Battle of Moscow (1941) Games
Lou Coatney
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I am amazed that someone hasn't already created this list. Moscow was to the European Theater Operations what the Battle of Midway was to the Pacific (just as Stalingrad was to the ETO what Guadalcanal was to the Pacific) - the first decisive defeat of the Nazi German Wehrmacht.

If the Germans *had* taken Moscow, that might have convinced the Japanese to enter the war against Russia.

I'll list everything I can think of on here, starting with my own.

Others are welcome to add to the list.
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1. Board Game: Moscow Embattled, 1941: the Minigame [Average Rating:7.00 Unranked]
Lou Coatney
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This mini - even micro - game has just the 6 German armies/panzergruppen and 9 Russian army and front units, plus 2 air units for each side. 3 hexes from Smolensk to Moscow. Uses Dark Crusade's, Tiger Attack's, and Darkest Crusade's simple firing point/hit system. 20-day turns as in Moscow Defended! Blitzkrieg. Siberians. A half-hour-lunch game, FREE to print off and play from CoatneyHistory. Enjoy!
 
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2. Board Game: Moscow Defended [Average Rating:6.33 Unranked]
Lou Coatney
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Using the Disruption mechanic, this little Moscow game of mine succinctly simulates the momentum of the German offensive ... and then ... if the Russians survive ... of the Russian Winter Counteroffensive ... in only 6 20-day turns. FREE to print off, assemble, and play from http://LCoat.tripod.com/MoscDef.htm

Russian units are set up historically as are, for logistical reasons, German infantry armies and panzergroups. Separate German panzkerkorps and infantry korps - 6 units total - can start anywhere on the German side of the startline.

Like my 1st Alamein, German Eagle vs. Russian Bear, or France 1914, this is a quick, hour or so, satisfying little go-to game to play.
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3. Board Game: Barbarossa's Climax: Moscow 1941 [Average Rating:8.00 Unranked]
Lou Coatney
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Finally!, AFTER 40 YEARS, I have finalized my own division level, 10mi/16km per hex Battle of Moscow game. This features combat odds round-off (including UP) and *expansion* mechanics, Katyusha rocket regiments, panzer breakdowns/battle damage and recovery, the (very historical) Siberian Reserve Gamble, and more.

There is with it an introductory sub-game - Battle for Tula - at www.CoatneyHistory.com/BarbClim.htm

The starting panzer division operational and repairable tank strengths were researched (in Russian sources) and given to me by Col. David Glantz.

BC is currently FREE to print off, assemble, and play from www.CoatneyHistory.com
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4. Board Game: Moscow vs. Barbarossa, 1941 [Average Rating:0.00 Unranked]
Lou Coatney
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This game owes its existence to the creation of this list.

So *my* 9-hex Battle of Moscow game map does include the north and the south areas of the battle.

It draws heavily from my division level Barbarossa's Climax: Moscow 1941, and can be a gateway to that more detailed and complex game. With fewer/simpler pieces and mechanics, it plays in 2-3 hours.

I just LOVE rocketing with the Katyushas unit.

It's free, on my CoatneyHistory webpage.
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5. Board Game: Moscow Attacked [Average Rating:5.50 Unranked]
Lou Coatney
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A slightly larger scale than Moscow Defended!, Moscow Attacked! has a few Russian and German divisions individually specified but is basically corps to army level.

In my research for it, I discovered Reiter's largely unknown cavalry-tank reserve group of the Bryansk Front.

Oddly, I left out the Siberian Reserve Gamble from this one.

MA! is FREE to print off, assemble, and play from http://LCoat.tripod.com/
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6. Board Game: The Battle of Moscow [Average Rating:6.28 Overall Rank:11587]
Lou Coatney
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The still-enjoyable grandaddy of Moscow games which was in Strategy & Tactics 24, Dave Williams included excellent features in this game, including partisans ... despite the questionable dearth of terrain.

The game includes Leningrad with intriguingly variable victory possibilities ... as well as a considerable amount of vacant, eastern terrain reminiscent of old Avalon Hill Stalingrad's.

One very neat feature, in the original magazine edition, is the nationally stylized numbers on the units on the unmounted counter sheets.

It should be re-published - refined, not completely changed in the manner so many old titles have been mangled.
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7. Board Game: The Moscow Campaign [Average Rating:6.54 Overall Rank:10748]
Lou Coatney
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10mis/16kms per hex = 25 hexes from Smolensk to Moscow

Despite its uncharacteristically (of Red Simonsen) horrible map layout (compelling maximum reach by east-west players), questionable mapping (omitting roads, which even Battle of Moscow had, and crimping the southern end of the start line, omitting Glukhov entirely), and primitive Russian order of battle, those myriad Russian rifle divisions still beckon encirclement.

(The 22x34 mapsheet at this scale should have been laid out north-south, as Mas has done it in Last Stand and I have done it in Barbarossa's Climax.)

It reportedly needs an automatic victory rule, to reduce German losses for game balance.

As for Battle of Moscow, I treasure my copies of Moscow Campaign.
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8. Board Game: Battle for Moscow (first edition) [Average Rating:6.19 Overall Rank:6066]
Bill Lawson
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Got this many years ago from GDW. Actually got my daughter to play it with me once!
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9. Board Game: Operation Typhoon [Average Rating:7.11 Unranked]
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From Panzerschreck Magazine #10.
Don't know anything about this one.
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10. Board Game: Operation Typhoon: Barbarossa Denied [Average Rating:5.79 Unranked]
 
Patrick Tremoureux
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Göteborg
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L2 proposes their version.
Reviewed by Da Pirate arrrh
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11. Board Game: Operation Typhoon [Average Rating:7.35 Overall Rank:4893]
Lou Coatney
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I've got this beautiful monster game but have never played it.

This is only 2.7 miles per hex, with single-day turns! It starts with the second phase of the Battle of Moscow: the final November drive in the hard frost and then arctic-like snow conditions. See its BGG entry for further details.

It is well liked by its players.
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12. Board Game: Last Stand: The Battle for Moscow 1941-42 [Average Rating:7.75 Unranked]
Lou Coatney
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This is Masahiro Yamazaki's BEAUTIFUL Battle of Moscow game at the 10mis/16kms scale of Moscow Campaign and my Barbarossa's Climax.

The 22x34 map is just about PERFECT at this scale, showing roads and railroads and hex-EDGE Russian defense lines. The terrain is detailed and appears highly accurate, from my own research. It does omit/ignore the southeastern flank - the marshalling cities/towns of Yefremov and Yelets. However, maybe because of the large hexes - 19mm? - although the game goes to the end of January 1942 and includes the Russian Winter Counteroffensive, the map cuts off on the north edge at Kalinin, eliminating the northern front - Army Group Center's exposed northern flank - down from which struck Eremenko's 4. Shock Army, among others.

Bryansk is on the wrong side of the Desna River - like many Russian cities and towns it is actually on the uphill western bank, for fewer mosquitoes and less swamp fever presumably - and my research for BC has me now convinced that (the city, fighting centers of) Kalinin and Tula should be on the south sides of their Volga and Upa rivers while Rzhev should be on the north of its (the Volga).

Russian rifle divisions are grouped 2 per unit counter, presumably to economize production and simplify play.

The game is being worked up for re-publication in English by MultiMan Publishing, pending sufficient commitments to purchase, and it seems to promise more units, so the Russian rifle divisions may be separated.

I do not have a copy - or cannot find mine, if Mas sent me one - of the rules in English, but one seems to be circulating out there somewhere, and Last Stand is a beautifully done game in any language.
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13. Board Game: Typhoon! [Average Rating:7.38 Overall Rank:5372]
Lou Coatney
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Vance von Borries' large, 5mis/8kms per hex version of the Battle of Moscow. I photocopied A LOT of the maps from Razgrom Fashistskikh Voisk pod Moskvoi's map album for Vance, to help his order of battle research (and appreciated my 2 free copies of the game for my help). It is hard to believe that it and Spires of the Kremlin were published now almost 20 years ago.

Joe Youst did the maps as he did for his own Spires, but simplifying the terrain for the purposes of Vance's game system.

I've never played it. It too seems to be popular among its players.
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14. Board Game: Spires of the Kremlin [Average Rating:5.59 Unranked]
Lou Coatney
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This is Joe Youst's own, 3W-published version of the Battle of Moscow, at 5mis/8kms per hex. Joe's mapwork is exhaustively researched and detailed, and I included it in my map research for my own 10mis/16kms per hex Barbarossa's Climax.
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15. Board Game: Moscow 1941: The Enemy at the Gates [Average Rating:6.04 Overall Rank:12812]
suPUR DUEper
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A TSR SPI game. Played it once about a decade and a half ago. Nothing special as I recall.

I've got a copy if anyone is interested. Ditto Mocow Campaign.
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16. Board Game: Drive on Moscow [Average Rating:7.00 Overall Rank:8029]
Bill Lawson
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This is a pretty good light game from S&T.
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17. Board Game: Moscow 1941 [Average Rating:7.00 Unranked]
Vince
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Game from Poland, although English rules appear available. Have seen it on e-Bay a few times. The map looks nice, although the place names have Polish spelling variants. Was tempted to get it, but I just can't stand iconography on counters at an operational level. More of the dreaded Vae Victis influence.
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18. Board Game: Moskva [Average Rating:6.56 Unranked]
Lou Coatney
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I don't own this European-published Moscow game, and just judging from the map - lots of terrain near Tula but NOT in the western approaches to Moscow? - I don't think I need to.

Has anyone played it or heard anything about it?

Note that on the box art and unit counters the German tanks are going THE WRONG WAY.
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19. Board Game: At The Gates Of Moscow 1941 [Average Rating:2.93 Unranked]
Lou Coatney
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The map scale of this 1984 SGP game is the same as that for Moscow Campaign, Six Angles' Last Stand, and my Barbarossa's Climax. However, the map layout is even wider and more inconvenient than Moscow Campaign's, and the Moscow-Volga canal appears to have been "bent over" in the north. The map *does* have railroads and roads, with the Smolensk-Moscow Highway distinguished for being "metalled," as the British say.

The order of battle is ... intriguing: All the German divisions are the same strength within their own panzer, panzer grenadier (which should have been motorized), and infantry types. There is similarly little variation in the Russian units. And for both sides there are unhistorical unit numbers, as well as for the Russians numerous unhistorical armored infantry divisions.
 
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20. Board Game: Moscow '41 [Average Rating:5.33 Unranked]
Lou Coatney
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A curious little counter-less game where the units' positions are re-marked on plastic over the map. I've still got it ... somewhere ... I think.
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21. Board Game: Guderian's Blitzkrieg II [Average Rating:8.06 Overall Rank:2664] [Average Rating:8.06 Unranked]
ER B
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I think this one is awesome, but I am an OCS fan.
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22. Board Game: Moscou 1941: Aux portes du Kremlin [Average Rating:5.77 Unranked]
Lou Coatney
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A curious little Vae Victus game, Moscou 1941 showcases only the last, closest German attempt to take Moscow, from the northwest, 15Nov-15Dec41. The map scale is 1.5mis/2.5kms per hex and the unit scale for the Germans is panzer battalion to infantry regiment.

The icons on the units are nicely done, and they face the correct directions. The French fascist unit is included in the German lineup.

I do not agree with some of the mapping, and the Russian defense lines run through the hexes, not along their edges.
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23. Board Game: The Moscow Option: Guderian's Gambit [Average Rating:6.19 Unranked]
Lou Coatney
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Typical of Ty Bomba's outside-the-envelope creativity ... which is often manifested in the victory conditions of his games ... this game's temporal and geographical scope directly addresses one of the great what-ifs of World War 2: What if Hitler/Guderian had struck directly for Moscow in August 1941, instead of historically cutting south to surround huge Russian forces in the Kiev pocket (and open the southern axes of advance for Army Group South)?

There are problems with the map, and it should be redone: The Lama River did/does not go all the way down to the Moscow River - Name that island! - the Desna River doesn't go that far up, the vegetation layout in the Roslavl area seems excessive and inaccurate, and although the Smolensk-Moscow highway is shown, The Old Moscow Road (going through Roslavl and then directly to Moscow) is not. It would have been nice if Yelnya was on the map too, if only for historical reference, considering the Russian attacks/concentrations occurring at it about then.

(Hmmm ... it's at the same scale as Barbarossa's Climax. I wonder .... )

However, the map's basic layout/juxtaposition - for a direct thrust at Moscow from Smolensk/Roslavl, rather than a deep envelopment from the south which would have been much farther and more difficult in August 1941 than it was in October 1941 - is absolutely perfect, and this scenario/game could/should become a wargame classic ... testing out a well-justified historical thesis/question.

 
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24. Board Game: Operation Kremlin [Average Rating:6.15 Unranked]
Patrick Tremoureux
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Göteborg
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One of the classic "what if" by Ty Bomba: On to moscow ... Summer 42 !
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25. Board Game: A Victory Denied: Crisis at Smolensk, July-September, 1941 [Average Rating:7.35 Overall Rank:2648]
Vince
United States
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Ostensibly a game on the Smolensk '41 battle at the operational level, ala SPI's PGG, it does have a "go for Moscow" option if the situation permits, allowing the player to experiment with Guderian's wish, similar to the Bomba game above.

I don't think it will supplant the SPI game, for me at least, but the Moscow option was too intriguing to pass up. Have not played it yet.
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