Camidon's 10 x 10 Challenge Geeklist. Yes, we too.
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Complete! With 3 kids 5 or younger, I never thought we would make it!



My wife was very excited when I told her of this idea. So here's yet another geek jumping onto the 10 Games, Played 10 Times, Challenge.

We're down to the wire! I've got 2 weeks off, and we're going to race to the finish. New games will have to wait until next year! So Close!

Here is the link to my entry within the Geeklist set up by
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Item for Geeklist "2014 Challenge: Play 10 Games 10 Times Each"


The bracketed number is the number of plays in 2013

The list:-

01 - Firefly (1) -

02 - Pandemic (2) -

03 - Perry Rhodan (2) -

04 - Palazzo (1) -

05 - 10 Days in Africa (5) -

06 - Castles of Burgundy (2) -

07 - Galaxy Trucker (4) -

08 - Flash Point (2) -

09 - Enchanted Forest (1) -

10 - Agricola (2) -

Victory Tracker
Erin: 27
Chris: 53

Coop:
Wins: 13
Losses: 7
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1. Board Game: Firefly: The Game [Average Rating:7.40 Overall Rank:276]
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Complete! Chris: 4 to Erin 6

Gave this to Erin for Christmas in 2013, and we got in one play before year end. We both wanted to play more right away. It's a longer game, so it will be harder to complete.

Game 1
1/20/14:
We played the first scenario, King of All Londinium. Erin chose Monty and I chose Marco. Erin got off to a good start, taking a chance on some Misbehaving cards, and having successes. I couldn't get jobs that aligned and wound up humping all around the Verse for little payoff. Erin had 2 Goals completed when I finally had a decent crew and items. She was off to Goal 3 when the Reavers struck. She had a pilot and mechanic to evade. Then during her Goal 3 misbehaving, she rolled a 1 on a fight check, but was saved by Jayne's hat. Rack up a solid victory for Erin.

Game 2
2/20/14:
So Close! We played Niska's Holiday. Erin was Malcolm on the Bonnie Mae, and I was Womack on Serenity. Erin got off to a better start, completing several tough Niska jobs. However, The Alliance stopped her and found Crow, which set her back. I started racking up the money with unloading cargo and contraband to solid contacts. I was the first to complete Goal 1. Then Erin got it. It was close. I could have flown across the Verse to start and complete my last needed job for Niska, but decided against it, and instead, chanced finding a better, closer job. Sure enough, I scored a job in Regina, right next door. Erin made it to Ezra first to complete her fourth Niska job, then I coimpleted the second goal, then Erin completed the second goal. Then I completed the third goal one turn ahead of Erin for the win. If Erin could have done two work actions in one turn, she would have won. As close as it comes.

Game 3
3/3/14:
Erin jumped out ahead by taking big chances on misbehaving cards and was successful. I had initial jos that did not pay well. Then Erin radn into some bad luck, failed several Nishka jobs and had warrants issued, killed some crew, and then had to recover. I came back a little, but not enough. Erin: 12,300, Chris: 8,300

Game 4
3/19/14:
Erin's brother Nick joined us for the week, and played several games with us, including this one. We played the first scenario, King of Londonium again. Erin was Marco and the Yun-Qi. I was Monty and the Bhonanza, and Nick was Serenity and Malcolm. Very Close game. Erin got a few quick jobs completed, but I was able to steadily increase my crew. Erin was one turn ahead of me, but could have gone either way as we both had set backs trying to complete the goals. Nick struggled to get going as he kept having to kill crew. Played well with 3.

Game 5
5/11/14:

Erin bought a small expansion and the series soundtrack for my birthday. What a great idea! We got to play the next weekend. This game was riddled with mishaps, dead crew, reaver attacks, and general malaise. It was hard to put together a series of winning moves. Erin was just a $100 from being able to pursue the victory. My final payoff was on Ezra, where I needed to win, and it all worked out very well in the end.

Game 6
7/20/14:

Established a small lead, and esd able to maintain it throughout the game. Fun!


Game 7
10/12/14:

Had to kill two of my good crew early on from horrible rolls while doing a Nishka job--3 straight rolls of 1, and never fully recovered. Erin did a nice job of moving forward and I couldn't catch up.

Game 8
11/28/14:

Erin had early success, and I failed my first mission with a roll of 2 (and had Jayne's hat). Never could catch up after that. Pulled out Pirates and Bounty Hunter, which we both really liked. Good victory for Erin.

Game 9
12/22/14:

This scenario, Another Man's Treasure, was a slightly different take. You had to discad 4 cargo, 4 contraband, or 8 parts at your haven to get a goal. Erin worked on bettering her crew. I completed one job, nabbed one fugitive, and that gave me enough cash to get some crew and a Stash and load cargo through salvage and jobs. I had 2 goals done, got a lucky salvage card, then had 3 jobs, and then bought 8 parts to complete my victory. Erin did not have a single goal. The different ship style really changed the nature of the game.

Game 10
12/24/14:

We added the Blue Sun Expansion! It was awesome. So much more thematic. It was awesome. Erin started strong, and I failed by first mission. Erin kept building her crew, though I did manage to steal some disgruntled crew. The Reavers were all over the place. Aweome! Erin began her assault on the Goals, then I had to navigate through numerous Reavers around Silverhold. Erin was able to finish out first, with me hot on her heels. Good game.
 
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2. Board Game: Pandemic [Average Rating:7.66 Overall Rank:73]
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Complete! Wins: 7 to Loss 3

A classic that we love. We've had some great plays. Both Erin and I had this on our lists of games to choose for the challenge.

Game 1:
1/6/14

Some friends who have just started investigating the world of board games with similar aged kids came over for dinner and a game. We played the base game on moderate with some of the expansion characters and events. We selected characters randomly: The Scientist, Researcher, Troubleshooter, Medic. That's a good combination. This was one of the games where able to trade easily, stay ahead of the outbreaks, and make victory look a whole lot easier than it typically is. We cured the last disease with only a few cards left in the draw pile, but we worked it out. This was a good, fun game, and I think everyone really enjoyed themselves.

Game 2:
2/8/14

Erin and I broken "Into the Lab" for the Virulent Strain. This was only our second play of this expansion scenario. Often we play 2 characters each, but tonight, to make it simpler and a little easier, we each played 1. We randomly selected characters and wound up with the Researcher and the Scientist. Fate was kind. We smashed this scenario. When we found all the cures, only 2 epidemic cards had been revealed, only 1 outbreak had happened, and the red disease (which was virulent) was sunsetted. Strong win.

Game 3:
2/16/14

Whereas the last 2 games faired on the easier side, this faired on the no-luck side. Near the beginning, 1 of us had 4 reds and the other 4 yellows, and we could not for the life of us get another one. So then we had to discard blues/blacks and wait. If we had had 1 cure sooner, that would have saved us... Then when we used our Special Event: Infection Rate of 1, and we were still hit by a triple yellow outbreak that would have been wiped off the board next turn. Sigh, cards did not align. Rate this a yuck-luck loss. It defines everything that is bad about the game, though I still love it.

Game 4:
3/21/14

We played a quick game of Pandemic with Nick. Nick was the troubleshooter. Erin was the Scientist. I was the Ops Expert. We were solidly collecting cards, staving off outbreaks. We had 2 cured and were well on our way to cure all 4 when a bad epidemic card caused several outbreaks and almost inflamed the black disease into epidemic failure. However, we got control and were able to quickly cure the last two diseases. Oddly it wasn't the scientist, but the troubleshooter which found the most cures, 2. A solid Moderate victory.

Game 5:
5/31/14
Build up to summer rush at work hits and the gaming with Erin tanks. Sigh. Snuck in a very quick game of this. Maybe 20 minutes? Not including setup. I played as the Epidemiologist, and Erin played as the Field Operative. We played the Mutation Variant. We both had good opening card draws (2 of a color kind). As I was able to take one of her cards, I acquired Red fairly quickly, and she acquired black fairly quickly with her ability. 2 down. Lucky card draws gave her plenty of Blue, and I saw that I could cure Purple. 4 of 5 down. Doing well. Than an outbreak hit that cascaded 3 outbreaks total. The purple was getting perilously close... I was closing in on Yellow. Would we run out of purple cubes? Would Lagos outbreak causing a triple outbreak again? Then Erin draw "One Quiet Night". Instantly played, I then secured the victory by taking 1 yellow card from Erin and curing that disease. Remarkably fast game. Much fun.

Game 6:
10/6/14

Erin was the Medic, I was the Scientist, Heather was the Researcher, and Tim was the Ops Expert. Played with Heather and Tim. Was running out of time, but managed it well. Tim and Heather have a a more difficult time visualizing the moves ahead, but together we helped them to their first victory. It came a little close in Africa with some Outbreaks, but we managed well.

Game 7:
12/26/14

Came down to the very last possible turn. Next person's turn would have lost due to too much time. We got a special event that allowed us to switch roles, which we did: Troubleshooter turned into the Researcher, who was able to pass 2 red cards to the Ops Expert, who cured red. Phjew!

Game 8:
12/26/14

Started off badly. First Virulent Strain card caused Yellow Outbreaks to increase the track by 2. We traded card after card to cure the yellow cure, but drawing card luck failed us completely, and it never materliazed. When the final outbreak happened, there were so many cubes on the board it was almost overhwelming. Sad loss.

Game 9:
12/28/14

This is one of those games where certain victory is snatched by bitter defeat. In two turns, the Reseracher would have traded cards to secure the last cure. However, on the Epidemic card, Tokyo was pulled (the virulet red strain) which put a 3 cube city smack in the middle of several others that could outbreak. The "increase the outbreak track by 2" card was in play with our Outbreak Level at 3 (pretty good). But the first infection card drawn was the reshuffled Tokyo, which caused three other cities to outbreak, sending the Outbreak Track into oblivion. Horrible luck. Bitter defeat.

Game 10:
12/28/14

In attempt to redeem 2 staright Virulent Strain losses, we played again, but this time with only 2 people. From the beginning, like last game, the cards seemed in our favor. Unlike last game, we were able to maintain control. When we achieved our fourth cure, the next draw card would have been an Epidemic. Nice way to finish out the challenge!
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3. Board Game: Perry Rhodan: The Cosmic League [Average Rating:6.79 Overall Rank:1318]
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Complete! Chris: 6 to Erin 4

This is a good 2-player pick up and delivery game we don't often play. We received it at the same time as 10 Days in Asia, which we played 93 times last year, so it was lost in another game's shadow. We both like pick up and delivery games, so Erin suggested we put this on this list, and I readily agreed.

Game 1:
2/8/14

Snuck in a game of this before the kiddos rest time. Very close. Erin headed out to an early lead, while I concentrated on technology (didn't have any other good options). I played catch up the whole time. In the final turns, either of us could have won, but a timely card that allowed me to swap locations with Erin clinched my victory. Erin: 66, Chris: 70

Game 2:
2/16/14

The kids went to bed early, and we snuck this one onto the bed. I jumped out to a huge 20 point lead. Cards and planets were working perfectly. As happens though, Erin began to chip away at that lead, and the luck would not last. Victory was still close, when Erin had some stellar card play that innner-loaded, then outer-loaded planet cards right as I was about to do-so, then swapped my position. My hand cards could do nothing to stop this--Erin had the right cards at the right place. Still, Erin need a 5+ die roll to pull off the come from behind victory and win, otherwise I would land next turn and win. She rolled: a 5! An incredible come-from-behind victory that frustrated me so much, I threw my cards onto the bed, much to Erin's annoyance. Still, she deserved it with stellar card play. Erin: 70, Chris: 68

Game 3:
4/6/14

Got a container early in the game, and was able to thwart Erin with the cards as she thwarted me in the previous game. Erin: 56, Chris: 70

Game 4:
6/3/14

Super close game the entire time. Erin and I kept leapfrogging. Erin built a small lead with some good card play, and I chipped away at it little by little. As resources dwindled, I nearly pulled off a comeback, but couldn't eek out the last too points before Erin. Erin: 70, Chris: 68

Game 5:
9/5/14

Had a great opening few turns, and established a small lead, which was able to ride to victory. Close game in the end, and fun! Erin: 62, Chris: 70

Game 6:
10/22/14

Erin had a very good opening acquiring large collections of goods and getting them delivered. I held on to not get too far behind. Erin was just able to keep her lead as the game continued. Nice win for her! Erin: 70, Chris: 64

Game 7:
11/10/14

I jumped out to a lead, and then Erin caught up. Erin was just a turn behind me in winning. Nice card play by both. Erin: 64, Chris: 70

Game 8:
11/17/14

This was the flip side of my game of Castles of Burgundy on 11/16/14. Erin was short several times on flights. I played a few cards that really messed up Erin. This game saw the most 3 or even 4 good deliveries, which I had not experienced before. I started delving deeply into 3 technologies, and I didn't do any others, got behind, but rapidly caught up, and then cruised to victory. Erin: 39, Chris: 70

Game 9:
12/22/14

Final score showed this closer than it really was. Erin built a lead, and I caught up close in the middle of the game, and then at the end. I had a payoff, then Erin one. Erin had some great late card play to switch cargo and secure victory. Erin: 70, Chris: 67

Game 9:
12/23/14

I played four technologies early in the game, and they all came in useful, shaving off time. We each had some good card play, but in the end, the technologies propelled me to victory. Finish was a little closer than the final score illustrates. Erin: 55, Chris: 70
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4. Board Game: Palazzo [Average Rating:6.56 Overall Rank:1440]
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Complete! Chris: 7 to Erin 3

I picked this up in an auction for very cheap, knowing nothing about it. It's turned into a game that we play about once a year and say: "this is a good game, we should play it more." I find that the auction mechanism actually works great for 2 in this game. This is the year we will play it more.

Game 1:
2/9/14
We played this in the evening. Erin did a nice job of creating buildings with the same type of materials. Mine were much more disjointed. The auction aspect works quite well for 2=players. In the end: Erin: 78, Chris: 69

Game 2:
7/27/14
Played this too long ago. Don't remember very much. I believe that I had more consistent building materials in my palazzos, and that was where I earned my victory. In the end: Erin: 64, Chris: 72

Game 3:
9/17/14
I was able to build tall towers with similar materials. I didn't even realize how many windows one tower had. Erin was very close, but had to do a little more than reconstruction than me. In the end: Erin: 71, Chris: 79

Game 4:
9/27/14
This game was very much like the previous. I was able to get tall towers with similar materials. Near the end, I took a chance and built a random tower for cheap, and was able to reconstruct one tower unit before the game ended. Fun game. In the end: Erin: 68, Chris: 79

Game 5:
10/23/14
A game of this in 30 minutes at the coffee shop? Sure! We rushed the end, but finished before a scheduled engagement. Close game. I drove Erin up on several auctions and left her with them. However, she did a great job acquiring tiers with 3 windows. Close. In the end: Erin: 73, Chris: 77

Game 6:
11/11/14
A few key auctions allowed me to grab some pieces over Erin and to bid her up to her tentative max she would pay before she bought. First time we had auction quarries have 4 building tiles, and it happened twice in the same game. Erin: 56, Chris: 71

Game 7:
11/27/14
Played in the evening on the bed. Came down to the very last turn! We were very neck and neck. With 4 tiles left in the building deck, and 1 end fresco piece left to draw, I decided to auction, hoping the game would end, but it didn't. A bad piece fell on my auction tile which I didn't want, and if I picked it up, I would have had a tower by itself, so Erin got it, sealing her victory. Good win for her! Erin: 67, Chris: 65

Game 8:
12/22/14
A friend, Miranda, joined us for this game and picked it up quickly. We had not played this 3-player before, and this came back to haunt Erin. She started off strong, but as the game wore on, acquired more and more tiles. As the end rapidly approached, she did not have time to reconstruct, and was left with too many solitary tiles. Miranda did okay for her fist play, but my three strong towers took the victory. Erin: 25, Chris: 41, Miranda: 31

Game 9:
12/22/14
We decided to pull this out again in the evening, while the kids played happily. Erin was hoping to avenge her earlier loss, and we ran neck and neck for a while, but I was able to pull away at the end. Erin: 66, Chris: 77

Game 10:
12/22/14
The kids were still happy! So we pushed forward to finish out tenth play! Erin did a very good job acquiring money and bidding this game. Several times she was able to just outbid me for auctions, and doing that enough secured strong pieces for her. My few towers were no match for her many strong towers. Erin: 70, Chris: 60
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5. Board Game: 10 Days in Africa [Average Rating:6.57 Overall Rank:1613]
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Complete! 5 to 5 tie

We love the sister version, 10 Days is Asia, which we played 93 times last year. Time to explore a new map. This one will be easy to complete, and I would guess it will be the first one completed.

Game 1:
1/11/14
The draw was kind to me this game. We had to pause briefly for the kiddos to fall asleep, and I was very close to winning. When we returned, I won just a few turns after resuming, which greatly surprised Erin, who still had a ways to go in her travel log.

Game 2:
1/16/14
We both battled for a while trying to make our connections work. When I discarded Malaysia, Erin snapped it up and completed her itinerary. While it may take a while to learn the countries, we definitely think this is an easier version that 10 Days in Asia. The jeeps allow a lot of options. Still very much enjoy every play, and am always up for another play.

Game 3:
1/22/14
Fast game. Finished in about 10 minutes. One of those games where I got a good set-up and the exact right connection came up immediately. A few countries to tie off the ends, and Erin had no chance in this one. This was a luck-driven victory.

Game 4:
2/8/14

Quick game of this after the kids fell asleep. I had a strong beginning, but couldn't find anything to work with it. We were inundated with airplanes. Plenty of transportation and no where to go. Erin steadily worked her way to a solid victory across the Sahara.

Game 5:
2/13/14

Erin had a nice initial set-up and I had a complete disaster. When Erin won, I only had 3 of 10 connections. This is a good example when luck easily sways the game to one person. That can happen in a lot of good games though. Still loads of fun for me and Erin.

Game 6:
2/26/14

Pretty standard play. Evening game before bed. This time, I came out on top.

Game 7:
2/26/14

Erin made a choice early on to go one direction on the continent, but to her dismay, the other choice would have been more successful. I flitted around Sudan and eventually got the connections I needed to win.

Game 8:
4/5/14

This game was too long ago, and I don't remember it. Apparently Erin won.

Game 9:
6/12/14

We both had very good beginnings. I was down to only needing locations on either end of the itinerary when Erin completed hers first, claiming victory.

Game 10:
6/12/14

We both had good beginnings. This time, I finished first, trekking through North Africa and flying to Zambia and Madagascar. Fun game.
 
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6. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:11]
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Complete! Chris: 8 to Erin 2

We both really enjoy this game. We like building our estates. There's enough interaction to be interesting, yet we like focusing on our own boards. It's also one of the longer ones on the list, so could be a challenge to play 10 times.

Game 1:
1/26/14
We played with the different boards for the first time. It was a close game for most of the rounds, as we leaped over each other several times. I focused on completing my large green pastures, while Erin focused on completing her two large brown town sections. In the end, I pulled away, though it was not a high scoring affair: Chris: 141, Erin: 125

Game 2:
2/17/14

We went over to our friends Tim and Heather's house. They made yummy omelets and muffins for us. Thank You! Then we pulled out Castles of Burgundy, a mutual favorite. We both have kids and so we get disrupted quite a bit, and it got late for the kiddos, yet we were able to finish. Erin and I realized we had forgotten one element of scoring in the half dozen games we had played before this one (bonus points for the round you're currently in when scoring completed estate regions). I went for boats, which was unusual, and Erin filled her brown town buildings. For the first 2/3rds of the game we all leaped frogged one another. Near the end, I started to pull away, though Erin made a valiant effort to catch up. Chris: 232, Erin: 208, Tim: 164, Heather: 164.

Game 3:
4/26/14

We plated different boards. I chose to pursue a strategy of completing my large town sections, while Erin kept plugging away at section after section. In the end, no banks ever came up on the 2-player token spaces, nor did the yellow special tile that allows multiple buildings in a town. Erin completed several sections first, and cruised to victory. Well played. Chris: 163, Erin: 188

Game 4:
7/6/14
Played this too long ago from posting. Sigh. Darn August for being so busy.
Chris: 203, Erin: 167

Game 5:
10/5/14
Played this as part of Erin's Underground Railroad Adventure. She had a goal to connect the Estate to a town, to a river, to a forest so her family could escape the plantation. I got my mines up and running very quickly, had good trade goods and bought many things from the center. Erin played well, but couldn't catch up to the Juggernaut of silverlings. Chris: 186, Erin: 156

Game 6:
11/1/14
I had the best game I've ever had, and though Erin played well, she couldn't catch up. In the early rounds, I did very well scoring those extra points. Also got the mines up and running, and got a yellow tile that got me workers with the silverlings every round. At the end of the game had that: "this is one of my all time favorite games."
Chris: 228, Erin: 161

Game 7:
11/16/14
After a great game last time, this game was one of my worst. I chose a poor starting location, couldn't get any strategy going, kept needing workers, and generally just meandered into obscurity. Erin, on the other hand, followed a strategy, acquired many building that assisted her yellow goals, and did very well. She earned a solid victory this day.
Chris: 194, Erin: 164

Game 9:
12/13/14
Erin played a really good game. I had almost no brown town buildings, and Erin completed here browns. It came down to the last turn, where I went first, snatched a couple of yellow victory point tiles, which secured this close victory.
Chris: 209, Erin: 187

Game 9:
12/13/14
Neither of us had a great game. Numbers just rarely lined up. Erin struggled, which was a shame after her previous great game. I head a steady game, and won.
Chris: 171, Erin: 135

Game 10:
12/21/14
Flip from last game. We both had good games. I gave Erin an expansion, the monastery boards, which she like immensely. I scored lots of quick bonus points for finishing 1 hex sections---probably finished 7 over the first three rounds, then started completing the bigger sections. Erin went for monastery connections and completing her town sections. I was able to get the mines and estates quickly, and I think that was my victory. Erin did very well, though, and if I had played weaker, she deserved to win.
Chris: 173, Erin: 213
 
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7. Board Game: Galaxy Trucker [Average Rating:7.46 Overall Rank:128]
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Complete! Chris: 7 to Erin 3

A silly game! Have to have a sense of humor for this one. The timed shipping building is tense, and the destruction of the ships through space is just good silly fun.

Game 1:
1/11/14
This took us 2 days to finish due to the kiddos! We play with the Big Box expansion. This game we played with the 3 alternate ship designs and a few Rough Road cards. I acquired a lot of cargo space, which paid off after round 1. Round 2 saw Erin spend all her money to sabotage a slot. She successfully blew the engines off 1 of my 2a ships, only to be thwarted with the next card, which allowed 6 parts to be flipped for use by the spaceships. Since I was in the lead, I got my engines back. Erin tried valiantly to catch up in round 3, chipped away at my lead, but fell short.

Round 1: Chris: 20, Erin 12
Round 2: Chris: 50, Erin 24
Round 3: Chris: 109, Erin 94

Game 2:
3/9/14
The rough road cards really made a difference this game. In Round 1, a "Penetration" card was in-play. In two consecutive cards early in the travel phase, it took out two front sections, and then two side sections, destroying all of my crew compartments, even the central main crew compartment. My ship was destroyed. After that first round, it was just a matter of playing catch-up, which I had little chance to do. Erin deserved this solid victory.

Round 1: Chris: -18, Erin 14
Round 2: Chris: 1, Erin 47
Round 3: Chris: 39, Erin 60

Game 3:
3/28/14
Close first round, then a destructive second round sent my ship hurtling through space with no crew. Erin jumped ahead big. The third round was fairly equal, and Erin grabbed a well deserved victory.

Round 1: Chris: -18, Erin 17
Round 2: Chris: 1, Erin 44
Round 3: Chris: 39, Erin 71

Game 4:
6/29/14
Erin had a good second round, and I couldn't catch up. Don't remember the details.

Round 1: Chris: 18, Erin 17
Round 2: Chris: 20, Erin 44
Round 3: Chris: 49, Erin 11

Game 5:
9/29/14
Lots the play write-up of this one. Oops.

Round 1: Chris: -5, Erin -3
Round 2: Chris: 20, Erin 17
Round 3: Chris: 1, Erin 64

Game 6:
11/1/14
Did just a little better each round then Erin. Almost got blasted into pieces in Round 3, but just held on. Good game.

Round 1: Chris: 24, Erin 11
Round 2: Chris: 48, Erin 25
Round 3: Chris: 91, Erin 68

Game 7:
11/8/14
The Rough Road cards were... Rough. In Round I, I misread a Rough Road Card regarding connectors, and had to disconnect two thirds of my ships before we even started flying! Erin was doing very well until she took a bad meteor and had to give up. She was winning by one credit. Round II: Another destructive festival. Erin had to give up half of one ship when she reached Open Space with no engines. Nothing good happened to me, though my ships were intact. Still very close. Round III is where we both built good ships, and were neck and neck, except that Erin had too few batteries. A Deja Vu Rough Road card sent us back through the obstacles in reverse. A Small Meteor caught her side, which blew off part of her ship. Then another meteor hit a cargo bay, and explosive goods took off the rest of the bottom half of her ship. I pulled through ship intact.

Round 1: Chris: 3, Erin 4
Round 2: Chris: 8, Erin 3
Round 3: Chris: 68, Erin 3

Game 8:
11/29/14
Round II saw some damage to the ships from the Reverse Meteors Rough Road card, (we each lost about half our ship), but other than that, it was fairly quiet. Lots of planets this game. Erin was just a few steps behind most of the game, and in rounds II and III, I did well with planetary cargo. Quick evening play. Still enjoying very much.

Round 1: Chris: 25, Erin 13
Round 2: Chris: 42, Erin 24
Round 3: Chris: 105, Erin 67

Game 9:
12/20/14
Round I saw Erin have to give up on the flight on the last card. Round II was pretty uneventful and we went back and forth. Minor damage and issues. In Round III, Erin kept failing conflict cards and had to deal with losing goods, cannon fire, and other bad outcomes. Because of that, I did pretty well and cruised to victory.

Round 1: Chris: 13, Erin 3
Round 2: Chris: 31, Erin 36
Round 3: Chris: 82, Erin 66


Game 10:
12/24/14
Rounds I and II so trivial damage and a close game. Round III still saw trivial damage, but I had many more cargo holds than Erin, and took advantage of the many planets. Good final game played in front of the fire place.

Round 1: Chris: 15, Erin 15
Round 2: Chris: 23, Erin 27
Round 3: Chris: 64, Erin 86
 
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8. Board Game: Flash Point: Fire Rescue [Average Rating:7.26 Overall Rank:255]
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Complete! 6 wins! 4 losses! More wins than losses!

Received this for the 2013 BGG Secret Santa. Erin and I have played it before at game night with some friends. We like Co-ops, and look forward to investigating this together.

Game 1:
1/29/14
Friends Nate and Alicia came over and joined us for another game night while the kids played. As they're just exploring the new world of board games, we're slowly introducing them into more and more games. Pandemic was such a success, and since Flash Point was on our challenge, we decided to play that. We played the full version with once exception, no Hot Spots, as that makes the game much harder, and this was their first time, and only Erin's second game. Luck was favorable, and we did very well subduing the fire while rescuing victims. We even managed to diffuse all of the Hazmat. Maybe we'll add the hot spots next game.

Game 2:
3/9/14
This was the first game Erin and I played just the two of us. We played the experienced Veteran Level, but with no hot spots yet. Erin was the CAFS and I was the Imagining Technician. We were doing very well, limited fire, limited smoke, 2 Hazmat taken care of, when everything went wrong. A fire exploded, causing 1 of the remaining hazmat to explode, which sent a shockwave into my firefighter, killing a person. Then in a few quick turns, 3 more people died, and suddenly we were 1 victim away from losing! It was a careful struggle, but we got the fire under control and pulled out a victory. 7 persons saved, 3 lost, 3 hazmats removed. Nice evening game.

Game 3:
3/29/14
Good game. Played Expert Recruit level. Got the fire under control first while the Hazmat Tech took care of a few Hazmat. Systemetically managed the fires/smokes/victims. Played a good a good game, luck was with us, and we were never close to defeat. This was the first game Erin and I played with Hot Spots. We're ready to try the Veteran Level with Hot Spots. I do think 2 players is easier than more.

Game 4:
6/15/14

Sigh. Couldn't put out the fires. Next time, we'll try swapping characters as the game suggests. Explosion after explosion collapsed the building. Erin was the Rescue Specialist, and I was the Imaging Tech. Saved 4.

Game 5:
6/25/14

Some good friends came over for a night of food and fire. We played without hotspots. We got the fire under control and then systematically removed the hazmat and people. Tense, yet doom never threatened as it does typically. Fun.

Game 6:
10/19/14

Been a while since we played this. Erin was the Driver again, and I was the Paramedic, chosen at random. We did exceptionally poorly. I concentrated on removing people and disposing of hazmat (which were all in 1 room near a door), while Erin tried to put out fires. With my character a liability for fire removal, in a two-player game, we couldn't keep up. Fires and explosions kept occurring, though surprisingly we only lost 1 victim. First two tokens were blank, and wasted much time. I did remove all of the hazmat to prevent more explosions, but it didn't help. The building collapsed and we lost. So sad.

Game 7:
11/8/14
We played 2 characters each for the first time, which was much more fun, but the came turned out to be very frustrating. Erin played the Hazmat Tech and The Paramedic. I was the CAFS and the Fire Captain. One bad explosion after another. Never got control and the building just fell apart. This loss compelled us to play again!

Game 8:
11/8/14
Erin was the Driver and the Hazmat Tech. I was the Rescue Specialist and the Imaging Tech. Another tough game. Just when you thought it was under control, an unlucky roll sent it into a downward spirl. This game, the Driver was crucial, and quickly flooded areas that kept raging, over and over again. Kept getting false victims, and the poor dog and cat didn't make it. But in the end, we survived!

Game 9:
11/9/14

Erin played the Driver and the Paramedic. I played the Image Tech and the Hazmat Tech. I definitely enjoy this more playing 2 characters. This was a game that we were able to bring the fire under control, and while the fire continue to threaten, we were able to safely evacuate the needed people to win. The Driver once again was very beneficial, moving the truck to spray down the building zones.

Game 10:
11/28/14

So sad. Just could not get the building under control. Chaced blank victims. Kept trying to use the deck gun, and 2 of 4 times hit nothing or little with lots of potential chance. Building was mostly fine, and then in about two rounds, explosion after explosion rocked thie building. Almost pulled it out, but not quite. Sad to lose our last play for the year of this.
 
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9. Board Game: Enchanted Forest [Average Rating:5.73 Overall Rank:5160]
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Complete! Chris: 3 to Erin 7

Erin really enjoys this children's memory game. I do love the trees. This was on her list, and I'm happy to broaden the challenge into different genres.

Game 1:
2/7/14
The kids game has a remarkable amount of strategy. I acquired 2 of 3 fairy tale cards to be close to victory, but then Erin crept back in to tie. We battled back and forth, and Erin sent me back to start twice. In the end, Erin managed to secure the last card for the victory after much back and forth. Chris: 2 Erin: 3 fairy tales.

Game 2:
4/20/14
The version I acquired in a math trade didn't have the directions. I read them on BGG, but after a long hiatus, had forgotten some of the rules, so I finally printed them off so we could play correctly. This game, the final tally did not relate how close the game was. Chris:3 Erin: 0 fairy tales.

Game 3:
4/27/14
Erin rushed out to a 2 to 0 lead, yet I found a way to chip back slowly and steal this win from near defeat. Chris:3 Erin: 2 fairy tales.

Game 4:
5/8/14
This time, Erin just walloped me. She sent me back to start, several times, and systematically identified cards to win. A real pummeling. Still fun though. Chris: 0 Erin: 3 fairy tales.

Game 5:
6/6/14
We played a game of this just ourselves at a local family game night. We brought the kids and they played with the bits of more advanced games, but had fun with some of their games too. Erin had trouble focusing with so many people around. Chris: 3 Erin: 0 fairy tales.

Game 6:
6/15/14
Another evening game. Erin jumped ahead with 2 fairy tales, but couldn't close out the game when she had the chance. I stormed back getting 2 quick fariry tales. It was hard fought for the last fairy tales, as we battled around the castle, but the fight die roll sent me to the castle for the winning fairy tale. Chris: 3 Erin: 2 fairy tales.

Game 7:
10/25/14
And another evening game. Erin started strong by sending me back to start twice in quick succession. I later returned the favor as I pursued a vendetta strategy. erin acquired the first fairy tale, then I sent her back to home with a roll of doubles. I failed my next item guess and returned home myself. Then Erin worked her way back, acquired her second, but I was hot on her heels, and rolled lucky doubles and sent her home again. In two turns, I secured 3 and snatch victory from Erin who played a better game. Chris: 3 Erin: 2 fairy tales.

Game 8:
12/11/14
I started off strong, reeling off 2 fairy tales found, but then I got sent back to start, and Erin suddenly grabbed 2 fairy tales. I charged back, and if I hadn't rolled to land directly on Erin, she would have won. Instead, I landed on her, got the last fairy tale, and really stole this victory. Chris: 3 Erin: 2 fairy tales.

Game 9:
12/16/14
Another iteration of a close game. Erin got one fairy tale, then I got one, and Erin got another one. She missed on her next guess, and I came in to take the victory again. I had good rolls and Erin had less good rolls. For my final fairy tale, I new all of the trees except for 2, and I guess the correct tree to win. Chris: 3 Erin: 2 fairy tales.

Game 10:
12/27/14
Erin exacted her revenge for the earlier Agricola thrashing. She scored 2 fairy tales first, then missed one. I had a chance, but got confused--not a good memory evening for me. Erin was able to get back to the castle first and located the mirror to secure a lopsided, and well deserved, victory. Chris: 0 Erin: 3 fairy tales.
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10. Board Game: Agricola [Average Rating:8.03 Overall Rank:16]
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Complete! Chris: 10 to Erin 0 Erin really has won this game before! Our last game of 2013 she won. Sorry to have crushed you in this Erin! The game 7 loss stings even more now.

Others may have moved on from this game, but there's plenty for Erin and I to still explore. While I definitely understand those who think the theme is boring, Erin and I love building our farms. I don't agree with critics who think choices are limited. The strategy is how you alter your actions based on whats available. With the improvements and occupations, no game ever feels the same, and every starting strategy becomes different. Not my favorite game, but I think this is a great worker placement game. This is on the longer side too, so we'll see if we can get in 10 games...

Game 1:
2/15/14

We played with only the K Deck cards. Erin created a food engine quicker than I did. I had a good plan, that just kept getting pushed a turn later and later. Still, eventually it came together. I had an occupation, the Wet Nurse, that let me do family growth for 1 food when I expanded my house. I used that for 2 additional people in 1 turn, going from 2 farmers to 4. Then I had a mansion improvement that let doubled my stone house points. That was the difference in the game. Erin: 34, Chris: 41

Game 2:
3/16/14

We played with the intermediate deck for the first time in a while. I got some good combo-cards. I got two occupations that improved the value of the well, which I enacted. Erin tried to keep up, but couldn't. Erin: 37, Chris: 55

Game 3:
3/21/14
Nick requested a fame of Agricola, and we readily agreed. We played with the Intermediate deck again. Nick focused on sheep and a few fields. I focused on growing my house and family and played several valuable occupations and improvements. Erin tried to do the same thing, but was a few steps behind. As the game came to a close, my farm came together and Erin and Nick's were still missing several components. Erin: 22, Chris: 46, Nick: 23

Game 4:
9/5/14
This was a slightly unusual version of Agricola. I wrote a gaming adventure challenge focusing on The Underground Railroad, and this was the first game in the series. Most of the rules remained the same, but Erin had one token who couldn't do any actions with grain, and needed to score the highest in sheep to achieve her special objectives. She accomplished her goal, but I was able to round out my farm better than she. Fun game. Erin: 36, Chris: 51

Game 5:
10/26/14
Both Erin and I tried differently than normal strategies. Erin focused on improving her house--she finished with 6 stone rooms and a full family. I only had 3 stone rooms and a full family, but had a slightly more diversified farm. I still very much enjoy watching the farm grow over time. This is not an easy game, but there is lots of good strategies. Erin: 33, Chris: 41

Game 6:
11/9/14
Erin seemed like she was one step ahead of me most of the game. I really didn't have any strategy, kept bouncing between different potential paths, yet when we tallied the end points, I squeezed path. I did buy and play improvements with points, and Erin was missing 4 spots in her farm, and that's how I pulled this one out. Good game. I think Erin deserved to win. She'll beat me again some day. Erin: 36, Chris: 43

Game 7:
11/30/14
Erin played one of the best games she has ever done, and yet, I just squeaked by with a victory! I think she is finally figuring this game out--efficiency, efficiency, efficiency. She had a plan, executed it, and got tons of points. I only developed my farm really on the last two turns, and was basically a vegetable monger with a little grain thrown in. Erin was much more diverse throughout the game Erin: 45, Chris: 46

Game 8:
11/30/14
Two games in one day? Must be winter in the cold, icy north. Phew, so glad I have quiet time in the dark months. This game, Erin kept taking what I planned to do. My game became, what can I do now? How can I rewrite my plan? I got a Stone Oven and baked, baked. baked. Erin prevented me from building a stone house, and did so herself. Both games I was able to build 2 wood rooms early to get 2 more people, and I think that was the difference. Erin: 43, Chris: 48


Game 9:
12/27/14
Erin: 29, Chris: 45
I had two occupations that gave me extra clay, so I was rolling in it. I also could use clay instead of reed for upgrading my house. Erin seemed to start strong, but it did not come together for her even though we were neck and neck with children and increasing our action pawns. Erin had fun though, as she felt her farm was on the right track, even though it did not totally come together.

Game 10:
12/27/14
Again, two games in one day? Must be winter in the cold, icy north. Again, phew, so glad I have quiet time in the dark months. Kids kept distracting us, and it took its toll on Erin. I had hoped that the last game of the challenge would propel her to victory, but sadly this was one of her worst games. She just never could get her game engine going, and the few times I took things she needed devastated her. This turned out to be one of my best games Erin: 26, Chris: 52
 
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