What Did You Play This Weekend? 11/4/2013
Brandon Kempf
United States
Jefferson City
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Greetings fellow geeks! The weekend is now over, and as we toil at our assorted labors, we should recount our past weekend gaming exploits.

So, all you weekend gamers, bring your mini-session reports and stories of weekend gaming greatness, as you pop in here to answer the question:
What did you play this weekend?

The forum version can be found here:

http://www.boardgamegeek.com/article/13886673#13886673

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Subscribe so you don't miss a single moment of the fun!

Don't forget to check out the VideoGameGeek Geeklist for all your videogaming action from the weekend!

http://videogamegeek.com/geeklist/164882/3-november-2013-wha...
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1. Board Game: Firenze [Average Rating:7.29 Overall Rank:733]
Brandon Kempf
United States
Jefferson City
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Hope everyone had a great weekend!!

Saturday evening we got a play of Firenze in for the first time. Three player with myself, my wife and Gabby. This was the first time in awhile that I found myself helping my daughter play more than myself. She said she wanted to play but about halfway through it was like she just tuned out so I kept trying to help her and I think it may have irritated my wife a bit since Gabby ended up winning by about 10 points, nevermind that I finished with around 30 points so far back that I couldn't even see second place. Need to play this again a couple times before I make a judgement on it but for the most part I liked it but it just seemed a bit flat, hopefully that's just because we were learning the game.

Sunday after dinner we got two 5 player rounds of Mascarade in, while playing with 5 offered some moments of laughter, this one would definitely excel with a lot more people. Glad I bought it, just not sure how much it will actually get played, plus I should know by now that certain folks we play with aren't the biggest fans of socially interactive games.

Have a great week!!
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2. Board Game: The Downfall of Pompeii [Average Rating:7.13 Overall Rank:478]
Keith Rudolph
Canada
Langdon
Alberta
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We started Friday's gaming session off with Forbidden Desert which we picked up earlier in the day as I had heard good things about it and we both liked Pandemic, also by Matt Leacock. The game itself is pretty simple and straight-forward. We managed to retrieve all 4 parts but water was getting scarce. I had just picked up the last part and had a jet pack in my hand that I could use on the next turn to rocket back to the launch site where she was already waiting. Unfortunately on her turn, she needed to take 2 drinks of water and didn't have a single one while I only had 1 remaining. So close. I think we were both a little underwhelmed by this game; we had expected more from the game in terms of strategy and complexity. We'll certainly give it another few plays. With any luck we might end up liking it a little more.

Next up was Village with the Village Inn expansion that we've had for a couple of weeks and I've been itching to try out. It had been a while since we last played the game but it didn't take long for us to remember what was going on and get the swing of things again. I had thought I was doing pretty good, making sure to claim some of the good spots in the chronicle and getting more people in there, along with some of the new villagers from the tavern. Unfortunately it wasn't quite enough to compete with her crazy ability to travel everywhere outside of the village yet again, letting her win by 9 points. With any luck I might beat her some day...

Our last game of the night was 3 games of King of Tokyo with the semi-late Halloween expansion which we also grabbed earlier in the day. I managed to win the first two games by beating her senseless with some pretty good rolls. The third game was hers as she completely eclipsed me with a score of 23 to 4 where I struggled to just cling to life for the entire game.

Three more games of King of Tokyo before heading out for the afternoon. I won the first one quite soundly by pummelling her with a series of vicious blows and took her down pretty quickly. The second game didn't go so well for me as she managed to outscore me with very little effort; I just couldn't get anything to go my way. We went for the tie breaker and it was pretty close every step of the way. I managed to get her down to 1 health and couldn't quite take her down before she lucked out on a roll and score the last 3 points she needed.

Back for the evening, we settled in for two games of The Downfall of Pompeii. I managed to get everyone to safety relatively quickly and could never seem to get that one tile I needed to either wipe out a few of her people or completely trap them when I needed them. She ended up winning the first game 17 to 15. The second game did not start out well for me as she drew 6 of the 7 Omens which really caused me to worry. Once again I was able to get a lot of my people into great positions, leaving some of hers to move a whole 1 space at a time, and got them out quickly again with seemingly few casualties. I was pretty sure I had this one when I saw all of her people were clumped together and I'd only need to grab any of the two ideal symbols to wipe out 7 of her people. Luck was not on my side as time after time I'd draw something that had completely no effect, letting her people creep ever closer to the gates. She managed to get most of the stragglers out with only one or two casualties. I got just a little better, losing 17 to 16 this time. Grr!

Sunday's game was The Three Little Pigs which we picked up while I was at Sentry Box grabbing my copy of Mascarade. Very, very simple game. There's no complexity to the game: roll the dice, grab a piece to build your house, maybe blow down part of someone else's house. Even the "advanced" game is pretty simple and just adds a few basic ways to grab a few extra points. But it's a cute, semi-fun, and fast little filler which we need from time-to-time so I'm sure it will see some play time on occasion. I won both games we played.
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3. Board Game: Roll Through the Ages: The Bronze Age [Average Rating:6.89 Overall Rank:623]
Fernando Robert Yu
Philippines
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Quite a good week for games due to election and All Saints/Souls Day holidays!

Friday

Roll Through the Ages: The Bronze Age = 1 Play (NEW)

I get to play my newest acquisition while waiting for takeout food! This is basically a Yahtzee type dice game (similar to King of Tokyo) where you roll for different resources (food to feed your cities, goods and coins in order to purchase developments, people to build monuments and new cities) while hoping to avoid disasters. These are tracked via your own pegboard plus a scoresheet where you mark off the items you build.

In this first ever sologame your objective is to play to 10 rounds and see what scores you can get. I managed to score 23 points minus 3 points due to disasters for a final score of 20.

Saturday

Roll Through the Ages: The Late Bronze Age = 2 Plays

I downloaded and printed out the print and play expansion to Roll Through the Ages: The Bronze Age. It adds 4 new developments and game end conditions as well as tweaking some developments and the monument scoring. I play a couple of games while waiting for Sherwin to finish his dental appointment.

Game 1: I manage to get up to 6 cities and use the Agriculture and Preservation developments to gain more food, but I still managed to lose points due to famine. My final score was 29 points.


31 minus 2 = 29 points

Game 2: This time I use the Coinage development to help me gain more developments, including Commerce which gave me a good bonus for goods, in which this game was very abundant! I manage to get a very nice score of 46 points!


47 minus 1 = 46 points.

The evening had my family visit the cemetery and then go to my brother Sunny's house. This of course means more gaming with my nephews!

Guildhall = 1 Play

This was a 3P game where i played with Sunny and my nephew Ethan. We used the Dancer, Trader, Weaver, Robber, Scholar and Tax Collector roles from both boxes. The game was quick as we all managed to complete our sets early. However use of the Tax Collector nets me 9 points from the role, which makes me be the first to 20 points. It was just as well since Ethan and Sunny were right behind at 17 each and either could have ended the game had they got 1 more turn!


Ethan (left) 17 Sunny (top) 17 Me (right) 20

Dominion: Intrigue = 1 Play

We were then joined by Sunny's son Maki, and we play the Victory Dance scenario from Dominion: Intrigue. Money was surprisingly tight in this game as we all went for the dual purpose victory point cards. Multiple Nobles was a popular combo, and there was copious use of the Bridge. Only a few provinces were bought, and the game ended when the Duchies, Great Hall, and Nobles cards were depleted. My purchase of 2 provinces was enough to edge Sunny's hoarding of Nobles cards as I win a close game with a score of 34 to Sunny's 32, Ethan's 30, and Maki's 22.


From Upper left clockwise: Sunny 32 Maki 22 Me 34 Ethan 30

OTHER GAMES PLAYED DURING THE WEEK:

Monday

Monday was an election day holiday, and thus there was gaming at Jim's house!

Carson City

I did not join this game, but I have to describe what happened here. I came in later in the afternoon just in time to witness the guys start a 5P game. They randomized the roles and sides which included the ones from the expansion. I acted as the "banker" and had a blast watching the guys compete. Enrique played outlaw early in the game by going heavy with guns and holding up Kent's and Keith's buildings, but he paid for this the next turn as he blew most his money for early VP conversion, and Kent and Keith paid him back by clobbering his meeples through gunfights. This affected Enrique's strategy as he went defensive for the rest of the game. Jim and Pau went the Land Baron route and bought a lot of land, and the auctioneer role was heavily used leading to some very competitive auctions for empty plots! Pau took advantage of his plots by using the space which converted plots to points, and in the last round Kent used the gunsmith role and loaded up heavily on guns and went after all VP producing spots. Pau used the singer and thus also would be ignored for duels in the VP spots. This resulted in a VERY crowded board for the last turn, as there would be a LOT of gunfights!


Shootout at the Carson City corral. Look at all the pending gunfights in all the action spaces!

When the smoke cleared Kent predictably won most of his gunfights and gained a lot of VPs due to this. However, Pau also earned a lot through his land and unmolested conversion of money to VPs (due to the singer), and he just eked out a victory by being the most prestigious with 44 points, Kent close behind with 41, with Jim's 25, Keith's 24, and Enrique's 22 bringing up the rear.


And the winner is: Pau (brown) 44 Kent (yellow) 41 Jim (green) 25 Keith (blue) 24 Enrique (orange) 22

Ultimate Werewolf: Inquisition = 2 Plays (NEW)

We then tried out this game of deduction and deceit for the first time. We were a team of inquisitors called in by the village in order to save them from werewolves. However, it seems that some of the inquisition members are also werewolves and thus want to prevent their kin from being lynched. The game thus revolves around the true inquisition team trying to lynch the werewolves in the village before the werewolves eat and kill off the villagers while trying not to lynch innocent villagers in the process!

Game 1: The opening game had Jim and I verifying that we were on the good side while immediately casting doubt on Pau. Enrique soon seemed to be also good, and we turned our sights on Keith as being the other werewolf beside's Pau. Keith was trying to convince everyone not to lynch certain villagers but Enrique was convinced he was the werewolf and went against his advice, deciding to trust Kent instead. This seemed to work as 2 out of the 4 werewolves in the village were killed early. However, villager upon villager were either lynched by mistake or eaten by werewolves in the night phase (where the werewolves have the upper hand as they could which card in a chosen stack will be eaten), and it soon came down to just 2 villagers and 2 werewolves. The end of the last day phase came and when the lynching was finished it was revealed that it was a villager! Since the werewolves now outnumber the villager this meant that they had won!

Revelation of roles showed that Pau was indeed a werewolf, but we were surprised that the other one turned out to be Kent and not Keith! He was a wolf in sheep's clothing!


Kent and Pau win as the werewolves!

Game 2: We immediately started another game. The early part had Jim doubting my status due to my judgement whether to kill a particular card, which turned out to be a villager (the apprentice seer). However, I agreed with his judgement not to kill another card which then confused the others. Later in the game the Seer was also killed, and this severely limited the ability of the inquisition team as the 2 roles which could look at face down cards were now dead! Villager after villager were then killed, with 1 werewolf in the mix. Kent was accused of being a werewolf, then Jim. I then mistakenly ended the game when there were 3 werewolves to 3 villagers left, but by then the werewolves would have won since essentially without the seer and apprentice seer the good guys were going blind and thus the werewolves were at a huge advantage. Revelation of roles had Kent as the werewolf, and I had recovered from my earlier blunder since I was the other werewolf, but there was enough doubt cast on Jim that he was falsely accused of being one!


Werwolves win again!

While in both games evil won, the game seems more balanced than The Resistance: Avalon. More plays will reveal if this is so!

Tuesday

I manage FLGS visit for some quick games!

7 Wonders = 1 Play

A teaching game as Vangie and I play with Jenny Rose. I let Jenny Rose get the Pyramid wonder board (she used side B), while I used Halikarnassos B and Vangie used Alexandria A. I Guess I gave 1 advice too many or JR had beginner's luck as she ended up winning with a score of 53 to 48 for both Vangie and myself!


From left to right JR Giza B 53 Me Halikarnassos B 48 Va Alexandria A 48

Dominion = 1 Play

Another teaching game, using the First Game scenario from the base set. I manage to win this by gobbling up a lot of Duchies which overcame Vangie's dominance of the Provinces, as I score a total of 48 to Vangie's 46. Jenny Rose manages 25 points, but declares that she really enjoyed the game!


From L to R Jenny Rose 25 Me 48 Vangie 46

Rise of Augustus = 1 Play

We close the day by a quick game of gamer bingo. I am quick of the mark by completing early objectives, and manage to snatch the green and senator bonuses, as well as the gold and wheat bonuses. Vangie did better though by focusing on pink cards, which not only give her the pink bonus card but a lot of extra points as she had cards which granted 4 points per pink card. This was enough for her to win with a score of 66 (6 objectives Bonus 18 Cards 13 Variable 35) to my 54 (7 Objectives Bonus 22 Cards 9 Variable 23) and Jenny Rose's 43 (6 Objectives Bonus 8 Cards 23 Variable 12).


Vangie 66


Me 54


Jenny Rose 43

Thursday

Halloween eve gaming at McDonalds with Kent, Keith, and Jim!

Village = 1 Play

We play this using the Village: Inn expansion. Jim had a family go into politics early, while another hit the Inn and made friends. Keith's clan traveled early, while Kent did a lot of farming and while one of my family members made wagons in order for others to travel. Later on Kent had several family members join the clergy, causing his clan to dominate the church. Everyone had someone go to the Inn though, and Keith had the bard which really gave a large bonus for travelling, which caused Keith to have his clan travel to all the cities on the map. The chronicle started to fill up fast and the endgame had everyone jostle for position in the church and the town hall (especially with the convert coins to VP action). When the game ended Kent's church domination as well as end game bonuses for each living family member made his clan the most prestigious as he had 68 to me and Jim's 61, while Keith's 25 point bonus due to travel bonuses was not enough to catch up as he ended with 59.


Kent (red) 68 Me (white) 61 Jim (yellow) 61 Keith (blue) 59

Rialto = 1 Play (NEW)

We then try out this card based game of area control in the city of Venice. The first few rounds had us getting used to the game, as we all didn't exactly know what to go for. Later on the game suddenly "clicked" and definite focuses emerged. Kent then later Keith used the blue building in order to get ahead on the Doge (turn order) track, while Jim went for area control. Keith also did a great job in using the gondola action as he managed to get everyone from his reserve onto his player board, which had him claim the 5VP bonus for the blue areas while Jim managed to claim the 5 VP orange bonus. As the brothers were way ahead on the Doge track I decided to focus on upgrading my buildings. The endgame had everyone using the blue 3VP building in order to rack up the points, and after the 6th round we tallied the scores and Keith's large reserve of counters and coins gives him the necessary boost in order to win with a score of 63 to Kent's 56, my 54 and Jim's 47!


Keith is the most prestigious builder in Venice. Keith (blue) 63 Kent (red) 56 Me (yellow) 54 Jim (green) 47

Walk the Plank! = 1 Play

We then played this game of player elimination. I got picked upon and eliminated first, then Jim's pirates were all pushed/dragged to the last plank and we all dumped when Jim had his last action being retract the plank. This left Kent and Keith to battle it out, and Kent was the better pirate as Keith's got pushed off the ship and into the drink!

Guildhall = 1 Play

Halloween's eve was closed with a game of this. We play with the roles which were not used in our last randomized game, which were the Dancer, Farmer, Trader, Hunter, Robber, and Scholar. Quick completions + heavy use of the Farmer role had me win with a score of 21 to Kent's 14, Jim's 12, and Keith's 11.


From top left clockwise: Keith 11 Kent 14 Jim 12 Me 21
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4. Board Game: D-Day Dice [Average Rating:6.85 Overall Rank:972]
Nicola Gambetti
Italy
Bolzano
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And plastic for the Plastic Throne!
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No! This is not a board game, but Stanislao Moulinsky in one of his best disguises!
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Hello,
in the week end I played:

D-Day Dice - Two two-player games: we only played the first two missions (if I remember correctly, Exercise Tiger and Utah) and succeded in both. I had played the print and play version of this game a few times before but never ita retail version, which is as fun as I’d expected.

Mr. Jack Pocket - A two-player game: Jack (my opponent) won.

Space Hulk: Death Angel – The Card Game - a five-player game: we lost six Terminators but managed to succeed.
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5. RPG Item: Pathfinder Society Scenario 3-16: The Midnight Mauler [Average Rating:6.38 Unranked]
Dan Edelen
United States
Mount Orab
Ohio
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No board games this weekend, just a really underwhelming Pathfinder scenario about a gay werewolf.

Yeah, you read that right.

My son, who is really allergic to cats does not have the same issue with dogs. However, he had a full-on allergy attack with wheezing in the middle of the scenario because of another player's Newfoundland dog. You don't normally see dogs inside a retail establishment, but more gamers than normal seem to have helper animals, and this player did. Unfortunately, that massive, hairy dog was causing allergy problems for a number of others in the store (even yours truly, who also does not have problems with dogs either), so it was more challenging than normal to play. Had to make a run to Meijer nearby to get some meds!

Throw in a dog, and you have a new level of "gamer funk."

So much for gaming and for Halloween night!
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6. Board Game: Rococo [Average Rating:7.58 Overall Rank:200]
Andreas Hellwig
Germany
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Friday:
Rococo
Rokoko: Fancy Dresses Promo
Buccaneer Bones x2

Saturday:
Carcassonne: South Seas x2
Carcassonne: Südsee – Freitag x2
Rococo
Rokoko: Fancy Dresses Promo

Sunday:
Rococo
Rokoko: Fancy Dresses Promo
Qwixx x2
Totemo x2
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7. Board Game: New Amsterdam [Average Rating:7.10 Overall Rank:1377]
Thomas Leitner
United States
Madison
Wisconsin
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This was a special session of Nieuw Amsterdam as I played it with the prototype for the expansion.

It's still very early in the process, so I expect things to change quite a bit over time, and I'm excited to see how things develop.

Also:



I taught Nauticus to three new players, all of whom seemed to enjoy the game. I pulled out a one point victory. All of the scores were close to one another. A fun and tense game.



Another excellent four player, I reached the end game goals first, but ended up losing by a fair amount.



I played this a bit earlier in the week. While not especially deep, I enjoyed this auction/tile-laying game from Avalon Hill. It plays pretty fast and offers some interesting decisions. Too long to be a filler, but a good session starter or finisher.
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8. Board Game: The Lord of the Rings: The Card Game [Average Rating:7.64 Overall Rank:111] [Average Rating:7.64 Unranked]
meepleonboard
United Kingdom
Somerset/London
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Six unsuccessful attempts to get past the second scenario in the base set, playing solo. That Hill Troll is certainly tough if you don't get on his case in a big way.

Also one solo go at Rallyman, which was a lot of fun, even if I played some of the more involved rules incorrectly.
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9. Board Game: Hansa [Average Rating:6.89 Overall Rank:785]
Jon Enns
Canada
Herbert
Saskatchewan
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It was really good to get Hansa out again after 1 year and 4 months. Lindy and I played Friday night and had a very close game. I won by only 1 point.

No games Saturday.




On Sunday I got to play another game not played in awhile, Paris Paris. Again, it was great to get this game out again, but this time, a little too late I forgot the necessary strategies and lost quite badly to Lindy.




Later we tried out one of the games I won as a prize at a gaming event in October. It plays 3 - 5 but we thought we would try it as a 2 player and see what happens. It became obvious that each player would have too much information to make play work well. We wondered if we dealt a third hand out, either playing a random card off of it each turn or else just letting it sit out, if then it might work. There are no 2 player variants yet listed for this game. The game itself seems typically Knizia.

Only 3 games played this weekend. Hopefully next weekend will be better since it is my birthday and all my daughters will be home and a niece and husband coming for the weekend.
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10. Board Game: Terra Mystica [Average Rating:8.20 Overall Rank:11]
Tiago Perretto
Brazil
Curitiba
Parana
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Hello!

Only one night of play this weekend but is was a big one!

Friday

Love Letter x3 - Three plays (in different times of the night). I won the first one, something not usual, but, being more on track, lost the second and the third. However, this was still the night where I would rule them all!



Parade x2 - Another game I usually do poorly, though, I did manage to do well (it was, however, raised the question that my sitting had more to do with my wins than my actual gameplay - and I did sit to the left of players learning the game, and Parade it is a game where this matter, but, in my defense, I was one of the first to sit down!), so, when all was said and done, I won both games.



Modern Art - A five players game. The game went head to head up until the final round. In it, one of the players paid big on two cards that ended up being worth nothing, and another, calculating poorly the amount of money a paint would be worth, fixed the maximum price point for it, one that, of course, everyone passed, so he had to buy it. This served me well, since I won with only a marginal difference to the second place (390 to 379). It was a great game, and one that lead to two others plays of Modern Art latter that night (I didn't participated of those, though).



Discworld: Ankh-Morpork - A four players game. I went with Chrysoprase, so my purpose was to get money, but I ended up losing money due to other players cards, but, most of all, my problem was with a demon. One demon took home in the Seven Sleepers, where I had a construction (which would give me $3 every round, if the demon wasn't there). Losing the income was bad, but it was worst that for my life I couldn't find a card that would allowed me to move or to kill that cursed demon! Thus the game ended, and the demon costed me no less than 31 points (17 for the construction, 5 for a minion and 9 in income blocked), so I finished second to last, with 58 points. I really should try to play this game more times! (But I don't own it.) --- I discovered, today, that my friend's car was stolen Friday, and this game, plus Agricola, 7 Wonders and Ticket to Ride were taken with the car. This is so sad. soblue



Terra Mystica - A four players game. I played with the Alchemists, the other races were: Fakirs, Chaos Magicians and the Mermaids. I went full on in the first two rounds to build my fortress as soon as possible, and I did by the middle of the second round, than I used the influx of power to do a lot of things, enough so that, in the third round, I built a city (and got the bonus points for doing this in that round). With the gain of two powers for each shovel, so I started to terraform everything in sight. Using power to fuel more workers and the terraforming special actions, I got the end game bonus for larger amount of constructions connected, and in the elements track I got a few more points. I won with 114 points. The Chaos Magicians manage to stay with me almost all the way up to the end, but the end game bonuses pull Alchemists ahead. The Mermaids started far from the others, and needed to pay more to build the trading posts, while also not getting the power for the constructions of others - this made the race weak in resources and actions, and it was dead last.



Hanabi x5 - Five plays of Hanabi, three with four players and two with three players. In the first two plays we used the wild cards, even so, in the first game, due to a lot of lack of attention, we lost because of mistakes with a pitiful 7 points. In the next, more awake, we manage to get 22 points. The next three plays were without the help of the wild cards, and the scores were: 17, 17 and 15. However the 15 could be a good deal more, if a damned Green 1 appeared sooner!




And that was it!

Regards,
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11. Board Game: Stockholm [Average Rating:6.20 Unranked]
Kris Van Beurden
Belgium
Leuven
Vlaams-Brabant
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We went on a trip with the family and took some games along.

On tuesday we played a game of X-Wing where I took Luke Skywalker and fought against Pluizebol's Night Beast and Obsidian Squadron Pilot. She blew Luke out of the sky, but not before I killed her Obsidian pilot.

The day after, her sister and a friend of her sister joined us and we played Stockholm and Love Letter. It was the first play of Stockholm for all of us (well, I had played 2 turns solo to get a feel for the game) and it was fun (although I am not sure about the replay value). Pluizebol won (she always wins first plays). Afterwards we played Love Letter, and called it a day once we all had one win (good thing we did, because the children woke us up pretty early the next day).

Thursday (back home), Pluizebol and I played the three missions (as printed) from the X-Wing base set. I didn't hit a single TIE in any of the missions, but still won the first and second scenario (in the third one, my torpedo roll came up blank x4).

On friday we had a gamesday and I played
* Village (Conlaen won a pretty tight game)
* Concept (I'm not a fan ... maybe because the playing area was a bit too confined and we were with a too-large group, but it didn't feel right. Too many concepts I didn't know didn't help, either. I like at least having a shot at guessing the concept.)
* Time's Up (Once again with our no-Flemish-people houserule ... although I feel this can receive an update with a no-television-show houserule ). But once again the highlight of the parlour evening ... I just love this game.
* EPYC was fun as always, as long as you keep it limited to one round.
* Galaxy Trucker: Latest Models - a few people were still finishing their game, so Pluizebol and I tried ship IIC out. Man I got slaughtered. Pluizebol ended with 16 credits, I ended with -2 I think. This ship *needs* guns at the sides. It didn't help that I had slightly too few batteries, and they were all stolen by pirates early on.

We finished our gaming week on saturday with 2 games of Legacy: The Testament of Duke de Crecy. We borrowed it from [user]Maevre[/user], and I am happy to have played it but also happy I didn't buy it myself - I don't think it has *that* much replay value. I am not very AP-prone, but the socialize action of this game made me think a bit too much & too long (especially as I didn't end up capitalizing on all that). Pluizebol won the first game and would have won the second if she hadn't misread her patron.

Now that I reread this post, I think it is clear I should stop playing new games if I want to get some wins here .
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12. Board Game: Zombicide Season 2: Prison Outbreak [Average Rating:7.43 Overall Rank:477] [Average Rating:7.43 Unranked]
United States
Redford
Michigan
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Friday night, went to my friend's house, for some Halloween themed games. We started off with Zombicide which included all the new stuff I recently got from the second Kickstarter set, so we had to deal with toxic zombies, berserker zombies, and zombie dogs with all kinds of new equipment. We did the Trick or T(h)reat scenario and we made it through with only one of the characters dying (and resurrecting as a zombivor).

We had planned to play some Arkham Horror afterwards, but Zombicide took longer than we had planned, so we just played a game of Dungeon Roll that I did horribly in, and called it a night.

Saturday was my monthly meetup group. When I got there, I joined a group that was just starting Titans of Industry. It took us a bit to get through the rules, but eventually we got going and though it was slow since it was everyone's first time, we got the hang of how it all worked. I took second place out of the four of us, thanks to having a dollar more than the guy I tied with. After that, we got in a game of Clubs, before cleaning up the library room and heading off to the after party.

We only had 8 of us at the after party. We played the party game, 5 Second Rule, while waiting for pizza which was pretty funny. You only get 5 seconds to name three things that the card asks for, which is tough if they don't come to you immediately. There were some creative answers.

After eating, we broke off into two groups. The group of four I was with played a game of Priests of Ra, that I won by only 5 points against a first-timer that ended with 5 plagues. Without those, he would have blown us out of the water. Then we went with a quick game of Stranded, which is an abstract. The game involves pieces of four colors, and uses a die to decide which color piece you remove and then move to. I was eliminated on the first turn because I rolled a color my piece couldn't reach. Oh well, it went quick.

Then we got into a game of Glory to Rome. I had never used a legionary strategy before, but decided to try it out when I got a building which let me take my neighbors clients into my vault. One of my neighbors built a palisades immediately which made her immune to legionary attacks, but I made a good number of points from the other one. However, when all was said and done, I lost by a point to the player across from me which had built a tremendous amount of buildings, and had an empty vault.

At that point, a couple players left for home, and the five of us played a trick taking game called Chronicle. It was interesting, made by the same guy that did Love Letter, and had some similar qualities. Each card has a special power when played, and each round has a goal, where a player will get a point for meeting it. Goals can be to have the most cards at the end, or have the fewest cards of a certain suit, etc. When that ended, it was pretty late, and the rest of us headed home.
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13. Board Game: Ticket to Ride: Europe [Average Rating:7.56 Overall Rank:100] [Average Rating:7.56 Unranked]
Kent Pritchett
Canada
Calgary
Alberta
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This month my parents are in town so it was time to teach them some new games. When I was at their place last I taught them Ticket to Ride which we played over 30 games. I started the weekend by teaching them Ticket to Ride Europe, and we played several games this weekend. I won the first two, and my Mom won the final one.


The second game I taught them was Small World, which we played twice and my Mom won both.


The Third game I taught them was Alhambra. We played two games and they each won one. My Dad even built a perfect 24 point wall Alhambra that was completely enclosed to win a game with 137 points.

I also spent some time with my 2 year old and she wanted to play lots of her games so I also played Play-Doh Smashed Potatoes Game, Who Knows Whose Nose?,Uno-Moo!, Give a Dog a Bone, Duck Duck 1-2-3, Loopin' Louie, Hungry Hungry Hippos, and Go Away Monster!
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14. Board Game: Guildhall [Average Rating:6.97 Overall Rank:809] [Average Rating:6.97 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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This is about as predictable, as of late, as it gets!


Friday
3x - Guildhall

It's that time of year when all my projects are winding down and I can finally take my vacation time... or lose it. Unfortunately my wife had to work all day Friday and we had a busy social schedule this weekend which didn't leave many opportunities for any games.

We did however squeeze in a set of Guildhall over coffee before the kids left for school and my wife had to leave. Fortunate for me, not so fortunate for my wife. I pulled out a hatrick winning all three games.


I'm hoping to introduce Love Letter to the family sometime soon. I feel its debute is close.

meeple Keep playing...
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15. Board Game: Cartagena [Average Rating:6.69 Overall Rank:915]
Matthew Cordeiro
United States
Cumberland
Rhode Island
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A birthday party, raking leaves, and assembling furniture took priority over games this weekend. This is all I was able to get in:

1 game of Cartagena with my wife and son, including some "house rules" made up by my son.

2 games of Richard Scarry's Busytown: Busy, Busy Airport Game with my son and some family. Again, my son made up some house rules. They inolved parking a plane in the airport and using the wing as an extension of the dice tower.
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16. Board Game: The Art of Siege [Average Rating:6.74 Unranked] [Average Rating:6.74 Unranked]
Enrico Viglino
United States
Eugene
OR
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Played out the Lille scenario on video.

Also vidded several games of Outdoor Survival and a game of The Dutch Golden Age.
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17. Board Game: The Castles of Burgundy [Average Rating:8.13 Overall Rank:13]
Keith Leonard
United States
North Canton
Ohio
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This is my first game of The Castles of Burgundy in a while and everytime I play it I think I need to play it more often!

Saturday we played

Dungeons & Dragons (5th Edition)
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18. Board Game: Hive [Average Rating:7.32 Overall Rank:213]
Carthoris Pyramidos
United States
Centennial
Colorado
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Saturday
A three-game series of Hive, where I was beaten by my daughter two out of three.

Sunday
I won Survive: Escape from Atlantis by two points. Later, I got beaten at Hive again.

Dissatisfied with the minimal gaming of the weekend, I wrapped up with a game of Death Angel. It was long brown skid through the Space Hulk: marines started dying in the Void Lock and never stopped. The Dark Catacomb was a nightmare of dismal rolling, so that only Brothers Goriel and Noctis made it out. The Secret Route to the Hibernation Cluster raised their hopes a little, only to have them dashed by the Swarm. They were wiped out there a short while later.

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19. Board Game: Amerigo [Average Rating:7.48 Overall Rank:302]
Evan Dunn
United States
Brooklyn
New York
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This weekend we played:

The Palaces of Carrara - 6th Play



I really love this game, it keeps hitting the table every weekend. However, we're at the point now where the short gametime (1 hour) is frustrating my wife. Part of the appeal of this game is it always moves so fast you never get to line up that ultimate move you are so close to, assuming other players are playing well. My wife expressed some discontent that she would like a little more time to actually pull off that megamove before it was all over.

Amerigo - 2nd play



This was our first time playing 4 players, and we threw in mini expansions 2(Amerigo Queenie 2: Cove Island, Bay Island & New Progress Tokens) and 3 (Amerigo Queenie 3: Special Production Buildings and Tokens) in the mix. It went incredibly well, everyone was really impressed. As before, sailing became largely worthless in the last two rounds. One player went for immediate on the board points, I went for collecting two huge factory/resource combos. It was close, but factories won out. My copy of the tower works fine, and usually produced a nice mix of action options. I wonder if there is a secret to only using the white action to get you to the color spot of your strategy and ignoring turn order...

Canterbury - 1st and 2nd play



I say this with a heavy heart... I think I want to like this game more than I actually like this game. I am a kickstarter backer, and I have all the little unnecessary extra bits. The fundamentals of this game are good... but ultimately it's just an area control game with a lot of bookkeeping and an interesting method of getting workers into regions. It misses out on really being spectacular somehow.

The quick rundown is you have a grid of regions, each region when scoring happens is worth at most 6 points, 1 point for each space covered by structures. On your turn you can build 1 or 2 structures, get money, or both with half effectiveness. There are points for building at roughly a 1:1 cost ratio (which feels strange). There are little bonus points you can pick up here and there. You score the regions 4 times, and then there are more special points from a chart that tracks who built what types of buildings. You also score points for the city token when you build, thus increasing the amount of money it produces when you take the money action.

What I wish this game did, was more of an urban sprawl thing where it mattered what row or column you are in, but there's nothing like that. Normally I also like games that give you simple action choices that result in a lot of options on the board, but here the actions feel a little too simple and repetitive.

More plays will hopefully reveal more depth. Until then I'm going to have to just admit to myself that this is a good game, not a great game.

Glen More - 1st play



We did 3 players, not realizing it meant using a dummy player. I hate hate dummy player mechanics. We did it anyway. Decent game. One player hated it, as he felt that the randomness of the die was destroying the buildings he wanted to build. He also hated that the method of scoring is that you calculate the difference in three resource types between players, so if I had 5 and he had 0, that meant I scored the level 5 amount and so on. The tiles that produce these scoring resources are pretty scarce, and two of the three of us was able to effectively monopolize those types of tiles for much of the game. I need to play this with the proper number of players before I can say anything for sure, but in general my thoughts so far are that this is a nice, if a little dull game.

Francis Drake - 3rd play.



This time we played with Francis Drake: Spain's Revenge Expansion and Francis Drake: Montezuma's Legacy Expansion. We were mostly enjoying ourselves, but we only got 1 round through, as a friend brought his non-gamer fiance, and she couldn't really handle it. (only 1 of her 4 orders resolved, and she spent the whole time reading her cell phone.) Still, the increased difficulty from the mini expansions were interesting.

Love Letter - 3rd and 4th play



This is not my sort of game. Still, everyone in my group liked it so I picked up a copy, with the original Japanese art. It went well, but there were a lot of comments about how this version isn't as good as the AEG art one, because of their preference in art and because one card has different game text that makes it less strategic to play. I don't know what kind of strategy they want from this game, but to each his own. I like the Japanese art better personally.

Cards Against Humanity - 18th play



Always fun. Helped lighten my heart of a night consisting of a failed Francis Drake and then love letter rounds.

King of Tokyo - 13th play



First time using the Halloween expansion. Fun as always.
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20. Board Game: Firenze [Average Rating:7.29 Overall Rank:733]
Chris Dugas
Canada
Toronto
Ontario
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Saturday saw a couple rounds of Timeline: Inventions



with my husband. Fun AND educational.

Then we had a 3-player game of Firenze, with my husband and I teaching our daughter. Third game in a row we've taught her where she went on to trounce us in her "learning game." I'm not sure why I haven't learned not to do this already, but at an early point in the game I made a move which allowed my daughter to score a tower on her next move rather than abandon it. Nothing huge and nothing I wouldn't do in a first game with anyone, but given her record of immediately catching on to games and trouncing us, why did I help her at all? shake She certainly doesn't show any mercy in return. She a ruthless player. I suppose I'm proud at how good she is at games, but I'd like to beat her once in a while!
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21. Board Game: War of the Ring (First Edition) [Average Rating:7.78 Overall Rank:90]
Neil Henning
United States
Nutley
New Jersey
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War of the Ring (first edition)-My first time playing this one and I think it lived up to the hype. I would like to play it again soon after I reread the rules because I am sure I made some mistakes.

Stock Car Championship Racing Card Game- Played a six player game of this and had some good laughs.
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22. Board Game: Takenoko [Average Rating:7.30 Overall Rank:235]
Club Squirrel
England
Brierley Hill
The Black Country
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Played my first game of Takenoko with my wife on our first wedding anniversary weekend. Glad to say she loved it. It even came down to a tie-break. This is a fun little game and possibly the prettiest board game ever. Oh dear, my feminine side is coming out, I need to get back to playing 40K.

At the games club I played Pandemic for the first time and really enjoyed it. We also played Doctor Who: The Card Game, this is a game that plays a lot better than it looks.

Also had a quick game of Scrabble with my wife. My wife playing TWO board games in a week, the apocalypse must be coming!
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23. Board Game: Container [Average Rating:7.14 Overall Rank:616]
CD Harris
United States
Louisville
KY
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Friday (LCG Night):
A Game of Thrones: The Card Game -- x8. Trying out a couple of decks for Worlds this week.

Saturday & Sunday (MeetUp 10th Anniversary 2-Day Event):
Our longest-standing local MeetUp expanded its quarterly all-day event to the whole weekend to celebrate our 10th anniversary. Which made for an excellent opportunity to get in a lot of gaming, including some of those longer games this group's usual format doesn't allow for:

Container -- after a while, one player seemed to clearly be winning, so another just worked to end it as quickly as possible and get it over with. Which was rather unsatisfying, since I was quietly doing pretty well; another couple of rounds and I might've won.


Relic Runners -- new to me; it's a fairly typical Days 0f Wonder game: Very nice components, straightforward play, about the right length for what it is. I'd play it again.



Suburbia -- finally got to play this one; I liked it a lot. Lots of bookkeeping, though, so I could see how some wouldn't go for it.


Caylus -- another I Need To Play This game crossed off the list. We didn't do too much screwing of each other, it being a learning game, but I expect that will change in future games.


Love Letter -- 2x. There's always time for a quick filler at these longer events waiting for people to finish up a game to join in a new one, so I taught this to a friend who hadn't experienced it before.


Constantinopolis -- a friend's favourite that she never gets to play so we happily agreed to let her teach it to us. I liked it--all the more so since I won handily.


Keyflower -- my second game. The guy who'd played several times won by a pretty sizable margin. I really like this one.


Android -- we started this rather late Saturday night with mostly new players so, alas, we didn't get to finish. It ended up basically being a long-form practice/learn the rules game.

---
Earlier in the week, I got to play Twilight Struggle but nothing else as my usual weekday group couldn't get together this week.
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24. Board Game: Pathfinder Adventure Card Game: Rise of the Runelords – Base Set [Average Rating:7.28 Overall Rank:330]
Michele Esmanech
Italy
Milano
Milano
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I played Pathfinder Adventure Card Game: Rise of the Runelords – Base Set playing the first scenario solitaire, using 1 hero.
Finally, all my heroes successfully finished the scenario, and made it to Sandpoint alive and well, ready to takle on the next scenario.


I also played Maquis and my very own Dystopian: the manhunt for the solitaire PnP contest



I then played toyed with Mice and Mystics with my kids, who love the cheese tokens and mice miniatures.


And finally, I played a little of Friday, and when I say "a little" I mean that I didn't get to finish the game, since my youngest daughter scrambled all the cards… just for fun, before I could actually finish the game
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25. Board Game: Summoner Wars: Master Set [Average Rating:7.56 Overall Rank:171] [Average Rating:7.56 Unranked]
Mrs. Kristin L. Johansen
United States
Mountain Grove
Missouri
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My son just can't get enough of this one. One round he really thought me beat with his Benders, but my Jungle Elves were tough and hung around down to the very end when I annihilated his summoner with mine, three dice, three hits. Fun!
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