Cooperative/Team Games with anti-alpha rules/mechanics
United States
Ladson
South Carolina
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Ever since cooperative board games took off in popularity, some have complained that the "people who we were playing with were pretty vocal and tended to be very vocal with their recommendations of what everyone should do."* In other words, some players detract from the enjoyment of a game by being too bossy.

Some designers have recognized this and have tried to develop special rules or mechanics to help less outspoken players play the game with less interference from more forceful personalities. I thought I would start a list to help identify such games for the benefit of anyone looking for such games.

Please list the game and give a description of the rule or mechanic in it that helps players play the game without interference from other players. Now, obviously a very obnoxious and determined player can ruin any game with or without such rules or mechanics, so please try to avoid complaining in a manner such as, "This rule/mechanic is no good because alpha player can just __________ to get around it." We're just looking for games with any kind of alpha deterrents, we're not looking for foolproof systems.

*from this thread: http://www.boardgamegeek.com/thread/1083918/legends-of-andor...
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1. Board Game: Arkham Horror: The Card Game [Average Rating:8.27 Overall Rank:18]
United States
Ladson
South Carolina
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Uses the "Peril" keyword on some cards forbidding the player from conferring with others on how to execute it.
 
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2. Board Game: Cutthroat Caverns [Average Rating:6.59 Overall Rank:1142]
United States
Ladson
South Carolina
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The game is more semi-cooperative, but the rules prohibit showing your hand (flashing) and telling people what you have in your hand except in the most broad of terms.
 
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3. Board Game: D-Day Dice [Average Rating:6.87 Overall Rank:857]
Evil Bob
Canada
Montreal
Quebec
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Similar to Escape: The Curse of the Temple but without the timelimit element, this game has everyone concentrating on their own dice. When the dice rolling is complete, everyone can share their results to plan the best course of action together.
 
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4. Board Game: Escape: The Curse of the Temple [Average Rating:7.06 Overall Rank:421]
Andy Foulke
United States
Bethel Park
PA
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The pressure of time keeps the alphas glued to their own dice.
 
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5. Board Game: Goblins, Inc. [Average Rating:6.48 Overall Rank:2303]
United States
Ladson
South Carolina
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Has team-switching between rounds. Also, communication on where to place tiles when building the robot is prohibited and driver and gunner may not discuss what move/card they are going to take. Also uses agendas which are hidden from your teammate as well as the opponents.
 
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6. Board Game: The Grizzled [Average Rating:7.31 Overall Rank:289]
 
United States
Ladson
South Carolina
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The rules prohibit discussing the content of your hand or which support token you intend to use.
 
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7. Board Game: Hanabi [Average Rating:7.17 Overall Rank:274]
luc bc
France
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cannot see your own card, and clue to partner limited !
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8. Board Game: Kreus [Average Rating:6.89 Overall Rank:3710]
luc bc
France
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secret cards, tokens needed to give information, exchange cards, etc.
 
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9. Board Game: Leo [Average Rating:6.77 Overall Rank:2551]
John Goodman
United States
Springville
Utah
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A kids game, sure, but especially if you play with the more challenging rules, everyone has personal responsibility. And that makes it enjoyable for me as an adult!
 
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10. Board Game: Magic Maze [Average Rating:7.33 Overall Rank:332]
luc bc
France
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11. Board Game: Space Cadets [Average Rating:6.66 Overall Rank:1161]
Andy Foulke
United States
Bethel Park
PA
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Each player has a unique roll with unique responsibilities
 
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12. Board Game: Space Hulk: Death Angel – The Card Game [Average Rating:6.99 Overall Rank:529]
United States
Ladson
South Carolina
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Game uses simultaneous action revealing. Also, some event cards are noted with the word "Instinct" which means the player must choose who/where to play it without revealing its instructions or receiving input from other players.
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