Solitaire Games on your Table - December 2013
chris leko
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Welcome to the Solitaire Games on Your Table Geeklist for December 2013

If you're curious as to what the community has been playing in previous months and want to subscribe to our notification thread, check out Solitaire Games on Your Table Monthly Geeklist SUBSCRIPTION THREAD.

For this month's giveaway I was attempting to come up with something appropriately holiday themed, but I couldn't think of anything really original!

So. For this month, I'll be giving away GG to anyone who writes about a game they received for a holiday gift (any ol' holiday around this time, be it Christmas, Secret Santa, or Hanukkah). If you know who gave it to you, please give them a shoutout and tell them how much you appreciate it (they don't have to be a BGG member).

To keep those who missed the Secret Santa (like myself), or don't get games as holiday presents, I'll also be running a GG giveaway from those people who write a mini review for their games. I've seen a lot of great thoughts about why the games we play are great, but I think it'd be great if we put some structure to it. So, feel free to use your own format, or use the following:
d10-1Overview of the game
d10-2Overview of the rules
d10-3Things you don't like
d10-4Things you really like
d10-5Summary + Score (use whatever scoring system you would like to use).

I have a bit of GG thanks to the generosity of Mo, and any and all GG that is donated to this thread will go as prizes for this month's GG giveaways (if I'm running them or not).


I'm repeating this word of warning from previous lists.

A Word of Warning:

Since
Albert Hernandez
United States
Greenville
SC
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had the initial idea for this kind of geeklists they have become on one side an invaluable resource for solitaire gamers, but on the other side - a wallet cleaning vacuum ;-)
Under the influence of these geeklists:
+some contributors have bought solitaire games they didn't plan on buying.
+some contributors have bought expansions for solitaire games they don't even have yet, because they happened to show up at a shop they visit.
+some contributors spend more time reading and updating this list than actually playing.whistle

So browse at your own responsibility.

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*Special Note*

If you feel like you'd like to run a GG Giveaway in this list, please do! Mo's RFTG giveaway last month was a big success considering it started at the end of the month. Anything like that would be welcome.
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226. Board Game: The Hunters: German U-Boats at War, 1939-43 [Average Rating:7.71 Overall Rank:1096] [Average Rating:7.71 Unranked]
Blake Phillips
United States
Montague
Massachusetts
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Game finally arrived the other day. Quickly punched, clipped, sleeved the charts and subs, and happily headed out to sink allied shipping. Made it till January 1941, capping off my career by sinking the CVE Avenger while hunting in the Atlantic shipping lanes. There was no way I was going to let her go even though found during the day. Escorts proved tenacious and effective. Flooding forced the U-66 VIIB to the surface were she was scuttled and the surviving crew captured, destined to sit out the rest of the war well fed and drinking tea. Total tonnage: 87,900

Fun game. Engaged me from the get go. Built a nice narrative with enough little choices to keep me playing, like not wanting to put down a good book, just one more page.

Now back to High Frontiers for the New Year.
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227. Board Game: The Hunters: German U-Boats at War, 1939-43 [Average Rating:7.71 Overall Rank:1096] [Average Rating:7.71 Unranked]
John Hedges
United Kingdom
Penrith
Cumbria, UNITED KINGDOM
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I notice some of you lot are already posting on January's list, but it's still December here

I'm currently on my second career. After the sinking of my Type VIIC in 1941 (76400 tonnes taken with him), I'm trying a Type IXA. I'm just about to set off on my first Atlantic patrol.
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228. Board Game: Arkham Horror: Dunwich Horror Expansion [Average Rating:7.81 Unranked] [Average Rating:7.81 Unranked] [Average Rating:7.81 Unranked]
reaching out from the in-between spaces...
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Baldwin
New York
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Base+Dunwich only. I got enamored by some of the new investigators that I didn't pick any heavies (good at combat). So every time I drew a mythos card that had locations where there were already open gates, I had monster surges. These surges caused the Terror Track to rise, which results in discarding an ally from the ally deck. Whenever an ally is discarded, the ancient one, Glakki, spurts out a Glakki servant that dings the investigators and causes more traffic on the board. I had monster gridlocked and watched my game slowly spiral into a lose.

And I can't wait to play it again.
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229. Board Game: Freedom: The Underground Railroad [Average Rating:7.60 Overall Rank:347]
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Baldwin
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Thematic, informative, educational, challenging. Looks like the opening moves will be samey though, so we'll have to see about replayability. Great components.
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230. Board Game: Operation Drumbeat [Average Rating:5.88 Unranked]
Albert Hernandez
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Greenville
SC
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I don't have The Hunters: German U-Boats at War, 1939-43 so today I played this Print & Play from WargameVault.com. It sort of has a B-17: Queen of the Skies feel to it in that you are constantly referencing charts. However, all the charts fit comfortably on a double-sided page.

Before today, I didn't realize that the German forces actually attacked the North Atlantic coast of the US during 1942. At least, they had submarines patrolling American waters.

So, this game is really neat, because you play by writing down your game in a simplified naval log similar to what a real submarine commander would have done. Combat is very simplified with chart look-ups. Then, you write the results of the combat down in your daily log.

Now, I think I was playing it right, but the game ended up being very easy. I only got attacked a couple of times, and never actually took any damage. I destroyed 84,000 tons of merchant ships. That was more than plenty for a substantial victory.

I think a few simple changes could make the game more difficult. For example, staying in the same space turn over turn could increase the odds of being spotted. It would make it more tense because your odds of finding enemy are better when you stay in the same space but a higher risk could make it an interesting player decision. As it was, I only felt obliged to move to make the narrative more interesting for me.

Here's a typical log entry from my game:
January 17. Clear again @ BG77. Spotted an airplane which summoned a patrol. Being on heightened alert we submerged in time to avoid enemy fire.

We found a freighter of 5,500 tons. Two good shots nearly sunk the freighter. "Talking" to the munitions office paid off. Surfaced to finish off the freighter.


That last bit about the munitions office was just flavor text to make the log more entertaining for me.

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