GCL Amoeba 143 - Tanks vs. Phalanx
Max DuBoff
United States
New Brunswick
New Jersey
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
Recommend
17 
 Thumb up
12.02
 tip
 Hide
mb ABOUT mb AMOEBA DIVISION mb SUBSCRIBE mb




Welcome to this week's Game Chat League Amoeba discussion group!

You have found the habitat of BoardGameGeek's most playful pack of prokaryotes. Visitors are encouraged, and we appreciate interesting and constructive comments from anyone, but please leave posting new items to members. For more information on what GCL Amoeba is, visit your FLBS (Friendly Local Biology Scientist, of course) or click the links above, your choice.

Current Hosts:
Larry (larryjrice) mb
Jeroen (jmdsplotter)
Eric (Eric Brosius)
Carlos (Sprocket314)
Jevon (cadavaca)
Jens (fizzle)
Joshua (Joshuaaaaaa)
Mikko (msaari)
Doug (Phrim)
Max (MD1616)


"Those who cannot remember the past are condemned to repeat it." --George Santayana

I've thought about this quote many times, and I generally agree with it, but it takes on a whole different context in games. I'm a huge history buff, and in games I want to repeat history!

This week's list is about historical themes in board games.


Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: History of the World [Average Rating:7.12 Overall Rank:662]
Max DuBoff
United States
New Brunswick
New Jersey
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
What historical period do you most prefer to play out in board games? Are there any historical themes that automatically make you discount a game?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Least Common Multiple [Average Rating:0.00 Unranked]
Max DuBoff
United States
New Brunswick
New Jersey
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
What historical themes do you think to be used most? Which ones tend to be used least?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Power Grid: Theme Park [Average Rating:7.34 Unranked] [Average Rating:7.34 Unranked]
Max DuBoff
United States
New Brunswick
New Jersey
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
How much does a game's historical theme matter to you? Do you find that historical periods have much of an effect on mechanics?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Would You Rather...? [Average Rating:4.38 Overall Rank:16970]
Max DuBoff
United States
New Brunswick
New Jersey
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
Would you rather play an abstract or a game with a weak historical theme? In other words, do you find that a historical theme helps you get more into the game?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Race for the Galaxy [Average Rating:7.76 Overall Rank:47]
Larry Rice
United States
Irvine
California
flag msg tools
badge
Avatar
mbmbmbmbmb

New to me:

d10-7 Expedition: Famous Explorers x1
d10-7 Lost Legends x1

Return visits:

d10-0 Race for the Galaxy x8
d10-8 Russian Railroads x2
d10-8 Sail to India x1
d10-7 Tales of the Arabian Nights x1
d10-7 Thebes x1

Musings:

Expedition: Famous Explorers is another take on the system that was explored by Kramer in Wildlife Adventure, Expedition, and Schatzsucher. This is a beautiful production and the game play is even more straightforward with a few extra variants to increase difficulty/change game play. The historical exploration theme is interesting, but I think I actually prefer the animal theme in Wildlife Adventure...I did grow up on a farm and dreamed of being a vet at times...

Lost Legends was not a game I was really expecting to enjoy, but after acquiring it from the GLG 11 prize table, one of my friends at there volunteered to teach me before I opened my copy so I could decide if I wanted to just sell it right away. After asking if I should keep my armor card in my first round draft and being told pick what I really wanted and that there would be plenty more to come around, I picked a weapon and never saw a piece of armor in the rest of that first round draft...and subsequently died in the adventuring segment by the attacks of the second monster I faced. However, the second and third rounds went much more smoothly and I almost came back to win. The fantasy theme in this one actually pulled me in a bit - I've always had a bit of a soft spot for fantasy/medieval themes. This is definitely more thematic than 7 Wonders to which it is often compared. If there is one thing I would say - Be sure to draft armor no matter what if you have the chance!

After being destroyed in my first game of Sail to India by Joe Huber, I had the opportunity to redeem myself in a second play later (although sadly, Joe was not in this game). This time, I fared much better and won with a port and movement strategy and I also explored India. Can't wait for this game to come out in the USA - I come back to this game from time to time thinking about different possible strategies and wondering if they'd work! C'mon AEG - let's get this one published already!

Russian Railroads definitely rewards previous play. I easily won this one when I taught some friends here in Irvine. Focused primarily on engineers, Kiev, and industry to win with 460 points and lapped everyone else.

Outside of the fact that I was stuck in prison for half the game, I enjoyed revisiting Tales of the Arabian Nights. I never knew a character could die in this game which all three of us in the game saw for the first time. Ended up working well for the character in question as her "sister" then started play and dominated the game thereafter! Perhaps playing night-time really made a significant difference!

Thebes is another game that oozes theme, and I really "dig" the main mechanism! Even though there is a fair amount of luck of the draw in this one, pulling out artifacts in the midst of dirt is just downright enjoyable.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Animal Upon Animal [Average Rating:6.85 Overall Rank:788] [Average Rating:6.85 Unranked]
Mikko Saari
Finland
Tampere
flag msg tools
http://www.lautapeliopas.fi/ - the best Finnish board game resource!
badge
Avatar
mbmbmbmbmb
1 x _7_Celtica
3 x _8_Animal Upon Animal
2 x _9_Ribbit
1 x _8_Marrakech
1 x _7_Richard Scarry's Busytown: Eye found it! Game
1 x _7_Colorpop
1 x _6_CLACK!
1 x _7_Die kleinen Drachenritter
1 x _7_Ghost Blitz 2
1 x _9_The Lord of the Rings: The Two Towers Deck-Building Game
2 x _7_Escape: The Curse of the Temple

Still had to miss the board game meeting this week - it's now been a full month since I last attended. So, just some family gaming this week.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Hábitat Espacial [Average Rating:7.39 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
flag msg tools
designer
publisher
Click to see this player's page
badge
Avatar
mbmbmbmbmb
6x _8.00_ Dominion
3x _7.00_ The Rivals for Catan
2x _5.00_ The Hobbit Card Game
1x _7.50_ The Lord of the Rings: The Card Game
1x _7.50_ Sail to India
1x _7.25_ Hábitat Espacial
1x _6.75_ Quantum
1x _6.50_ Nations
1x _6.25_ Star System
1x _6.00_ Carcassonne: Winter Edition

After getting through the rules (unfortunately my Spanish is not that good), Hábitat Espacial was enjoyable. It features the time track (from e.g. Neuland) as the main driver. However, you can use (almost) everything that other players build - technology, colonies, etc. - but this will give them a single bonus time to use. It also plays much faster than we originally thought, we were done in ~90 minutes, and the next play should be even faster.

Sail to India was another pleasant surprise, though all the good buzz had set my expectations high already. Need to play this more!

Continuing to read Joe Huber's comments, I picked up Star System as well on his "advice". It is a nice 2p deduction game, but I'm not too sure about its staying power.
6 
 Thumb up
5.02
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Caverna: The Cave Farmers [Average Rating:8.07 Overall Rank:22]
Jens KH
Germany
Karben
flag msg tools
Avatar
mbmbmbmbmb
Games played

_8_ Caverna: The Cave Farmers (new!)
_8_ Tikal
_6_ Blue Moon City (new!)
_6_ At the Gates of Loyang
_6_ The Great Zimbabwe (new!)
_6_ Letters from Whitechapel
_6_ Street Illegal
_5_ Cities x2

The Great Zimbabwe (5p): Some cool ideas but towards the end of our game (when most of the interesting decisions had long been made) it simply bogged down in overlong logistical calculations. Unlike, say, many 18xx titles it's rather more difficult to simply compress time for the last bit, though.

Letters from Whitechapel (2p): Jack made it through despite a close first night.

At the Gates of Loyang (2p): Like LfW, more enjoyable with 2 players only although not quite to the same extent.

Blue Moon City (4p): A rather short Knizia resource grab that even speeds up towards the end and caught me a little off-guard in our play.

Tikal (4p): The contrast between this simple oldtimer and many of the overcomplicated "modern" designs is rather stark.

Caverna (5p): Has some interesting tweaks on Agricola but loses the tightness and turn angst. Also quite long. I'm not sure I'd want to play with 6 or 7.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: 1886 [Average Rating:7.05 Overall Rank:9007]
Joshua Gottesman
United States
Las Vegas
Nevada
flag msg tools
badge
Avatar
mbmbmbmbmb
A couple of good gaming days before leaving for BGG.con on Tuesday. I probably should have worked, and whatever.

The Saturday morning group had only 3 of us, and we started off with Archipelago. I ended up winning this one as the pacifist by the skin of my teeth, however as it turned out later, we played the game too long (i.e., we played out the turn on which the winning condition was revealed instead of just the action) and I probably would have had a smoother victory. Then we played 2 games of Eight-Minute Empire which the other 2 really enjoyed. I think at least one wants to buy it, and it's out of print. Then it was on to 2 games of Pathfinder Adventure Card Game: Rise of the Runelords – Base Set We've now done all 3 intro adventures and will be able to start the main adventure path next time we play. That wrapped up the day for us.

For the evening group, we first played The Pillars of the Earth. I had played this a couple of times before and enjoyed it, and so the duty of teaching people fell on me (even though I hadn't played in a couple of years) and I think I did a good job. It was a very close game, 2 people tied at 43 (then the tie breaker happened) and I was right behind at 42. Everyone liked the game and were calling it a good intro game. I've never though of it that way (although I wouldn't call it a heavy game) and I do agree that after a couple of plays the mechanics are pretty intuitive.

We then played Archipelago again, this time with 4, only 1 of whom had played it before. She was a bit reluctant as she thought the game has a lot of downtime. I think that's only a semi-valid complaint, I think most of the downtime came from people not knowing what they were doing. It was in this game that we discovered the "game ends immediately" rule that I missed earlier. This caused some consternation as we had gone one action past that, and we realized it was pretty easy to unwind. I think I came in 3rd in this one. I'm really liking this game, and while I get it's not for everyone, I will push it to the table a lot.

Sunday, we had 5 of us at my place to play 1886, which one of the players had made PnP over a year ago and which we've been waiting to play. The English rules aren't great, and we ran into a couple of ??? times, however we mostly muddled through okay. I came in 3rd. I had the best railroad in the game with the best price, I just didn't have enough shares to stay in the lead. The game took us about 8 hours, partially because our banker did not do a good job, partially because we had one very slow player and partially because we were all trying to figure out what we were doing. However, it was a good time, and we're going to play again on December 8. We're also planning to do a monthly 18xx day so that these games get to the table more often (yay!).

And we're already talking about an 18OE: On the Rails of the Orient Express weekend next year.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Nations [Average Rating:7.67 Overall Rank:110]
Doug Faust
United States
Malverne
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
I was at the EuroQuest convention in Maryland this weekend!

.10! Merchant of Venus - This was with me, Anni, Jeff, Rick, and Molly, who was new to the game. Pretty much every time I see Jeff we get in a game of MoV together, so we decided to get it out of the way early this time. We were playing to $2000. I decided to do something silly just to see how it would work out, and spent my first turn buying a Clipper. Turns out that didn't put me too far behind the curve, as I was able to get back into the thick of things pretty well. This turned out to be a telegate-heavy game, as five of the six telegates got flipped, but they were all on the right side of the board. I held off on buying property until I found a good loop, and after spending some time exploring a longish loop on the left side of the board, I gave up on that and doubled down on a shorter loop in the lower right that I might be able to shorten with telegates. I got down ports in 3 of the four systems (the fourth had an open port) and factories in two of them and started working my way around. Unfortunately, it was somewhat too late, as Jeff got off to a really good start and ended the game shortly after. I ended up in third place, behind Jeff and Anni.

_8_ Caverna: The Cave Farmers (new!) - This was with me, Anni, Kerrin, Erica, Bill, and Nick; everyone was new except Kerrin. Kerrin had arrived earlier and had been pretty much playing this nonstop, so it was great to have an excellent teacher! The game was a little long with six, but I tend not to notice downtime that much, so it didn't bother me. It sounded like animals were pretty important from the explanation, so I spent the early game getting my sheep and pigs going, and then used the growth as food for the rest of the game. I also got my grain and vegetables out, as you can't get pastures without getting fields in this game, so I felt like I might as well. After that, I got one of my guys a really big weapon, and tried to reap the benefits of the adventuring spots. I got a third worker finally--workers seem much less important in this game. Toward the end of the game, my outside areas were bursting at the seams, so I worked on filling up my mine areas, and got the stone storage and ore storage while I was at it. I finished with a pretty impressive-looking board, but I finished a close second to Nick, who had done the opposite of me and filled up his mine section first and got lots of workers.

_7_ Prosperity (new!) - This was with me, Anni, and two people whose names I don't recall. We decided to teach ourselves this one from the rulebook, which went okay except that we mistakenly spent the first few turns drawing a tile once every round instead of once every turn. I spent the early game trying to boost up my research levels, but found that wasn't as effective as I thought, with other players raking in income from power and capital. Everyone was struggling early with pollution, which I guess is thematic. One player did escape from the pollution cycle, though, while keeping everything else pretty much at zero--and he started just raking in the points. I tried to emulate what he was doing, and eventually I started moving up the point track too, but I couldn't catch up. I ended up finishing in second, but pretty far behind the leader.

.10! Ra - When we came back from dinner, we saw Jeff, Molly, and Cheryl setting up for Ra, and decided to join them. Cheryl was the only new player. This was a game with an unusually long first epoch. This was kind of an epic fail game for me. I decided to go after niles and pharoahs, but I failed to get a flood tile in the first round, and then saw a ton of flood tiles come up after I was out for the round. Same was true for pharoahs, as Anni overtook my lead after I went out, and built up an insurmountable lead of her own. I tried and failed to get the few flood tiles that were left in later epochs, and tried to contest Anni for pharoahs for a little while before I gave up. I ended with a score in the low 20's. Jeff ended up winning narrowly over Anni.

_8_ Nations (new!) - At this point it was too late to start a long game, but Matt came by and suggested that we try out Nations, and I couldn't resist. This was with me, Anni, Jeff, and Matt, all of whom were new. We started teaching ourselves from the rules, but fortunately Don came by and gave us a quick overview. I started out by grabbing Chariots, whose main draw was that they consume money instead of food. I found myself with a little bit of a money shortage after that, but fortunately my strength from the Chariots allowed me to take two land cards that gave me money. I kept my focus on military for most of the game, pretty much ignoring stability. A mistake I made at one point was passing before a war was active, as Matt beat my military and took the war card after I was out, and I couldn't react and just had to swallow the pain. I managed to buy a few points in the mid-game, and aside from that one war, I avoided losing points to wars and events. On the last turn of the game, I managed to get four guys onto my Submarines and replace my two land cards from the beginning with two that gave me some nice points. Finished with a pretty good point total, but was edged out by Matt in the end.

_7_ Rococo (new!) - This was with me, Anni, Alex, Alyssa, and Lauren. Everyone was new, and we taught ourselves from the rules, which actually worked really well here. I thought it would be good to go after income early, so I went on the fountain spot that gave income for decorations, and starting buying up all the decorations. I sold my mid-level guy and sold a dress early on so that I could afford more of them. While the decorations provided some points, though, most of the points came from garments, so I knew I needed to switch over at some point. I started specially eyeing up the high-point dresses, but a couple of times they were snatched up before I could get the necessary ingredients. I eventually got a 5-point yellow dress, and put it on the top level so I could double it before all the spots filled up. In the meantime, I grabbed all the cards that helped out decorations, and tried to get materials for a few more dresses. By this time, I had pretty much lost out on the area control portion of the game, because of my lack of dresses. But there were still a bunch of openings on one floor, so I put my remaining dresses there. Managed to get one dress of each color for statue purposes, but lost out to Alex on the area control for that floor--Alex could pump out dresses like crazy! I still had a very good score at the end, but lost out to Lauren, who had lots of stuff that gave her income from dresses.

_5_ Cornish Smuggler (new!) - This was with me, Anni, Alyssa, and a fourth whose name I didn't catch. Again, everyone was new and we tried to teach ourselves from the rules, but it didn't go so well this time as the rules are complete garbage. (I couldn't believe that a text paragraph was actually partially covered by an image inset!) The game itself had some interesting ideas, as you're trying to deliver tetris-shaped pieces from random ocean spaces to cities in Cornwall. I decided to start off with a medium-sized piece, to try to get my economy going without getting too ambitious. In retrospect, I should've started out with the largest possible piece, as these pieces become pretty impossible to deliver without getting caught later on. After making that delivery, I used that money to pick up two small pieces and a big piece, thinking I could just use a ton of cubes to land the big one. I stopped off at the Isle of Scilly to unload the little pieces, but just as I got there, someone used a card to move a customs agent to Scilly, and I didn't have enough money left to bribe. So I decided to make my way over to Penzance, where my warehouse was. Of course, then someone triggered the end of the game, so with the cubes I had left, I could only unload one of the small pieces there. I think I ended up in third place, with the fourth player (who focused on getting more action cubes) winning by a significant amount.

_7_ Village - This was with me, Anni, Andy P, and Manny, the latter two of whom were new. Andy (and Manny) had driven down just for the day to do demos of Canterbury, so it was nice to get a game in with them. I did my usual turbo-death strategy, and quickly put my two guys making carts and cows into the book. I jumped into the church with a 2nd-gen guy, and followed him up with a 1st-gen guy who died shortly thereafter. Green cubes were hard to come by in this game, so I was having trouble getting people into city hall. Eventually I put a 1st-gen guy into city hall, but he died in the process. I did get a younger guy into city hall, and was able to advance him all the way before the game ended, but I only got to turn one coin into points. I managed to kill my fifth guy from my farm to take the last farm spot in the book. From there I just tried to work on getting points, but I think I may have accidentally killed my sixth guy in the process. I ended up winning by a decent amount.

_9_ Bohnanza - This was with me, Anni, Jeff, Rick, Cheryl, Matt, and one other. We used a variant that allowed players to take four cards at the end of the turn instead of three, which really made the game a lot shorter. Everyone else was giving away cards for free a lot, but I didn't give away anything all game without getting something in return. I managed to get my first two fields up to 4-coin value and cashed them in. Worked on a few more fields, and managed to get a coin-for-coin trade right before the game ended. Finished with 11 points, which was the winning score, over a couple of point with 9 points.

_7_ Gipsy King (new!) - This was with me, Anni, Keith, Nick, and Andy L. Keith had actually scheduled this as an official demo (we just happened to be walking by), so he taught everyone. In the first round, people were very intent on maximizing their chains, so I ended up placing more wagons than anyone else and scored a 7-chain, easily the longest. That gave me a fairly comfortable lead going into the second round. Anni was in last place going into the second round, so no one really worried about stopping her from getting a big chain. She ended up with an immense chain at the end, but I managed to hold onto my early lead and won by a single point over her.

_9_ The Castles of Burgundy - This was with me, Anni, Michelle, and one other. Everyone had played before, but the other side of the table needed a refresher, and Anni happily complied. We were playing with base boards. Anni and I went first and second, and split the initial mines. I timed getting my first ship pretty well, but then fell behind in the turn order because there were never any goods out when I wanted to place a ship (so I didn't). From there on out, it seemed like whenever I wanted to do something, Anni would do it first. She completed her mine field on the turn that I was going to. She kept placing boats to take the last good when I had a boat in my depot. She filled up all her animals when I only needed one more space to do so. She was going first all game too, so she was able to take the knowledge tiles that gave her 1 point per sold good and 3 points per sold goods color. I finished my animals with all the same type for decent points, but didn't have much else going on point-wise. Anni won by a good margin, and I came in third behind Michelle.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Arche Noah [Average Rating:5.76 Overall Rank:12598]
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
My favorite 18xx game for six players is two games of 1846 with three players each.
Avatar
mbmbmbmbmb
All my games this week are from my trip to Lobster Trap.

_3_ Bremerhaven -- This is a game in which you buy ships, bid on contracts, take goods off the ships to fulfill the contracts, and do a number of other activities to earn points to maximize your score. We started a game and played between one-third and one-half a game before giving up. What's wrong with this game? Where do I start? First of all, it's a game in which you play cards face-down to bid for the chance to do things, but some of those things can only be done by the high bidder, so you may play a high card or cards only to be outbid, so that all your effort goes for naught. Second, there are random events every turn that are outsized in their effect. For example, Joe started the game 4th in turn order (he got more starting cash for this.) The first event we drew was a tax of 20% on cash on hand (at the end of the turn,) reducing the value of Joe's extra starting cash. He plugged away, taking the action "improve your turn order" twice to move from 4th to 2nd in turn order. Then an event was turned over that reversed the turn order! To top it off, the game itself isn't interesting.

gulp shake

_7_ Arche Noah -- This is a simple card-drafting game with a few twists that I had enjoyed when Joe brought it out earlier in the month. I thought it quite elegant and wanted to play it again. Joe wasn't sure whether he wanted to keep it, and after another try he sold it to me. We played again at Lobster Trap, and I think it works well. I can easily see playing it with non-gamers. It has the same green and purple bingo chips as 23, but I like Arche Noah better than 23.

_7_ Glass Road x2 -- Several of my friends had spoken highly of Glass Road, but I hadn't tried it until Lobster Trap. I took the opportunity to play with a group of people I don't usually play with. Phil Alberg did a good job of the rules explanation and we started in. We all have different tolerances for luck in games, and there are some kinds of luck I enjoy more than others, but this game clicked for me. I don't mind the uncertainty in the action selection and sharing process---in fact, I enjoyed it. I also think the resource wheels are an appealingly clever mechanism. I'm almost sure my wife will like this game. I liked it enough to seek out a second play two days later (one reason was to be able to play a game with Dave Andrews, but it was nice to be able to play Glass Road again.) I didn't care at all for Ora et Labora, partly because it has tiny cards whose print you can't read from across the table, but this was much better.

_8_ Russian Railroads x2 -- I had played this game 3 times before I arrived at Lobster Trap, but I played it 2 more times at the event, and I taught it to 2 more groups with whom I didn't wind up playing. It's by no means a simple game, but the rulebook is excellent and it's not hard to teach. After 5 plays, I'm seeing variety from game to game and looking forward to playing it more, so I've upgraded my rating.

_7_ Sail to India -- This is a game with very simple components, as is the modern Japanese design style, and some extremely clever ideas. I really like the way you need to devote one cube to duty as a banker or historian if you want to store up money or VPs. I've played it 3 times now and am not sure whether it will be a long-term favorite, but it's certainly worth playing a few times to find out.

_5_ Futterneid -- This is an extremely cute game about trying to collect the right sorts of candy and avoid the wrong sorts. It's one of those games where everyone places cards face down to influence the values of the items, and you try to guess based on people's decisions what they may have placed. This isn't a genre I'm strongly attracted to. If you like that sort of thing, you may very well like this. I wouldn't hate playing this again, but I'd rather play other things.

_6_ Relic Runners -- This is a beautifully produced game (it's from Days of Wonder) that reminds me a bit of Ticket to Ride, in that it has fairly simple rules but challenging decisions. I'm sure it's a game of skill, and I imagine some people may really like the 2-player game. It was fine, but for me the spark that would make me want to play it again was missing. On the other hand, I'd much prefer it to many of the more hyped Essen releases from 2012.

_7_ Coal Baron -- On its surface this looks like just another game with worker placement and various types of action points, but I thought it held together very well. There's a reason Kramer is a famous designer---he knows how to do this type of game. People have observed that there's an advantage to getting yourself out of phase from your opponents so actions are cheaper, and some have complained that the interim scoring makes it difficult to do so. But the first interim scoring is fairly small, so you could skip it completely if you saw a good opportunity and it wouldn't hurt you if the cheaper actions you got allowed you to better in future turns. I'm not going to buy this, at least not right away, but I'd cheerfully play it again.

_6_ Händler der Karibik -- This is a game from a crowded field---a simple game with a pirate theme (the rules say it's not a pirate game, but a merchant game in which you chase pirates away, but it's close enough.) It was available for 7 euros from the Austrian Game Museum at Essen and Joe Huber brought a copy back. I wasn't expecting much, but this game actually works very well. For me, it's better than Parthenon: Rise of the Aegean, Armorica, Dragon's Gold, Pirate's Cove, Nottingham, Perikles or Witch's Brew, for example, all games that seem somewhat similar. Dave was happy to buy it from Joe to give to his nephews.

_4_ Rococo -- This is an interesting game to talk about. I really like the idea that when you moved your discard pile back to become your deck, you got to draw it in any order. But although I prefer a deck-building game when you're doing something other then just deck building (like in A Few Acres of Snow,) I didn't care much for the things you got to do. The way the potential costumes moved along the row made it hard to plan---maybe if all the costumes were shown face up for the next round? And the board was just littered with point-scoring opportunities, lovely but way too busy. I'm not sure the 4th player has as many options as those that go earlier in the first round, but I could just be missing something.

_5_ Sly -- Joe, who is a big Sid Sackson fan, managed to get a copy of this 1975 design. The sweater vest and shag carpet on the box front of this game, which was published by Amway (!) scream "1970s!", though we wondered why the two children seemed to be drinking scotch on the rocks. This is actually a set of components that allow you to play 6 different abstract games. In another nod to the 1970s, the player colors include Harvest Gold and Avocado Green. The first game we tried to play, "Sniggle", had rules we couldn't figure out (unusual for a Sackson game,) so we switched to "Gateway". It worked fine, but I don't tend to like abstracts, especially for more than 2 players.

_4_ Sanssouci -- This seems like a light, somewhat luck-driven game, but it drove me batty. You have a hand of cards you can use to choose and place tiles, but you have no control over what tiles will be available. In addition, you have to decide how far to move your aristocrats down their columns when you move them: too little and you give up some points, but too much and you give up a lot of points. It reminded me, oddly enough, of Baltimore & Ohio, another game with a similarly infuriating scoring mechanism.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: 1989: Dawn of Freedom [Average Rating:7.82 Overall Rank:464]
Max DuBoff
United States
New Brunswick
New Jersey
flag msg tools
"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"
badge
Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.
Avatar
mbmbmbmbmb
The Wargameroom 1989 League started last week, so it earns the title spot, although last week wasn't a big gaming week for me.


_8.6_ 1989: Dawn of Freedom 2x: My first league game of the season was a win at the beginning of T8 with -28 VPs. I managed to score a ton of points from the Mid Year countries, especially East Germany. At the beginning of T8, I needed to draw one of 2 or 3 scoring cards to take the victory (although I still had a good chance otherwise), and I drew Germany.

In my second game this week, a practice game, I lost as the Democrats. I got hammered in Germany by focusing a tad too much on Czechoslovakia (which I controlled, but alas, it didn't matter). I believe the Communists reached -20 around T8.


_7_ Manoeuvre 4x: After four more plays this week, I admit I downgraded my rating from 8 to 7. It's not that I think this is an inferior game at all; there's a good chance that rating will bounce back up once I "get" the game, so to speak, but in the meantime, there are a few things about the game that have been annoying me. For one thing, the retreat rules are quite irksome, although I suppose they reflect 19th century combat more. I also don't like that players are always forced to make a move (seems rather unthematic to me, although it's probably necessary to move the game along) and that a player is essentially dead once his line breaks. I really just have to play more to see if these issues resolve themselves. To be perfectly honest, I need to get Commands & Colors: Ancients totally out of my head when I play this game because the two are so radically different that any comparison will be a disservice to Manoeuvre.

In the three games this week, I lost badly all four times (8-12: Russia-US, 3-9: Spain-US, 3-10: Austria-France, 0-9: US-Russia), but I learned some valuable lessons, so that's good. In the fourth game, I held the line for a while, but the game was over when it finally broke. This game certainly seems to have a lot of skill.

The Wargameroom Manoeuvre league starts in December. Sign up now!
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.