Disappointed But Not Giving Up Yet
Jon Reed
United States
Saratoga Springs
Utah
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I really want to like these games more! Unfortunately, something about them has disappointed me but I am going to give them more chances.
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1. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.74 Overall Rank:65]
Jon Reed
United States
Saratoga Springs
Utah
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I have only played this once and was very excited to try it out. However, this is most likely one of those cases where a person I was playing with ruined the experience. There were 5 of us and only the person explaining it had played it before. He'd played it a lot and knew the game very well but the rest of us were only familiar with the rules from videos and skimming through the rulebook. The guy teaching the game was way too vague in his explanations and was hardly willing to answer our clarification questions. The rest of us were just frustrated, confused and bored to death. One lady left early. Turns out the experienced player was a cylon and was just playing to win. No wonder he didn't want to answer our questions. Anyways, hoping to have a more positive experience with this in the future.
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2. Board Game: Call of Cthulhu: The Card Game [Average Rating:6.94 Overall Rank:1012]
Jon Reed
United States
Saratoga Springs
Utah
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Disappointed with the application of this theme. I guess I just need a decent explanation for how the theme fits the gameplay.

Update: The theme application doesn't bother me as much anymore, either because I'm having so much fun playing it or it became more thematic the more I played it.
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3. Board Game: Eclipse [Average Rating:7.95 Overall Rank:39]
Martin Larouche
Canada
Longueuil
Quebec
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For all it's greatness talked here... it has big flaws that are hard to overlook.
- Warfare erupting all over the place just because "it's the last turn".
- Most luck-driven 4X game i ever saw. I like luck in games, but this has too much to my taste.

Still, i wouldn't mind playing it again as there are some elements of it i really like.
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4. Board Game: Escape: The Curse of the Temple [Average Rating:7.04 Overall Rank:458]
Jon Reed
United States
Saratoga Springs
Utah
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I have played this game about 5 or 6 times over 2 different game nights. I love fast-paced games, co-op games, dice-rolling, and this theme, but somehow I was just unattached the whole time.
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5. Board Game: Galaxy Trucker [Average Rating:7.44 Overall Rank:148]
Jon Reed
United States
Saratoga Springs
Utah
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My disappointment with this is similar to Escape. I like everything about the game except the actual construction of the ship. I didn't feel attached to what I was creating. I wish I did because then the random encounters would have had more of an impact. I think it would have helped if what I was building actually looked and felt like a ship instead of a Tinkertoy. Perhaps that's the charm of that part of the game, though, and I'm just not feeling it yet. Gonna give it some more tries...
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6. Board Game: Mice and Mystics [Average Rating:7.38 Overall Rank:248] [Average Rating:7.38 Unranked]
Jon Reed
United States
Saratoga Springs
Utah
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I actually enjoy this game but the reason I am disappointed is because I thought it would be a big hit with the family. Sadly, it fell very flat with the wife and kids. I'm hoping it's just because they're not used to the dungeon crawl style of game. Not letting them give up on it yet...
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7. Board Game: Nightfall [Average Rating:6.52 Overall Rank:1449] [Average Rating:6.52 Unranked]
Jon Reed
United States
Saratoga Springs
Utah
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I bought this because of the horror theme but was very disappointed that it didn't feel "horror" at all. It's just a bunch of creatures fighting each other and sometimes the same creature attacking/opposing itself (I know there have been plenty of attempts at explaining this in the forums but it still feels weird). It plays well, though, and I enjoy the chaining mechanism. I'm sure after I get over my disappointment with the application of the theme that I'll enjoy the game for what it is: minion controllers competing against each other for dominance.

UPDATE: I'm enjoying this game much more now and have bought a couple of expansions. The more I played it, the more I got into the theme. I guess you could classify it as "fun action-horror"? Similar to the recent trend of horror shows like Supernatural, but more gritty.
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8. Board Game: Runewars [Average Rating:7.67 Overall Rank:173]
Martin Larouche
Canada
Longueuil
Quebec
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This is a game where mechanics don't mesh well with the theme.

- Dragons tend to flee before the might of weak foot soldiers.
- Armies can cross lakes during winter. Heroes can't because they only work during summer.
- It takes years to cross territories, even with heroes travelling alone. I swear the map in this game is 500% (or more) the size of planet earth.
- Heroes themselves are a stupidly complex mechanic whose sole purpose is to add one or two runes in the game. Couldn't it have been streamlined like... a lot?
- I had a game where my hero found a rune... by knocking on my opponent's castle door who didn't even know he had one?! The rune was then placed near my own territory... 2 years away on foot...

I hear the expansion solves a lot of my issues. I could get around to trying it with it.
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9. Board Game: Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases [Average Rating:7.80 Overall Rank:67] [Average Rating:7.80 Unranked]
Jon Reed
United States
Saratoga Springs
Utah
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I was very excited for this one. This looked like the type of game where my group could just hang out on a couple of couches and discuss what was going on in the case (while accurately following the rules) and eventually come up with a solution. By the end of the game, we realized we should have spent much more time and discussion with each individual case chapter before moving on to the next turn. Next time we play, we'll sit around a table and I'll make copies of the main case introduction and possibly the whole case book to hand out to all participants.
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10. Board Game: Space Cadets [Average Rating:6.63 Overall Rank:1333]
Jon Reed
United States
Saratoga Springs
Utah
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Sad to say this didn't come close to meeting my group's expectations. So far, our general opinion of the game is that it's light and light-hearted but with way too much confusion in its execution ("messy" is a common word I keep hearing as people I play with describe their experience) and not rewarding enough to be fun. My family and friends just can't get into it despite me making everyone think I enjoy the game and having an expert (not me) explain the game. I plan on playing it a few more times before giving up on it though.
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11. Board Game: Fallen [Average Rating:8.01 Overall Rank:2033]
Jon Reed
United States
Saratoga Springs
Utah
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So much potential!! As it stands, however, I find way too much disconnect between the story and the gameplay which breaks the immersion for me. It almost feels like I'm just switching back and forth between two unrelated activities; the two modes almost ignore each other. Can you imagine if the story transitioning to the challenge phase made more narrative sense? And if the result of that challenge affected the further direction of the story?? I'd have trouble tearing myself away from this game, quite honestly. Some transitions can be made sensible with some storytelling muscle but most of the time it's quite a stretch for even the most seasoned of storytellers to make unlaughable. It's a missed opportunity that the game doesn't allow for more storytelling freedom to remedy this but it's too restrictive with its story rails, specific elements, and lack of Challenge consequences that could have been story-related.

There is also a smaller detachment in the flow of stories between cards, especially when put together with the main Dungeon Lord quest, but it's not as big of an issue because using storytelling skills is an easier fix here.

Also, in an effort to keep the game balanced, the design makes it "feel" like there isn't much of a difference between reward and loss (even though there actually is) so the challenges aren't as tense as I would like (and as stated earlier, they don't impact the story direction at all). Maybe if the reward from the Challenge phase included giving the victor more control over the story somehow? Other than that, the gameplay itself is above-standard Ameri-style fun with exciting choices. If future expansions address even just the issue I have with story/gameplay integration, this would be one of my top 3 favorite games!
 
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12. Board Game: The X-Files [Average Rating:6.38 Overall Rank:5428]
Jon Reed
United States
Saratoga Springs
Utah
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Gotta add this one even though I'm no longer disappointed because I sure was at first. It's not the type of game I wanted it to be but we've been enjoying it a lot and it's getting better with each play.
 
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13. Board Game: Candy Land [Average Rating:3.17 Overall Rank:17010]
Jon Reed
United States
Saratoga Springs
Utah
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The cards need flavor text.
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14. Board Game: Monopoly [Average Rating:4.38 Overall Rank:17004]
Tim Freerksen
United States
River Forest
Illinois
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I keep hearing about these magical house rules, the actual written rules or variants that make this game not suck but I have yet to find one. The closest is the rule where you rob the bank submitted by Bill Waterson in a Calvin and Hobbes strip
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15. Board Game: Gonzaga [Average Rating:6.59 Overall Rank:2586]
Tim Freerksen
United States
River Forest
Illinois
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I like this game, however I want the gears to stop grinding. I know it can I just need to work it over with the rule book some more
 
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16. Board Game: Lost Valley: The Yukon Goldrush 1896 [Average Rating:6.84 Overall Rank:2709]
Tim Freerksen
United States
River Forest
Illinois
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this game has A LOT of iconography and paths to victory and it was so overwhelming I backed out of playing. However the theme can totally bleed through that I can't just give up.
 
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