BGG.CON 2013: Exhibitor Offerings, Proto Alley & Gaming Get-Togethers
W. Eric Martin
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To help gamers prepare for BGG.CON 2013 — the game convention taking place Nov. 20-24 that's organized by BoardGameGeek for you and two thousand of your closest friends — I've pulled together this Geeklist to highlight what's available from exhibitors on hand at the con, which unpublished game designs you might encounter in Proto Alley and elsewhere, and how you can arrange play sessions with others who will be making the trek to Dallas, Texas.

Convention co-organizer Jeff Anderson has posted the official schedule for BGG.CON 2012 in case you want to block out time for various events. Darrell Louder of Unpub.net is organizing Proto Alley for designers who want to show off and playtest early-stage games. Brad Venable has posted a BGG.CON 2013 vendor list of his own, and some information about what exhibitors will have available comes from that list.

Feel free to contact me via email (wericmartin AT gmail.com) with corrections and additional information as to what will be available at BGG.CON. If you represent a publisher, please send a list of:

• Games you're actively demonstrating
• Games for sale (whether through Funagain or direct through you)
• Prototypes on display or available for playtesting

For a map showing where exhibitors will be at BGG.CON 2013, head to this page in the BGG.CON wiki.
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Board Game Publisher: (Self-Published)
1. Board Game: Colossal Cave: The Board Game [Average Rating:5.02 Overall Rank:16000]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Somewhere nearby is Colossal Cave, where it is rumored that others have found fortunes in treasure and gold. Magic, too, is said to work in the cave. But beware! Some who enter are never seen again...

Colossal Cave: The Board Game is an adaptation of the classic text adventure "Colossal Cave Adventure". The basic game mechanism is "draw one, play one"; there is also a game board depicting a simplified map of the cave (14 rooms). Cards represent items, treasures, actions, and "reactions"; you're generally not allowed to play an item or treasure card unless your player token is in a specific room on the map. For example, the Rare Coins are not playable anywhere except in the Hall of the Mountain King. After you play a treasure, you must get it safely back to the surface, where you can deposit it in the Well House.

The winner is the first player to deposit three treasures in the Well House. Depending on the number of players and their willingness to stymie each other from the beginning, a game can last anywhere from 20 to 90 minutes.

Other Information: • Available for demo at the Game Salute booth and for purchase from Funagain at BGG.CON 2013.
 
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2. Board Game: Pint Craft [Average Rating:5.88 Overall Rank:13188]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 minutes
Suggested ages: 21 and up
Categories:
Mechanics:
Language:
English
Description:

In Pint Craft, you take on the role of a micro brewer as you create beers to please crowds and connoisseurs. The game incorporates elements of resource management and seasonality to generate variety. The wide variety of beer styles ensures that no two games are the same.

Recipe Cards show the combination of Ingredients needed to produce it and the resulting number of Pints awarded. Recipe cards are always played face up. Brewery cards allow you to purchase Ingredients needed for Recipes. Action Cards affect the fortunes of other brewers in the game.

Ingredients include Base Malts, Specialty Malts, and Hops as the standard Ingredients that make up most beer Recipes. There is an element of chance required to obtain Special Ingredients such as bacteria, spices, rice, and oats. Each round the season advances. Brewers with seasonal beers on tap get additional Ingredients to make new Recipes.

Brewers earn Pints from recipes (between one and five pints) and some brewery cards. The number of Pints needed to win the game depends on the number of brewers.

Other Information: • Available for demo games and for purchase at the Blue Panther Games booth at BGG.CON 2013.
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Board Game Publisher: (Web published)
3. Board Game: DarkStar [Average Rating:7.36 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 120 minutes
Suggested ages: 14 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

Set thousands of years in the future, the board game DarkStar is based on classics such as Dune, Cosmic Encounter, and Diplomacy.

Strategically, DarkStar plays out something like Chess, although the game mechanisms are wildly different. Your key pieces are squadrons that you move around the board in stacks. The board itself being gridded into systems (where resources are located) and subsectors (empty space). Squadrons move from square-to-square on the board as in Chess. As the game proceeds, stargates twist space so that squares change their position relative to one another.

Another big difference from Chess is that conflicts are resolved using tactical core cards that will feel to you more like rock-paper-scissors. Unlike in Chess, attacking pieces won't always win. Furthermore you will get free moves and other kinds of special actions through playing Imperial edict cards.

The most destructive force in the game are antimatter missiles. You build missiles in stages on your systems and launch them during your turn. These missiles are the reason why the goal of the game — collecting three different deep-defense codes — is so important. Missile detonations destroy everything in a square and even burn up the square itself so that nothing can enter it. Owning three colors of deep-defense codes makes some of your squares immune to antimatter detonations, upsetting the balance of power and giving you a chance to win.

Other Information: • Available for demo games at the Print & Play Productions booth at BGG.CON 2013.
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Board Game Publisher: Academy Games, Inc.
• In addition to what's below, at BGG.CON 2013 Academy Games (which is in the same booth as Mercury Games) will have for purchase the Conflict of Heroes line, 1775: Rebellion, and 1812: The Invasion of Canada.
4. Board Game: Freedom: The Underground Railroad [Average Rating:7.60 Overall Rank:345]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 60 − 120 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down.

Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.

Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.

The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.

Through careful planning and working together, the group might see an end to slavery in their time.

Other Information: • Available for demo games and for purchase at the Mercury Games booth at BGG.CON 2013.
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Board Game Publisher: Alderac Entertainment Group
• In addition to what's listed below, at BGG.CON 2013 AEG will have more than a dozen other titles — including Trains, Card of the Dead and Agent Hunter — available for both demo games and for purchase.

AEG also lists Valley of the Kings as being available for demo games (without mentioning what it is), and it will have advanced prototypes of "several other unannounced 2014 releases for special private
demos" with interested parties being asked to sign up at the AEG booth.
5. Board Game: Canalis [Average Rating:6.37 Overall Rank:5119]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

In the wake of one of Tempest's namesake storms, a new area near the city-state has opened up for development. Your faction looks to you to carve out your power in this new area.

Place canals to connect your buildings to resources and to the harbor. Ensure the peasantry looks to you for employment. Improve the prestige of your work by placing scenic gardens. And wouldn't the Senate Annex look most aesthetically pleasing right there, where it completely blocks the view of your opponent's building?

Canalis is a game of building a new district in the City-State of Tempest, arranging the canals and placing buildings in such a manner as to benefit you the most. Players use a mixture of card drafting and tile laying to build the district, and each player's secret missions keep the outcome in doubt until the last card is played.

Other Information: • Available for both demo games and for purchase at the AEG booth at BGG.CON 2013.
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6. Board Game: Cheaty Mages [Average Rating:6.29 Overall Rank:2378]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

The card game Cheaty Mages puts you in the role of a wizard who has come to watch and bet on monsters fighting in an arena. Of course, you have all of your spells to help the monsters you've bet on win (or harm the monsters fighting against yours) – but then again, so do all of the other players, too! What's more, judges line the arena during combat and if players push things too far with their cheating spells, a judge might intervene and dispel – or even eject – the fighter! Who will walk away with the largest pile of gold?

Other Information: • Available for both demo games and for purchase at the AEG booth at BGG.CON 2013.
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7. Board Game: Mai-Star [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

A card game about Japanese geisha by Seiji Kanai.

Players take the roles of various geisha, and compete with the other players to win the legendary title of "Mai-Star". Use the characters surrounding you to increase your popularity, and earn money by attracting guests, the more demanding the better. Focusing only on increasing your popularity won't earn you any money, yet failing to spread your name won't make the rich or helpful guests come your way.
It's a matter of deciding which characters (cards) will help you increase your popularity and which character cards you want to attract as guests.
Once a player runs out of cards, the round is over, and all cards remaining in your hand become minus points, thus depleting your hand of cards quickly is important. Only the one who has attracted the richest guests (earned the most money) after three festival nights (rounds) will be the one who deserves to carry the title of "Mai-Star".

This game's setting is same as Master Merchant.

Other Information: • Available for both demo games and for purchase at the AEG booth at BGG.CON 2013.
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8. Board Game: Nightfall: Eastern Skies [Average Rating:7.66 Overall Rank:4893] [Average Rating:7.66 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

The war for the eternal night rages around the world, and nowhere is it more bizarre than in the far east. A fully functional city in India nearly untouched by the Nightfall, uncontrolled ghouls from the seas, and strange happenings in the skies are only the beginning.

Nightfall: Eastern Skies is a strategy deck-building game in which you take control of Hunters, Lycanthropes, Vampires, and Ghouls to take down your opponent. This set features the new Link mechanism allowing for faster play.

Nightfall: Eastern Skies can be played on its own or combined with other Nightfall sets for enhanced play.

Other Information: • Available for both demo games and for purchase at the AEG booth at BGG.CON 2013.
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9. Board Game: Sail to India [Average Rating:6.77 Overall Rank:1272]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 60 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

The Age of Discovery, Portugal, 15th–16th century: With the Mediterranean under Osman Turk control, the Portuguese were severely limited in the Mediterranean and looking for other trade routes. Better ships, better compasses, and a general centralization of power helped push the Portuguese explorers into the Atlantic, and sailors like Prince Henry, Bartolomeu Dias and Vasco da Gama took to the seas.

In Sail to India (セイルトゥインディア), the players are nobles who support these sailors in their efforts to discover a route to India and to be the foremost and most famous explorer of all. Players must manage their resources to develop sales channels to India, and they have only two Action Points with which to do it. A player's money, score, ship and building are all affected by the same pawn, and to do well you'll need to manage the movement of that pawn to make full use of twelve types of actions, six kinds of products, and three different buildings.

Other Information: • Available for demo games at the AEG booth at BGG.CON 2013.
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10. Board Game: Thunderstone Advance: Numenera [Average Rating:7.35 Overall Rank:1120] [Average Rating:7.35 Unranked]
Designed by: Show More »
Published by:
Number of players: 1 − 5
Playing time: 60 − 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

The ancient evil known as Doom has decided to make a change. In this new world of Numenera, Doom has manifested as an intelligent virus that controls its hosts. The infected are known as "Doomladen" and they know each other regardless of a host's external form. They are lead by powerful beings with strange relics – the Thunderstones – and once again you must defeat them to save the world.

In the deck-building game Thunderstone Advance: Numenera, which can be played on its own or combined with other Thunderstone sets, you build a party of heroes to defeat the Thunderstone Bearers. The "Doomladen" mechanism introduced in this game unites various monster groups against you, and new Setting cards take you into the environment of Monte Cook's Numenera RPG.

Other Information: • Available for both demo games and for purchase at the AEG booth at BGG.CON 2013.
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Board Game Publisher: alea
• In addition to what's listed below, at BGG.CON 2013 Ravensburger will demo Las Vegas, Saint Malo and The Castles of Burgundy, with Funagain having copies available for purchase.
11. Board Game: Bora Bora [Average Rating:7.57 Overall Rank:168]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 − 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands, building huts where the resilient men and women of your tribes can settle, discovering fishing grounds and collecting shells. Send priests to the temples, and gather offerings to curry favor with the gods.

In Bora Bora, players use dice to perform a variety of actions using careful insight and tactical planning. The heart of the game is its action resolution system in which 5-7 actions are available each round, the exact number depending on the number of players. Each player rolls three dice at the start of the round, then they take turns placing one die at a time on one action. Place a high number on an action, and you'll generally get a better version of that action: more places to build, more choices of people to take, better positioning on the temple track, and so on. Place a low number and you'll get a worse action – but you'll possibly block other players from taking the action at all as in order to take an action you must place a die on it with a lower number than any die already on the action.

Three task tiles on a player's individual game board provide some direction as to what he might want to do, while god tiles allow for special actions and rule-breaking, as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail.

Other Information: • Available for demo games at the Ravensburger booth at BGG.CON 2013, with Funagain having copies available for purchase.
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Board Game Publisher: APE Games
12. Board Game: Spirits of the Rice Paddy [Average Rating:6.77 Overall Rank:2225]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Ancient Balinese legend describes a host of powerful spirits who help poor rice farmers achieve success. These farmers have long used a sophisticated irrigation system to organize rice cultivation by integrating religious devotion and social responsibility with traditional farming methods. Even modern farmers seek to placate the spirit world in their quest to produce an abundant harvest.

In Spirits of the Rice Paddy, players must compete with fellow rice farmers to construct and tend rice paddies. Oxen can build walls and remove large rocks. Ducks can be employed to eat harmful pests and fertilize the fledgling crops. Weeds must be kept at bay. Most importantly, water must be conserved and released with the greatest of care. With a little luck, all that back-breaking labor will pay off in the end. The good news is that the spirits are eager to assist, granting many special abilities, blessings, and magic. The farmer who produces the most rice over seven rounds wins the game.

Other Information: • Available for demo games at the APE Games booth, according to designer Philip duBarry.
 
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Board Game Publisher: Asmadi Games
13. Board Game: Impulse [Average Rating:6.90 Overall Rank:1265]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 − 60 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

Impulse is a quick-playing 4X (explore, expand, exploit, and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand, and in addition to featuring one of ten possible actions, these cards have a color (red, yellow, blue or green) and a size (1, 2 or 3, as indicated by the number of icons on the card). Each card also has six edges, and these edges connect adjacent cards in the hex-shaped playing area.

The cards in the playing area start face down, with each player controlling a card(their Home) on a corner of this area. Each player has two transport ships in the center of his Home card and a cruiser on an edge. Cruisers are used to patrol sectors of space and destroy opposing transports, while transports let you activate sectors that you enter.

On a turn, a player adds a card to the Impulse from his hand, then (optionally) performs an action for a tech in his playing area, then (optionally) performs all the actions in the Impulse, then draws two cards and adds them to his hand. The Impulse is a line of cards shared by all players that changes turn by turn as players add cards to it and as cards fall off once it reaches maximum size. Thus, players need to feed the Impulse with actions that benefit them more than opponents, but that's easier said than done.

When you perform actions – whether from moving transports to them or using the Impulse – you can boost them by having minerals of the same color or lots of transports. Each action has a single numeral on it, e.g., "Command [1] ship for one jump" or "Build [1] cruiser at home"; when you boost an action, you increase that numeral.

Players score points by destroying enemy ships (one point per ship), by controlling edge spaces on the central card (one point per edge), and by taking other actions via cards. The first player to score 20 points wins!

Other Information: • Available in a pre-release print-on-demand version from Asmadi Games for pick-up at BGG.CON 2013 ahead of the game's release in early 2014.
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Board Game Publisher: Asmodee
14. Board Game: Berserk: War of the Realms [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 40 − 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Berserk is a fantasy card game that was invented in 1993 and published in Russia in 2003. Since then it has become the most popular collectible card game in Russia, Ukraine, and Belarus. In the ten years of its existence, nineteen expansions for the game have been published. Today there are over 4000 different cards, featuring unique illustrations created for Berserk by various artists throughout the world.

Berserk: War of the Realms, the second English-language edition of the Berserk tactical card game, consists of six 30-card ready-to-play decks and 63 cards for customizing. You should start by looking at the comic strip, which explains the rules basics. Begin your first battle, using the Complete Rules as a reference!

Other Information: • Available for demo games at the Asmodee booth during BGG.CON 2013.
 
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15. Board Game: Jungle Speed Safari [Average Rating:6.24 Overall Rank:5494]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
Description:

Normally, calm reigns supreme amongst the animals of the jungle, but when the time comes to eat, the animals gather round the forest of totems and their wild instincts take over. The hungriest animals race to catch their prey first. Others become angry and shout, while the chameleon hides. When the hunter appears, there is panic as the animals race to protect themselves!

Jungle Speed Safari is a standalone game that's part of the Jungle Speed family. The core gameplay is the same, with players turning over cards from their personal stacks one by one in front of themselves and reacting when certain cards or combinations of cards appear, but Jungle Speed Safari features five wooden totems to grab instead of one, and you interact with them in different ways, with every card that's revealed possibly triggering an action. If a player reveals a hungry animal card, for example, all players must race to grab the appropriate totem to satisfy the animal. Whoever grabs that totem adds the hungry animal card to his score pile.

Other Information: • Available for demo games at the Asmodee stand at BGG.CON 2013.
 
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16. Board Game: Prosperity [Average Rating:6.75 Overall Rank:1629]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive.

But prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?

Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.

The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area.

On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile:

  • Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution
  • Ecology – remove or add discs to your pollution track
  • Capital – earn money for each capital symbol on the tiles you own
  • Research – advance one research marker one space for each research symbol on tiles you own
  • Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out

Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are:

  • Take money.
  • Remove one pollution marker.
  • Move forward one space on one research track.
  • Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50.

Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution.

When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!

Other Information: • Available for demo games at the Asmodee stand at BGG.CON 2013.
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Board Game Publisher: Bézier Games
• In addition to what's below, at BGG.CON 2013 Bézier Games will be demonstrating and selling Ultimate Werewolf: Inquisition and selling both Suburbia and the entire Ultimate Werewolf line of games.
17. Board Game: One Night Ultimate Werewolf [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 3 − 10
Playing time: 10 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.

This game can be combined with One Night Ultimate Werewolf Daybreak.

Other Information: • Available for demo games and for purchase from Bézier Games at BGG.CON 2013.
 
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18. Board Game: Suburbia Inc [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Your borough has decided that it's time to incorporate. What does that mean for you, as its city planner? Well, lots more paperwork, that's for sure – but it also gives you great new possibilities for your little town.

In Suburbia Inc, an expansion for the award-winning Suburbia strategy game, you get to develop your city in new directions: Define borders that are unique and provide you with all-new benefits; build more than a dozen new, powerful buildings to optimize your income and reputation; and take advantage of new Bonuses (to increase your income) and Challenges (to boost your reputation) by achieving mid-game goals.

Other Information: • Available for demo games and for purchase from Bézier Games at BGG.CON 2013.
 
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Board Game Publisher: Black Locust Games
19. Board Game: Regnum Angelica [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 45 minutes
Suggested ages: 18 and up
Categories:
Mechanics:
Language:
English
Description:

Join in the valiant battle to end the ultimate stalemate of good vs. evil and etch the final outcome into history. Regnum Angelica is a two-player strategic card/board game pitting Gabriel and his army of archangels against Beelzebub and the dark forces of the fallen. Wield the three elements of fire, earth and water in angelic combat, use ancient angelic scripts to gain an advantage over your opponent, or deploy pillars to protect your troops in an attempt to infiltrate the enemy's realm.

Regnum Angelica is played with one player having the white deck to represent the archangels of Gabriel, and the other the black deck to represent Beelzebub and his army of fallen angels. Each deck consists of three types of cards: Angels, which are your main combat units; Angelic Scripts, written in the ancient celestial alphabet (Malachim) and granting the angels special abilities to assist them in infiltrating the enemy realm; and Pillars, which call up the elements of earth, fire, or water to protect them from enemy attacks.

Each army has a power meter which is charged when either side's angels visit earth. The power meter must be carefully managed if you hope to crush your opponent as your power meter determines your movement and your ability to execute the Malachim. If too many Angelic scripts are played, then your mobility on the board suffers; if, on the other hand, you use your power for movement, then your ability to harness the powers of the angelic scripts wanes.

Mobility or Angelic Scripts? Have your angels protect your realm, or go on the full offensive to penetrate your enemies kingdom? Execute your scripts now, burn them for precious power, or save them to use with other scripts to pull off powerful combinations? Many of these tactical decisions await you as you control the most powerful beings in the universe of Regnum Angelica!

Other Information: • As noted in this Geeklist comment co-designer Casey Willett: "We plan on having two demo copies available, and our staff of four will be there from open to close everyday of the con. We want to make sure that everyone has a chance to play who is interested in Kingdom!"
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Board Game Publisher: Blue Panther
• In addition to what's listed below, at BGG.CON 2013 Blue Panther Games will have a new line of fully-assembled hex dice trays — available in birch and walnut color — for sale at its booth.

• On top of that, Blue Panther's Steve Jones says that he'll be unveiling a new line of products at the con, with samples on display and some items for sale. Says Jones, "All I can say at this point is that meeples and dice towers have spent too long alone and apart, staring at each other across the gaming table, never to be together..."

20. Board Game: Aloha: The Spirit of Hawaii [Average Rating:6.06 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Aloha: The Spirit of Hawaii is about the story of Hawaii from the Polynesian migrations all the way through its journey to U.S. statehood in 1959. It's a game in which the theme and the mechanisms of play really tie together. You will guide your Pure Hawaiians, emigrating and settling in the Prologue. In the three main chapters of the game, you will migrate from island to island, vying for control of the islands and their resources such as commerce, aloha and people. You will be able to play event cards based on the history of the islands, and you will elect chiefs and kings and a even a queen. Between chapters you will score victory points and generate the actions necessary for success in the next chapter. In the Epilogue, all of your planning will come to fruition as you try to become elected governor, the most valuable position in the game.

The game takes 10-15 minutes to learn, and 60-90 minutes to play. It is recommended for ages 10 and higher. It plays well for 2,3 or 4 players due to the scaling of the scoring – to keep all the games tight and fast paced. The theme is inviting and a great experience for hobby gamers and those just getting into euro-style games.

Other Information: • Available for demo games from co-designer Norv Brooks, and available for purchase as well.
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21. Board Game: Rasputin [Average Rating:6.05 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

In the game of Rasputin, players take the roles of assassins tasked with infiltrating the Winter Palace and killing history's most unkillable man - Grigori Yefimovich Rasputin. While all players share the same target, this is not a cooperative game and your opponents will prove to be an even greater threat than Rasputin’s personal guards.

Each player starts with a matching deck of fifty cards from which he must chose the twenty-five cards he will use in the game. Your cards determine which abilities you have available to you at any given moment, as well as your strength in individual combat against Rasputin and other players. Success in the game relies on your ability to balance the cards in your hand versus the board positions of yourself, your opponents, the guards and Rasputin.

Other Information: • Available for demo games or for purchase from Blue Panther Games, with the official release date in January 2014.
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Board Game Publisher: Breaking Games
22. Board Game: Flick Wars [Average Rating:6.80 Overall Rank:9827]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Categories:
Mechanics:
Language:
English
Description:

Flick Wars is a strategy and tactics dexterity game with six factions that range from humans to mechs to alien races. Each faction has a unique set of units.

The goal of the game is to eliminate all of the enemy units. The advanced game has specific scenarios and a new game play option which focuses on objective control. Units are discs with a picture representing the type of unit on it. Moving and attacking are both flicks. To move, you just flick your disc; to attack, you need to be in range. When you make a successful attack flick, the target unit flips over and is another obstacle.

Other Information: • Available for demo games at the Print & Play Productions booth at BGG.CON 2013.
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Board Game Publisher: Columbia Games
• In addition to what's listed below, at BGG.CON 2013 Grant Dalgliesh's Columbia Games says that he'll be demonstrating the latest edition of Slapshot (and its iOS app), Texas Glory: 1835-36, and the rest of the Columbia Games line of wargames. Says Dalgliesh, "Look for me at the Columbia Games booth, wearing a referee's jersey! Columbia Games will be on sale at the show for up to 25% off retail."
23. Board Game: Hammer of the Scots [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 120 − 180 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history.

Highlights

  • Map board: Full-color (22" x 25") mapboard of Scotland and Northern England with heraldry of the important noble families.
  • Wooden Blocks (24mm): 56 Hardwood counters including leaders, nobles, archers, knights, and infantry.
  • 25 Event Cards
  • Detailed Game Rules
  • Two Scenarios: A campaign game plus two scenarios: Braveheart and The Bruce.
  • Playable History: Hammer of the Scots is a very playable game. The rulebook is 8 pages. Games last from 2-4 hours.

Other Information: • Available for demo games and for purchase at the Columbia Games booth at BGG.CON 2013.
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Board Game Publisher: Conquistador Games, Inc.
• In addition to what's listed below, at BGG.CON 2013 Conquistador Games will have Road to Enlightenment for sale and The New Science both for demo and for sale.
24. Board Game: Tomorrow [Average Rating:6.39 Overall Rank:4312]
Designed by:
Published by:
Number of players: 4 − 6
Playing time: 90 minutes
Suggested ages: 18 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

It is a few years in the future and the nations of the world concur with the opinion of an unprecedented number of leading scientists: a combination of overpopulation, environmental change, and resource depletion has put the human species at imminent and dire risk. Something needs to be done – but what? In the span of a few weeks, top advisors and experts in each major world power conclude that the only way their people – and, indeed, all of humanity – will survive is via dramatic and immediate global de-population. With no one wanting to put their own people at risk, it will take aggressive and even inhumane acts to somehow save the world.

Tomorrow simulates a near-future in which six world powers struggle to save their people and culture in the face of imminent world calamity. You control one of six powers – the United States, the European Union, Russia, China, India, or the Arab Caliphate – in a live-or-die struggle to save the planet and your people, while preserving your culture and heritage for the generations hopefully to follow. Your objective is to contribute to the unavoidable de-population, while maximizing the goodwill of your people and the world. Tomorrow includes many exciting gaming elements:

  • High levels of social interaction: Much of the game is conducted via face-to-face diplomacy involving all six players.
  • Player determination: This low-luck game forces you to match wits with your antagonists – not roll dice – in order to beat them.
  • Variety: Every game is different thanks to a range of Event Cards that have many different effects on the action.
  • Various types of warfare to choose from, each with their own strengths and weaknesses: You can choose to use Conventional Military or Terror, or even unleash Biological and Nuclear horrors.
Other Information: • Available for demo games and for purchase from Conquistador Games at BGG.CON 2013.
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Board Game Publisher: Crash Games
• In addition to what's listed below, at BGG.CON 2013 Crash Games will be selling Rise! and The Lost Dutchman, with a promo being available for this latter title.

• Crash Games' Patrick Nickell adds, "I'm running a couple of promotions at my booth this year with the biggest one being a daily Geek Swag Giveaway and a Grand Prize on Sunday that includes a stack of games and $100. All people who purchase a game are eligible to win both a daily prize and the Grand Prize."
25. Board Game: Council of Verona [Average Rating:6.38 Overall Rank:2213]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.

In Council of Verona, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!

We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!

Other Information: • Available for purchase at BGG.CON 2013 from Crash Games. Promos are available for this title.
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