karben
flag msg tools
Avatar
mbmbmbmbmb
Games played

_7_ Formula D (Singapore)
_7_ Louis XIV
_6_ Anno Domini: Europa
_6_ Händler der Karibik (new!)
_6_ Kakerlakenpoker Royal (new!)
_4_ Dracula x2
_4_ Dungeon Roll (new!)
_4_ Trains and Stations (new!)

Essen has come and gone, and I can't help but feel a little disappointed. Of course, I am mainly looking at it from a bargain hunter's perspective, and last year was very, very good so maybe it was bound to disappoint this time. I brought home Hegemonic, The Little Prince: Make Me a Planet, Tom Tube, Street Illegal, and Stunt Academy.

Trains and Stations (4p): Very disappointing. I was hoping someone had made a Yahtzee variant that I'd consider worth playing. Not so.

Dungeon Roll (4p): Slightly better Yahtzee-style game but downtime kills this one. Hard.

Kakerlakenpoker (4p): Interesting pure bluffing game, sort of like Mia with cards, except it's different because it doesn't actually matter what's on the card. Fun.

Händler der Karibik (4p): Not a bad engine building card game with a bit of push-your-luck.

Formula D (6p): Singapore is an interesting track, technically demanding as we found out. For a while it looked like at least half the grid wouldn't make it across the finish line but at the end we all made it, although some of the cars required artificial respiration by the end.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Twilight Struggle [Average Rating:8.35 Overall Rank:4]
Doug Faust
United States
Malverne
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
On Friday we had a monthly rotating game night, this time at Marc's house.

_6_ Flash Point: Fire Rescue – Urban Structures - This was with me, Anni, Marc, and Gregory. The board we played was the upper story of an office building, with access through a central elevator. Yes, it's a little weird to use an elevator in a fire, but we're trained professionals, or something (actually there was a big disclaimer in the rulebook about this). Anyway, I was the HazMat Specialist, so I did my thing of getting rid of all of the HazMats. I managed to do that before any of them exploded, which was nice. We did a pretty good job keeping the fire away from the victims, and only had one victim die (and he died pretty much right after being placed). After clearing out the HazMats, I volunteered to take the victims out, since I would like to head out to change my role anyway. Unfortunately, while we were doing a good job with the victims, we were kind of ignoring the blazing inferno in the empty room. I was still making my way to the elevator (stupid elevator button takes two action) when the entire building collapsed on us. So it goes.

_3_ Grave Robbers From Outer Space (new!) - This was with me, Marc, Mark, Melanie, and John. We also used the "Skippy's Revenge" expansion. It was the obligatory Halloween game of the night. I played some stuff in the beginning, but it pretty much all got wiped out, and I wasn't able to recover as the game makes it appealing to pick on the guy who is losing. The game continued on for way longer than it needed to. Mark won. I finished with like 3 points.

_7_ Dice Town (new!) - This was with me, Marc, Mark, and John. I generally tried to stay away from collecting nuggets and the special ability cards, and instead tried to concentrate on getting point cards, stealing other people's point cards, and getting the sheriff token to win ties. I was able to get my hands on some pretty nice point cards early on, but they quickly got stolen from me. After a while, I was able to build up a number of point cards, mostly with lower numbers. Turns out that was good enough for third. Mark won.

_7_ Dominion: Guilds (new!) - To be clear, we were playing with Kingdom cards from Dark Ages and Guilds (only), but Guilds was the only one I hadn't played. This was with me, Anni, Marc, and Douglas. Not liking much else I saw, I decided to concentrate on the Tax Man and the Rebuild. Got off to an ideal start with that too, splitting 2/5 and buying an Estate and then a Rebuild. I somehow miscounted and only bought 2 Rebuilds over the course of the game instead of the 3 I was intending, which oddly resulted in me only getting 2 Provinces. Tax Man was very popular with everyone, which did slow the game down significantly. In the end, I finished with 25, but Anni also finished with 25 with fewer turns, so she won.

On Saturday, I finally got a chance to sit down with Anni and try out Twilight Struggle.

_8_ Twilight Struggle (new!) - I was the Americans and Anni was the Russians. I started out with a Middle East war card in my hand, so I spent some time initially trying to buff up the Middle East, thinking I might have to play it at some point. This consisted of a coup attempt in Syria with a 2 card, where I rolled a 1 and failed, and another coup attempt in Syria with a 3 card, where I rolled another 1 and failed. Meanwhile, it quickly became evident that Anni was going to score Europe soon. Unfortunately, she knocked out my control of West Germany, and I wouldn't be able to pick up enough battleground countries fast enough to make a difference, so I made sure I wouldn't lose the game and basically ceded her Europe. Sure enough, she played the scoring card, and got a bunch of points for Domination. I then played the Japan treaty card to lock down Japan, but Anni took down South Korea and spread to a bunch of the Southeast Asia states, so something was going on. I responded by taking control of Pakistan and India, but it was just short, so she was able to play the scoring card and get another bunch of points for Domination. In the meantime, I had played a card that gave me a free advance on the space track, which I gladly took. I tried to send a few more cards into space, but rolled a 6 both times and failed. We shuffled the deck at this point, so I was concerned that she'd get one of those same scoring cards again. She was at 16 points, only needing 4 to win. I drew the Middle East scoring card, which looked decent for me, but I wanted to build up to get a Domination myself. I headlined a card that pounded her in Europe, which would make sure she didn't win with the Europe scoring card. If she had Asia scoring I was screwed, but she didn't. Instead, she headlined a card that gave her 2 points for the defcon level. Since I knew she didn't have Asia scoring at that point, I thought I had some time to work up the Middle East before scoring it, and I knocked her out of Iraq. She then played the Middle East war card, despite very long odds (she said she mostly played it for the military ops), and managed to roll a 6 to win not only the war, but the game.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Max DuBoff
United States
New Brunswick
New Jersey
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Habeo in animo vivere in perpetuum aut mori dum conor.
Avatar
mbmbmbmbmb
Just a few this week...


_7_ Diplomacy (new!): My friend had been telling me for weeks about his awesome PBEM Diplomacy game (and, I have to confess, I said I knew how to play even though I really didn't). Anyway, he eventually offered me a spot in a new game he was forming, and I eagerly accepted (and read the rules). I already know a decent number of people in the game, so I need to make sure to only screw the people I don't know...

After a delay, the game started this week. I have Austria-Hungary. I managed to quickly secure an alliance with Russia against Turkey because, well, who doesn't want to beat up Turkey? I captured Serbia in Spring 1901, and Greece looks easily attainable in the Fall. I also have an alliance with an unaggressive Italy and a strong friendship with my German neighbors.


_6.5_ Sopio (new!): I was at a meeting, and there was a bit of a break, and my friend broke this one out. I was a tad skeptical, but it was a hoot. Basically, you have a hand of cards. Cards have an event and/or a positive or negative point value. On your turn, you can play a card on yourself or another player. First to 1000 points wins. Essentially, it turns into a gigantic game of whack-a-mole: every time someone takes a lead, everyone else piles the negative cards on him/her. It really was a lot of fun, but I can see it getting repetitive with repeated plays. Definitely one I want to play again with the right crowd.


_8.5_ 1960: The Making of the President: I took part last week in the first game of the 2013 Wargameroom 1960 league playoffs. I had Kennedy. I at first had the issues, but Nixon (Bruce Wigdor) took them rather quickly. I feel behind everywhere, and the debates were rather drawish (I lost 5-4). In the ninth turn, it was clear that I was probably going to lose, but Bruce unfortunately ran out of time. It's a three-game series, though, so more games will come this week (or the next after that).


_8.7_ For the People: I've been in an ongoing VASSAL game of this one with N/A I have the Union. After this game, he and I are going to start a game with a full AAR for each turn (including players' thoughts and motives), so be on the lookout for that. Anyway, in this game, I somehow managed to sack Richmond in T3 with some lucky interceptions. I almost survived until Grant entered, but I lost DC the turn before. Since I had had a large amount of SW, however, I was still alright. I decided to put Grant in the West to take Kentucky and knock out some low-hanging CSA states. The Army of the Tennessee ran to the East, actually, seeing an opportunity there, and Grant quickly took KY and continued to take Forts Henry and Donelson. CSA SW now sits precariously low, so a few more supply centers and/or states taken should be enough to run the Rebs down to 0, although the AoP's defenses in the East are decidedly meager (against two armies, no less).


_10_ Chess: The usual games with my friends of this one (and the occasional online game).
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Harry's Grand Slam Baseball Game [Average Rating:6.32 Overall Rank:3799]
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
Avatar
mbmbmbmbmb
_8_ Breakout: Normandy -- Andy Young and I played another two turns of this great, great area control wargame by designers Don Greenwood and James Stahler (in the new L2 edition.) It continued to be a 2-sided struggle, with me completely stuffing Utah Beach but Andy making a lot of hay down the middle of the board with the British. He has also sprung the US loose off Omaha after a lot of early difficulty. We're 4 days into a 7-day game, but we're playing slowly as we look up rules.

_7_ Bucket Brigade -- I took this cute little game (which I had just gotten a copy of thanks to Joe Huber) with me to a square dance weekend this past weekend. We played this with the full complement of 5 people and the bears won everyone over.

_7_ String Safari -- One of the couples at the dance was from Japan, so I brought out this charming little game. They play games, but it's not easy when English isn't their native language, so this game helped them feel a little more at home (though I of course still explained it in English.) I'm still developing my teaching technique, but I find the mechanisms fit the setting much better than in the earlier String Railways games.

.10! 1846: The Race for the Midwest -- Brett had been asking to play this for several weeks, and it's a favorite of mine, so we broke it out yesterday evening. I was in 4th seat and drafted the Steamboat and Lake Shore privates, then took the Mail Contract for $70 when Brett decided it was too rich for his blood. This allowed me to start an extremely lucrative B&O and buy a lot of shares with the money from selling in $160 of privates and the big B&O dividends. We called the game early because I was so far ahead.

_7_ Sail to India -- Joe Huber was just back from Essen, but he made it out to Monday night, and he brought some games with him that he had purchased for me. We tried one of them, Sail to India. It reminds me of Eight-Minute Empire in format, using only a small deck of cards and cubes for each player, but I like this better. I've provisionally rated it a _7_. I'm not sure I got the rules right; I've posted a few questions on the game forum.

_7_ Harry's Grand Slam Baseball Game -- I decided I hadn't played this little 2-player game for too long and asked whether someone would play with me. Kevin volunteered. There aren't too many tough decisions in this game. I was leading for most of the game, but Kevin scored 3 in the top of the 9th to win 6-4. Coincidentally, the first major league game I ever attended, at Connie Mack Stadium in Philadelphia on May 15, 1965, also ended in a 6-4 score, with Dick Stuart's grand slam off the upper deck roof in deep left center field giving the Phillies a victory over the Braves.

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Sid Meier's Civilization: The Board Game – Wisdom and Warfare [Average Rating:8.30 Unranked] [Average Rating:8.30 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
flag msg tools
designer
publisher
Click to see this player's page
badge
Avatar
mbmbmbmbmb
With Spiel around the corner, and all the organisation/demoing/running around like a headless chicken that that entails, only a few games got played last week:

1x _7.00_ Machi Koro
1x _6.50_ Sid Meier's Civilization: The Board Game
1x _5.50_ The Rats in the Walls
1x _4.00_ Pasha

I was very happy to meet Joe Huber again (this time at Spiel), and we played some games together one evening in his hotel in Essen .

_7.00_ Machi Koro surprised me pleasantly. It is a nice small card/dice game, where you build up your city one card at a time, hoping that your numbers will get rolled. Great small game .

_6.50_ Sid Meier's Civilization: The Board Game reminded me that I should take out the Arabs from civ selection: the newest expansion may even make them only more powerful.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.