What Did You Play This Weekend? 1/6/2014
Brandon Kempf
United States
Jefferson City
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Greetings fellow geeks! The weekend is now over, and as we toil at our assorted labors, we should recount our past weekend gaming exploits.

So, all you weekend gamers, bring your mini-session reports and stories of weekend gaming greatness, as you pop in here to answer the question:
What did you play this weekend?

The forum version can be found here:

http://boardgamegeek.com/article/14448551#14448551

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Subscribe so you don't miss a single moment of the fun!

Don't forget to check out the VideoGameGeek Geeklist for all your videogaming
action from the weekend!

http://videogamegeek.com/geeklist/167870/6-january-2014-what...
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1. Board Game: Legendary: A Marvel Deck Building Game [Average Rating:7.62 Overall Rank:123] [Average Rating:7.62 Unranked]
Brandon Kempf
United States
Jefferson City
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More to come as I have time today, playing catchup after a few days off.

Alright, my weekend started last Tuesday and just ended this morning, so I'm trying to get back into the swing of things, but I don't think there is enough coffee in the world to make me forget that it was -8 degrees Fahrenheit outside when I went to work this morning.

New Year's eve party at my Brother in Law's, in Law's place. We had a short Crokinole tournament won by myself and my Brother in Law, we played on the board that he made for his wife for her birthday last year.



Followed that up with a couple short goofy games of Jungle Speed Safari, we had to stop for a bit and explain to my brother in law that when imitating a crocodile you can't just growl "croooooocoooooodile". We toasted the new year and headed home with the girls.

New Years day was mostly light fare, with some Tales & Games: The Three Little Pigs with our soon to be 4 year old and some The Magic Labyrinth with both kiddos. That game is still one of Gabby's favorites, but I think that's because her mom and I really don't remember where the hidden walls are very well. Sandwiched in between there was a game of Prosperity. I picked this up as part of our Christmas order because Cool Stuff had it on sale and I had been interested in giving it a go. My wife and I sat down and gave it a whirl and had a decent enough time playing it, but it seemed a bit uneventful. I managed to eek out a win but I really didn't try to do anything except keep my energy and ecology as close to 0 and even as possible. I wonder what the scores would have been had I taken more chances with different tiles to boost different aspect. Hope to get to play it again soon.



Then on Thursday we started playing a couple of the games off our 10 Games 10 Times List. My daughter and I sat down and played a game of Kingdom Builder. Gabby scored better on the Knights card to make up the small lead that I had and won this one 54-51. We also played a favorite of hers Clubs, playing 2 player we played this to 100 since it plays so quickly. It really is a decent 2 player trick taking game, honestly surprises me that they managed to do that.

Friday Gabby and I break out another game from our 10x10 list, Legendary: A Marvel Deck Building Game. It's been awhile since we played this, and honestly it's been on my short list of games to sell or trade because of that. No one had asked for it and I hadn't even wanted to try it anymore for some reason. But after playing this 4 times this weekend, we may have saved this game for us. First play was rough, Gabby and I got stomped, but we realized that I forgot a set of henchmen and the Masterstrikes in the Villain deck so we went through it entirely too fast and that caused us to lose. I left the game set up and my wife and I gave it a go with the correct setup later that evening and even though we still lost, we did manage to get a lot closer, just needed to hit Loki one more time but some unfortunate deck draws hit us at the wrong time.

Saturday we had our final Christmas celebration, this time with my side of the family, and despite me bringing over entirely too many games, the only thing we played was some Mexican Train Dominoes with my dad, brothers and sisters and my wife. We had a good time even though we didn't even keep score.

Sunday we got back to Legendary: A Marvel Deck Building Game. One two player game with Kerensa in which we won, and she managed to score a whopping 49 points. Then later in the evening we played a three player game in which we used some of the Legendary: Dark City cards for the first time. We won this one as well, and my wife had 29 points, Gabby had 20 and I had 9. But hey, at least we saved the world, right?

Hoping I get to post another game or two on here tonight, meeting at the game shop and Francis Drake and Nations are on the menu.

Well, no Nations, but we did get a play of Francis Drake and Russian Railroads in. We were lucky to do that with temps in the -8 range I'm surprise even the three of us left the house to game anywhere, but we did.

First up was a 3 player game of Francis Drake. Man, the board was beautiful, the components were beautiful but the game kind of felt a bit flat to me. I don't think that with three players the game really has any tension whatsoever, the only way the other two pulled away from me was just poor planning, if I had taken the right things, which were available, we all would have finished right at the same score because we all could have done the exact same things. I do need to try it with a full 5 though before I make any rash judgements, but it just felt flat.

Russian Railroads on the other hand, worked fantastic with two. I ended up winning 268-227 I believe. I went heavy on Industry and the Moscow-Kiev VP scoring rail, with a bit of dabbling in the Moscow-Vladivostok rail. My opponent maxed out the Vladivostok rail but didn't manage to push anything else all that far. He did have an impressive 64 point final round score for that track though with doublers. Can't wait to play this one again.


Stay warm everyone and have a great week!!

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2. Board Game: Myrmes [Average Rating:7.33 Overall Rank:405]
Fernando Robert Yu
Philippines
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It was a long weekend, as it was essentially a long holiday the entire week! It was a great week to both end the year 2013 and to start the year 2014, with a couple of new games played!

Tuesday (December 31, 2013)

Last day of gaming for the year, and we hold it at Jim's!

Trains = 1 Play

I teach this to Jim, Kent, and Enrique while waiting for Pau to arrive. We use the Tokyo map and he randomized cards were Early Train, Dump Site,Garage, Holiday Timetable, Signalling Area, Signals and Tunnel. Kent and Jim built along the center, but they both did the Dominion approach and switched to buying VP cards. I laid my network on the Western part of the board with the help of the Tunnels card, but Enrique did a great job using the Dump Site to keep his deck lean, and he laid his rails from the East to the West and connected to the most cities. This proved to be the winning strategy as Enrique just edged out in front for the win with 37 points, closely followed by my 35 and Kent's 33, while Jim had 26.


Enrique (blue) 37 Me (yellow) 35 Kent (red) 33 Jim (green) 26

Power Grid = 1 Play

By this time Pau had arrived, and we really waited for him before playing this since we felt this was his type of game. It was also Enrique's first time, so after a brief explanation we were off and running. We used the US side this time, excluding the Southwest US area. It turned out that most of us were attracted to the US East Coast and it's cheap connections, as Kent and I REALLY battled over the Eastern seaboard, while the rest spread out centrally. Pau and Jim both managed to breakout towards the Northwest late in the game, and he triggered the end game by being the first to 15. Kent, however, managed to have cheaper connections in the Eastern side en route to his 15, and the final income phase and tally had Kent win the tiebreak with 200 Elektro to Pau's 169, with me having 13 powered cities, Jim with 10, and Enrique with 8. This means Kent has still a 100% win rate with the 2 games played so far!


Kent (red) 15 Pau (purple) 15 Me (blue) 13 Jim (green) 10 Enrique (black) 8

Power Grid thus ends up being the last game played in 2013!

Wednesday (January 1, 2014)

The New Year starts well since several games get played!

King of Tokyo = 2 Plays

January 1 is my buddy's Sixto's birthday, and Betty and I attend his party. It so happened that I had gifted the King of Tokyo to him, and he unwraps the game at the party and we go at it, joined by Dinky and Jonathan! King of Tokyo thus has the distinction of being the first game played in 2014!

Game 1: Me (The King) wins 20 VP versus Betty (Gigazaur), Sixto (MekaDragon), Dinky (Kraken), Jonathan (Cyber Bunny KO'd). I manage to get to 16 VPs and win by buying a card worth 4 VP in the last turn.

Game 2: Sixto (MekaDragon) wins by KOing everyone. Betty's Gigazaur was the last to go, with Dinky's Kraken before her. My The King was the first to bite it, and Jonathan sat this one out.

The evening had my clan have a New Year's reunion, and this meant more gaming with my brother and my nephews!

Dominion + Dominion: Guilds = 2 Plays

Game 1: We play the Arts and Crafts Scenario. Sunny and I end up in a tie with 34 each despite his heavy use of the card drawing Advisor card, while my nephew Ethan was not far behind with a score of 30.

Game 2: We then play the Gilding the Lily Scenario. This game was the totally different from the first game, as Sunny really overbuys a lot of Masterpiece cards and thus gets a lot of Silvers (each money you spend over the Masterpiece’s cost of 3 nets you a Silver), and he did not need an engine as he simply buys his way to victory with a score of 52 to my 40 and Ethan's 33.


Multiple Masterpieces = victory by Sunny!

Pandemic = 1 Play

We then decide to go cooperative with this classic. Both games were absolutely brutal!

Game 1: Normal level (5 epidemic cards). I was the Operations Expert (later became the Medic with a Special Action card), my nephew Maki the Generalist, and Sunny was the Scientist. We were overrun as the Red Disease triggered a lot of chain outbreaks and we lose. We didn't even manage to cure a thing!


Defeated by the Red Death!

Game 2: Sunny refuses to accept defeat, and we start another game. We were now joined by Ethan as the Containment Specialist, I was the Researcher, Maki the Medic, and Sunny the Dispatcher. The result was just the same as this time it was the Black Plague that did us in, as we lose simultaneously by Outbreaks and the Black cubes running out! Again we manage to cure nothing!


Black was too much for the combined team!

Saturday (January 4, 2014)

The weekend was relatively quiet as most of the guys were off playing 40K and/or WHFB, except me and Jim Saturday afternoon. I thus invite him over to my house and we get some 2P gaming in!

Band of Brothers: Screaming Eagles = 1 Play (NEW)

With just the both of us I felt this was the perfect opportunity to introduce Jim to WW2 tactical wargaming. This would also be a re-entry for me ever of sorts since I had stopped playing Tide of Iron in mid 2012. Luckily Band of Brothers: Screaming Eagles is really a streamlined design which manages to capture to important features of squad level tactical combat without complex charts and rules, and besides Jim has also played the BattleTech game, which has its own complexities on its own.

We play the introductory scenario, Day of Days. Jim picks the Americans, who have 5 turns to break out 4 out of his 6 squads (3 of which start the game as half squads), opposed by 4 German squads (aided by me having 8 decoy counters). This meant that I had 6 hidden stacks, 2 of which were complete decoys. Jim first entered with his full squads, and he was very cautious as they hid close to the first layer of hedgerows. I put my stacks into overwatch/opportunity fire mode (even my decoys, who are treated like normal squads until revealed to be decoys). Jim then gambled with his half squads and he charged forward, and 1 half-squad was then promptly wiped out in a blaze of fire as it moved beside my now-revealed squad. Jim had no choice however but to leapfrog his squads forward and this caused a decoy plus my other squads to have their concealment counters removed. I then made a bad gamble as I let 1 of my squads run across the road, and they were eliminated by some lucky shooting by Jim. We then each eliminate another squad each, and with just 4 squads remaining on board Jim could not afford to lose another, as he needed to now have all remaining 4 break through or he loses. In a critical turn of events he manages to completely suppress and reduce my left squad, and this meant I had only 1 squad near the exit edge to defend against the US onslaught. I was still confident I could hold them off since in this game you can do Final Opportunity fire as many times as you like (even though you are marked as Used) IF the enemy moves beside you, and in this case I was right beside the road so Jim had no choice but to run through me. Unfortunately my fire just suppresses a couple of his squads, and they pass their reduced morale and exit off board. My squad then fails 2 Proficiency checks in succession and thus fail to shoot at Jim's last 2 squads, and they then exit off the board and the Americans win! Curses!

I find the game to be very streamlined compared to other games such as Squad Leader and even Tide of Iron. It was still confusing a bit to look for the right modifiers for both the Proficiency and Firing checks, but it's really not a difficult game. Now hopefully I can get more plays in wherein we can start introducing Weapon Teams, Mortars, Artillery and Tanks! Jim also liked the game and was also asking if we get to play TIDE OF IRON, so there is hope in resurrecting that system as well!


Critical failed morale checks by my 2 remaining German squads enable's Jim's 4 American squads to use the road to break through the hedgerows to victory in the last turn!

Seasons = 1 Play

Jim and I then have a quick game of this card and dice game. I slowly build up my crystals through the use of the Die of Malice (reroll the dice, gain 2 crystals) as well as the Idol of the Familiar (tap to gain 1 point per familiar), and get into the lead, only to be overtaken by Jim's sudden flurries of points (mostly by transmuting), and then me pipping myself back into the lead again. Things got complicated when Jim cast the Damned Soul of Onys, which was passed again and again like a ping pong ball, making the owner at the end of that round lose 3 crystals (at least I used it for an additional point for the Idol, as it is also a familiar). In the end my larger tableau proved to be the difference, as despite losing 20 crystals (-8 from the Damned Soul, -12 for using 2 special powers) I win with a score of 149 points. Jim also lost points though, as he got -10 for 2 uncast cards, and -5 for using a special power once, but his tableau of only 6 cards means he only gets a score of 101.


Me (purple) 149 Jim (yellow) 101

Myrmes = 1 Play (NEW)

The final game of the week was our first attempt to play this game of managing an Ant Colony. I focus on making more nurses early as well as levelling up more colonies’ powers and this enables me to gain points by placing the special tiles and the larger pheromone trails. Jim never managed to level up his colony (although there was a turn where the dice enabled him to act as he was 1 level higher for a turn), but nevertheless got a lot of points by focusing on gathering resources and using his new nurses to fulfil objectives first, and this meant he also got some points when I also fulfilled the same objectives in later turns. I only managed to overtake him in the last year removing his pheromone trails and then replacing it with my own 5 hex trail, and the final score had that as the difference as I had 66 to his 58!

I later discovered that I had gotten several rules wrong, most noticeably with the special tile placement as well as the removal of opposing pheromones. I also forgot that you could always convert 3 larvae to food at any time! I had also mistaken 1 of my colored cubes to be also a special tile label, while it was supposed to be the tracker for the effects of the season dice! Ah well, another play is in order, and I feel it would shine better with more players!


My blue colony just edges out Jim's red colony in the forest!
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3. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.83 Overall Rank:61] [Average Rating:7.83 Unranked]
James Garcia
United States
Harlingen
Texas
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Light gaming weekend for me this weekend as I was running errands all weekend, and on Friday I ended up working on my car which pushed backed all plans I had for that day.

Sunday


Got my 2nd and 3rd play of Star Wars: X-Wing Miniatures Game while trying out my new Star Wars: X-Wing Miniatures Game – TIE Advanced Expansion Pack and Star Wars: X-Wing Miniatures Game – Y-Wing Expansion Pack. I picked up two core sets two weeks ago since they are on sale at Target. I really really enjoy this game. I honestly didn't think I was going to, so it's awesome to come out of this surprised. I've played against my brother each time so far and he seems to really enjoy this as well. I can see how this game might not be for everyone, but it sure is for me. I can't wait to expand my set. As for the games themselves the first game we played I won convincingly. My brother blew up one of my four ship (x2 Tie Fighter, x2 Tie Advanced) and I blew up all of his (x1 X-Wing, x2 Y-Wing) in what felt like forever. Afterwards we switched sides and he was playing Imperial and I was Rebel. I lost horribly due to some really shitty dice rolls. I mean wow. My brother had almost the same team I had and my new Rebel team consisted of x2 X-Wings and x1 Y-Wing. My X-Wing containing Biggs Darklighter never stood a chance. My plan was to keep them pretty close together and get as close to the enemy as I could with all of them so they would have to attack Biggs due to his special ability. Well the dice had other ideas. Biggs died in 2 rounds......yup. I rolled 7 defense roles. Out of all 7 seven not one evade was rolled, not one. I can only do so much when the dice hate me. After wards I was playing catch-up. I managed to take out two ships, but I just couldn't do it. Sigh. Great games had though.



I have no idea if I am going to game this weekend. I want to, but I have a birthday party for my niece to attend to on Saturday and my fiancee's sister is moving back to her to hometown so I'm sure I'll be over there visiting.
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4. Board Game: Ticket to Ride Map Collection: Volume 3 – The Heart of Africa [Average Rating:7.49 Unranked] [Average Rating:7.49 Unranked] [Average Rating:7.49 Unranked]
Kent Pritchett
Canada
Calgary
Alberta
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Just had a couple games with my wife this weekend. We played a game of TtR with the Africa map and a game of All Creatures Big and Small.

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5. Board Game: Legends of Andor [Average Rating:7.30 Overall Rank:287] [Average Rating:7.30 Unranked]
Andreas Hellwig
Germany
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Friday:
The Mole in the Hole x2
Keltis: Das Würfelspiel x2
Forbidden Island x2

Saturday:
OddVille x2
Kardinal x2

Sunday:
Legends of Andor x2
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6. Board Game: Targi [Average Rating:7.60 Overall Rank:150]
Keith Rudolph
Canada
Langdon
Alberta
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GIR, quickly, ride the pig!
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We had played Pathfinder Adventure Card Game on Wednesday and Thursday evenings with new characters when I thought that the ones we had couldn't possibly make it through the 4th scenario of the Skinsaw Murders, thinking we required a Divine or Arcane 11 check when neither of our characters had the necessary skills, meaning we'd be using d4s with 2 blessings to have 3d4 hit an 11. Not great odds. On Friday night, we flew through the first 3 scenarios of the Skinsaw Murders with the new characters: the Paladin and the Sorcerer. Turns out we're both having a lot of fun with these ones as they play different from the Monk and Rogue we were using. When we got to the 4th on (the one we thought the Monk and Rogue couldn't complete), we decided to leave the game for the night and continue the next day.

So Saturday we played 2 more games, picking up where we left off. It wasn't until I was setting up the location decks that I discovered that the big bad guy was a Combat 14 OR Arcane/Divine 11 and that I had originally misread it as Combat 14 THEN Arcane/Divine 11. Whoops. We tore through this scenario rather quickly as the henchmen were the top card in all 3 of their decks and then beat the villain rather handily. The last one was a little more of a challenge as we started to run out of cards but still survived to complete the adventure. We're having too much fun with these characters, so we've decided to put the Monk and Rogue on hold are carry on with the Paladin and Sorcerer through the Hook Mountain Massacre once it arrive (hopefully this week).

Our last game for Saturday was Targi. I had picked this up shortly before we moved in December and we finally got around to playing it. I wasn't entirely sure of what to make of it at first when I set it up, but it was designed for only 2 players so I had high hopes. It's pretty simple to grasp and is really a worker placement game, trying to gather up resources to purchase cards and collect points while blocking your opponent. We both had a lot of fun with this one and were really surprised by the game. We initially thought she had won 31 - 30, so we both re-counted, only to discover I forgot to score one of my cards which tied us at 31. Gold was the first tie breaker, but we both had 1 remaining. Unfortunately for me, she won the second tie breaker by having 1 more good than I did.

On Sunday we finally managed to play The Capitals; one that we were both really interested in because it was city building and that I had picked up again before we had moved. Things didn't start off well when I found how painful the rules were; they're not well organized or written but they at least provide a number of examples to help clarify what they're trying to say. The game is neat in principle and the interaction of the tiles is similar to Suburbia. Unfortunately the game itself is a chore to play and lacks any sort of elegance. It feels overly complex for the sake of being complex and is just extremely fiddly for no good reason. You're also penalized extensively until about 1/2 to 2/3 of the way through the game as you collect negative VP chips for just struggling to get by. We both thought we were going to end the game with negative scores; I don't think it's that we were playing poorly - the game just gives you negative points for things like having less than 10 workers after 4 turns, etc. I came out ahead of her thanks to the large amount of money and culture I had accumulated. In the end, I was really glad that the game was over. It's just a needlessly convoluted version of Suburbia. I'd at least like to give it one more try before I completely abandon the game and sell it off or trade it away, but I think it'll be a while before we decide to come back to this one (which is unfortunate as we'll probably have forgotten most of the muddy rules by then and have to re-learn the entire game).

We polished off Sunday night with another game of Targi. Apparently this made a really good impression with both of us on that first play. I was pretty worried that she was going to crush me as she had accumulated a lot of high-value Tribe cards while all of mine were fairly low. We both managed to fill all 12 slots on the same turn and ended the game a turn early. Luckily for me, I had all 3 rows with 4 different symbols for each and could score 4 points for 2 of them thanks to a Tribe card, along with getting bonus VPs for a few different symbols. I managed to just edge her out in this one, 34 to 32.
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7. Board Game: Russian Railroads [Average Rating:7.80 Overall Rank:67]
Bill Kunes
United States
Cincinnati
Ohio
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Surprise! No Guildhall this weekend.

Friday
1x - Roll Through the Ages
1x - Russian Railroads - New to me

We started the morning our new hotness, Roll Through the Ages. My wife actually bought this for herself which is a first! So we will be playing it. Alternating after another week I'm guessing with Guildhall. I was working at the dining room table and had left this game out. With the morning sun coming in through the window I took a few pictures during a photo opportunity I couldn't resist (see one below).

In the evening I managed to try Russian Railroads that one of my best friends purchased on my recommendation. A very nice worker placement game. We played 5 of the 6 rounds in a 3p game (I think?) before I had to pick up some kids at youth group as it was my turn for carpool. I was in the lead with one round to go and had I distributed the engineering bonuses it would have been real interesting to see who would have won. It was really a battle for first and second with third not too far behind.


I think the take away I had is choose your major and minor and take a few free electives in the other areas. The four areas being the three railroads and manufacturing. Starting the game as the third person in player order led me to start manufacturing and I worked the Kiev line. I realized that I needed to choose a major focus as I was trying to split evenly between the two. My friend who was expected to finish third tried the whole game to get a double major (to use my academic analogy) and it really caused problems as the end game neared.

This is going to be a Game Night regular, I'm sure.

Saturday
1x - Roll Through the Ages
1x - Village - 10 Games 10 Plays selection


I said it was the current hotness. So of course, we played another game of Roll Through the Ages. I lost two days in a row. Wife is on a... roll.

After lunch my oldest daughter joined my wife and I for a game of Village. This is one of the 10 Games I selected for BK's Hardcore 10x10 in 2014 List. My wife ended up winning that one taking the win in all three games we played in together this weekend. My daughter will be a real force to reckon with in this game once she realizes you are not going to be allowed to just focus on the market and win. You have to diversify a little bit more a little sooner in the game. (At least I'm not going to let her run away uncontested with the market action.)

meeple Keep playing...
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8. Board Game: Forbidden Island [Average Rating:6.84 Overall Rank:584]
The Games Are About Glory
United States
Macedon
New York
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Taught my wife how to play this (she already knows Pandemic) and we played with our 8yo. He chose the roles for everyone and played very well without any coaching. I promised to play Forbidden Desert with him tonight if he finishes his homework.
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9. Board Game: Middle-Earth Quest [Average Rating:7.38 Overall Rank:433]
Tiago Perretto
Brazil
Curitiba
Parana
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Only games on Friday!

FRIDAY

- Coin Age x2 - Two plays for the debut of Coin Age. I liked the game - it is simple, but with decisions and interaction between players (something given in an area control game). Probably because we played poorly, in both games the result was decided by the player that put the last coins in the board - since both times we saved the bigger coins. Next time I will be more careful with the placement, trying to put coins in the big areas, since the double of points for control on them is too much - better for this to happen (against you) in the smaller areas.



- K2 - A four players game. It was also a debut for me, but my climbers went on really well. The weather was bad at first (we played in the winter), but it got better by the end, which was good since both my climbers were above 7000 meters. Near the cume it was a brawl for spaces, one that I was luck to avoid. Thus, in the end I won with 20 points, with my second climber at the top of the mountain!



- Middle-Earth Quest - Another four players game. I played with Eleanor, and the other two heroes were Argalad and Thálin. Our mission was Against the Shadow, in which we need to take out the monsters from the board. And we did this rather well - only one time, when all three heroes were in the South, and no less than 4 monsters appeared in the North that we worried. But we manage to travel North and face the monsters - and, as a kicker, beat the crap out of the Mouth of Sauron (Eleanor) and Gothmog (Argalad), though Thálin took a beating from the Ringwraiths. We were doing fine, and Sauron wasn't - his mission was To Rule Them All (advance the red marker), something that he was luck that two times Events helped the red marker to advance, but the plots weren't doing the job. So, the heroes won handly, for great joy of the Free People!



- Traditional Card Games x4 - Four plays all with four players of a traditional card game known around here as Quatrilho - is a trick-taking game with variable teams (one player calls a card, the player that has that card in hand is the teammate of the one that called the card for that round). The purpose is to take the cards that are worth points. The team with the most points, receive the amount of points taken in cards divided by 3 from the other team - thus the points change hands easily. The game ends when someone reaches 0 points or after a given number of rounds. The player with the most points wins. I won one of the four games, and reached zero in another. It was good fun!



And that was it!

Regards,
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10. Board Game: Trains [Average Rating:7.22 Overall Rank:367] [Average Rating:7.22 Unranked]
Matt Brown
United States
Okemos
Michigan
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Trains

Had a new person show up and ended up with 5. I sat out but helped the new player. It is interesting to see the difference in a two-player game versus a four-player. We went last and it was difficult to really find a good spot to start at. I don't know where we ended up, but I'm guessing we did pretty bad since I was building the deck in more of a two-player game style. The randomized cards weren't all that great either. The new player had a harder time with this and I can see why as deck building can be more of a feel kind of thing in knowing if your deck is working for you or not.

Lords of Waterdeep

Got a 5-player game in. I did my usual Top 2 finish. I also was able to play some Intrigue cards based on other players having more corruption, which is nice. While I really like the new expansion, it can kind of screw you in what you can do at least in terms of Intrigue cards. I can see why they give you the ability to draw more of them to try and help counter that aspect. A number of people accepted that it plays better at 3-4 players while I still hold to it really being a four-player game with the expansion. Scores were wide spread as well. The base game seems to offer a tighter game in terms of scoring as well. The new player loved this though despite finishing in last.
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11. Board Game: Nations [Average Rating:7.71 Overall Rank:96]
Keith Leonard
United States
North Canton
Ohio
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Got my 5th play of Nations in since I received it on Christmas. I am really loving this game.

I also, played:

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12. Board Game: Android: Infiltration [Average Rating:6.60 Overall Rank:1245]
Kārlis Jēriņš
Latvia
Riga
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I don't quite have time to do a full write-up right now. There's quite a bit to tell, since I organized a game day at my place, but I'll get to that later.

As promised, here's my list.
On Saturday, I invited my girlfriend and three friends over for a game day. Two of those friends had just about zero board game experience, but they're reasonably quick learners, so everything was fine.

The day began with two games of PÜNCT - me versus one of the aforementioned zero-experience friends. I hadn't played PUNCT in ages, so it was nice to get it to the table again.

After that, two more people arrived and we played two games of Love Letter. Nothing remarkable to report here, really.

Then the last person arrived, and I let myself be talked into playing two games of Dixit/Odyssey. Not an overly exciting thing, and I hope nobody tries to talk me into playing again for a month or two. You know, maybe that means I should sell it? whistle

And we're back to actual good stuff here! Only one player had never played Ticket to Ride at all, but the Legendary Asia map was something new to us all! I enjoyed the experience, even despite finishing in last place with 75 points. The mountain routes, where you have to pay with trains in order to build, add something useful to the game, and I'll gladly try this map again. Now if only a good 2-player map was as easy to find as a good 5-player...

Continuing with things none of us had played before, we tried out Om Nom Nom and played two games. The results were quite hilarious and this will definitely get played just about every time these people come over. And, after a few more plays, maybe this could be one of the games I review this year to fulfill my goal of getting mb. Until that time I'll just say that if you need a light game for up top six that is somewhere between party games and fillers, you should probably take a look here.

And then we moved on to things that at least some of us knew, and played 3 games of The Resistance: Avalon. Since only two of us had played before (and we've played a lot - I had 55 plays logged, and my girlfriend was one of the players in 29 of those games), we began with basic Resistance, and only added Merlin for the third game.
The minions won all games, and I'm particularly happy about this because I was one of them all three times! And I'm a terrible liar, which means that maybe, just maybe, I'm finally starting to get to some acceptable skill level in drawing attention away from my teammates.

After Avalon, our time together was coming to an end, since I had to be places, so we only had time for something light and quick. That turned out to be several (approximately 4) games of Cheating Moth. Nothing particularly remarkable here, since I've played this one quite a lot as well.

And, to finish off the evening, we played one game of Cockroach Poker. Again, nothing particularly remarkable here, other than the fact that I didn't lose! That's a very rare thing in this game, because I'm absolutely awful at lying!


After that, I went to a game night organized by our FLGS. I hadn't been to any of these in quite a while, and I thought I should probably pop in and let the people there see that nobody has run me over with a bus or something. And for the first (but, hopefully, not the last) time, my girlfriend came with me.

We found two more people who weren't playing anything at the moment, and sat down for two 4-player games of Android: Infiltration. I was a bit worried, since the last time I played this with my girlfriend, I didn't explain the rules very well and she didn't enjoy the game at all. This time, lady luck was on my side and I managed a decent rules explanation. Decent enough, at least, for everyone to agree to a second game.
The first game wasn't anything all that special, but the second one was a bit more so because all of us remained in the facility when security arrived, so the game ended without a winner.

After that, back to classics. A game I hadn't played in over half a year (but still remembered the rules very well), my two opponents hadn't played in so long that they'd forgotten the rules, and my girlfriend hadn't played at all. Dominion. We played twice, with me winning the first game and one of our opponents winning the second. The available kingdom card sets were great - both included Chapels, so I slimmed my decks down to a little more than 10 cards at game end. And I just love playing decks like that.

And to finish the evening, we got two more people and played one game of Shadow Hunters. Everyone but my girlfriend had played before, and I didn't do all that well with the rule explanation, so it took a while before she started to understand what she was supposed to do. But she says she wouldn't mind playing again, so no harm done.


Overall, a fairly satisfying day of gaming. I managed one play for my 10x10 challenge (Ticket to Ride), and played four of my collection's unplayed items - Infiltration, Om Nom Nom, Shadow Hunters and the Legendary Asia map.
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13. Board Game: 1960: The Making of the President [Average Rating:7.59 Overall Rank:157]
Jason
United Kingdom
Norwich
Norfolk
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Been a while since this has been played, but I always enjoy it when we do. I think I finally have a solid grasp of everything in this title, and I'm now ready to use it as a stepping stone for learning Twilight Struggle (which I picked up a year ago, shamefully). I just don't comprehend why this is still out of print - it's an excellent two-player game. The fact that some scrote is trying to sell it for £300 on Amazon UK just makes me roll my eyes.


London
A man who is tired of London, is tired of being beaten soundly by his wife. I still rate this as our best two-player game. My wife always likes it, and it was great to play it in a three with my daughter, on a visit. Just for a change, I actually won this one.


Discworld: Ankh-Morpork
More "gentle" Wallace fare. This is becoming hugely popular with my wife and her non-gamer pals - it really is an excellent gateway game. Played as a two against my daughter, this time, and won with the Dragon King and his trouble marker win condition. Interestingly, my daughter realised who I was quite quickly, but the cards just didn't fall her way to tackle me. Probably the quickest game we've seen.


Lords of Waterdeep
Three games against three different opponents. I just love this, not least for the fact you can teach it to anyone in five minutes and everyone enjoys it. In fifteen plays, I've still yet to draw The Lord who scores points for buildings. Curious to see if it's as broken as some people suggest. Now, Owlbears, make me a sandwich!


Dominion
The first and best of the deck-builders, as far as I'm concerned. For the first time we played with the configuration that includes the Garden cards. Thrashed by my daughter, but then I was absorbed by working out new synergies in the decks. Went for this over Trains, this time. As good as the latter is, it feels great to play something this familiar to us both.


Sentinels of the Multiverse
Two plays of this. The darling of the post-Christmas new games. I seem to gush about this title every time I mention it, but I really can't get enough. Still feel stupid for dismissing it out of hand (which is dangerous for the wallet, because you suddenly get very curious what else you've snubbed that you need to look more closely at). Played with Sentinels of the Multiverse: The Scholar Hero Character and Sentinels of the Multiverse: The Final Wasteland Environment in the first game. First time with the expansion environment; loads of direct attack creature draws, but I only really saw how useful it was once I remembered that environments attack the bloody villain too. It ended up doing the damage that I just couldn't muster. Two losses, which is par for the course. Still having trouble with Baron Blade (which is getting embarrassing now). Got to keep working on strategies for The Scholar. Not finding him as useful as I should, and I completely stiffed him by dropping his damage reduction card. Getting better with Tachyon, at last.

Fab weekend of gaming... And now I can sit down and learn the rules for High Frontier and its expansion.
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14. Board Game: Rococo [Average Rating:7.57 Overall Rank:196]
Daniel Hutchison
United States
Maricopa
Arizona
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My wife and I played Rococo for the second time and liked it even more than the first session. This has been a great medium weight Euro. Don't let the theme keep you from trying this.

We also played:

Bruges This was the second time we played this as well. The punitive side of this game really showed itself in this session. Gonna take a few more plays before my opinion of this one nets out.

Rialto Not sure why this game gets so little love. It is light to be sure but we find it to be very fun.

Village We've really enjoyed this after two plays. Looking forward to playing it with more than two.

This weekend was perfect gaming weather. It's the one thing I like about winter.
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15. Board Game: Concordia [Average Rating:8.07 Overall Rank:23]
Thomas Leitner
United States
Madison
Wisconsin
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I finally got to play Concordia, and played it twice. One was a five player, and the other a four player. The rules are simple, the game is not. With provinces producing different goods from game to game, and the variable order in which the personality cards come out, no two games will ever play the same. A real winner.



Only one game this week, my aliens defeated the evil scientists again.



I finally got this played as a two player. I enjoyed it. There was more depth than I had anticipated. My one big complaint is that the components are just awful. Cheap cardboard that is terribly warped, the worst paper money since monopoly, and crummy octagonal pegs for workers. Shameful.



I played a four player of this wonky yet elegant game. I really like the design, especially how the Art Nouveau board expands and contracts throughout the game.



We defeated scenario four. One to go. I like the game, but I think I'm nearing the end of the road with it. There's not a whole lot of challenge, and the sessions are becoming pretty rote. My interest is definitely waning.
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16. Board Game: Nexus Ops [Average Rating:7.24 Overall Rank:334]
Carthoris Pyramidos
United States
Centennial
Colorado
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A rather light weekend of gaming, alas. Fully half of it was accounted for by solo plays of Space Hulk: Death Angel – The Card Game on Friday and Saturday. I played both with the Tyranid Enemy Pack expansion. In the first, I the mission ran from Void Lock to Teleporatarium to Hibernation Cluster to Trygon. Brothers Zael and Raziel held out surprisingly long, but never got a chance to actually strike at Trygon. The second play was a plain catastrophe. Everyone made it through the Void Lock, simple as pie. Everyone died horribly in the Locomotivum. Tyranid xenos scum.



I had one hard-fought game of Hive on Saturday, with an unusually-positioned gate keeping my daughter's ants at bay and finally giving me the win.

On Sunday, she had her first win at Nexus Ops. We played with "Time Is of the Essence" and "King of the Hill" optional rules, along with my "Encryption Failure" variant. The final battle saw two Syndicate lava leapers and a rock strider mount the monolith for a showdown with a lone Ares Inc. rubium dragon: a successful attack that netted her 4 VP and the win. Here's the board after that:

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17. Board Game: Eldritch Horror [Average Rating:7.92 Overall Rank:46]
Logan Daugherty
United States
Louisville
Kentucky
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Eldritch Horror

Being a huge Arkham Horror fan for years, I was excited when they announced this game. Got a copy for Xmas and finally broke it out. I sadly have to report I was a bit underwhelmed. There was never that sense of forboding that Arkham produces. Monsters were an annoyance but not a detriment. And while the cards in Arkham often give the investigator options, at least yes or no, most cards in this game say you must do what's on them. Hope to have a better experience this weekend. I do love the double sided cards such as spells in which you don't know what's gonna happen after you cast them but that was taken from Mansions of Madness. Also love that each game can be different based on the GOO you face due the fact they have cards specific to them. But as far as a nail biting experience in which we had to wrestle with the decisions we had to make as a team? Not there.



Carcassonne w/Traders and Builders

My work gaming group went from three to two due to a well deserved vacation after peak season at UPS. Broke out the Carcassonne baggies and went two for two. In the first, I secured victory early with skillful placement of farmers and cities. In the second, my buddy gave me a run for my grain as we kept passing each other up on the scoreboard app. I was able to keep my individual farmers away from the field in which he had two and pulled ahead in end game scoring.



Marvel Legendary

Our second two player game of the day. I remember in the first Mr. Sinister was trying to kidnap Baby Hope. My co-worker was able to use Professor X and Rogue to not only save the day but win the game on victory points. In the second, Red Skull's nefarious plan involved opening portals to dark dimensions. I was able to use Spider-man, X-Force Wolverine, and Hawkeye to shut down Skull's operation and make it 1/1 for this game.

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18. Board Game: Objective: Kiev [Average Rating:6.84 Overall Rank:4854]
James
United Kingdom
Sheffield
South Yorkshire
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I had a run through the C3i version of Objective Kiev.
GMT managed to make a few printing errors which is a bit disappointing but its not hard to correct the mistakes.
The game works nicely, it is a very simple and fun system, but I am not sure if there is any variety in how it plays out. For the Russians the best option is to retreat behind the Dneiper and play for time and the Germans just have to grind it out (the Russians won in my game, holding Kiev and Chernigov). I'd use it as an introductory wargame but there are other games that do the same job so I don't know how much chance it has to get to the table.
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19. Board Game: Clusterf**k! [Average Rating:4.94 Overall Rank:14505]
Jules
Belgium
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Clusterfuck is a new game by the guys of Cards against Humanity. It’s available as a Print and Play and it’s quite brilliant and nicely offensive. I had asked my friend Kristina to print it out, and for a while she didn’t want to give me the printouts for fear of having to play it! She thought it would be awkward to play with our usual friend couples. Once it was clear no one had to have sex with anyone, we got to try it out late at night as a finisher.

The first round was bit confusing to some, but after that everyone really got into it! The cards were hilarious, and the backstabbing was fierce! Hearts were broken left and right, and people became fairly paranoid, which was fun! It’s nice to see your strategy for each round is dependent on the cards you’re dealt - it’s hard to go for a threesome with the wrong cards. It doesn’t feel limiting, though, it’s fun to change up your options per round.

Though I enjoy bluffing games like Perudo or Hold’em, I really dislike Hidden Traitor games. I just find it very stressful to be the traitor. In Clusterfuck, everyone can be a traitor, and that’s a lot more fun to me! In the last round I had perfect cards for a twosome and convinced Kristina to join me. While we were still arranging our stuff and setting out false trails, the guys had organised a threesome and won the game!

Very fun late night drinking game, will definitely put this one the table again on gaming weekends and nights out. That, and print my own copy
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20. Board Game: Glory to Rome [Average Rating:7.49 Overall Rank:149]
Clinton Sattler
United States
Knoxville
Tennessee
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We played the old ugly IV edition, and though badly trailing (though admittedly it is hard to figure out leaders mid-game), I managed to trigger a win condition with a building and all clients hired. I hadn't played this in a while and realized how large a crime that is, as it is a great game.

I also played a few games of Hive with the mosquito and lady bug and a couple of games of Battle Line. It's hard to argue with the greatness of these older, tried and true games.

The weekend prior I got to finally play a three player game of Innovation (not nearly as chaotic as I had imagined), Divinare (which always amazes me with how differently this game plays a 2, 3 and 4 players), Council of Verona (Romeo and Juliet stand no chance when the poison expansion is in the game) and Palastgeflüster (amazing game, as always).
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21. Board Game: Pegs and Jokers [Average Rating:6.26 Overall Rank:10271]
Kirk Groeneweg
United States
Clear Lake
Iowa
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It was a good weekend for me. I'd been at my parents place since New Year's Eve, and we always seem to play lots of games at my parents place. In between trips to the dog park to meet up with dog friends we haven't seen in a while.



Over coffee in the morning, Mom and I have made a habit of playing a few games of Pente Friday morning we got in 5 before we were called off to do other things.



Since getting Carcassonne: Wheel of Fortune from my Thrifty Secret Santa, we've been playing the heck out of it. Today was no exception, with 4 games total. I had varied opponents, mom/wife/son.



My son surprised me and came upstairs with Chopper Strike in his hands, asking me to play. How could I resist?? It's still one of my fav's from when I was growing up. As my wife would say... "Memory Lane, Memory Lane".



Since getting Ligretto Dice (also from my Thrifty Secret Santa), I've been itching to try it out. My dad loves dice games, so he and my wife gave it a try. It was a little frantic, but fun non the less.



My daughter suggested we play Perpetual Commotion. She came so close to winning the night before and wanted to try again. We always give her a head start dealing the cards out. This time, she was victorious. It's always fun seeing a 9YO's face when they win.



The night ended with my wife and I playing a few games of Pegs and Jokers with my parents. They really like this game and bought a really nice wooden set. Frustrating game at times.



Saturday morning, my daughter wanted to play Perpetual Commotion again. I guess winning the night before sparked her on a little bit. My son won this game in a flourish.



My mom didn't get a chance to play Ligretto Dice the day before, so my dad and I taught her how to play. It might be a bit too crazy for her.



My daughter saw us playing Boomtown earlier in the week and she wanted to try it out. We were getting ready to head home, but my wife convinced me to sit down and play before we hit the road. With the cold front coming, I didn't feel like driving in the minus temps, so we left my folks a day early. This is a neat little game. Tried it a couple of times at my folks. I wasn't sure after the first play, but after the second, it grew on me a little bit. I need to try it a few more times. I think it definitely needs an interactive group.



With church cancelled on Sunday morning because of the cold weather, my son and I came up with the fun idea to have a 1st & Goal playoffs. We "drafted" 12 teams from all the expansion packs and put a bracket sheet together. Then played 3 of the 4 first round games. All 3 games were decided by 4 points or less. In fact, one game was decided by a 2-pt conversion with only 2 offensive cards remaining in the deck. That was a fun morning.



After the kids were in bed, I wanted to play a couple games with my wife. We hadn't really sat down together all day (busy doing chores on our own all day). I probably should not have chosen Piñata to play. She always gets upset with me when we play. The fact that I won didn't help either.



She likes Hey, That's My Fish!, so I thought a couple games of that might work, but alas, my game play didn't help her mood towards me. It was a close game, only a few points difference.

Good weekend of gaming. Getting the new year off to a great start I think.
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22. Board Game: Sentinels of the Multiverse [Average Rating:7.31 Overall Rank:268] [Average Rating:7.31 Unranked]
Jerry Wilkinson
United States
New Castle
Indiana
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When asking "What would Jesus do?", remember that flipping over tables and using a whip are within the realm of possibilities.
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Saturday-1 play of Sentinels of the Multiverse

Sunday-1 play each of Sentinels of the Multiverse and FITS
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23. Board Game: Android: Netrunner [Average Rating:7.93 Overall Rank:39]
Adam Daulton
United States
Indianapolis
Indiana
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Friday
Ginkgopolis was pulled out after the kids went to bed. My wife absolutely loves this game, though I'm cooling on it a bit, just because of the all the play I think. I was able to score 55 points as bonuses and win.

Saturday
We went and got donuts and had our gaming partners over. While the wives went out spent a couple hours at Starbucks, Jeremy & I played a game of Omen: A Reign of War and watched the kids. Then wh en the wives got back, we took off for a Netrunner tourney. I ended up going 5-1 to take first place with my Gabe/Personal Evolution decks. Good fun. The tourney got over early and so we had time to play Lords of Waterdeep when we got back. Lost by 1 point! Then the Colts game! Wow. What a game. Finally, ended the night with Railways of Europe. It was a great fun day with friends.

Sunday
Snowed in and so played Suburbia with the Suburbia Inc expansion twice. Anyone else think the County Assessor is over powered? Also taught and played By Golly! to my daughter.
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24. Board Game: Alhambra [Average Rating:7.03 Overall Rank:393]
Scott Daniel
United States
San Diego
California
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Relatively quiet weekend.

Friday
Lord of the Rings playing the solo one hobbit variant with Frodo. He made it to Moria, but only got a few steps on the path to Mount Doom before Sauron caught him and reclaimed the ring.

Saturday
Alhambra x2

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25. Board Game: The Lord of the Rings: The Card Game [Average Rating:7.63 Overall Rank:105]
Ryan B
United States
Morrisville
North Carolina
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Got one solo play of this in this weekend while watching the Hurricanes vs Islanders game Saturday night. This was my first attempt at solo play since I got the game for Christmas. Tried to complete the second quest with a Leadership / Spirit deck I threw together and lost during the second part of the Journey down the Anduin quest. I'm going to have to tweak a bit before giving it another shot, but it was fun.

I was also supposed to go to a board game night on Saturday at a friend's place to play Eclipse and Agricola, but the location got changed and it turned into a Cards Against Humanity party, so I ended up passing on it.
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