What Did You Play This Weekend? 1/27/14
Brandon Kempf
United States
Jefferson City
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Greetings fellow geeks! The weekend is now over, and as we toil at our assorted labors, we should recount our past weekend gaming exploits.

So, all you weekend gamers, bring your mini-session reports and stories of weekend gaming greatness, as you pop in here to answer the question:
What did you play this weekend?

The forum version can be found here:

http://boardgamegeek.com/article/14675532#14675532

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Also, don't forget to relive all your Video Game excitement over on VGG!

http://videogamegeek.com/geeklist/169064/27-january-2014-wha...

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1. Board Game: Rialto [Average Rating:6.96 Overall Rank:754]
Brandon Kempf
United States
Jefferson City
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Now with more words!!

Alrighty then! Friday night we got in a game of Ticket to Ride and if my play records on BGG are up to date, we haven't played this on the table since New Years Eve 2012. Felt good to get it out on the table and play. No real stress, just good clean set collection and route building. I pulled out the win and Gabby got stuck with the only unfinished route or she would have had the score a lot closer than it was, she just needed one more pink train card to finish another route. She didn't even try to connect her routes, just wanted that bonus of most.



Saturday night saw another play of Rialto, this time we had 5 players giving it a go. Myself and my BiL were the only two that had played before. I kind of ignored buildings for the most part, except I kept upgrading the green building and then added a couple towards the end for some extra vp and I needed it. I ended up two points ahead of my wife who was thinking she had it in the bag. Our scores were kind of low, 61 points for me in winning, but I am figuring that may be a by product of actually having 5 players, although I am sure there are points I left out there just because I am not the most efficient player around. Really like this game, hope my BiL decides to add it to his collection so we can play from time to time.



Then we played a 3 player game of DC Comics Deck-Building Game with all the Super Villains in the deck while our youngest and her Grandmother finished up a movie they were watching. Went pretty quick and I like that about this game, there is no insane setup or digging around in the box, you can just get everyone up and going in about a minute. I won this one as well with 59 points.

A good winning weekend for me game wise, but I have a funny feeling that won't last too long.

Have a great week everyone!!!
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2. Board Game: Glass Road [Average Rating:7.48 Overall Rank:210]
James Moline
United States
Tampa
FL
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Glass Road - Our first two plays of this Uwe Rosenburg Essen release. This is definitely a game that will require a few plays to really grasp. Not because it's terribly complicated, though, just because of all the options and planning required. We didn't do too bad in final scoring (well, my wife didn't anyway), but both of us had a sense during the game of "winging it," as opposed to truly strategizing. There's a lot of interesting gameplay here. You really need to pay attention to your opponent if you want to maximize your actions. Finding good synergies between the available buildings is also critical. I imagine it will level off over more plays, but my initial reaction is to be surprised at how users have weighted this game. Lighter than Castles of Burgundy? That seems low to me. This is another one we are glad to have included on our 10x10 list. Looking forward to future plays.
Rating: 7.5/10

The Resistance - The game I enjoyed the most at this week's meet up was The Resistance. It's been quite a while since we've played it, but someone broke it out towards the end of the night and we played two games. I think my group had something of a breakthrough with regard to how to play the game. We haven't figured it out completely, but it finally started to click for some that the team composition matters and if, for instance, there are 4 good guys and 2 bad, and you're good, and the team being voted on has 4 people and you aren't on it, then the mission is going to fail. It made for some much more interesting debates, and led to a hard fought good guy win! We should have lost, but one of the bad guys mistakenly sabotaged his own team. But a win is a win, and we at least figured out who the bad guys were. I'll take it.
Rating: 7/10

Space Alert - One of our game night group had received Space Alert for Christmas but had yet to play it, so we brought it out and tried the first training mission. The simplified version of the game (there are some actions you just ignore) is not complicated at all, but it does take a little while to explain. Once we got into it, everyone seemed to enjoy it. We managed to communicate well enough, and eliminated all of the threats on the second to last turn. This seemed like a pretty good game. The walkthrough of how you did felt a little long to me (it was almost as long as the gameplay), but it had some great moments with people firing lasers at nothing or with no power. Our enjoyment of the game was also hurt by the fact that members of the game group were arriving throughout and watching/waiting for us to finish, so it started to feel less like we were playing a game and more like we were delaying the start of game night. I'd definitely like to try this one again under slightly different circumstances.
Rating: 6.5/10

 
Superfight - Oh, there are few descriptions more loathsome to me than "Apples to Apples meets Cards Against Humanity." Never mind that the description is ridiculous because they are basically the same game; I just really dislike this particular brand of party game. One of our group had a print and play copy of the game and was very excited about it, so we played a round with 8 players. It took over an hour and a half. The game is a pretty original take on the Apples to Apples gimmick (more so than Cards Against Humanity at least). The judge draws a few cards, one that has a noun on it (Mario Brothers, for instance), and two that modify the noun (depressed, has a million twitter followers). Then everyone plays one of each type of card from their own hand, and the judge decides who would win in a fight between them. It's basically an elaborate pop culture fight simulator that allows the players to argue over who would win (one of my least favorite discussion topics from my days of hanging out in comic book stores). To be fair, most of the group seemed to really enjoy it. I just don't find that kind of game very engaging. Maybe if they did it Say Anything style? I don't know.
Rating: 5/10


Guildhall - We finally managed to get in a couple more plays of Guildhall. This is such a good game. I wish my wife and I did a little more "we have 20 minutes to spare" gaming, as I think this one would see the table a lot more often then. As it is, it's a nice lead in to a heavier game, but is much less likely to see the table when we settle in for a post-dinner, "we're in the mood for a game" play. Each time I play, I get more interested in trying out Job Faire, because I would really like to see how a less interactive set of jobs will play.
Rating: 7.25/10

Carcassonne: South Seas - I bought Carcassonne: South Seas because I thought it was a game that my parents could enjoy and because I wanted something a little different than traditional Carcassonne, which I've played enough to not want to play again for a while. South Seas is only a little different, but those differences are good enough for me and also make the game a lot simpler to explain and understand. Bridges and islands are slightly different, but no more complicated than roads and cities. Seas are quite a bit simpler, though, taking a couple of scores to grok, instead of a couple of games. My wife and I played a couple games with my mom this weekend and she seemed to enjoy it. I think it will end up seeing the table with her quite a bit.
Rating: 7/10
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3. Board Game: Sentinels of the Multiverse [Average Rating:7.31 Overall Rank:268] [Average Rating:7.31 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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Winter is coming here.

Friday
2x - Roll Through the Ages

I was working from home on Friday so my wife and I pulled out this chunky dice roller to start the morning. The first game I won big 51-35 having established 7 cities after my second turn.

In our second play things didn't work so well for me as 10 disasters reduced me to a 34-40 loss with just enough time for a coffee refill before work started.


Sunday
1x - Sentinels of the Multiverse

My parents were in town all weekend to celebrate my daughter's birthday which didn't include time for gaming on Saturday, although I did manage a little more painting of my Tzolk'in center gear. Sunday after they left and everyone settled into their own activity I pulled out Sentinels for a solo play.

I randomly chose Tempest, Fanatic, and Tachyon to arrest Grand Warlord Voss while being hunted by the prehistoric predators of Insula Primalis.

The frustration about Voss is that his existence of his minions in play reduces the damage that can be done to him. Perhaps it was in error that my three heroes focused on taking out minions rather than just going after the boss. They just kept coming while draining our health.

We managed to eliminate the minions despite some device with 18hp that kept releasing a minion from the discard pile each turn while we had a T-Rex with 15hp breathing down our necks. By the time we eliminated those threats and cleared the path to Voss we were in single digit health and Forced Deployment came out and 9 minions were added to the sole active minion resulting in our ultimate undoing.

I really enjoy this game and included it in BK's Hardcore 10x10 in 2014 List to put some added focus on getting it to the table, even if that means a few solo plays.


meeple Keep playing...
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4. Board Game: Hanabi [Average Rating:7.17 Overall Rank:275]
Tiago Perretto
Brazil
Curitiba
Parana
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Hello!

I only played games on Friday, and also continued with our RPG adventure, so I played almost nothing else. What I did play was:

- PLAGUE: The Card Game - One play, four players. This is easily the most played trick-taking game around here, and I enjoy it quite a bit. The game was really close - we played until three wins, and everyone got 2 wins. In the final round, the tension was there, but I manage to avoid the higher Plague cards, so I squeeze out a win!




Hanabi x3 - Three plays, all with three players. With one of the players learning the game, the first game was with the wilds as wilds, to make the game easier. We did really well, reaching 23 points (and only using one of the wild cards). The next play was without the wilds, and with more difficulty our points dropped to 19 - still good, but nothing to wow. In the third, we added the wilds, but not as the sixth color. We struggled to start the red color and discard way to many yellows. In the end we, again, got 19 points (but now out of 30). The great thing is that new player really liked Hanabi!




And that was it!

Regards,
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5. Board Game: Suburbia Inc [Average Rating:8.04 Unranked] [Average Rating:8.04 Unranked]
Keith Rudolph
Canada
Langdon
Alberta
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Despite having a number of newer games and/or expansions we still need to play, we decided to two games of Mutant Meeples on Friday night as she's pretty keen on trying to beat me again in this. The first game was entirely mine, winning 8 to 3. She got off to a very early lead in the second game before she tripped up by miscounting and gave me a chance to claim a few in a row and eventually up to 7. Unfortunately I ended up with a weird combination of meeples that I just couldn't seem to do anything with which allowed her to claim 4 in a row, making us both tied and needing only one more to win. As luck would have it, I found the last solution pretty quickly and robbed her of her first win in 10 games or so. She still claimed a moral victory since she had not reached 7 meeples in quite a long time.

Between painting the basement and heading out for Saturday night's lacrosse game, we managed to squeeze in a game of Suburbia to give the new Suburbia Inc expansion a try. I managed to grab a couple of income boosting buildings right away that gave me quite the edge; I was able to get some steady income while she ended up having next to nothing for a good chunk of the game. She keeps forgetting to focus on getting some sort of regular income going right from the start which usually ends up costing her in the long run, though she has won that way a couple of times. Her lack of money meant she needed to get a couple of lakes for some quick money which cost her the fewest lakes public bonus but won her the longest contiguous lake one. She also collected on her personal bonus to have the highest reputation while I had no hope of collecting on my least amount of money one. I ended up taking this one 96 to 78. We're planning on giving it another try on Sunday so she can focus on getting her income sorted out and give the new stuff another try. So far we're both liking the new bits.

We played a second game on Sunday. This time we both focused on improving our income right from the start which made a big difference for her. Neither of us managed to get the bonus nor the challenge tile benefits as neither of came anywhere near their requirements. My reputation went soaring when I got the recycling plant, one of the borders, and an investment which really helped me out. In the end, she got the fewest border public bonus while I got my personal most border bonus. She managed to score her person bonus while I dominated the most industrial public one. All told, I came out on top again, 124 to 98. A bit more of a gap than she lost by last time, but a better score overall. It also doesn't help that I was able to ramp up my reputation from 3 to 15 in 3 turns right when the C stack started.

We finished off Sunday night with a game of Elder Sign. By we I suppose I actually mean she played and did stuff while I just sat there and failed every single attempt in some laughably bad turn of luck. My first investigator died rather quickly in an attempt to fend off a Child of Abhoth, trying to keep us from reaching 3 Children of Abhoth in play. My second did marginally better though I ended up getting cursed after defeating another Child. Of course the clock struck midnight right after I did that which triggered 2 more doom tokens thanks to the At Midnight events which caused Abhoth itself to wake up. My fiancee managed to remove two doom tokens during our pitiful struggle. I, in keeping with tradition for this game, couldn't do a single thing. I had rolled the necessary symbols on two separate occasions, only to have the curse die come up with one of those symbols each time, ruining my chances. We were both devoured when we ran out of trophies and midnight rolled around.
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6. Board Game: London [Average Rating:7.40 Overall Rank:262]
Fernando Robert Yu
Philippines
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Saturday

Morels = 1 Play

Saturday had me drop off Dungeon Petz, Hunting Party, and this game off due to the math trade results. However,Shawn and me get 1 more game in the morning for a final hurrah! We both manage to cook 4 sets but my mushrooms were more expensive and thus I win with a score of 45 to Shawn's 26!


Shawn (left) 26 Me (right) 45

Sunday

I manage to call up the gang for another evening session at McDonald's!

Power Grid: China/Korea = 1 Play (NEW)

Paulo, Jim, Kent, and I try out the Korea map for the first time. The 3 guys had tried the China map when I was away and they were telling me how tight that map was. Well, I found the Korea map to be also tight in the geographic sense, and my starting position was really poor as I found out later that I had bottlenecked myself (or more appropriately Kent crowded me on the eastern coast) and I was forced to pay a lot to break out of that. Pau started in North Korea and did a lot of hoarding of resources while expanding pretty quick (as he was the only one there). Kent and Jim started in the center and Jim did a good job keeping up with Pau in terms of city expansion. However, Pau did a much better job in getting plants however, and this meant he got enough money to put up networks in 7 cities in the last to turns and trigger the endgame, and he had the right plants got to power all of them! Jim was second with 12 powered cities (out of his 14), Kent was 3rd with 11, and I was dead last with just 9!


Pau (black) 17 Jim (green) 12 (14 cities) Kent (red) 11 Me (blue) 9

London = 1 Play (NEW)

Pau had to leave, so that left the rest of us to play this Martin Wallace game for the first time. I got this in a math trade in exchange for Dungeon Petz, and had watched several videos and reviews on the gameplay. I find the mechanics to be a cross between San Juan and Bruges, and the fact that you have to decide how many stacks of cards to have, when to run your city, when to purchase land, what cards to discard and where to draw gives the game depth despite it's really simple rules. Kent and Jim initially disregarded poverty early on by running their cities with a lot of cards in their hand, with Jim really building up his poverty early on. I started to buy land early, and also tried to keep my city lean whenever I ran it, initially trying to maintain just 5 stacks. Kent later built up to 9-10 stacks, but by that time had a great engine of cards which did not flip when the city was run. He also did not have no problems with money by the midgame, and this enabled him to buy the most land, and this helped him reduce his poverty after the initial buildup. Jim and I had issues with the lack of money in the midgame, but while Jim refused to take a loan I did take 1. This turned out to be a key point since I was not able to repay this when the game ended, and I got a -7 VP penalty. Kent had the lowest amount of poverty with 11, and with 15 poverty I lost 3 points for being 4 poverty behind. Jim had 22 poverty and this meant he was 11 poverty over Kent, which meant he lost a huge 18 points! The final tally had Kent at 64, me at 58, and Jim at a poor (pun intended) 20 points! My unpaid loan hurt, even more so when I was just 1 pound short in paying it off!


Jim and Kent enjoy rebuilding London (and managing paupers and poverty as well)!


Kent (red) 64 Me (blue) 58 Jim (green) 20

In the end we agreed that this is a good game, and it will surely join our rotation of great card based games

OTHER GAMES PLAYED DURING THE WEEK:

Thursday

Mage Knight Board Game = 1 Play

I spend a working week travelling to Myanmar, and I manage to get a nice long solo conquest game in using the new Orcish mage knight shaman KRANG. He has 3 days to try and conquer 2 cities or else he loses!

The adventure in pictures:


End of Day 1: Krang has defeated several warbands and has raided a dungeon, and is at level 4 with 17 XP!


Day 2 PM: Krang has found both cities, and after raiding monster dens, conquering a keep and defeating a wandering dragon, Krang uses Into the Heat to pump up his recruits and thus manage to successfully besiege the White City, but suffers 4 wounds in the process! By the end of day 2 he is at level 7 with 55 XP!


Day 3 PM: Krang detours to a ruins to pray at a temple and defeats another dragon during the day. The night has him finally assault the Blue City! Krang defeats 2 Cold guardians, but does not have enough strength to defeat the 2 remaining purple guardians as time runs out!


End of game: Krang's spent allies, and all the enemies he has defeated.


The pre-final scores had Krang at level 9 and 85 XP. He ends up with 127 XP after all the bonuses were added up!

The entire game was 4 hours long, but it was definitely intense and it did not feel like it took 4 hours!
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7. Board Game: Mice and Mystics [Average Rating:7.42 Overall Rank:206] [Average Rating:7.42 Unranked]
Rick Noetzel
United States
Duluth
Georgia
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I got this at Christmas for family play and it hit the table last night.

We played the first chapter and got our little mouse butts handed to us. It was a slaughter.

We took a break for cheese. To enhance the theme, I had purchased a cheese and cracker assortment so we nibbled laugh while we reset the game, rehashed what we did wrong, and made plans for victory.

We did worse on the second play-through of Chapter One.


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8. Board Game: The Civil War [Average Rating:7.66 Overall Rank:912]
Doug Mann
United States
Corpus Christi
Texas
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First turn solitaire in preparation for Friday's multi-commander play at the Corpus Christi Military Gaming Society. I'll be Union East, teamed with
Jim Story
United States
Corpus Christi
Texas
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Our opponents are Willy Hughes (CSA West) and David Daly, his first play.
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9. RPG Item: Call of Cthulhu (6th Edition) [Average Rating:8.33 Overall Rank:8]
James
United Kingdom
Sheffield
South Yorkshire
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We played our first session of Masks of Nyarlathotep (1st & 2nd edition) and managed to keep everyone alive and more or less sane. Looking forward to the next session very much.

Also had a game of Band of Brothers: Screaming Eagles on Friday and I'm still hoping to figure out why everyone loves this system so much.



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10. Board Game: Dune [Average Rating:7.62 Overall Rank:215]
Kris Van Beurden
Belgium
Leuven
Vlaams-Brabant
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On monday, I started a new game of World War II: Barbarossa to Berlin with David. His Axis forces used the Von Paulus Pauze, while I had an early Industrial Evacuation. Partially thanks to heavy discarding and card cycle and partially thanks to luck (and also to his clear dedication to winning the “long” game rather than go for a early succesful 20VP run, and thus lack of all-out fighting), I succeeded in getting most of the important Allied events played - Roosevelt declares war in turn 3, subsequently US build up, Lend Lease, Sorge, Tank armies in turn 5 … all the pieces are coming together.

However, in North Africa the situation has escalated, as the lack of a desert army has forced a premature Torch landing which will have to face the PAA (in control of Suez and Alexandria) … In Russia, germany is holding onto Oral with a big stack, but has already relinquished (in turn 5) control over Odessa to the Russian Guard. Tonight we begin turn 6!

On tuesday Pluizebol & I played two games of A Most Dangerous Time: Japan in Chaos, 1570-1584

On Wednesday, I played The Lord of the Rings: The Card Game – The Hobbit: Over Hill and Under Hill with Juleske and Conlaen. We had to try the Great Goblin quest twice - the first time we lost a hero and a lot of time (and thus gained a lot of threat) trying to overcome three Storm Giants at the same time and were eventually (after killing the Great Goblin) overwhelmed by his goblin followers. The second time the Storm Giants came in smaller numbers, we were better prepared for the goblin ambush and cleared out the final quest in a massive, Faramir-fueled run for the exit.

On Thursday, Pluizebol and I played Commands & Colors: Napoleonics Expansion #3 – The Austrian Army, battle 7 (Sacile) - an Austrian victory over Pluizebol’s evil french. Her different columns of French infantry had trouble supporting each other and my very defensive position in the many villages gave me the win.

On Friday, we played Dune - As it was our first game of Dune, we didn’t really expect to finish the game - eventually (at 0:30) I proposed to play one more turn (being Atreides, I had seen that the top card of the spice deck was a Sandworm - through some chance we hadn't seen any yet, and I believed we needed to receive one before "ending" the game).

By that time the Shield Wall had been blown by the Bene Gesserit, Carthag and Arrakeen were empty (although Atreides had some troops next to Arrakeen), two of the sietches were in the hands of the Empire and the last one was controlled by the Guild.

The nexus occured and resulted in an alliance of Empire/Atreides/Guild versus Harkonnen/Bene Gesserit/Fremen. Atreides took back Carthag and Arrakeen, Guild reinforced her sietch as did the Empire but in the subsequent battles the Harkonnen and Atreides suffered mutual destruction in Arrakeen, the Guild was defeated by a Bene Gesserit force and the Sardaukar defeated a Fremen army. The next turn (with a new sandworm!) would have been very interesting I think!

On the 25th, Pluizebol and I played another battle of C&C:Napoleonics: Teugen-Hausen. It was a horrible rout for the French who didn't even reach the first mountain ridge. Due to her horrible card draws, we decided to do a rematch on the 26th. This time it was a very convincing French victory (8 to 1 banners) as her troops, with Forced March x 2 and Bayonet Charge x2 did what French troops do best: get close and annihilate the opposition.

and I’ve been reading the rules for Case Yellow once more in preparation for a solo game.



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11. Board Game: Cat-opoly [Average Rating:4.36 Overall Rank:14715]
Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Saturday:

Saturday the children weren't interested in doing much, but my husband and I got some games in after they went to bed. Core Worlds, Seasons, Flash Point: Fire Rescue (a game that we looked like we were going to lose horribly, but managed to turn around fairly impressively and just saved the needed 7 people), Pay Day and Meander.

Sunday:

Sunday we went out for a curry lunch, then played some games in the afternoon. Firstly we had a couple of games of Meander, as the kids spotted it left out on the table from the night before. Then we tried Cat-opoly, which the children were given as a present a couple of years ago, a Monopoly variant, but my son had tried Monopoly at his school board games club so I thought he might like it, and the cats appealed to my daughter. It had quite a few rules to speed up the game compared to normal (from the "Chance" cards - or whatever they were renamed to in this version) - but my husband vetoed the use of one of them as too powerful. Unfortunately that meant my daughter wasn't able to put me out of the game, but instead I never landed on any of their properties, and my son went bankrupt quickly, and my daughter by then had two sets, and was able to claw back some cash. Eventually I landed on her, and although I had enough cash, I claimed I didn't, so we could end the game and play HeroQuest with the boys, both of whom were keen to play a game of that, and tired of waiting for our game to finish. HeroQuest was well-received as usual - now we've just one left in the first expansion book.
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12. Board Game: The Logo Board Game [Average Rating:5.20 Overall Rank:15087]
Jerry Wilkinson
United States
New Castle
Indiana
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When asking "What would Jesus do?", remember that flipping over tables and using a whip are within the realm of possibilities.
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Late Friday-1 play each of Luck of the Draw and The Logo Board Game

Saturday-1 play of Gravwell: Escape from the 9th Dimension and 2 plays of Onirim

Sunday-nothing.
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13. Board Game: Ticket to Ride: Europa 1912 [Average Rating:7.65 Unranked] [Average Rating:7.65 Unranked]
Toms Leikums
Latvia
Jelgava
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Hanabi - 3x
Ticket to Ride: Europa 1912 - 2x
Love Letter - 1x
Dominion: Intrigue + Dominion: Prosperity - 2x
Citadels: The Dark City - 1x


2 and 4 player gaming this weekend. 5 different games played, 9 times.

Hanabi - 3 games, 2 players
First time I tried rainbow colours added to the deck. 1st game we lost, because weren't careful enough and also no 1s all first half of the game. 2nd and 3rd game went much better. Yes, there were some mistakes, but scores 23 and 24 are decent. 6th colour adds some interesting element to the game, especially because there is only one number of each.

Ticket to Ride: Europa 1912 - 2 games, 4 players
My recently bought expansion was played, but we didn't use depots, just added additional tickets (I thought it was called mega Europe variant). To be honest, I didn't feel changes to the game. Yes, some tickets seemed new, but since I haven't memorized the ones from base game, it felt like the same for me. I lost the first game, but won the second one by connecting Kopenhagen to Erzurum using 8 train tunnel in the route. This and couple other tickets was enough to overpower opponents who had like 6-7 completed tickets each.

Love Letter - 1 game, 4 players
As random as usual. No idea why, but all the first games I started with Countess in hand (somehow feels that it happens all over again) and our gaming group still tries to find her with the Guards first. Even with these obstacles I quickly took the lead with 3 letters delivered. And stopped. No luck in the end game, and this was my final number and second place.

Dominion: Intrigue + Dominion: Prosperity - 2 games, 4 players
Two interesting games of Dominion again demonstrated why I don't enjoy Prosperity expansion. Too big numbers, Provinces and Colonies are bought too quickly and not enough influence from Kingdom cards, while some of them seem overpowered. First game I had no idea what to do after checking Kingdom cards available. And it resulted in a very bad game from my side. I got my first Gold, when other players already bought Platinums and even Colonies. Somehow, successfully using Monuments I managed to lose to the third place just by 10 points. Second game went much better and I was one of 2 players who managed to buy Colonies, but other players plan just worked quicker and 2nd place in the end. I still prefer struggling and fighing for survival in Dominion: Dark Ages than enjoy the pleasures of Prosperity. Intrigue is fine and Kingdom cards are very tricky.

Citadels: The Dark City - 1 game, 4 players
3 buildings from expansion were added and 2 roles replaced (Wizard and Trader). Very close game. 3 players built 8 buildings in the end, scores were almost the same and everything was decided by end game additional scores. Player who finished his city first, won, although all the game he was complaining that he has no chances at all.
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14. Board Game: Harry Potter Trading Card Game [Average Rating:6.18 Overall Rank:3416]
Matthew Cordeiro
United States
Cumberland
Rhode Island
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A light weekend for games, as my wife was working, and I had to keep 2 young ones occupied.

I reworked a couple of decks for Harry Potter Trading Card Game. One ended up being a Harry Potter deck with quidditch and charms. The other is a Draco Malfoy Slytherin deck with charms and potions (and lots of items). I playtested them against each other twice, with each deck winning once. I wasn't super-impressed with either of them.

One game of Star Wars: Epic Duels with my son. He was Darth Maul and Count Dooku. I had both of the Fetts. I held back a bit to keep things interesting and ended up winning with just 1 hit point left on Boba Fett.
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15. Board Game: The Lord of the Rings: The Card Game [Average Rating:7.63 Overall Rank:105]
meepleonboard
United Kingdom
Somerset/London
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Back to basics on LOTR, as after over 30 plays I have realised that I am just not familiar enough with the various core decks to take on the later stages of the base game. As my other half has begun a course recently and is spending more time studying I took the opportunity to go back to the Passage Through Mirkwood scenario and try to beat it with every one of the basic decks. It took a couple of goes with the Leadership deck, getting by with a score of 39, beating my previous best, and then I tried the Lore deck, unable to make it through the third part of the stage. In terms of learning more about the cards, though, it was a real eye opener, and it reminded me just what a great and thematic game this is. It stays set up on a table in my room for when I next fancy a quick try.


Despite my SO's tiredness we got Glen More back to the table for the first time in over a year, a welcome return for this tile-laying gem. We were even on scores at the end of the first round, but then my other half simply stretched her legs and ran away with it, while I was left to lord it over an economically destitute tableau. 54-24 was the score by the time I surveyed my formerly fertile lands at the end. Maybe next time...

Happy gaming!
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16. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:11]
Jon Enns
Canada
Herbert
Saskatchewan
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Friday I got in no games. Lindy and I had to put on hold my amazing gaming adventure until Sunday because Dar and I had business and visiting in Regina. And a one day game expo!


Saturday I went to a the Prairie Game eXpo in Regina. form 9 to 9. I started with 2 quick games of Fjords. Quick because the first round was with one player, Ryan, who had to quit to set up a game he was teaching and a second round with Roxanne and then I had to quit to go to my first scheduled game.


I had only played 2 Feld games before, In the Year of the Dragon, which I was not that happy with but I need to give a second chance, and Macao, which I loved. Well, turns out The Castles of Burgundy might have stole the spot in my heart for best Feld game. I LOVED it! I really feel an urgent need to buy this game which I am trying to squelch for now. But maybe one day...


Amerigo. I signed up for 4 Feld games for this day. I knew it might have been foolish, but hey! Well, I did like this one and it was a real joy to play with Matt Robertson again, but I feld (joke intended) that Castles was much better suited to my taste (even though I won this on my first go.) Still, I would not turn down a game.


Up next was Bora Bora, also with Matt teaching. This seemed like an awesome game but my head was really beginning to hurt by the end. I think I would like to give it another try down the line. We had also been scheduled to learn Bruges after this but ran out of time.


I finished off the day teaching, or trying to teach Alex and Miles, who also had been playing the Fled games, Felix the Cat in the Sack. I think my head was too fuzzy because we ended up not doing something quite right with passed bids and the game flopped a little.

I went to bed thinking about my Feld experiences and woke up thinking about them. Now I know why all the fuss about this designer.


Sunday, after some bad road experiences we got back home and Lindy and I resumed our adventure. Sunken City was the next game up but this time Lindy had made "The Nimcannis Variant" complete with 2 bags of extra playing pieces, an extra 'home made' building and her own 7 page rule book. It was an amazing experience. 3 times during the game, the game gets paused for story sheets. It took us 3 hours to play but never has Sunken City been this fun! My story/adventure just took a turn for the "much-more-exciting-yet!" If you want to see, you can read the whole thing here. We will be finishing in the next couple of days.




7 games played this weekend.
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17. Board Game: Eldritch Horror [Average Rating:7.92 Overall Rank:46]
Kent Pritchett
Canada
Calgary
Alberta
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Just 3 more solo games of Eldritch Horror this weekend, as well as a few games of MTG online.



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18. Board Game: Batt'l Kha'os [Average Rating:6.37 Overall Rank:3041]
Carthoris Pyramidos
United States
Centennial
Colorado
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Tried out Batt'l Kha'os for the first time on Friday evening. It was over in a blink, because my opponent didn't warm to the use of power tokens or the placement of towers.

Saturday, we tried out another new game. iota is also essentially a tile-laying game, even if the tiles are so thin that they are called cards. Its closest comparandum is certainly Qwirkle, and I find that I like iota better in every respect except for the tactile element. It's certainly the most portable game I've ever paid money for!



Sunday we had another, more competitive go at Batt'l Kha'os, but my knights still won.



I also had a solo play of Space Hulk: Death Angel – The Card Game which I lost miserably.



Finished off Sunday evening with a marathon play of Call of Cthulhu: The Card Game. My monofaction Shub deck Buried by Dark (Dark Young and Cultists) was able to defeat the Agency/Mi-Go Swarm the Future, but it took nearly two hours, and we were both down to fewer than ten cards in our draw decks by the end. With my excessively Shubby play (pulling Dark Young out of the discard pile and into play like mad), I ended the game with 18 characters active.
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19. Board Game: Caverna: The Cave Farmers [Average Rating:8.12 Overall Rank:14]
David Debien
United States
Round Rock
Texas
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On Friday, Donny, a friend I get to see 3-4 times a year, stopped by and we were joined by my usual Friday night gaming buddy, AJ, who had cooked a big pot of chili for us. Along with my wife Michelle, the 4 of us enjoyed chili and managed to play 4 games.

First up was Love Letter. This was Donny's first time playing Love Letter and I am happy to say the game has a new fan. I imagine he probably owns his own copy by now and has played it with his wife and daughter.

Next up was Catan which is not my favorite game and I feel went on a little long. Both Donny and myself were hanging on for dear life (he is not a fan either) by the time it ended.

Our third game of the evening picked things up again. Medici is a fast fun and light auction game. Another new one for Donny but he caught right on and won this one.

We wrapped Friday up with another light and fun game, Sneaks & Snitches. Which was a close fight to the finish between AJ and Donny but I think Donny took this one as well.

Saturday was mostly filled with household chores but Michelle and I still managed a game of Pandemic. She was the medic and I drew researcher. We were able to work fairly close together as most of the hot spots were in Asia with the red and black diseases. Because of this and my researcher ability, we were able to cure the first 3 diseases fairly early. Along with her medic ability to cure quickly, we were able to keep a lid on the diseases while we waited for the black cards to come out so that we could cure the 4th disease for the win, which we managed with only 3 cards remaining in the player draw deck.

Sunday Jeff, another gaming buddy, brought over his daughter for a play date with my daughter (they are the same age and have known each other their entire lives). Jeff picked up Caverna: The Cave Farmers recently and asked if I wanted to play. I replied that I would very much so. Also, Agricola is AJ's favorite game, so I reached out to him to see if he wanted to play what was being billed as Agricola 2.0. Needless to say, we had a rousing 3 player game of Caverna.

What do I think of Caverna? I found it to be a much looser version of Gric with "adventuring" tacked on. I like how the cards have been flipped into tiles which anyone can buy. I like how there are more choices and you get to do more with each worker action. I did not like the looseness as much. Gric feels like you are walking a tight rope the entire time, a feeling Caverna pretty much lacks. Also, the extra downtime added into the game while players decide what spoils to take from their adventuring isn't terribly welcome. Still, I see myself eventually getting a copy. $81 pre-order on CSI? No thanks!
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20. Board Game: Glen More [Average Rating:7.35 Overall Rank:256]
Andreas Hellwig
Germany
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Friday:
Concordia
Code Cracker x2
Habe fertig

Saturday:
Arbos x2
Rise of Augustus x2
Habe fertig

Sunday:
Völuspá
Kardinal x2
Glen More x2
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21. Board Game: Love Letter [Average Rating:7.28 Overall Rank:213]
Dan Edelen
United States
Mount Orab
Ohio
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Finally got to play some games this month! What a nutty month it has been for NOT playing, especially since the stay-indoors-at-all-costs weather begs for doing something inside.

Oh well.

My son and his buddy from next door needed to do something to wrap up an afternoon of hanging out, so I suggested a few games. The buddy, Matthew, had seen Love Letter played elsewhere, but had not had an opportunity to play himself. I had decided to keep one of the copies of the Kanai Factory Edition that I bought a few months back to give as Christmas gifts, so I cracked that open and we played two full matches as a trio. Matthew proved to be a shark at the game, winning the first time, though he and my son battled to the bitter end the second time around, with my son prevailing on a nice card combo. Not my best showing, but hey, it's good to see my son win well.


After arguing with my son forever about what might be the follow-up game, we settled on Hey, That's My Fish!, which I'm always up for. Why am I always up for it? Because my winning percentage is about as high for this game as anything in my collection. And since it has been a long while since I won anything, I took that opportunity to school two callow youth in the fine art of dividing and conquering, which I did with impunity--if impunity is possible when one is maneuvering plastic penguin figurines to gobble up fishies on ice floes. Score one more win for the old master.
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22. Board Game: Olympos [Average Rating:6.98 Overall Rank:873]
Jeffrey L.
United States
Western Burbs of Beantown
Massachusetts
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Finally got to play this. It has been sitting on our shelf for over a year now. For some reason I thought it was going to be more complicated than what it was. I had read the rulebook a while back and just couldn't wrap my brain totally around it. My son and I watched a Rhado run through and figured it all out. We played a 2 player game and it was pretty enjoyable. We liked it and played another game of it over the weekend. Even better the 2nd time around because we knew what we were doing. I think with 3 or 4 this would be even better, but still fun with just the 2 of us. I can see us playing Olympos regularly, it is our type of game. My son won both games.

Yesterday we played a 4 player game of Suburbia. I came in 2nd place, my youngest son won when he achieved some bonus goals at the end. It was my wife's 1st game, and it took her a while to get it all figured out. The constant adjusting of the income/reputation bits kind of annoyed her, but she liked the game anyways. I'm not sure if it will become a favorite of hers.

Played a 4 player game of Speculation. We all enjoyed this again. Everyone in our family likes games that involve money. My oldest son won.

My oldest son wanted to try The Lord of the Rings: The Card Game again. He received this as a gift and has played it a few times. He did not do a good job explaining it though ( most of us had forgotten how to play) and we just didn't feel like dealing with it. It's sitting on the table, maybe we'll try again tonight.
For some reason, I personally have a hard time understanding a lot of games from FFG. I'm not sure why. I've played Mansions of Madness, Elder Sign, Lord of the Rings LCG and they just have not caught on with me. We've played Sid Meier's Civilization a few times and while I understand most of the rules, I often forget some key things. This doesn't usually happen with games from other manufacturers. Maybe I just remember Euro games better? It is weird.

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23. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.83 Overall Rank:61] [Average Rating:7.83 Unranked]
Kirk Groeneweg
United States
Clear Lake
Iowa
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It's been really cold around here, so all the more reason to stay inside and play games as a family.


My son really wanted to play Star Wars: X-Wing Miniatures Game on Friday night. He's been re-watching the movies ever since we played this for the first time last weekend. He's really into it. We had a lot of fun and played twice before it was time to head off to bed. He actually let me be the X-Wing this time!


The postman brought Ticket to Ride to our house on Saturday and I must admit, I was like a little kid. I've wanted to get this game for a long time (I knew my family would like it) and we sat right down and played a game. We ended up playing three games of it on Saturday, taking it along to my Mother-in-Law's b-day party.


While at the party on Saturday, my Father-in-law mentioned he'd played 500 with his mother and some other ladies at the Nursing Home. My son caught wind of it and wanted to learn how to play. My FIL plays a little different than I did in college, but that didn't deter me from losing like I always did in college! It took a couple turns before my son caught on, but he had a great time. That's my boy!!


And anybody that has read what I've posted here in the past knows, if I get together with my FIL, we race the ponies! Had a great time with Long Shot as always. My son immediately bought horse #10. It has only finished a race once (3rd place) in all the times we've played. He was bound and determined to get that horse to win. Well, against all odds (and people backing his horse up) he brought #10 to victory. He was all smiles until we told him it was time to go home.


Sunday morning we awoke to a day not meant for man nor beast. Bloody cold out. Good time to stay in and re-write history playing 1775: Rebellion. Well, history pretty much stayed the same. My son is getting too good at this game. I need to rethink my strategies. I just love playing this game. It's got a great looking board and really nice bits.


My wife suggested playing Ticket to Ride again after supper. My son joined in the fun. She actually called me an SOB after a played a train. My son thought that was pretty hilarious. Heck, I thought she reserved that name for me when we played Piñata, but I guess it's fair game here too?? She ended up winning by a large margin anyway, not sure why she got made at me?? devil


She wanted to play some more and suggested we play Carcassonne: Wheel of Fortune. How could I say no? We played two games, no name calling and each won. This is a good game to just sit, play and actually be able to talk about the day. Not so intense you have to give it 100% concentration.

It was a good weekend. Now, if it would just warm up a tiny bit. The kids will be going to school in July if this keeps up!
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24. Board Game: Würfel Bohnanza [Average Rating:6.69 Overall Rank:1474]
Sue Hemberger

Washington
Dist of Columbia
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I just received an Amazon.de order, so we tried out a couple new-to-us dice games: Wurfel Bohnanza and Jackal & High (which, I discovered after ordering from Germany, is also available now on Amazon.com). Both were fun. But Bohnanza was fun-ner. The fact/way that you can profit off of another player's roll helps keep it engaging and different distributions on the two types of dice make some decisions trickier.

That said, I think Jackal & High has probably fired Pickomino for us (J&H doesn't overstay its welcome) -- but not Las Vegas (because we really like the white dice variant).

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25. Board Game: New Amsterdam [Average Rating:7.11 Overall Rank:1212]
Thomas Leitner
United States
Madison
Wisconsin
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Now that the Essen rush is largely over, I got one of last year's favorites back to the table. We tried this with the new three player variant, and I loved it. I still think this is one of the best games of the last few years.

Also:



Played Concordia with three. I'm still very intrigued by this game. Each game has been so different.



I love trying new things in RRR, and this session was no different. I went for an early medal of Kiev for the first time. I got it up and running from round three on, leaving me time to then concentrate on Trans-Siberia. I won with exactly 400 points. Good times.



After RRR, we played this classic light card game.




Finally, a classic to close out game night. I tried to set collect, but failed miserably.
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