Jerrys geeklist
Jerry
Sweden
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In this list I'll tell:

Which boardgames I've played
Who I played with
How the game worked
What I thought about the game and gamesession (since they are tied together).

I'll grade them from 1 - 6 with a die at the end. The grades mean the following:

1 - Really bad. Most likely because it is severely designflawed. A total waste of time.
2 - Bad. No real choices, predictable or boring. In any case, just not fun.
3 - Not enjoyable. It might be great for some people but I don't like it.
4 - Good! More good than bad and I liked it.
5 - Great! Very fun game with interesting choices. My recommendations!
6 - Awesome! A game that gets this grade automatically joins my top 3 to show how very rare this grade is!
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1. Board Game: Rococo [Average Rating:7.57 Overall Rank:195]
Jerry
Sweden
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Players:

Jerry (Me)
Micke Lells
Micke Trelleborg
Hans


I've heard that this game is good despite its theme.

Hans explained the rules and I kinda got them....


I got the impression you could win in different ways so I tried to go for money so I could buy all the VPs I could. That proved to be a failure since everything circled around the dresses and by that time it was too late to go for the bonusVPs that you get for having one dress on every floor....

The cards on the side that costs 5 gold for the first buyer wasn't used that much the first turns and I lost the most on them since I wanted one....



In the end though, It's a Eurogame and I tolerate them but I don't find them fun. No luck, excitement or surprises. Just counting....
There's also too little playerinteraction as is standard in eurogames.



Rokoko gets 3
 
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2. Board Game: 21 Mutinies Arrr! Edition [Average Rating:6.70 Overall Rank:4430]
Jerry
Sweden
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Genre: Mutant Eurogame


Players:

Jerry (Me)
Micke Lells
Hans


None of us had played this before which always make me happy cause it's even and I got a chance


One player is the captain and he moves to one area of the board. You can either follow or start a mutiny.
It's a great advantage to be the captain and choose where you go cause some of the areas (there's 6) have dicerolls and you must roll higher to get something the later you arrive.
If you go mutiny though, you can become the new captain so then a new players decides where to go.

The 6 areas have different things to get but it's about one of the places where you get some pearls of different color which you then exchange for VPs. Ofcourse I avoided going there except for when there were only 1 great pearl and the rest were crap

After 4 turns or so Micke Lells was 3rd player on the ship (one of the areas) and had to roll atleast one 3 to get something. He failed and got nothing and I was happy because of that. Then Hans just went: "No, no, I can't play this anymore". <--- Huh??

Lells agreed it was a bad game and Hand started packing it down. First time I've ever seen THAT happening! surprise



At the end of the day, 21 Mutinies is too simple and therefore not fun. Wouldn't play again.

21 Mutinies gets 2
 
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3. Board Game: BANG! [Average Rating:6.54 Overall Rank:1018]
Jerry
Sweden
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Players:

Jerry (Me)
Hans
Micke Trelleborg
Anders
Viktor


Fun cardgame where one player is the sheriff, one is his deputy, one is a renegade and two are outlaws.

The sheriff and his deputy has to kill the outlaws and the renegade.
The deputy has to keep the Sheriff alive.
The outlaws has to kill the Sheriff.
The renegade has to be last man alive.


I was the Sheriff and didn't want to discard cards so I shot Hans cause the chance of him being my deputy was 25% and I was willing to take that risk.
In the second round the outlaws killed me and Hans was my deputy....yep....


Second game, I end up being the renegade and I figured the best way to stay alive was to pretend being the Sheriffs deputy cause if the Sheriff dies the outlaws win so I have to play them out against eachother.
I like it


I realize quickly that Micke Trelleborg is the deputy since he helps the Sheriff all the time. Hans (Sheriff) knew that either me or Micke Trellborg was the deputy. In either case, he had to know that the outlaws was the major threat.


I like this game. Would absolutely play again.
There definetly better games but this one is a fantastic fillergame.


BANG! gets 4
 
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4. Board Game: Puzzle Strike (Third Edition) [Average Rating:7.31 Overall Rank:875] [Average Rating:7.31 Unranked]
Jerry
Sweden
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We used both Puzzle Strike 3rd Edition and the standalone expansion Shadows.


Came down to my local playstore and this guy & girl who I seldom see was there with this game. Vestrix was also at their table and he's great to play with so I joined in.

'The guy' explained the game as 40% Street Fighter II, 40% Dominions and 20% Tetris.

For the first game Vestrix choose a character for me. Just before we talked about Street Figther II so he gave me Grave Stormborn which he thought looks like Ryu (which according to the story, he is!)

I only recalled that the girl gotted Vendetta, Undead Assassin which she used to mess with all of us.

It went well for me but due to being new to the game, either the guy or the girl won the first match since I didn't care to keep my gemcount low enough.


Second match I got an economy character so my economy skyrocketed.
I was one round from crashing a guy so the game would possibly be over but 'the guy' won before I could make my move....


'The guy' said that Puzzle Strike is a casual game with 3 and 4 players but a competetive tournament game in 1v1.

I really like it and will get it. It's one of my favorite games eventhough I've only played two matches of it.


Puzzle Strike 3rd Edition + Shadows expansion gets
5
 
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5. Board Game: Tzolk'in: The Mayan Calendar – Tribes & Prophecies [Average Rating:8.13 Unranked] [Average Rating:8.13 Unranked]
Jerry
Sweden
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We played without the prophecies since all of us except the owner were new to the game.

Players:

Me
Per
Benny
Emma

Startup

We randomly gotted two tribes each and two mixes of resources and had to choose one of each. I got the foodguy and "place two workers and take one back" but I felt I couldn't make use of that guy so I went with the foodguy who pays less to put workers on the table.

A wise choice indeed! After half the game and every other turn thereafter I said: "How the hell would I survive without this guy..?".
I used him almost every single turn.

So when we play it tomorrow again I'll most probably choose him if I get him.


Main game

The five wheels (food/wood), resources, technology & building, don't remember and skullstatues are great since if you're greedy like me, you want EVERYTHING!
I needed food so had to put a chap on that. Then I wanted resources so another guy on that. I realized I had to advance in tech as well since Benny and Emma went hardcore for that wheel while I and Per went for skullstatues and food but now I ran out of food to place workers! Yeah....you need food to place more than one guy (except my tribe who can place two guys for no food) so you have to carefully pick where your workers go.

I focused on food/wood, the don't remember wheel and the skullstatues one.

I put two workers on the skullstatuewheel which was thus far, ignored. I knew I had to leave those two workers for 8 and 9 turns but I thought it was worth it. Now my focus was on collecting skulls so I could get points for those skullstatues as well. So the third guy on food and the fourth on skulls. Gotted my second skull in the nick of time! Need to plan a bit better.

I was unchallenged in the skullstatues until Per decided he wanted them too and then they filled up quickly. The other two players went heavily for resources to buy wonders and advance up the pyramids. I wanted that too but it was impossible since you have to focus if you want results.

After the game I asked Per why he waited so long to get the skullstatues and he said "I was fiddling with other things and couldn't get my workers free". Shows again that you have to focus.

End

In the end, Benny the powergamer won cause he optimized EVERYTHING! Jesus christ, that guy should work in something which requires EXTREME attention to detail robot
I came second cause I focused on the skullstatues that the others ignored and Per only joined in on at the end. I didn't plan ahead as well as I should have done though.

I don't remember who came 3rd and 4th but I DO remember that Emma was at 0 points when the last quarter began and she raced up to us with her expensive wonders and buildings.


While I'm neutral to workerplacementgames cause they are dry I really like Tzolk'in. The five wheels, , randomly getting tribes and starting resources to choose from, costing food to place more than one worker plus extra food to place them ahead makes it deep and complex and I like it.
Maybe too much thinking to make things perfect.


Tzolk'in gets 5 from me. Really good game and the very best workerplacementgamee I have EVER played!
Would play again in a heartbeat!
 
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6. Board Game: Tzolk'in: The Mayan Calendar – Tribes & Prophecies [Average Rating:8.13 Unranked] [Average Rating:8.13 Unranked]
Jerry
Sweden
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Players:

Jerry (Me)
Andreas cool (Ezel)
Benny robot
Tony shake
Emma


Time for round two of Tzolkin! Since I've spent like 6h reading on the Tzolkin forum here I should roll my opponents with ease! How it turns out? Not that good....

Ok, it went fuckin horrible cry


I started with WAY too little food & wood to tech or do the Uxmal opening so had to settle for going heavily to Palenque in the beginning.
I started with one tech in both food and buildings.

I also couldn't resist going for resources since it was almost always empty and I figured I could do both....nooo I couldn't!

As always the others LOVE to go for Tikal and tech up the hardest they possibly can.
I started with the "place 2 take home 1" tribe which was a bit hard....requires so much planning!

My plan was to go for corn and temples but that went south reeaal quick!
Palenque was always full of people and I had so much I "had" to do so I couldn't follow through on my plan. I got some wood and upgraded resources so I could get two wood instead of one. That took a long time though since the resourcewheel was busy when I needed it and Tikal was always busy (bastards occupied it like a clothesstore sale!).

Then I had to buy farms to avoid going to Palenque so often. I'm scared of minus VPs
By midgame I had three farms (enough to feed 5 workers) and 3 workers and gotted a fourth soon thereafter (too late....).

Now I could START going for resources and buildings.

I had maxed building technology, had plenty of food and some resources so I went to Tikal as often as I could to ping 3 VPs and build buildings.
It went quite well but the others spinned the wheel twice sometimes so my window of opportunity was closing FAST!

Had this cornmonument I wanted but couldn't afford it....faar to few resources (Ezel here tried to buy it but came up ONE corn short! That gotta suck laugh


My original plan was to go for corn and temples.
In the end, I hadn't moved one goddamn step on the temples....



The prophecies was wood, yellow temple and buildings.

I got 6 VPs for having three woodtiles.
-5 VPs for having 0 templesteps....
13 VPs for having 7 buildings (the ONLY player to have that cool)

In the end, I scored shared LAST with Emma....jesus goddamn christ that went bad....

Tzolk'in still gets 5
 
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7. Board Game: Space Station [Average Rating:6.66 Overall Rank:4112]
Jerry
Sweden
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Players:

Jerry (me)
Guy from Trelleborg

We played three matches. The first two were nothing memorable but the third....! Daamn it was insane!

I started with three cards with fantastic synergy.

*The military Command card that allows you to build military buildings from it for 3 credits
*The eventcard "The player with the most military buildings gain 2 VPs"
*The blue card that allows you to look through the discarded cards and get an eventcard

So I built the Military Command card, played the military eventcard and got 2 VPs. Then I built the blue building, used it to get my military eventcard back and played the event again

4 VPs before the scoring phase! Damn I'm good!

I believe I also got VPs for military buildings.
The next four turns I focused on keeping my military building dominance and continually using the military eventcard to get 2 VPs. I got the Covert Ops military building to make him discard cards and lose 1 credit but that actually helped him since he mainly discarded cards he wasn't gonna build anyway....he gottired of my Covert Ops in the end though: "Oh now again? I'm so surprised....".

He built up a moneymachine of yellow and green buildings and started cashing in quite a bit of money. He also got military buildings so I lost my dominance and had to start defend myself.

In turn 6, he had like 15 buildings and I had like 6 or 7. He got 20(!) VPs that turn and I got like 4....

He won....

The funny thing is that he thought he was screwed from the beginning but this match shows that you can come back even if the opponent have an amazing start!




Space Station is always a fun, small game that's best with 3-4 players. Any more than that and it becomes too much of a chore to keep track of all your opponents.

Space Station gets a 4
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8. Board Game: 7 Wonders Duel [Average Rating:8.15 Overall Rank:10]
Jerry
Sweden
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Me (Jerry)
Andreas Vecstrix


We read through the rulebook and see it's vastly different to 7 Wonders.

We start playing. I go first since I just bought the damn game


1st game:

I pick resources all the time together with some military (I like to shaft people while Vecstrix chooses yellows.

In age II I see the power of the yellow cards. He gets like seven coins each time he burns a card while I get 3!

He has two sciencecards and the ones on the table are his pairs, ofcourse!
I manage to build them myself together with another one that fits so I choose the Economy progress token which we both knew was reeally strong.

Since he had a lack of resources he had to pay often for resources which made me happy Vecstrix was not so happy though

In age III I can't remember what we did but in the end, I win with 2 points! Phew!
Science and military was never threatening.


2nd game:

He gets to start since I started the first time.
He knows that I have the "get a discarded progresstoken monument" so he tries his darndest to work around it by getting every goddamn resourcebuilding there is!
I'm an idiot and go for science instead....Da FAQ was I thinking?? I should have seen his strategy! But noooo....

I get my progresstoken monument built as soon as I possibly can and can choose between:


- Economy
- Strategy
- 7VP


Guess which one I choose..?

Economy....totally the dumbest decision this game!!

By age II he has like 5 resources and builds his wonders where two of'em gets him extra resources!

He can build ANYTHING he wants. Goddammnit....I do build Zeus monument and destroy his "pay 1 for Stone" so he has to give me SOME money! I think I get like 3 coins from him the entire game!

He even threatens with a military victory so I have to build or burn military cards! His science was ofcourse also stronger than mine....

I DID screw him over for 10 points though cause I got the Moneylenders guild. That thing is awesome if one of you is hoarding money. He had 30 coins at the end so that was 10 points for me.
Had HE gotten it he would have gotten another 10 points and I 10 points less! So now I only lost with around 25 points.

Next time Vecstrix....arrrh


7 Wonders Duel is a fantastic game that I look forward to playing again!
7 Wonders Duel gets 5
 
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