Why We're Here in the First Place: Werewolf Gamers (November 2013)
Greg Wilson
United Kingdom
Bristol
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This is a geeklist for BGG Werewolf players to talk about games other than Werewolf.

Post what you played during the month of November 2013.

Post your ratings and/or any thoughts on the games played, or discuss any general board game topics.
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1. Board Game: Stone Age [Average Rating:7.62 Overall Rank:79]
Greg Wilson
United Kingdom
Bristol
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Friday 1/11/13:

Two-player game of Stone Age on the iPad with K before bed. I was prioritising fields and tools, and while she scored well with technology scoring it couldn't keep up. Didn't get the exact scores down, but 150ish-100ish.
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2. Board Game: Dominion [Average Rating:7.67 Overall Rank:72] [Average Rating:7.67 Unranked]
Greg Wilson
United Kingdom
Bristol
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Sunday 3/11/13:

Game of Dominion with K and the sproglet while dinner was cooking. I went for a Remodel deck, going up the Estate>Remodel>Gold>Province route to score a couple of quick Provinces. K was doing something similar, while the sproglet was inevitably filling his deck with attack cards. With Remodels, Laboratories and Villages all running low, I managed to end the game on piles knowing I was in the lead. 18-12-7.
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3. Board Game: Troyes [Average Rating:7.76 Overall Rank:68]
Greg Wilson
United Kingdom
Bristol
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Tueday 5/11/13:

Ah, Troyes. I like this game, but it comes out so rarely that it's like we have to relearn it each time. Medium-heavy game that caps out at four players is not ideal for the gaming group.

Good game, though. I knew we were scoring points for defeating events, but I missed how useful the Archer card was, and J and AC nicked those two spaces early. I ended up putting a lot of effort into scoring cards the normal way while they flung arrows at every problem, later combining it with the blacksmith for added effect.

(Migrant workers? ARCHERS. Theological dispute? ARCHERS. Norman invaders? ARCH...oh, wait, that one makes sense.)

I was also turning money into VPs, although sadly missed out on the easy money-making space as well. Still, I did well, a lot of points on the table and a good return on the money and influence bonuses. I was the only one who did much in the way of dice-manipulation, which paid off nicely a couple of times.

In the end J pipped me for first, 45-43-40-32. AV's head wasn't really in the game and she missed out entirely on events while the three of us were fighting over them, so she ended up trailing.

(Found out after the game that, yep, you can put tradesmen on a card that's 'full', you just don't get VPs for it. Probably would have been worthwhile.)
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4. Board Game: Forbidden Island [Average Rating:6.84 Overall Rank:584]
Greg Wilson
United Kingdom
Bristol
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Thursday 7/11/13:

Three-player game of Forbidden Island with K and the sproglet while dinner was cooking. Normal difficulty. This one snuck up on us. We had a bad start with a couple of the treasure spaces going early thanks to a first-turn Waters Rise, but by midgame we were doing fine, had a treasure or two and most of the cards we needed for the rest, and were heading in to grab them. Then the location deck reshuffled, hit the last remaining Garden, and followed up with a Waters Rise before we could do anything about it. Shuffle five cards and draw four, with one of them ending the game if drawn? Yeah, that went as expected.
 
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5. Board Game: Ascension: Storm of Souls [Average Rating:7.34 Overall Rank:517] [Average Rating:7.34 Unranked]
Greg Wilson
United Kingdom
Bristol
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Three-player Storm of Souls with K and the sproglet. One of those slow-starting games where the board clogs up early with expensive stuff and monsters and nobody has enough banish.

Sproglet grabbed loads of Heavy Infantry, which worked out prettty well for him since he had a constant supply of Trophy Monsters. I got too many Mystics but managed to start putting a halfway-decent Lifebound/Enlightened deck together. Got Prime, but K was nabbing all the Constructs before I could scoop them up. Got Shadowcaster, but only got one use out of him the entire game, and that was on the last turn - when I drew him before that he got randomly discarded leaving me with a hand of four Apprentices.

Close game in the end. Sproglet had the most Honour crystals but a worthless deck, K had a deck full of Mechana Constructs but hardly any Honour, and I had a middling score in both. 81-76-65, with me coming in just ahead of the sproglet.

Also played Ticket to Ride on iPad with AV. She was really struggling to draw the colours she needed - at one point she had a hand with one or two of literally every colour - while I managed a fairly easy Y-shaped route that reached across the map and made scoring more tickets less of a risk. 140-75.
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6. Board Game: Love Letter [Average Rating:7.28 Overall Rank:213]
Joe Reil
United States
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11/6/2013

Not much of a gamenight this week. Most of our regulars were not present and we were all kind of tired, so we just did a few rounds of this.

It's a simple bluffing/deduction card game.

We're not having a gamenight this week, but I am going down to Massachusetts for Lobster Trap on Thursday (through Saturday). LT is a yearly event down there. Not really a true convention as there aren't any scheduled events, it's more of a large meet-up from around the area. Three or four solid days of as many games as we can fit into day. I'll make a full report here after the fact.
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7. Board Game: Bezzerwizzer [Average Rating:6.40 Overall Rank:1951] [Average Rating:6.40 Unranked]
Tim Rudisill
United States
Winston-Salem
North Carolina
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We began with our weekly D&D campaign. And by that, I mean that it ended about 3 weeks ago and we switched to Warhammer Fantasy Roleplaying.

One of the "rarely shows up" guys showed up, and he invited his girlfriend to come play board games with us afterward. This limited us to party/social games for the evening, as she's not much of a gamer.

We began with Dixit Journeys. Blah blah, I've talked about it before, more boring stuff, I pulled out a squeaker of a win by 1 point.

Then we went on to Bezzerwizzer. This was a very up-and-down game. Since we had 6 players, we decided to break off into teams. Originally we were thinking to do life partners. Host + host's wife, "rarely shows up" + "rarely show's up's girlfriend", me + my wife. Then we decided, nah, screw it, let's do boys versus girls. That's always fun!

Well, I actually win a strong majority of these games, primarily because of the sports questions. I'm the only sports guy at the table, so I let someone else answer them (I'll even trade it away from myself) so I can jump in before the question is asked and steal 3 points. It's a solid strategy and it works really well for me.

Except, of course, when you are playing only 2 teams and the sports question NEVER SHOWS UP. ARGHOMGWTFBBQ!

This actually made it a very close game. The guys jumped out to a commanding lead. Our knowledges were very diverse. I had politics, business, sports, and science/nature covered, while another guy had literature, art, music, etc covered. The "guy who rarely shows up" sat there and looked pretty and mostly encouraged myself and the host along.

In the second round, the girls came storming back. Mostly because of some bad luck on our parts. We kept making strategic moves and getting bit in the ass because of it. At one point, we gave Politics up to the girls and took away their Science question. This was a double-whammy. While I actually liked both about equally, we knew that they would be much better with Science than Politics. What happens? We give up the question, "Which branch of the US legislature has over 450 members?" (GAH - SERIOUSLY?!) and ended up with something like, "This thing you've never, ever heard of is ridiculously rare and known to only 3 people in the entire world, all 3 of which are in China." At which point, the girls would get an easy Politics question and suddenly they were catching up.

Well, at the end of round 3, we find ourselves at the finish line. Literally - we answered the last question right and we are sitting on the winning square. But, the girls have one last question and if they get it right, they can push us back. Well, we still have one of our Bezzerwizzer tokens left. The smart move here? DO NOT PLAY IT. If we play it and get the question wrong, we move back a square and don't win.

Our strategy up to this point was to play our token on them at this question. It's one that my partners were very strong at (Movies), but I knew that I had no chance of answering it. But why would you ever throw in your piece before hearing the question if you are already going to win? Well, they really wanted to answer the question despite the fact that they could try to answer it just "for fun" after the girls, anyway, and I was out-voted. They threw in our piece.

"Who directed the movie ... ?" I don't remember the name of the movie because it's a movie I've never heard of before. The girls have no clue and don't even give an answer. My partners have no clue and guess incorrectly. We lose a point, so we don't win, and the game continues. shakeshakeshakeshakeshakeshakeshake

Now it's round 4. The girls are about to enter the final track, while we just need 1 point to win. One. Bloody. Point. Guess what category finally shows up? If you guessed sports, you are wrong! It was food. Sports never showed up. /sigh. Anyway, the girls made a game of it this round, pushing us back a few times while still gaining some points on their own, but the guys were too strong and ended up winning on the ultra-tough question,

q: "This playwright was"
me: William Shakespeare
q: "born in 1582 at Stratford-upon-Avon?"
me: ... It's still William Shakespeare.

But seriously, how many playwrights does anyone know other than Shakespeare?

Bezzerwizzer is a really fun trivia game that my gaming group has really enjoyed. The strategic elements of the game make it a lot more fun than something like Trivial Pursuit or the other generic trivia games. Being able to swap out a bad category for something else, or answer other people's questions for points, just make this game terrific. Well, at least as far as trivia games go.
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8. Board Game: Bridge [Average Rating:7.48 Overall Rank:489]
Tim Rudisill
United States
Winston-Salem
North Carolina
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Jage, my wife, another friend of mine, and myself sat down to play a game of Bridge yesterday.

It was a dirty time. All of us lost our Bridge Cherries, which is pretty exciting until you realize that most Bridge Cherries involve a Bridge Troll, and if you don't pay no toll, then they don't get no roll.

Well, I was partnering with Jage. I'd like to say that we won, but we completely and totally made up the score at the end only to discover that we were all vulnerable, which probably explains why the Bridge Troll was able to take advantage of us in our fragile state. It was fun, sure, but in the end, we all felt a bit dirtier for the experience, no matter how many Double Troubles we tried to go out with.

We've still got a long ways to go. We're all still very confused and have no idea what we're doing, but the Troll complimented us and invited us back in two weeks, so we'll probably go again.
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9. Board Game: Bohnanza [Average Rating:7.06 Overall Rank:368]
Greg Wilson
United Kingdom
Bristol
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Tuesday 12/11/13:

Four people for games, everyone a bit frazzled, and nobody up to cracking out a heavy game again. So we played a couple of rounds of Dominion, which was new to K anyway. First game I opened Chapel/Remodel and went up the Remodel>Gold>Province chain with Laboratories to speed it up. J opened Chapel/Festival and ended up with a deck that basically played four Festivals a turn for $8...except when attacks from the other two messed him up, which was often. I got lucky dodging Thieves, helped by the fact that my deck only ever had one Gold at a time, stalled at the end but managed to scoop the last Province for the win. 35-33-27-20.

A was determined to do better, so we had a second game. I was trying to make a Market deck, but it was too slow to get going and Moneylender was too slow getting rid of my Coppers. A and K got into an early lead, but while they were Duchy-dancing I managed to catch up by hopping back on the Remodel train. Not quite enough, though, and I ended up in second behind A. 31-26-27-23.

Game of Bohnanza before we headed off. Very close game. I stayed on two fields while everyone else went to three, which cost me in places but I think was the right call. I got stuck with the last Garden bean, then it turned out there was a second still in the deck, so that was a big swing at the end for me. Final scores were 20-19-19-12, with me just taking the win and J miles behind.
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10. Board Game: Bridge [Average Rating:7.48 Overall Rank:489]
Dr. Urza, PhD of Dungeon Crawl
United States
Washington
Dist of Columbia
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Thursday night unit game, Nov. 7

NLM pairs, 8 tables. My partner and I won first overall with a score of 59.7%! That's good for 1.66 masterpoints, which gets me over the hump to Sectional Master. (50 or more)

Recap here:
http://www.districtsix.org/WBL/Results/2013_games/1107/D.TXT
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11. Board Game: The Mines of Zavandor [Average Rating:6.61 Overall Rank:2057]
Greg Wilson
United Kingdom
Bristol
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Picked up a cheap copy of The Mines of Zavandor from The Works. It arrived today, so I gave it a try with the sproglet.

Slightly worried when I saw how many decks of cards and boards there were, but it turns out most of the complexity is in setup and the actual game is pretty straightforward. Interesting auction game where you're bidding for cards to increase your buying power or score, but the gems you use to bid are also the resource you use to upgrade stuff.

Sproglet didn't do very well, on account of spending resources on cards and having nothing left to upgrade with. By the end of the game he had bsically the same income he started with, and a pile of cards that had never been upgraded and were therefore worthless. Final score was 46-9, but he had fun and knew where he'd messed up.

Neat game, definitely worth the sale price. Getting your income up as soon as possible seems important, so there might be a bit of a runaway-leader issue, but it's bounded so maybe not. Not sure about the two-player rules, with half the deck unused and the rare gem types largely useless except for VPs. There are some variants on the forums, so we might give that a go. Trading didn't seem much of an issue, either, but again maybe that increases with more players.

Very much seems like a four-player game that has rules for lower player counts as a late addition. Still, the boardgame group is rarely below four, so hopefully it'll get some play.
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12. Board Game: Betrayal at House on the Hill [Average Rating:7.11 Overall Rank:422]
Tim Rudisill
United States
Winston-Salem
North Carolina
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This gem was pulled out yesterday since we had 6 players. I was playing the chicka, and since her birthday was the closest to today, I began the game.

I immediately walked through a door. I look down on the ground, and in the middle of an otherwise bland room, I see a medallion. Bending over to pick it up, I suddenly feel as though it will protect me from the worst rooms. And I'm also struck with a bad feeling: I looked at the medallion and the writing on the walls that said "You will die", and I realized that something creepy was going on.

My 5 friends then all moved. They were yelling at me that everything seemed perfectly okay to them. Nothing strange going on here.

So, I moved again. I walk into another room and I'm immediately hit with another omen of my pending death. (I can't remember what omen, though.) I have a vision of Abraham Lincoln being shot in the theatre while watching The Phantom of the Opera. My friends laugh at me. Nothing is going on, I'm just seeing things.

The next player moves and finds the library. All the other players spend one movement and get there (their speed is 4+), and then literally staying in the library to increase their knowledge. As far as they are concerned, nothing fishy is going on (them: 0 omens, me: 2 omens).

I can't reach the library, so I opt to keep searching the room. Something weird and dangerous is going on here. Another omen. "You will lose everything", a creepy ghost says to me. OH MY GOD! OH MY GOD! OH MY GOD! I begin to run around in circles, trying to beat the voices out of my head. Something is going on here and I'm about to snap. Then, suddenly, it was gone. (I passed yet another omen roll.)

A round of peace. Nothing happens, maybe I'm just day-dreaming this.

Then, the player to my right walks onto the balcony. He see's her standing there: A little girl. He reaches out for her and she cries out in fear. All the characters except for myself are upstairs; I'm on the ground floor, and yet I can hear that scream. That chilling, terrifying scream. I snap. These people that I came here with: who are they really? Do I really know them? They have done nothing but ignore all the omens I've seen. They called me crazy. They said that I should calm down. CALM DOWN! AND THEY ARE THE ONES WHO ARE TRYING TO HURT A LITTLE GIRL! MY - MY LITTLE GIRL! YOU STAY AWAY FROM HER! (In game terms: I became the traitor.)

I call out to the phantom that I saw in the opera. "Rescue the little girl from those evil people, I beg of you!" The phantom appears, grabbing the young girl and pulling her down into the basement, as far away from those vile people as possible.

With my speed of 3, I begin the slow march down into the basement. I'd like to say that something totally awesome happened here, but it would take me 2 rounds to make it to the basement, while they had the creaky bridge, so they just fell down into it. The second time they attacked my phantom, he had 4 dice. He rolled a 3. I had substantially more dice; I rolled a 1. He took the little girl away from me. HE TOOK HER AWAY! And then he did the unthinkable: he left with her while I was still desperately trying to get to the basement to save her.

The villains won; all 5 of them. I never even had time to get down into the basement to save the little girl.

I'm so, so sorry, little girl. I failed you.




On a more personal note: The entire game, I was joking about becoming the traitor. I actually wanted to become the traitor. I was finding the omens while no one else was, and then someone else finally finds one, and the scenario makes it the person to his left becomes the traitor. Hahaha. So I ended up becoming the traitor anyway. Unfortunately, this mission scales VERY poorly for more players. The more players there are, the less likely the traitor is to win. This is very disappointing to me, as I knew as soon as I saw the timer mechanic that my chances of winning were infinitesimal. Oh well - it was still a lot of fun. Next time - I'll get them next time!
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13. Board Game: Android: Infiltration [Average Rating:6.60 Overall Rank:1245]
Joe Reil
United States
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Lobster Trap, Day 1: 11/14/2013

OK, so first - sorry, Phel, I didn't get a chance to ask about the origin of the name.

Having said that, I had a solid three days of gaming down there, reconnected with a few people I met there last year and made a few new friends, too.

My friend Bob (baub64); who some here may remember because he was playing WW PBF games for a little while a year or two ago; and I rode down together. We arrived around mid-day got settled in and went down to the game rooms.

Walked around checking out games in progress and waited for some folks to open up. Found a few who were looking to set up something I've been wanting to try (that'll be the next entry) but settled down to give this a try while waiting for them to be ready.

This was OK, but not spectacular. It's set in FFG's Android Universe so Cyberpunky type characters were trying to invade a building to steal data. Each floor of the building had an encounter with data points and we were trying to acquire them.

Has a bit of push your luck because each floor you go up has progressively higher rewards, but security builds up and eventually locks the building down. Once that happens everybody who got out checks their score and highest value wins. Everybody still inside gets no points.

I had two problems with it: Even our most adventuresome player never got more than 2/3 of the way through the building and most people never got more than half-way through. Seems like it'd be more fun if you could get farther along more easily.

Second problem was that it seems really random. If it were stronger mechanically or thematically I could forgive this, but as an example, the guy who won our game basically won by accident: He had picked up a few data points early and then accidentally triggered an ability that pushed him out of the building really early, like on the second turn and he still had enough points to win. Most of us never got out at all.

Anyway, not a bad start, but better ones were to come.
 
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14. Board Game: Space Cadets: Dice Duel [Average Rating:6.88 Overall Rank:933]
Joe Reil
United States
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Lobster Trap, Day 1: 11/14/2013

Forgot to mention: LT goes through Sunday. Bob and I left late on Saturday night to save money (one less night in the hotel) and there's not much going on Sunday. There are still people there now enjoying the fourth day as I write this, though.

Anyway. This game and the one to follow were both fantastic and a ton of fun.

This one is a "real-time" dice game representing a duel between two Star Trek style ships (the ship minis looked like DS9's Defiant, but the feel of the game was more old-school Trek).

The ships are placed on a grid which has some terrain (obstacles to avoid and some kind of energy we could pick up to get bonuses).

The main play is a number of Ship "stations", each of which has some dice (mostly specialized) associated with it. For example:

Helm - has dice that allow the ship to maneuver when activated.

Weapons Control - has dice that allow it to load up the ship's torpedoes and prepare them to fire

Sensors - has dice to set up firing solutions and ECM to mess up your opponent's firing solutions

Engineering - has regular 6-sided dice - each number on these dice correspond to one of the stations.

So... this is real-time. Every player is assigned at least one and sometimes (depending on number of players) two or three stations.

Engineering rolls dice trying to get the numbers that correspond to whatever we're trying to do at the moment. When that happens that die is given to the player for that station and that allows that station to roll one of it's dice for each die engineering gave it. So, Helm is "5" - if we want to move the ship Engineering rolls two 5s, passes them over to Helm and that unlocks two of Helm's dice and that player can start rolling. Once he gets a result he likes he locks it into his station and gives Engineering his die back.

Overseeing all of this is the last station, the Ship's Captain. This player controls no dice, but is trying to watch the bigger picture and offering guidance and instruction to the other players to accomplish whatever he thinks needs to be accomplished.

All in all, this was a blast. We played it twice. For anybody who likes (or thinks they might like) a "real-time" game and can even tolerate the theme (and even more so if they're a fan of Trek) I would absolutely recommend giving this a try.

Only real drawback is you need a lot of players. We had eight, so four for each team and there was some doubling up of stations. This was manageable but fewer players would start to make it hard to manage.

OK, breaking off for now, I'll finish up Day 1 entries a little later.
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15. Board Game: Kemet [Average Rating:7.76 Overall Rank:77]
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Lobster Trap, Day 1: 11/14/2013

Kemet was next. I'd been aware of this for a while and just barely picked up a copy myself a few weeks back. I didn't bring it to LT, but I jumped at the chance to get into a session.

This is an Area-control with armies type game (as one of the other players put it, a "Dudes on a map" game). I'm a big fan of several other games in this category (War of the Ring and the Game of Thrones boardgame), but this one is a bit different.

It's fairly streamlined and the mechanics are set-up to prevent turtling type tactics from really working so there's lots of carnage and action all the way through. This also helps it from being too long and it's playable under two hours.

Fantastic game and highly recommended to anyone who likes this style.
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16. Board Game: Spartacus: A Game of Blood & Treachery [Average Rating:7.47 Overall Rank:284]
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Lobster Trap, Day 1: 11/14/2013

Last one on Thursday. I've played this before and it's normally pretty fun. Lot of backstabbing and carnage. This isn't really a finely tuned game, it's best when its a little rough and rowdy, but this session was dragged down a bit because one of the players wasn't really getting into it and kept complaining about the mechanics.

EDIT: I won this even though I never sent a gladiator to the arena!
 
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17. Board Game: Cleopatra and the Society of Architects [Average Rating:6.81 Overall Rank:757]
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Lobster Trap, Day 1: 11/14/2013

Almost forgot one. I forget if this one or Spartacus was the last one of the day, but they were definitely the last two.

Anyway - this is a simple set collection - trading in sets to build various parts of a throne room for Cleopatra. Cute, and something I'd be happy to play once in a while if someone else owned it, but not something I'd bother to buy myself. The finished throne room looks pretty nice, anyway.

I sucked horribly at this, coming in last of four players.
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18. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.05 Overall Rank:143]
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Lobster Trap, Day 2: 11/15/2013

Bright and early on Friday morning I played in this wwo-player block wargame depicting the series of battles that led to the establishment of the Tokugawa Shogunate early in the 17th century.

I've been wanting to learn it for a while and a local friend (Justin Berman) taught. I played the forces of Tokugawa Ieyasu and Justin played the forces of Ishida Mitsunari. As in history, Ieyasu won here, but only just barely.
 
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19. Board Game: Terror in Meeple City [Average Rating:6.92 Overall Rank:627]
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Lobster Trap, Day 2: 11/15/2013

Next up was a quick session of this. Fairly simple four-player dexterity game that is pretty new (released at Essen last month, not sure if it's gotten general release yet). Set up the buildings and then crash your monster into them or other monsters. Pick up vehicles and fling them across the board. The nice pristine looking city is eventually a wreck.

Not exactly a deep thinking game, but definitely fun in its own way.
 
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20. Board Game: Hanabi [Average Rating:7.17 Overall Rank:275]
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Lobster Trap, Day 2: 11/15/2013

Next up just a couple of fillers with the same group of players.

First one was Love Letter. I won't create a separate entry for this one, it's discussed above in an earlier entry. I won this game.

Next was Hanabi. This is a neat little co-op card game. There are cards numbered 1-5 in five different colors. We're trying to play cards such that we build a pile for each color in order.

The catch? You cannot see your own hand of cards, but you can see everyone else's. The idea is to give clues to other players so they can start to figure out what they're holding so they can play their cards in the correct order. There are limitations in the information you can give with the clues, though, so its ends up being pretty tense and engaging.

Great filler, I'm going to try to get a copy of this myself for my collection.
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21. Board Game: Auf Teufel komm raus [Average Rating:6.75 Overall Rank:3278]
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Lobster Trap, Day 2: 11/15/2013

Stumbled on this while wandering around looking for something to do.

Bit of push-your-luck and a bit of bidding.

Everybody starts with 200 points worth of poker chips. In the center of the board are a number of black disks. Some of these have numbers on them, some of them have devils.

Start of the round everybody bids with their chips, betting on how many points they think someone can draw from the pile, then in turn order everybody starts drawing from the pile of disks, adding up the numbers. They can stop at any time, or if they draw a devil they are forced to stop.

After this, bets are checked against the turn's draws and there are also some bonus points given out (highest number draw, highest number of tokens drawn, highest bet).

Fairly simple and about 45 minutes. Not spectacular, but a good filler.
 
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22. Board Game: Sid Meier's Civilization: The Board Game [Average Rating:7.47 Overall Rank:173]
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Lobster Trap, Day 2: 11/15/2013

This wasn't on my original list of stuff to play, but I saw a learning game being set-up and jumped in.

This is probably the classic heavy Civ-building game (where 7 Wonders is the classic light Civ-building game) and it's big with tons of options and decisions to make.

I had the Mongols and mostly built up my armies, we had to call this before it finished, but I was preparing to build a large enough army to launch an attack on someone's capital to try to get a military victory.

I think I'd like to try this again in a more relaxed setting to try and get a stronger feel for it.
 
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23. Board Game: Level 7 [Omega Protocol] [Average Rating:7.53 Overall Rank:624]
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Lobster Trap, Day 2: 11/15/2013

And here's my last session of Day 2. This is one I was hoping to get out over the course of the weekend and I'm glad I did.

This is a SF-themed "Dungeon" crawl type game and is scenario/mission-based. One player controls the enemy alien figures and runs the board, up to five-players control the Soldiers going in to clean up the place.

VERY solid tactical action game. The five soldier characters are all unique with different powers and abilities and lots of ways for them to interact with and support/boost each other and doing this properly is really important for that team if they want to win.

Anyone who likes games along the lines of Descent, Doom, Space Hulk or Gears of War should needs to check this out. It's probably (haven't played enough to know for sure yet) the best of all of those.

That closed out Day 2. I'll add in the final entries for Day 3 later on today.
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24. Board Game: Descent: Journeys in the Dark (Second Edition) [Average Rating:7.76 Overall Rank:76]
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Lobster Trap, Day 3: 11/16/2013

OK, started off, Saturday, my last day with this.

I had played and enjoyed the original Descent, but it did have its issues. Overly long and sometimes kind of clunky, the second edition is also not perfect, but is significantly improved.

Improves on the tactical options available and makes that part of the game-play deeper and streamlines and simplifies the clunkier parts into something a bit more smooth.

We ran through three maps: A short introductory quest and then a two-part quest - Heroes won all three.
 
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25. Board Game: A Game of Thrones: The Board Game (Second Edition) – A Feast for Crows [Average Rating:7.99 Unranked] [Average Rating:7.99 Unranked]
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Lobster Trap, Day 3: 11/16/2013

Then a session of this. Feast for Crows is a variant 4-player set-up for Game of Thrones.

It is better structured and balanced than the original 4-player game, but still has some issues.

I played as House Arryn and moved close to Baratheon/Lannister on my first move with the hopes of helping Baratheon to push Lannister out of King's Landing (it's been my experience that you cannot let Lannister hold the Capital City in this variant, they get too many points from it).

Sadly, Baratheon didn't realize what I was up to and attacked me there the following turn - we later came to an understanding but it was too late and this ended up being a fairly short session as we were unable to organize effectively to keep Lannister from winning.
 
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