Casualgod's 2nd Annual Top 20 Games Of All Time
David Debien
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Last year I created a geeklist of my Top 10 games of all time, which generated a fair amount of interest and so I followed it up with my next 10 games to round out my top 20. This year, I decided to publish my top 20 games as a single list.

In the past 12 months, I have learned a bunch of new games and my taste in games has evolved enough for me to create this revised list. Enjoy!
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1. Board Game: Dungeon Lords [Average Rating:7.39 Overall Rank:267]
Board Game: Dungeon Lords
David Debien
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Game # 20
Previous Rank #11


What I said last year:

It must be said that the theme for this one helps it out a lot. I am not a theme junkie, but growing up playing Dungeons and Dragons, mostly as a Dungeon Master, put Dungeon Lords pretty close to my heart.

The fact that it is a very tight resource collection, puzzle, and worker placement game along with a good deal of humour and great bits makes Dungeon Lords one of the more unique games you are ever likely to play.

Make no mistake, this game hates you and will punish you severely for your mistakes.

Throw in the fact that I am terrible at Dungeon Lords. I play this game not so much to win as to watch my Dungeon get wrecked by the adventurers, not once but twice in a single game session. Add alcohol and a twist of lime and I am in heaven for two and a half hours.

The only reason why Dungeon Lords is not higher on my list:

1: It takes about 45 minutes to an hour to teach correctly.

2: It has a ton of bits and its fiddly factor is moderately high.

3: Did I mention I am terrible at Dungeon Lords?

What I say now

Well, I got better at Dungeon Lords. A lot better. My average score went from around 9 to mid 30's and above. That removed my urgency to play the game more. My complaints about the length of time to teach the game and fiddly components have conspired to bring DL's rating down even further. Finally, the fact that it is really designed to be a 4 player game and I rarely have 4 players who both know the game and want to play it have kept it away from the table. Old favorites like DL that aren't getting play for the most part took a significant hit in this Top 20 list.
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2. Board Game: Coup [Average Rating:7.00 Overall Rank:522]
Board Game: Coup
David Debien
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Game # 19
Previously not on this list.


Coup is one of my favorite new games of 2013. It was the game of the con for myself and several others I was playing games with at this year's BGG.CON.

I am really digging games like Coup that produce a solid gamin experience with as few components, rules and mechanisms as possible. It is a refreshing change from games like Tzolk'in, Bora Bora and Clash of Cultures with their bazillions of bits and mechanisms.

Coup is a short game. It only gets better with more and more consecutive play with the same group. In this way, I have watched hours disappear at the table with non-stop rounds of this game, not even keeping score.

Coup is 90% meta and 10% game.
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3. Board Game: Age of Empires III: The Age of Discovery [Average Rating:7.54 Overall Rank:228]
Board Game: Age of Empires III: The Age of Discovery
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Game #18

Previously not on this list.


The more I play AoE III, the more I enjoy it. Every play teaches me new tricks, ways to be under handed and new combo's I had not previously considered. Compared to Dominant Species, which has a similar Worker Placement mechanism, I find this older game to be more intuitive and less random. The shorter play time over DS helps it quite a bit as well.

With multiple paths to victory, high player interaction and nice components, this is the rare game I have owned for several years that I enjoy more with each play.
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4. Board Game: Space Empires: 4X [Average Rating:7.70 Overall Rank:501] [Average Rating:7.70 Unranked]
Board Game: Space Empires: 4X
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Game # 17

Previous Rank # 4


What I said last year

If you count Twilight Struggle as a war game (which I do), this is the only other war game on this list, and by extension the best war game I have ever played. Now, I have a big hole here as well, having played ASL a little in the past along with a smattering of block war games, so take this statement with a grain of salt.

That said, I do like hex and counter type war games and this is one of them.

SE4X plays 1-4 and I did enjoy the solo scenarios when I first got it in order to teach myself the game. I have also played several 3 and 4 player games of this and those were enjoyable. But, 2 player is where this one shines and you can set up a small scenario which can very much be played in 90 minutes or a monster game lasting all day. The choice is up to the players. Strategies will then vary according to the size of the map, giving gobs of replay value.

I also like exploration, tech trees, economic engines, bluffing, and secret unit deployment. The sci-fi theme wraps this up nicely.

Oh, and there is an expansion around the corner. In fact, I should go check my mail now...

What I Say Now

I only got to play SE4X once in the past year. It was a teaching game for a new buddy. I did have the expansion by then and even worked up a really cool storage solution with Plano boxes for each player color. We did not use the expansion at all, so the expansion remains unplayed.

Due to a lack of play time, SE4X has suffered on my list. My desire to get it played more has wained and taken a back seat to other shiny new games.

Despite that, SE4X remains on this list simply becuase I think it is the greatest space wargame I have ever played, bar none. One of these days, I will find a regular apponent for SE4X and this game will once again receive the attention it is due.
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5. Board Game: Agricola [Average Rating:7.94 Overall Rank:32]
Board Game: Agricola
David Debien
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Game #16

Previously # 13


What I said a year ago

Rules as written, I have a couple of issues with Agricola (referring to the regular game here, not family). I feel that playing without some type of card drafting mechanic will lead to some very uneven play. Additionally, sitting to the left of that one player who always has to have the first player marker gives one a decided advantage.

That said, I house rule a drafting phase at game start and use Cylus style play order rules (you never move up in play order until you take the first player action). With these additionas, Agricola is a fine game and plays 2-4 players extremely well.

The replay value afforded by the cards, along with multiple paths to victory, the constant pressure to feed your family and the long term planning bested by few other games, makes Agricola a favorite that has been coming back to my table year after year.

What I say now

I picked up the Championship deck in 2013 and that did a lot to help bring Gric to the table a number of time. Enough to make it my 3rd most played game of 2013. Most of these games were 2 player lunch games with a buddy of mine who counts Agricola as his #1 game. He is also very good at Gric but I managed to win maybe 5 of our 15 games, enough to keep it interesting for him.

The unevenness of the cards still bugs me a bit, but we do card drafting and that fixes that issue for me.

I also picked up the iOS app of Gric and found the joys of the single player game, which changes things up enough to make things interesting. I tried the solo mode with the cardboard version years ago, but I am just not much of a solo gamer.

So why the dip in Gric's ratings despite an actual uptick in my actual plays of Gric last year? This is probably a combination of so many great new games edging Gric out and a little bit of fatigue on my part when it comes to the game itself. Still, I recognize it is a fantastic game and deservedly holds its place in the top 20 year in, year out.
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6. Board Game: Le Havre [Average Rating:7.87 Overall Rank:52]
Board Game: Le Havre
David Debien
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Game #15

Previously not on this list.


Le Havre eluded me for a number of years. I think it's comparison to Agricola kept me away from it as I liked that game and did not want a rehash of the same mechanisms. Boy was I wrong. While Gric and Le Havre share a few things in common, they are completely different games.

Le Havre, to me, is a lot less frustrating than Gric. You can make a plan in Le Havre and expect to be able to accomplish it and if you do not, it's your fault and no one elses. The shear amount of options presented to you in Le Havre can be daunting, but they just add to the replay value.

I love the multiple paths to victory and the replay value presented by the variable setup as well as the large quantity of special cards which completely change the way you play the game.

Yes, Le Havre is a get these, to flip them into those, to make victory points style resource conversion game. But it is probably one of the two or three best games of that variety I have ever played.

Le Havre is also a really good two player game and it gets a lot of points from me for being so.
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7. Board Game: Spyrium [Average Rating:7.07 Overall Rank:688]
Board Game: Spyrium
David Debien
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Game #14

Previously not on list.


What I said on my Top Games of 2013 listTop Games of 2013 list:


Second Best New to Me Game of 2013!

I had fairly high hopes for Spyrium. My first play was with 2 players. It was intriguing, but not earth shattering. Still, I could see that there was a strong game in there needing a player or two more to bring it fully to life.

I am happy to say, with 3 or more, Spyrium is a fantastic worker placement game by William Attia Mr Caylus himself.

I love the boiled down to brass tacks nature of the game. There is no fluff here. Spyrium is engine building in its rawest form. Get buildings to get spyrium, get buildings to flip Spyrium into victory points.

Add into the mix a unique (from what I have seen) WP mechanic that I can only somewhat liken to the timing mechanic in Tzolk'in and you have a whole new twist in the WP mechanism.

All this in a game with a 60-90 minute playtime and a medium sized box with a sub $30 dollar price tag.

Wow, just wow.
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8. Board Game: Shogun [Average Rating:7.53 Overall Rank:204]
Board Game: Shogun
David Debien
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Game #13

Previously ranked #20

What I Said Last Year


All hail the mighty cube tower!

I have not played the game this is based on: Wallenstein (first edition), so I am not saying that Shogun is better than Wallenstein.

However, if Wallenstein is anything like Shogun (and if I am not mistaken, it's pretty similar), then it's a pretty fricken cool game.

The fact that you have to program each round's actions in advance make the planning phases in this game very tough. Once you have locked those in, the rest of the round is just a roller coaster ride as you see how your planned actions work out in tandem with everyone else's. Make no mistake, your game can go pretty far off the rails if you plan poorly! So, every move counts and this adds a very tense edge to your game play, as you can certainly lose the game with poor planning at any time.

Throw in the afore mentioned cube tower, which replaces dice in combat in an innovative way - introducing a luck quotient that is mostly guaranteed to swing back around to help or alterntely hinder each player in turn by the end of the game - and you get a war/euro game that throws everything into the box and comes out the other end offering an experience quite unlike anyhting else my game library has to offer.

What I Say Now

The above sums it up well enough. Shogun got 2 plays in 2013 and both were memorable and among my most enjoyable plays of 2013. Shogun never disapoints. For this reason I am moving Shogun up a few spots.

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9. Board Game: Acquire [Average Rating:7.34 Overall Rank:281]
Board Game: Acquire
David Debien
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Game #12

Previously ranked #15


What I Said Last Year

I frequently have problems with games that offer a ton of chrome on top of very little game play (e.g. THIS). When I look at a game, I tend to strip away all of the trappings and inspect the game lurking underneath. Acquire is a game with no chrome and all gameplay. The board is ugly, the pieces are utilitarian, and the game play is drop dead simple: on their turn a player plays a tile, buys 0-3 shares and draws a new tile. Done.

The strategy behind this tile laying economic game can make this a real brain burner. The fact that it is 40 years old adds immensely to the charm.

Acquire is a true classic that belongs in every gamers library.

What I Say Now

Good old Acquire. I actually played Acquire for the first time in early 2012. I was blown away in more than one way. First off, here we have a 60 year old game that is part abstract and part proto-Euro. This sleek gameplay, interesting decisions, and brilliant scoring all combine to make a game that is so far ahead of its time that it is mind boggling.

Acquire is a game that appeals to gamers and non-gamers alike. With only a couple basic mechanisms (tile placement and stock speculation), a stark gameboard and some basic components, Acquire accomplishes so much more than your typical 21st century Euro with it's bazillion components and mechanisms.

Add in the fact that I upgraded my copy to the 1999 AH copy which caused my wife to want to play it much more often and I am a very happy Acquire player.

Acquire continues to move up on this list. Next year, it may crack the top 10!
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10. Board Game: Power Grid [Average Rating:7.85 Overall Rank:46]
Board Game: Power Grid
David Debien
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Game #11

Previously #5


What I Said Last Year

Hmm, let's see.
Route building: check.
Resource management: check.
Auctions: check.

Three of my favorite design elements in a game. The resource track in PG is pure dead brilliant. The way you can see ahead in the auctions to plan ahead combined with the route building choices give PG a heady melange of differently flavored choices all brought together by a unique victory condition: power the most cities in the final turn. After all your machinations, this is the only thing that matters and what everything boils down to.

Brilliant game.

What I Say Now

I picked up the Robots expansion in 2013 to give PG some legs in games with fewer players. Suffice to say they did not succeed. These games devolved into who could best manipulate the robots, taking the game into an entirely new, unwanted, direction.

This brings us back to the player count issue which keeps PG from my table. Also, I have noticed a tendency of most games being determined either the round before it ends or very early in the final round, making the last 20 minutes or so very anti-climactic.

These issues have conspired to bring PG down a few notches in my estimation of the game.
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11. Board Game: Twilight Struggle [Average Rating:8.29 Overall Rank:11] [Average Rating:8.29 Unranked]
Board Game: Twilight Struggle
David Debien
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# 10

Previously # 8


What I Said Last Year

First, the theme. Most of us lived the Cold War. Growing up, my father was in the Army. I remember lining up at our base Gym (ready to evacuate, suitcases in hand) in Bamberg, Germany in case World War III broke out as a result of Reagan bombing Libya. The cold war touched us all, some more than others, but this is a theme that is real to me in a very big way.

If this game played 3-4 players in under 2 hours it would most likely be #1 on my list. The delicious tension created by the tug of war action throughout this 3 hour brain burner is hard to beat. TS is a game that gets more fun with each play as you begin to get a feel for the rhythm of the game. Learning how to play a poor hand can be as satisfying as executing a strong one. The constant worry over Defcon makes it so that there is not a casual move played through the entire game. TS leaves one playing on the edge of their seat from start to finish.

What I Say Now

I only managed 1 play in 2013, but it was by far my best 2 player experience of the year. Like SE4X I continue to hold out hope of finding a semi regular opponent for this game.
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12. Board Game: Caylus [Average Rating:7.76 Overall Rank:80]
Board Game: Caylus
David Debien
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Game # 9

Previously #9


What I Said Last Year

Caylus is still the grand daddy of all worker placement games in my mind. I do like Agricola, but the cards in that game, while adding a lot of replay value, also add a lot of uneven play, which can be mitigated via house rules such as drafting. Also the turn order mechanic in Gric needs some tweaking for my taste. I also like the option to directly attack other players in Caylus and the various under handed ways to get favors. Almost no luck and multiple paths to victory round out this true classic.

What I Say Now

My comments last year were a bit sparse, so let me expound...

Caylus was probably the 3rd Euro game I acquired back around 2005 or so after I started playing Settlers of Catan and went on to discover the plethora of gaming goodness we call "Euros". The second was Puerto Rico. Ah, good times!

Back then, of course, I didn't know Worker Placement from a whole in my head and I didn't think it was anything unusual. In the context of the game, it made sense for me, as a master builder, to be sending out my underlings everyday into town to acquire the items I needed in order to further my goal of building a Castle.

As we all know, Worker Placement would soon become a mechanism so oft used in Eurogames that it would induce groans among hardcore gamers. That said, Caylus may not have been the absolute first to use this now time honored (or derided depending on who you ask) mechanism, but it was fairly early in the genre and I still hold that it is among the best of the lot.

In addition to the worker placement, we have multiple paths to victory, a neat little tech tree of sorts and an engine building game where the scoring is always tight and keeps you on the edge of your seats until the final tally.

I picked up the iOS for Caylus in 2012 and it saw quite a bit of play in that medium. I tried online play but it was slow and too often people would drop out. I don't believe I ever finished an online game.

I also taught the game a couple times and re-discovered that Caylus is a damn fine 2 player game as well as being excellent at the 3 and 4 player counts.
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13. Board Game: Goa [Average Rating:7.58 Overall Rank:187]
Board Game: Goa
David Debien
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Game # 8

Previously #2


What I Said A Year Ago

My favorite mechanic is auction/bidding.
My favorite game design element is technology trees.

Goa heavily features both. Drool...

Throw in a neat little spacial element to control what gets auctioned and when. Add in spice-eeples(!) along with a tight little resource economy and you have a game that almost tops my #1 game of all time.

Finally, a fixed number of rounds which ends the game just as it is really to starting to get rolling keeps them coming back for more Goa!

What I Say Now

I managed to play Goa 8 times in 2013. As a result a couple of prevailing strategies have come to the fore in regards Strategy and paths to victory. Not only that, but the end game scoring via the expedition cards can be wildly swingy. Finally, for a relatively luck free game for the most part, the expedition cards can certainly bite you during Colonizing phases, costing precious actions.

In a game where a couple points have been known to be the difference between first and last place, luck (IMO) has started to take an uncomfortable front seat in determining the victor in my last several games.

Despite my misgivings over luck in Goa, I still really like the game and enjoy each play. Certainly, good play is rewarded and no one is going to simply luck into a win. You still have to play really well to allow the luck to push you over the edge to pull a victory and for now, that is good enough for me, but not good enough to hold onto the #2 All Time spot.
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14. Board Game: The Castles of Burgundy [Average Rating:8.13 Overall Rank:15]
Board Game: The Castles of Burgundy
David Debien
United States
Woodstock
GA
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Game # 7

Previously # 6


What I Said Last Year

This one is just fun. The first four games on this [note: previous year's] list can be considered brain burners, and while the strategy in CoB is by no means light or obvious, this game is very approachable by less experienced gamers. I have successfully taught CoB to non-gamers who enjoyed it quite a bit. It may be a stretch to call CoB a gateway game, but it is about as gateway as I usually want to play.

The central mechanic of using 2 dice actions at a time on your turn mixed with the tile drafting mechanic gives Castles of Burgundy a nice mix of long term strategy and short term tactics.

Also, the sense of satisfaction one gets after carefully setting up a nice cascade of actions yielding a super turn makes this one a lot of fun. Mix in a fair number of different player boards for replay value and you get one of Stefan Feld's best designs.

What I Say Now

CoB was my most played game in 2012. In 2013, CoB continued to see regular rotation, garnering 12 plays. After 40 plays overall, we still continue to pull CoB out for a monthly game and always enjoy it.
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15. Board Game: Macao [Average Rating:7.42 Overall Rank:341]
Board Game: Macao
David Debien
United States
Woodstock
GA
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Game # 6

Previously # 3


What I Said Last Year

have made my love of Macao no secret on the forums and geeklists of BGG, loudly declaring my fondness as often as possible.

There are higher rated Feld games but I hold Macao above them because:

1: I love super turns. I mentioned this in Castles of Burgundy, which also features super turns, but the super turn you can pull off in Macao make any from CoB pale in comparison.

2: Many complain about the luck in Macao. I think most people who lodge this complaint play it once or twice and don't fare well with the dice. However, familiarity with the game will uncover the many ways you can speculate the dice colors in your game. You can look ahead to office cards as well as play common colors together. You can also see what city quarters you will want to buy. It just feels great when your color speculations pay off in this game and again familiarity pays off here, so the replay value you get from playing well due to this familiarity keeps this one coming back to the table.

#3: Engine building. Once you get a head of steam in Macao, you can do some really amazing things combining your card affects. The sheer variety of these cards and the combinations you can make with them again contribute to an already over the top replay value.

#4: Final scoring is always close making Macao tense to the very last moment.

What I Say Now

In 2013 I finally stepped up and wrote a full review of Macao.

I will let that review stand as my thoughts on the game if anyone is interested.
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16. Board Game: Steel Driver [Average Rating:6.98 Overall Rank:1430]
Board Game: Steel Driver
David Debien
United States
Woodstock
GA
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Game # 5

Previously #10


What I Said Last Year

This the only Wallace game to make this list and indeed I have not played many of his greatest games, Brass among them. So, I have some pretty big holes to fill, but as I have mentioned, I have only played about one tenth the amount of games as someone like Tom Vasel.

Why do I like Steel Driver so much? Well, it plays very well from 3-6 in about 75-90 minutes regardless of the number of players. It also features some of my favorite mechanics: auctions, route building, and stock speculation. The neat little set collection mini-game that comes at the end is also very cool.

Final scores in Steel Driver are always close and everyone I have taught this to has seemed to like it.

What I Say Now

I wrote a review of this one in 2013 as well: The Best Wallace Game You Have Never Heard Of - Another Review by Casualgod
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17. Board Game: Vanuatu [Average Rating:7.21 Overall Rank:971]
Board Game: Vanuatu
David Debien
United States
Woodstock
GA
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Game # 4

Previously not on this list.


This may be a bit of an emotional rating. To be honest, I have only played Vanuatu 4 times as of the writing of this list. It is very possible that after several more plays I will discover a lack of replay value, or an overriding strategy that kills it for me or some other element that lowers my rating.

That said, Vanuatu was my #1 New to Me Game of 2013, as listed here. The last time I was so bowled over by a new game was in 2011, when I played Tammany Hall for the first time.

I love that Vanuatu looks like a nice little game of pick up and deliver with some developing. You get to do things like dive for treasure, catch and sell fish and be a tourist guide. You even get to make sand drawings on the beach for victory points. Underneath this pleasant facade lurks a very vicious little Euro via an action selection mechanism I found to be very unique and refreshing which requires careful planning and plotting.

The mix of tactical and strategic gameplay brought together by this wonderfully nasty action selection mechanism has captured my imagination these last two months and simply will not let go. We will see how long it lasts. In the meantime, I am sticking with my guns and calling this my #2 Game of All Time.
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18. Board Game: Puerto Rico [Average Rating:7.98 Overall Rank:29]
Board Game: Puerto Rico
David Debien
United States
Woodstock
GA
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Game # 3

Previously #1


What I Said Last Year

Ah, Puerto Rico. I have to admit a lot of my love for PR is sentimental. It was the first game I acquired after Catan, which got me started in this crazy hobby. Sure, I had played AH Civilization, Republic of Rome, Starfleet Battles, ASL, etc before the current designer board game craze, but none of those games made me turn away from my primary gaming hobby: RPG's. In the past 4 years or so, I have made the switch from primarily playing RPG's to primarily playing board games and PR played a huge role in that transition (followed closely by Caylus).

Puerto Rico hits my playtime sweet spot at about 90 mintues, and plays really well with 3-4. I do not like the 5 player game as it seems to downplay the significance of the Governor and lengthens downtime to an unacceptable degree for me.

Puerto Rico may or may not have invented the role selection mechanic, but when I see it in other games, I can't help but think how PR does it better.

PR is such an elegant game, offering almost perfect information to the players. Due to this, PR is played almost entirely in the players heads rather than on the board (if that makes any sense). Maneuvering your opponents into positions where they do what you want them to for your benefit is what makes PR shine for me.

Also, PR is a great engine building game which is fairly limited in the base game but gets blown wide open by the inclusion of the expansion buildings. Add in multiple paths to victory and you have what I consider the greatest board game of all time.

What I Say Now

I have had to admit to myself some hard truths about my erstwhile favorite game.

Mainly things people already know. Like player order issues and games with players of mixed Puerto Rico Playing skills.

I played PR twice in 2013 and both games were somewhat lackluster. Predictably, the players to the left of the newbies either did really well or the rookies received considerable help from myself and the other experienced player to offset the skew. Either way, the game suffered as a result.

Still, with the right group, I still contend PR is one of the finest games you can get your hands on and for that reason PR remains high on my list, but I can no longer justify a 1 Rating.
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19. Board Game: Tammany Hall [Average Rating:7.26 Overall Rank:762]
Board Game: Tammany Hall
David Debien
United States
Woodstock
GA
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Game # 2

Previous #7


What I Said Last Year

I have had this game on my radar for quite some time. The fact that roughly 500 copies exist have kept it out of my collection. I missed the kick starter only because I hadn't played it yet. I fixed that recently at BGG.CON, where I checked it out from the library and taught myself how to play. I played 2 games at the con, a 3 player and a 5 player games, losing both times. But they were the 2 best games I played all con.

I adore this game. Why? Well, it played well 3 and 5 players, which is a great bonus considering the play count is 3-5. It plays in about and hour and the rules are about 5 pages long. I like short play times and simple rules. Check and check.

I also love auctions, and the blind auctions where all bids are lost make the decisions in Tammany Hall brutally tough and this is what made me fall in love with this game.

In short, quick play time, good at all player counts, tough decisions that are never obvious and simple elegant play.

Can't wait to own my copy.

What I Say Now

Tammany made my top 10 list last year on the basis of 2 plays. Fortunately, Tammany held up with repeated play. I picked up my own copy early in 2013 and managed to play it 14 times in 2013.

I also wrote a review of it here: The Way To Have Power Is To Take It - Another Mixed Review by Casualgod.
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20. Board Game: Dominion [Average Rating:7.61 Overall Rank:101] [Average Rating:7.61 Unranked]
Board Game: Dominion
David Debien
United States
Woodstock
GA
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Game # 1

Previously not on list.


I recently had an epiphany in regards to Dominion. It has been the most played game in my house over the past 3 or so years. This is mainly due to it being my wife's favorite game and the fact that I am just happy that my wife plays games with me. I used to fool myself into believing that I tolerated so many plays of Dominion and that I merely found it to be ok. I rated it a 7.

But then, I got to thinking. I have played literally many hundreds of games of Dominion. Would any of my other games stand up to so much repeated play? Highly doubtful. Despite that, I still play Dominion and, indeed look forward to and enjoy my plays of this game. Why is that so? Is it just because I am happy to be playing games with my wife or is something else going on here?

My conclusion, of course, is that something is indeed going on here. I like Dominion. A lot. My previous lackluster rating comes from the fact that I play it so often with my wife, that I do not seek to play it with others. Why should I when I get to play it so regularly at home?

We own all the expansions except for Alchemy and have moved all the cards into the base box and one of the small boxes (Guilds, I think). Combined, my Dominion collection weighs 15 pounds! The sheer variety of strategies, fast game play and interesting twists keep Dominion fresh for me play after play after play.

While the core mechanisms never change, I view each unique spread of Kingdom cards to be its own game, with its own strategies, challenges and hidden delights. I am sure I would quickly tire of and indeed grow sick of any other game on this list if I attempted any where near the number of plays I have had (and continue to have) of Dominion.

For all of the above reasons I have had to be honest with myself and rate Dominion as my #1 Game of All Time. No other game on this list comes close to the replay value and joy I have received from this game, nor would they ever be able to do so.
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