Memorable Moments of Narrative
Jonathan "Spartan Spawn, Sworn, Raised for Warring!"
United States
Sellersburg
Indiana
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"Deutschland, mein Herz in Flammen Will dich lieben und verdammen Deutschland, dein Atem kalt So jung, und doch so alt Deutschland!"
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I had what I felt was a particularly funny ending to my solo pilots campaign in the game of Nightfighter, got me thinking that there has to be other folks with either memorable stories where the internal narrative of a game left an impression on you, whether its funny, shocking, etc please feel free to share your own.
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1. Board Game: Nightfighter [Average Rating:7.39 Overall Rank:3465]
Jonathan "Spartan Spawn, Sworn, Raised for Warring!"
United States
Sellersburg
Indiana
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"Deutschland, mein Herz in Flammen Will dich lieben und verdammen Deutschland, dein Atem kalt So jung, und doch so alt Deutschland!"
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The item that inspired this list.

For those not familiar this game has 3rd party solitaire rules and a Pilots campaign. Where you play a single pilot for a year in game time and have to accrue 20+ points by the end to win the game. You do this by shooting down bombers etc, 4 engines being worth 6 points and 2 engines being worth 4.

Anyways, I am playing a mission, I down a 4 engined heavy, success! 6 weeks before the end of the campaign and I have my prerequisite points to win (It pushed me to 22 points), I can keep playing, see how many more kills I can get!

My fighter that night had not taken a single hit, was in pristine condition, I dice for my landing sequence, I roll an accident. "Uh oh." I draw a card and it tells me that I have belly landed, roll dice to see how many weeks your repairs take. I roll again...11 weeks. Which obviously ended the game for me.

Belly landing a perfectly good fighter made no sense, all I can figure is the pilot, upon obtaining his success was so excited that when he returned to land he forgot to put the landing gear down and in his exuberance belly flopped that sucker down the entire run way, probably tore the back end off, slid into some sort of embankment, and wrote it off for 11 weeks of repairs. I can only imagine the crew chiefs face, as the pilot and crew clamored out "But Sarge (Or the Luftwaffe Equivalent) we got one! Never mind this! *Motioning to the wreckage strewn about behind him* WE GOT ONE!

Its fun the little things that games throw at you that I love. This kind of thing just sticks with you.

Please feel free to share yours!
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2. Board Game: Lock 'n Load: Band of Heroes [Average Rating:7.40 Overall Rank:1930] [Average Rating:7.40 Unranked]
Tyler
United States
Tacoma
Washington
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My first-ever scenario, "Band of Brothers," at Lock 'n Load World 2013/GameOn! Con in Issaquah. Per the SSR, the German player rolls to enter each of two StuG's, which enter on the west side of the board. Must roll even. Guarding the approach is an American AT gun, a squad and a leader. Now, more pressing matters to the east warrant my shifting the infantry over to protect the village from an advancing Wehrmacht company. I therefore leave my gallant AT team to fend off a pair of mobile gun platforms.

Turn 1, my opponent rolls and successfully enters a StuG. AT gun op fires and hits! It's non-penetrating, but the crew shakes! Second turn, he enters the second tank -- another shaken result! Turn 3, the German player has had enough of this, sends one StuG to support the infantry, leaves another one back to take care of that pesky weapons team. No matter -- we dueled for the full seven turns, and though I never destroyed his gun platform, he didn't knock out my AT team, either. The crew were recommended for the Bronze Star following the action.

As much as anything else, it was the narrative that formed around those duelists that hooked me on LnL.
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3. Board Game: Risk [Average Rating:5.58 Overall Rank:16241]
Eddy
Germany
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Many (many!) of my college weekends included marathon Risk sessions. On one particular night/morning, our 6-player game literally hinged on a single roll. And it was one of those occasions when a die hesitated just perceptibly on one number before coming to rest on another.

I no longer remember who said it, but the comment was "Wow, that was almost a six until it rolled over to a two." And I no longer remember who uttered the response of "Well yeah, every die roll is almost something until it ends up being something else."

To this day I can't decide whether the profundity was that we all saw a small cube of plastic do something on which we were all fixated, that one of us truly distilled the essence of the moment, or that it was simply a game and there was nothing really profound there in the first place.

Here's to gaming.*

* - And here's to Mike, Susan, John, Lyndel, and Terri Jo. Yeah, that much I remember. Thanks, guys and gals!
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