GCL Meatball #128 - Grumpy Old Gamers
Laszlo Molnar
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Welcome to this week's discussion list for the Swedish Meatballs, a division of BGG's GameChat League. Only members are to add items (please add your weekly games played), but civil comments from non-members are welcome.

Rotation:
cymric - up next
Jugular
bnordeng
NateStraight
ellephai
johnbandettini
Osirus
jythier
aaarg_ink
fateswanderer
qwertymartin
Sorp222
lacxox

On Hold:
ldsdbomber
rarevos




Reading some negative comments about games I liked made me think. Everyone is entitled to their opinion, I just wondered if these negative comments arise only because we are seasoned gamers or there are other reasons behind these. As you'll see I'm trying to cite myself as well, when I said the same about some other games others like. Even if I use some quotes, this list is not about the particular games mentioned - it's more generally about these problems we often find in the games nowadays.
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1. Board Game: Old Town [Average Rating:6.40 Overall Rank:4180]
Laszlo Molnar
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Lack of novelty 1. – Dated or old-fashioned?
Paul wrote this about Spyrium:
Quote:
I think if it had come out in 2007 Id have loved it. Now its just another worker placement game.

and Maarten said the following about Prosperity:
Maarten wrote:
the design feels very dated. Had it appeared 10 years ago, it would have attracted a lot more attention

I, on the other hand, quite liked (still don’t love) Prosperity and liked that it’s old-fashioned. Another game I found old-fashioned was Palaces of Carrara (which is clearly the better game, a rather interesting one).

But where is the thin red line between dated and old-fashioned? Is it only “the dated game I like is old-fashioned/the old-fashioned game I don’t like is dated” or is there more to it?
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2. Board Game: Game of Familiar Quotations [Average Rating:0.00 Unranked]
Laszlo Molnar
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Lack of novelty 2. – Banality or Familiarity?
As mentioned above, not too long ago Paul criticised Spyrium, saying he would have loved it in 2007.
Sorp222 wrote:
This kind of game has been walking up a dead end for the last five years and now has got nowhere to go. (…) It's not terrible - it's just pointless - there are hundreds of other games out there that do the same things just as well. Worker placement games, once the princes of Euros, are now living in a ghetto.

But he also said
Quote:
Sorp222 wrote:
Its not challenging, its a comfort zone of banality. Almost all the decisions are not meaningful because you have made them 1,000 times before in other games.

Banality or familiarity? I'm not always like this, but this time I like the familiar ideas that give me a comfort zone for the part of the game I find unusual. I can enjoy this special part in this familiar environment without feeling overwhelming complexity of many counter-intuitive ideas.



Even as of now I find the mechanism of Spyrium to be the most exciting thing that happened to worker placement this year (someone called it „spatial dutch clock mechanism” which I think is quite spot on) – I had to make different decisions than I usually do – but I guess I know and play a lot fewer complex eurogames than Paul does.
This is what made Asara interesting as well for me – the mix of a hand management cardgame and worker placement was new and this unusual thing excited me. However, knowing Asara is why I found Glück Auf is nothing new, a worker placement game that brings nothing new and I always knew what I should do even during my first game – so I won easily.
Lacxox wrote:
However smoothly the game plays, it was just disappointingly outdated, not offering anything new, referencing their Asara too much, just making it more complex without real added pleasure.

Here it was Paul who enjoyed the game pretty much.


So... what is it that puts the gameplay in a comfort zone of banality for you? When is familiarity just enough to feel comfortable during play and when do you find it’s too much?
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3. Board Game: Repeat Pete! [Average Rating:5.39 Overall Rank:14114]
Laszlo Molnar
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Lack of novelty 3. – designers repeating themselves
Let’s name some designers (you may add further names if you like).

Reiner Knizia, Uwe Rosenberg, Stefan Feld, Klaus Teuber. What do you think of them repeating and repeating themselves most of the time?

Knizia – proudly claims he does not have time for playing others’ games. Maybe that’s why most of his games are different (mostly simple) mixes of maybe 20 or less mechanism ideas. No new ideas for years, even though he is apparently experimenting with different ideas over the years – nowadays he makes quite many games with event cards; last year he designed half dozen tile-laying games with somewhat similar cores; before that he was experimenting with Tetris shapes and true multiplayer solitaire games and so on. But I can’t even tell how long you have to go back in time to find something really novel in his games.

Uwe Rosenberg – is seemingly experimenting all the time, but at the same time it feels like he always wanted to make the same game in his life, the harvest game where you grow plants and buy new fields to grow even more plants there – yes, even since Bohnanza. And after Agricola and Le Havre he just kept doing these games…

Stefan Feld – takes some (sometimes even novel) idea for a core mechanism and then hides it with just the same generic Euro stuff each time.

Klaus Teuber – at least has a reason to design nothing else but Catan: exceptional success. I’d say he would not repeat himself so much without this success.

So… What do you say, are these designers old-fashioned, dated, boring, …? Even if they make a game which works fine if you don't know the previous games?
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4. Board Game: The Kids of Catan [Average Rating:5.29 Overall Rank:16616]
Laszlo Molnar
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Budapest
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Is it for children?
I have never thought of Balloon Cup as a children’s game before Maarten wrote this:
cymric wrote:
There is very little game here; frankly I don't know why the game wasn't simplified a little more and sold as a children's game. I have decided to treat the game as such in the future: then it is agreeable pastime. Asking it to do serious stuff for serious gamers is overasking it greatly.

Actually I have played it (the designer’s ‘variant’) with my wife a few times; I didn’t love it but found it’s a fun and very Knizian 2-player card game. On the other hand, I wrote something quite similar about Knizia’s King Arthur: The Card game before – I didn’t think the base game was interesting at all but found it works fine as a children’s game. However, with the advanced variant it did work okay – and not as a children’s game.
Also, I do play simple card games like Hearts or Oh Hell! that are considered “card games for beginners”, “card games for kids” - with adults. I also play dice games with them, games like Pickomino and others – and I personally know a gamer who says all these games are (good) only for 5-year-olds. I do play these with grown-up people who would never want to play gamer’s games and we all have fun.

Where is this border for you? When do you say “it’s a game for kids” about a game that is not obviously a children’s game (games with 3 to 6+ age suggestion)?
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5. Board Game: Ameritrash [Average Rating:5.50 Unranked]
Laszlo Molnar
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At the same time, after playing another "attack the monster, kill the monster, move forward to next chamber" dungeon crawler I said
Lacxox wrote:
I try to stick to my old-fashioned and "dry" Euros and let adolescents (and grown-up adolescents ) play their great thematic games.

for which I got the reaction
RHPDaddy wrote:
Ouch...let's watch the name calling...


I was obviously half-joking there, but it still made me think. Is it that I was an adolescent when I last enjoyed the kind of fun these games provide? Do you call a game "a kids' game" because the last time you enjoyed these games was a long time ago? Do you call a mechanism "dated" because you have moved on, your tastes have changed since you enjoyed them?
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6. Board Game: The Food Critic [Average Rating:0.00 Unranked]
Laszlo Molnar
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Writing reviews/criticising with lots of experience

The food critic seems to be something rather different from a film critic or someone who reviews board games. You can never read "it's nothing new, it's too much like the previous good sushis I've tasted" in a food critic's review. He knows/feels what is good and what isn't.

A film/board game critic seems to be different. We quite often say "it's nothing new, it's the same as Caylus combined with a little Agricola" or whatever.

1. Why are the above adjectives (a game can feel dated or childish, can evoke the feeling of familiarity/banality) so important for us?

2. Is it fair to rate these games low? I mean, if these games are otherwise great designs, wouldn't newbies be mislead if we told them "well, it's a terribly dated game that recycles too many elements of previous games; you should play those and then you'll also know what we mean" when it really doesn't feel like 'been there, done that' for them? Isn't it one of the reasons why the BGG top 100 is so misleading and not that informative for new BGG users?
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7. Board Game: Bruxelles 1893 [Average Rating:7.65 Overall Rank:263]
Laszlo Molnar
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Wednesday

Suburbia once again showed me why I prefer Knizia - Suburbia has some similarities to Prosperity, but it even has a strong spatial aspect that is not present in Prosperity - and I still prefer Prosperity over this one. I liked this game but wasn't amazed and I clearly can't see why it's rated so high right now. Still, it's good but would be a lot better to play it on screen - there is just a lot of fiddly counting that takes away the pleasure from the game; a software could help this thing quite much. Oh, and I won.

The Little Prince: Make me a planet - one of the players had to leave in 30 minutes so I suggested this one. I taught them so probably it's no wonder I won.

Bruxelles 1893 Well, but I also won this one which was strange. This game is, in a way, like Village - a somwehat complex worker placement eurogame where the mechanism is pretty basic, but it's spiced up everywhere. The game is full of small ideas to make everything different from what you've played before (unlike e.g. those Felds where the actions are just the same in each game) - you have Coal Baron-like majority worker placement at this place, a special way to modify prices there, some spatial majority scoring for the worker placement at the other place and so on. I like that it has lots of new ideas, but in a way I find it to be clearly inferior to Village - and that's because those bunch of ideas were serving the story in Village while in Bruxelles 1893 they are not really there for the story (or they don't really feel like that) - they are just a bunch of disjointed ideas poured on the old worker placement base.

Concept - was something we didn't really play by the rules: it's an Activity-like party game where you try to explain stuff to others, this time using lots of small images shown on a board. You place different colored markers next to these images, indicating the main feature and side features of what has to be guessed. It's quite fun, but just like in case of Zendo, no one really cared about the scoring but just about finding out the words.



In the weekend, 2-player, with my wife:
This weekend lasted until Monday - the kids were at the grandparents so we had a long weekend.

Africa - a low-rated and old big-box Knizia: even after one play, I could see why it's low-rated but also that there is more to it than it seems first. It's rather luck-dependent, very tactical and in the first third of the game you don't really get to meaningful decisions - but as the game progresses it gets more interesting. Also I believe you can have quite an impact on the final score, learning quite a few tricks after a few plays.

Callisto x2 - Knizia's Blokus-like game is fun to play and very fast.

Keltis das Würfelspiel x2 Okay, we played it because I wanted to get to 10 plays.

Genial Spezial x2 And this one because we never had two subsequent plays of it. It's an interesting game, even if - just like Callisto - it is almost surely better with more players.

Battle Line x2 At more than 50 plays, we still enjoy this one.

GIPF is the fifth GIPF game that I have learned and, quite ironically, this is the one that I rate the lowest. I do like it, I think it's fascinating how it twists the Connect Four idea with the new winning condition. However, this is the most basic game of the seven which is not without reason - I believe it can become a great game once the potentials are itroduced to it (even without linking it to the other games).

We didn't play nearly as many games as I hoped - I planned to play Kingdom Builder, Agricola: All Creatures Big and Small, Ticket to Ride - The Nederlands and Zértz as well. So finally, when she was relaxing, I played some 2-player games against myself: another play of Africa - yes, it does improve with repeat play -, two more plays of GIPF, a game of ZÉRTZ and a game of PÜNCT. Quite interestingly, ZÉRTZ seems to be my least favorite right now: feels counter-intuitive and I just have no idea what I am doing there (well, I'm not a great Checkers player). At the same time I really enjoyed PÜNCT which is not that popular amongst GIPF-players. This is the GIPF version of Twixt and it fits the series more than I expected when I was reading the rules.
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8. Board Game: Eclipse [Average Rating:7.95 Overall Rank:39]
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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I didn't get a chance to play Eclipse, but I did watch the game in progress. I got there at the first turn and stayed until the 8th turn battle phase was about to start, which was when a ton of battles were going to happen.

I got there and basically became the rules guy - since it was never my turn I was always available, and it helped to keep the game moving along as it was a 6-player game. Since they started without me, of course they got the Explore rules slightly off - they would pick tiles and then decide where to place them as opposed to picking a spot to explore and drawing a tile that matches that spot.

That probably didn't affect the game very much, anyway.

Everyone mostly seemed to understand ship design. I had to explain bankruptcy, but nobody used it (he should have). It was a first game for a lot of people so it was a very 'take the bling' kind of game with the discovery tiles. The guy I thought was going to win (my nemesis!) ended up winning. So that was cool.

All in all it was a good time for celebrating my friend's 50th birthday.
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9. Board Game: Hanabi & Ikebana [Average Rating:7.47 Unranked] [Average Rating:7.47 Unranked]
Justus
United States
Las Vegas
Nevada
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So kind of as is my current pattern a bunch, as in a LOT of games of Hanabi. Its a great little game that is getting really good with multiple plays with my wife. Getting a little frustrating at times as we continue to refine our protocols...primarily what to do when you're told about an indeterminate card...is the hint to keep or play immediately? It basically revolves around the recentness of the draw versus the immanance of its discard. Still having a lot of fun with it.

One play of Ikebana. Meh. Cute little filler. I see why Bauza felt the need to include a second game with this deck.

A couple plays of Hamsterolle. Meh also. Not sure why it was a grail game for a while....though it does remind me that I need to get Loopin Louie!

Another game of Innovation. Unfortunately my wife does not like the game at all anymore, but I still love it so she puts up with me.

Oh and a game of Scotland Yard. As always a great game.
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10. Board Game: Russian Railroads [Average Rating:7.79 Overall Rank:71]
John Bandettini
United Kingdom
London
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That one not so much
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Two gaming sessions, both at LoB.

18th November.

I got an email Essen week from a fairly new member asking if I could bring in Brass: Lancashire. I explained it was Essen and for at least the next couple of weeks there would be lots of new games to play so I really did not want to play Brass straight away. So we set a date to play it this evening.

It was actually the first time I had played Brass face to face for quite a long time. We ended up playing a three player game. I think the player to my right was Martin in disguise as nearly every turn he managed to do the action I wanted to do. He did end up beating me by two points, oh the agony losing at Brass to a newbie.

Followed with a quick game of Rise of Augustus and the universe was righted as I wiped the floor with the other players. There is a bit more game (not maybe a lot) to this game than is obvious.

19th November

First outing for Russian Railroads and I now have the same worry I have about Rokoko, that one strategy is just so much stronger than any other. Still with only one play it’s a bit early to claim that. It’s a pretty heavy worker placement game, and while it’s not the most original game in the world I enjoyed my play.

Finished of with Templar: The Secret Treasures and while one player hated it and claimed there was no reason for it to exist. I thought it did exactly what I expected of it. Simple, quick and fun. A game you could play with gamers or non-gamers.
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11. Board Game: Kingdom Builder [Average Rating:6.99 Overall Rank:488]
Johannes cum Grano Salis
United States
Finger Lakes
New York
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"It's not hard to design a game that works, the real challenge is making one that people want to play again and again."--Martin Wallace
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Howdy. How could I pass up the opportunity to contribute to a list with the word "grumpy" in the title?

I'm still unable to do a whole lot, but I did get a little gaming in while my parents were here helping us out. Unfortunately I've missed all recent 18xx and Monthly Group meetings, so I have little to report from that world. Things are looking up for December, as gaming might be coming to me.

I did end up teaching my father both Finca and Parade, which are always a delight. And I got to my 30th play of Kingdom Builder after playing a couple 3p games against both parents and a couple 2p against just my father. Also played an awful lot of Boggle.

Happy Thanksgiving to all the US Meatballs. Non-US Meatballs are instead invited to have a great rest of your week.
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12. Board Game: Terror in Meeple City [Average Rating:6.90 Overall Rank:698]
Brad N
United States
Madison
Wisconsin
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While I usually post everything here, I'm not going to do it this week. I played a few games with my kids and neighbors before heading to BGG.con and here is a link to a geeklist summary of the 38 32 different titles I played at the con (25 were new to me). I totaled 49 44 total plays there too.

I felt Russian Railroads was the best thing I played, but Rampage was quite the experience... hilarious.

Geeklist: New-To-Me Games Played at BGG.con 2013


Here are the games I played before I left for the convention...

_7_ Forbidden Desert - 3 Players
_7_ Circus Flohcati - 2 Players
_6_ King of Tokyo - 4 Players (x2)
_6_ Abandon Ship - 4 Players
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13. Board Game: Race for the Galaxy: Alien Artifacts [Average Rating:7.51 Unranked] [Average Rating:7.51 Unranked]
Andrew
Japan
Tokyo
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My wasteland of gaming has been lifted with BGG Con!

But before that, I played Suburbia (forgot how to play properly, messed up my opening, fell short on cash, and ended 3rd) and the wonderful Agricola: All Creatures Big and Small with its two expansions (won both games decisively; double-stables seem to be extremely efficient).

Thanks to bad San Francisco weather, I arrived at the convention a few hours later than originally planned; I met an old friend from Australia and jumped into a game of Caverna: The Cave Farmers with her. Structurally it's very similar to Agricola, but the scoring is much simpler (eg 1VP per animal, except for the dogs), the actions are much more powerful (plough and sow is a final round action in Agricola but comes out in the first or second round here), you need to clear your area to do stuff with it (like Agricola: Farmers of the Moor), and instead of being dealt cards, special buildings are available from the start for everyone to buy. Oh, and it seems that family growth is less powerful - I didn't get a third worker for a long time and ended second.

The next day I started with some cute little puzzle-y games: Blueprints, in which you draft dice and build a blueprint with them - a cute little game, and several rounds of 2p La Boca, a timed cooperative building game.

I then participated in a demo of Coal Baron which seemed okay but kind of flat. The idea is that you buy mine carts of cubes, extract the cubes with a sliding elevator, and transport them in order to fulfill contracts, all driven by a worker placement system where paying more workers lets you pick a taken spot. The straightforwardness of the system was appealing, but it seemed to lack the kind of strategic arc or differentiation I look for.

After that (after searching a lot) I found the one copy of Race for the Galaxy: Alien Artifacts and played it late into the night, teaching lots of people (and messing up a not-too-important and not-too-obvious rule). I generally don't write reviews on BGG but this time I couldn't help but write the first one! I played Alien Artifacts every remaining day of the convention, and several people recognised me later as the guy who was always playing it.

The next day I tried to play new games. I had heard of Machi Koro prior to attending and wanted to try it - it's a cute die-rolling development game but had a bit too much theft (of money and buildings) for my tastes. I won the game because the veteran player couldn't roll a 7 to save his life (he received $24 each time).

I then played another Japanese game, Sail to India - a micro game with a lot crammed into such a small package. You lay out 9-12 cards face down representing an exploration route, and sail cubes between them, discovering new lands, building bases, churches, and guilds, and shipping goods. Glory to Rome has cards perform 4 or 5 roles; here Sail to India has the humble cube move through 6 roles: money, VP, ships, goods, buildings, and technology - it's quite amazing.

The Kennerspiel winner Legends of Andor has been on my "to try" list for a while - BGG Con was the place to tick it off. Three other players and I narrowly beat the first mission, and I'm interested in playing the others. Unusually for games of this genre, combat is to be avoided where possible, as it advances the game timer. Enemies are tough enough that it's best to gang up on even the weakest variety.

I taught Legacy: The Testament of Duke de Crecy poorly out of the rulebook, and ended up with mixed feelings about it. I really like the theme and mechanics of growing the family tree and marrying off your descendants, but the worker placement component seemed a waste of time. You have two main workers (you can get once-off workers during the game) and the most important actions can't be blocked, so the interaction was lumpy - either the common action you wanted was blocked, or there was no tension altogether. I wish they moved the engine of the game to the friends acquisition instead - each character is unique, and it makes more thematic sense to be competing over them (and is more mechanically coherent). As is, Legacy has too many unnecessary systems and decks of cards that dilute the best parts.

Trains and Stations was a weird light dice-and-a-map game with a few too many things going on, and an annoying system where dice you placed would come off the map when an opponent completed the track they were on. This made finishing long multi-segment routes very difficult.

CV is a light dice version of Funny Friends without the perverse sense of humour but much simpler rules (and not a great rulebook). I enjoyed it, but acknowledge that there's a lot of randomness in the outcome.

I actually skipped most of the new Euros at BGG Con; they're the most likely to make it to my normal game groups, so I wanted to try the big, strange experience games that I might only ever play once.

Terror in Meeple City was one of my favourite games at BGG Con despite some minor gaps in the rules that we glossed over (it's about physically destroying a city, so rule nitpicks are insignificant by comparison). The main convention version had special meeples for the city inhabitants corresponding to what they were meant to be in-game (grey were old people, blue were reporters, and so on), and these meeples even had front and back sides. I played Terror in Meeple City 3 times and loved it; I might even buy the game, though who knows who I'd play it with!

Pathfinder Adventure Card Game: Rise of the Runelords – Base Set attempts to replicate D&D as a deckbuilding game and does quite a good job despite nightmarish setup requirements. It's pretty clear that the game is best played as a campaign, but I enjoyed the one-off quest anyway.

After an evening of searching, I managed to grab one of the four copies of Eldritch Horror and bring it to the table past midnight on Saturday. No one was available to teach it, so I learned it from the rulebook and played a 2p game, losing horribly but only messing up a few of the rules. It's a modernised Arkham Horror, though it's still full of randomness. Despite being a Eurogamer, I really liked Eldritch Horror and am considering purchasing it too.

At the airport, another friend from Australia ran me through Impulse, the latest Carl Chudyk game. It's a space empire game made out of the same kind of cards, combining Glory to Rome, Innovation, and a central map. It seemed interesting, but I'm not sure his style is my style, plus I'm not too hot on empire games.

All up, I had a fantastic time at BGG Con, I just wish I played more games. Reading other people's after action reports, it seems there was much more I missed out on.
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14. Board Game: Machi Koro [Average Rating:6.66 Overall Rank:842]
Paul Lister
United Kingdom
London
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A couple of plays of Machi Koro in which I keep finding new avenues to explorelose. Not quite the second coming but it could herald a whole new genre of Settlers/Dominion hybrid clones. Tony Boydellis a fan and I can imagine he might give this a make over.

Played Mage Knight for the first time in ages. Playing it (and wanting to play Eclipse) I reflected on the 2013 Essen releases - lots of games I have enjoyed playing but no bolt from the skies, OMG! gaming experiences.

Played Coal Baron for the third time and looked at it through Lazlos eyes. My initial enthusiasm has waned a bit, not because it banal and familiar but because the last two games have come down to who has the best memory. I think I might try face up contracts and play with the expansion.

Ticket to Ride Nederland Expansion- it introduces currency to the TTR system - you have to pay for each route as well as play cards, paying either the bank or another player if they got their first. I was humiliated as Donna lapped me - I had thought I needed to get routes early to get cash (the most cash left at the end gets a large bonus) - I was wrong. Not sure about this one.

And four light and joyous games

Five Cucumbersis a strange little anti trick taking game with player elimination.

Masacarade an amazing game where everyone seemed to get the meta game and the subtleties of choice.

2 plays of D0nburiko - one with a Japanese chap who had never heard of the nuresry rhyme upon which the game is based

A first game of Unexpected Treasureswhich is, i suspect, better with more than 3
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15. Board Game: Spot it! [Average Rating:6.66 Overall Rank:951] [Average Rating:6.66 Unranked]
Martin G
United Kingdom
Bristol
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Games club at school on Tues. Some Dobble and a blitz game of chess (another crushing victory ).

Getting a bit bored of this now
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16. Board Game: Las Vegas [Average Rating:7.11 Overall Rank:480]
Lori
United States
Durham
North Carolina
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Kingdom Builder x2
Las Vegas
The Witches
Flash Point
x2
Botswana
Archaeology: the card game


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17. Board Game: Kingdom Builder [Average Rating:6.99 Overall Rank:488]
Maarten D. de Jong
Netherlands
Zaandam
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Very little gaming this week because on the regular gaming night I went to a whisky workshop as a belated birthday gift with my gaming buddy. I was surprised to find out that whisky is really nothing more than concentrated alcohol destillate which has been stored in wooden casks. And I even made my own whisky by adding wood chips to said destillate. But I have to wait 3 years and a day before I can taste the result meeple. (Oh, Laszlo: you'll be interested to know that this brewery sells the world's strongest beer, Mistery of Beer, at 70% ABV. Not sure if the word Mistery is in error, or that it is intentionally chosen, though. And it's available now, at an affordable €45, and comes without a ridiculous stuffed animal.)

Kingdom Builder (2P) — Amazon had a good offer for the base game and expansion 1, and my partner Really Wanted a copy despite my initial hesitation. So I ordered the set and started playing with her. At the end of the first game I realised that while at times you feel you are getting nowhere because the goal cards are simply shit, it's okay because it only matters that you do better than your opponent. And you have to be very careful with the special building tiles you grab: pick the wrong one and you ruin a potentially good synergy. I paid decidedly more attention in a second game, and won convincingly. I actually found it ... *peaks around carefully, drops voice accordingly*... fun. Which is something I hadn't expected. The game will see more play in the future.

My partner lamented the fact that the supplied goal cards were so limited in number. In the second game she expressed annoyance that a goal card we'd already seen turned up again. So we have to have that expensive expansion in order to have some decent variability to this game? Ridiculous. Good thing it was all on offer. And you say there was a second expansion too? We'll see about that once we've played some more.

Saint Malo (1P) — Didn't really play the game, but worked out if my dice were bad as in the last game I played there were hardly any persons, resulting in a difficult experience. I rolled until I was bored, keeping track, and concluded that I'd rolled 161 persons where I should expect 150 ± 11. In other words, the dice are fair.
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