What's your most hated game of 2013?
Francis K. Lalumiere
Canada
Brossard
Quebec
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Granted, the year isn't over yet.
But what better way to get oneself into the spirit of the Holidays then by spewing venom about our cardboard obsession?

I'll start the train wreck, but I'm counting on you to add many a colorful car...

(If you like that sort of thing, this list has a sister here: What's your most loved game of 2013?)
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1. Board Game: Relic Runners [Average Rating:6.68 Overall Rank:1417]
Francis K. Lalumiere
Canada
Brossard
Quebec
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Man I hate this game.
It's all about slurping up other players' mistakes, and I hate that. Sure, you'll try to take advantage of an opponent's mistake in most (all?) games, but here, that's the whole point. You want to be at the right spot when the guy to your right doesn't realize he's leaving a door open for you, or creating the relic you were really hoping for.
Almost every time someone scores big, the guy to his right will go, "Damn, I didn't see that."

I also find the mechanics pretty boring, and the theme -- which should drive the show in a game like this -- is absent.

I had great hopes for this one, but it left an extremely sour taste in my mouth.
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2. Board Game: Bora Bora [Average Rating:7.58 Overall Rank:154]
Jerry Wilkinson
United States
New Castle
Indiana
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I've heard this game described as a "victory point salad", but I think Stefan Feld should have used different lettuce, cause this was rotten. No fun for me at all.
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3. Board Game: Dungeon Roll [Average Rating:6.16 Overall Rank:1992]
Leonard Moses II
United States
Hixson
Tennessee
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It offends me somewhat that this is considered to be enough game for any money at all.

I haven't played Can't Stop but there is no way it is just one decision that usually appears obvious, made more obvious by the threat of "the dragon". And I guess sort of how to use your dice though. Yeah, but those are so small you don't even realize you are making those decisions.

Way to appeal to everyone. And I mean anyone. Of any level and age. I don't like it quite this inclusive. I am above this. And games really need opposing forces. The opposing forces here are very weak. There wasn't a lot of time evident as far as the creation of this game. It is slight, but also in its creation process imo. This is not the masterful, inventive first game of someone such as the little known designer Shem Phillips and the same amount of work did not go into this. I absolutely hate the game. And I hope to see better in the future from both TMG and the creators of this game. And yes. For the right price. You can have another shot. I'm more of a no go on a game designer after 3 chances. You've only had one.

Factions and characters are sometimes gimmicks. Like here. They didn't convince me there was more game there. Just tweaks. Not so great art. Cheap feel overall. Not worth 15 bucks with free shipping.
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4. Board Game: Bruges [Average Rating:7.47 Overall Rank:196]
Nate Walker
United States
North Andover
Massachusetts
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Feld took a dump in a box and called it a game.
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5. Board Game: Dominare [Average Rating:6.86 Overall Rank:1898]
Dave Lartigue
United States
Springfield
Massachusetts
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I haven't made final choices yet (there's still plenty of 2013 left), but this thing is right up there. Two and a half hours of petty slapfights in which pretty much only the final turn matters.
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6. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.96 Overall Rank:35]
Erin Sparks
United States
Garden City
Michigan
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I know this is very popular but I didn't enjoy my play. Two of the players decided what the four of us would do. That's not necessarily a knock on the two people, it's just that the decisions don't require four peoples' input. So I wasn't part of the decision-making process and on top of it, I had the builder role so they were off fighting animals and natives or whatever and I had the same turn for half the game - try and build (whatever it was). It took more than two hours and I just wasn't engaged during any of it. I can see where it might be more fun with a more difficult scenario (though you'd have to take more chances with your actions, thus making it more luck-dependent) and maybe if I played it solo but as played, this was my worst game experience this year.
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7. Board Game: King of Tokyo [Average Rating:7.27 Overall Rank:227]
Edwin Burns
United States
Mantua
Ohio
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Richard Garfield is a hero of mine but this game is just hype.

It is a "Japanese monster" yahtzee.

It's over-hyped and delivers very little. For an 8-14 year old (probably mostly boys because of the theme) this is a acceptable game. But the silly theme should wear off after that. Even playing it twice the Japanese monster theme will wear off. The choices are mostly obvious, the theme is pasted on, it's too long for a filler (because a player can easily get eliminated early) and to random/simple for strategy game.
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8. Board Game: Sentinels of the Multiverse [Average Rating:7.31 Overall Rank:269] [Average Rating:7.31 Unranked]
David B
United States
Chesapeake
Virginia
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I know this was a 2011 release, but the upgraded version came out this year and in my groups, this was the year this game really took off.

But not with me.

If you put reams an reams of text into a game, try to at least make the text interesting. "Increase damage", "Damage type X has no effect", "Redirect X damage" "decrease damage if___" blah blah blah. I've read recipes with more interesting text. One commenter said the game was "an utterly pedestrian hit point grind." Very well put! I was relieved when the game was over and I won't make that mistake ever again.
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9. Board Game: Coup [Average Rating:7.08 Overall Rank:372]
Anthony Harlan
United States
Orlando
Florida
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I'll hate if I don't get to play this game in 2013. I'm a Kickstarter backer for the Resistance version. Apparently there are some shipping delays for the US.
 
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10. Board Game: Shadows over the Empire [Average Rating:6.02 Overall Rank:4497]
Dan Knight
United Kingdom
Huddersfield
West Yorkshire
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I'll start by saying it's not exactly hated. Just the most boring and uninspiring thing I've played this year.

My most hated gamne played this year is some filler with hutches and rabbits that JUST... WOULDN'T... END!

Anyway, on topic.

As a card gamer I'm obviously drawn to board games with heavy card flopping mechanics or interactions so this seemed ideal. It just doesn't deliver across the board.

The game play is stale, a little clunky at times and seems very easy to get into either a stalemate situation or a very VERRRRYY drawn out end.

While playing through it, I just felt like there was something missing. Like it's a solid foundation for a gem that just needs a little extra spice to make it playable/enjoyable.

It is however a very pretty game. The artwork is fantastic.
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11. Board Game: Pathfinder Adventure Card Game: Rise of the Runelords – Base Set [Average Rating:7.31 Overall Rank:286]
TJ
United States
Burbank
California
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Bought this game primarily to play as a solo game. Tried playing it a number of times, and it fell completely flat with me. Flip a card, resolve it. Flip a card, resolve it. Flip a card, resolve it. Felt like Munchkin solitaire.
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12. Board Game: Rialto [Average Rating:6.96 Overall Rank:754]
Bruno Valerio
Portugal
Aveiro
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oh it all went sooooo wrong!!!

Wanna play Rialto again? Not a chance...

shake
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13. Board Game: Boss Monster: The Dungeon Building Card Game [Average Rating:6.34 Overall Rank:1565] [Average Rating:6.34 Unranked]
Michael F
United States
Albany
OR
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This was the game that came out this year that I got rid of almost immediately. Its only saving grace is really the artwork, because the gameplay feels like an extremely small step up from Munchkin. I have played worse games, but I was really disappointed by this one. Way too easy, and decision-making matters little compared to what cards you're lucky (or unlucky) enough to draw.
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