What Did You Play This Weekend? 02/03/2014
Brandon Kempf
United States
Jefferson City
MO
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Greetings fellow geeks! The weekend is now over, and as we toil at our assorted labors, we should recount our past weekend gaming exploits.

So, all you weekend gamers, bring your mini-session reports and stories of weekend gaming greatness, as you pop in here to answer the question:
What did you play this weekend?

The forum version can be found here:

http://boardgamegeek.com/article/14755707#14755707

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Also, don't forget to relive all your Video Game excitement over on VGG!

http://videogamegeek.com/geeklist/169418/3-february-2014-wha...

Subscribe so you don't miss a single moment of the fun!
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1. Board Game: Roll Through the Ages: The Bronze Age [Average Rating:6.90 Overall Rank:568]
Brandon Kempf
United States
Jefferson City
MO
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Light gaming weekend which saw us play a couple games twice.

First up, Friday night we tried our hands at Legendary, and failed miserably. Sometimes the Villain Deck just doesn't help at all and this was one of those times. Scheme Twist after Scheme Twist came out and depleted our Hero pile to nothing relatively quickly causing us to not defeat Magneto. We had a good group of heroes, but we just couldn't build attack quickly enough it seems. Tried the same exact setup on Saturday evening and we were successful.



Saturday morning saw a play of Sorry! Sliders and a first run through of Roll Through the Ages. Played a rule wrong in RTtA and I won so my win may have been a bit tainted as my wife would say. Tried it again on Sunday morning and I won again, but our scores were quite a bit lower than they were the first time.





All in all a good weekend of gaming, family and work around the house. Just wish this cold would leave us so we could go outside and work.

Have a great week everyone!!

Edit: Forgot to mention that I did possibly the nerdiest thing imaginable in board gaming this weekend. I made a Foam Core insert for a game.







Just need to add some ribbon under the larger cards as a pull to lift the cards out and find a small printout of a pitch for the empty space under the tray so I can have a pitch for a dice tray.
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2. Board Game: Helvetia [Average Rating:7.02 Overall Rank:959]
A boy named Sioux
United Kingdom
York
North Yorkshire
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Rahdo's first ever run through turned into one of the best boardgame experiences I've had in ages. Fantastic with lots of choices and an elegant, easy-to-learn design.

(Yes, I've become the preacher of Helvetia)
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3. Board Game: BattleCON: Devastation of Indines [Average Rating:8.05 Overall Rank:199] [Average Rating:8.05 Unranked]
Dan Edelen
United States
Mount Orab
Ohio
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A solid weekend for gaming. Prospects are looking up!

At my FLGS board game night, we had a new gamer join us who was unfamiliar with hobbyist games. Since I had brought several lighter games with me that evening (hmm, nicely prophetic), I elected to forgo playing some of the heavier games the group had (Nations, Among the Stars, Caverna, etc.) to help the visitor feel more at home.

The funny thing about that? Despite the lighter fare, the evening was still fantastic!

We opened with two hands of For Sale. So simple yet so much happening in this light game. Played with six and then with five. I managed to pull off a win the second round. An auspicious start.


Since the new player had mentioned Yahtzee, I brought out Blueprints. Four of us played and the game went smoothly, though calculating the scores for wood dice always seems to perplex people. Seems to be an Achilles heel for this simple dice game. Still, a good time, and I pulled out a convincing win. BTW, see my positive review of Blueprints: Yahtzee 3D? – Review of Blueprints.


I'd received a review copy of The Builders: Middle Ages earlier that day, and though I'm usually a huge fan of Asmodee games, this simple paid worker placement card game with microgame aspirations fell flat. Too much like solitaire and with no way to catch or slow a leader, it was a firm and universal meh. That's too bad, because the game looks good and has embossed plastic coins, which everyone thought was a great component choice (which I'd buy if available separately, because they would work great in 7 Wonders and games like it). Another player blew the rest of us away in this game, but without a way to stop or slow him, well...



We lost a player, but kept the visitor, so I went for an old reliable to cleanse the palate of the previous game. Can't go wrong with Love Letter. Indeed, it was great fun. Since the visitor was a woman, we settled on using the prince in my Kanai edition. The game stayed close after several rounds, but I pulled off a win. The visitor liked the game so much, I suggested she should buy the regular version, which she did. And with that, she had to leave for the evening. She later said on Meetup.com that she had a great time and would come again. Sweet.


This left Jason and me. Looking for something different, we hauled out another player's new copy of Eight-Minute Empire: Legends and from scratch polished off a game in a half hour, in which I had a resounding victory. I'd played the original Eight-Minute Empire last year, and with a little refreshing picked up this much more satisfying version quickly. Legends fires the original completely, providing rich play for such a small, light, quick game. In fact, if you want fantasy characters and area control in the same game, Eight-Minute Empire: Legends not only fires the original game, it may very well fire Small World. Will have to show some self-control to keep from buying Legends. We'll see what the budget looks like!


And that was the evening. Lots of win for me for once. Cool.

But the coolness and win were not over.

When Level 99 Games was still hinting it might be able to get its hot new game to stores before Christmas, I took a chance and preordered BattleCON: Devastation of Indines from CoolStuff. If Coolstuff couldn't get it here by Christmas, no one could.

Well, Christmas became New Year's, and that almost became Groundhog's Day, but the much delayed Christmas gift for my son finally showed Feb. 1.

I'm a gamer dad who can't seem to get his family to play games with him anymore. Now and then, my son will play something amenable to both of us, but that almost never includes Eurogames, and so I've been bereft of chances to play with my boy.

Knowing he loves fighting games, I took a shot on BattleCON.

Verdict? This one's a father-son winner. It's ten times the game that Yomi is, and it packs so much variety of play it's a veritable gaming system in a box. My son is raving.

We played one round Sunday night, and he tore me to shreds. Never has a dad been so excited to lose.

If you're looking for a head to head fighting game along the lines of Yu-Gi-Oh but with a better hobbyist game feel, this is the real deal. I look forward to plenty of plays of this in the future.
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4. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:63]
Tiago Perretto
Brazil
Curitiba
Parana
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A whole lot of gaming!

Friday
Robinson Crusoe: Adventures on the Cursed Island x2
We played in the first scenario and in the second, and won both. But the first with a huge rule wrong (everyone should take 1 damage for each night without a tent), otherwise we would have lost.


Hey, That's My Fish!
And even game that I lost by one fish!


The Lord of the Rings: The Card Game x2
Two plays in the scenario Into the Pit (from Moria). We played with only dwarves: Thálin, Gimli and Glóin (my deck), and Nori, Ori and Bombur (my friend's deck). We lost in the first go, after Nori died. The second time we won, but with a serious mistake, so we will play the scenario again next time.



Saturday

Love Letter
I started well, but in the last 3 turns the game went like this: first turn, someone use the Baron to compare cards with me. I lose. After this three turns, I also lost the game.


Yggdrasil
A hard match, playing with 5 players. We lost when still 16 cards waited in the deck. This game is really brutal with higher player count.


Unnamed Object
Everyone played safe, and in only one of the 5 rounds someone was caught by the dangers. Because of this the game was really close: a tie of 39 to 39 was decided in favor of the player with one artifact. I ended up with 32 points.


Mascarade x2
Two plays. The first one was decided by the Cheat. The second one by the Judge. The second play was better, as everyone was more used to the game, so the challenges happened more often, and the cards traded hands also more often.


Cosmic Encounter
The aliens were: Schizoid, Butler, Amoeba and Worm (I). It was a really fun game. I, with the Worm, reached 5 colonies, but because of the power of the Schizoid, I didn't win. One Hazard card, however, did this for me: it traded powers between Amoeba and Schizoid, but the Amoeba player didn't have power anymore, because of the lack of ships in his planets. Thus, with the power of the Schizoid nullified in that encounter, I won! Thanks, Pyshich Switchroo!


Battlestar Galactica: The Board Game
The characters were: Roslin, Tigh, Tyrol, Helo and Starbuck (I). In the first round Roslin, after a crisis, looked the card of Tigh, and accused him to be a cylon! Tigh accused back. And thus the rest of us knew that we had a cylon that was either the President or the Admiral. Nice. But both played as humans, to a certain extent at least, and then came the sleeper phase. After this two cylon attacks cards almost in a row. Then we have 5 civilian ships, 10+ raiders, 2 heavy raiders and 2 basestars in the board. We need to jump right away. I used and executive order in Helo (he was the Admiral, after Tigh revealed himself as cylon) and he made the jump! The rest of the game was easy for the humans - Roslin, Helo and Starbuck, that won the game.


Formula D
I started in second and finished in 3rd. Not the best of the races, but at a point I was second-to-last, so I did recover some ground. Two players crushed their cars. Four finished the race.


Dixit: Journey x2
Really fun games, with some really odd clues.



And that was it!

Regards,
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5. Board Game: Kemet [Average Rating:7.76 Overall Rank:77]
James Moline
United States
Tampa
FL
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Kemet - We were only able to play one game at the meet up this week, but Kemet was more than enough for us. I've been bringing this for the last several weeks, but hadn't pushed it on the group because other people were trying to get their Christmas games played. My patience paid off, though, because this one finally made it to the table for a 4 player game, and boy did it make a splash. The rules explanation took a little while, and I think everyone was a little intimidated at first. There was a lot of tile purchasing and and some pretty tentative movement during the first day phase. I initiated a failed attack early on in a bid for the delta temple, but that was the only combat during the first day. Things got rolling after that, though, and by the end of the game, every creature was on the board and attacks were mounted left and right. Going into what was obviously the last day, I was a little worried because it seemed as though 2 of the players were out of contention and the winner would be either me or another guy, both of us with 7 of the 8 points needed for victory. I was very wrong, though, as several attacks caused temporary victory points to change hands and both of the other players came roaring back. The final scores were 8, 9 (me), and two people tied with 11 points and everyone felt like they were in it until the last round or two of actions. After one play, I think this game is absolutely deserving of all the praise it gets.
Rating: 9/10

Yedo - A combination of travel, illness, and new games has managed to keep my wife and I from playing Yedo for a couple of months now. We wanted to play something familiar, though, and that seemed a prime opportunity to break this out a again. This is probably our favorite game, and it's on our 10x10 list, so it will hopefully be coming out a little more often, with more than just 2 players if I can manage it. This was a particularly brutal game, with my wife trouncing me by a solid 30 or so points. I gambled early on some more difficult missions and it ended up biting me pretty hard, especially when I got distracted and completely lost track of the watch patrol, which cost me a couple of workers. Almost (but not quite) everything that happened was completely within my power to prevent; I was just off my game. My wife was glad to take advantage of my mistakes, though, and thoroughly wiped the floor with me.
Rating: 9.5/10

Guildhall - My wife and I played several more games of Guildhall this week. This time though, we swapped out the Assassins for the Scholars in the Job Faire expansion. That one little change fixed pretty much every issue I had with the game. I thought I might want to swap out Traders, too, but it turns out I still like have some interaction in there. (My issues with the game were, I think, only a problem when playing two player with my wife, with more players, I think I would like the Assassins just fine.) We split the games with one win apiece. We will likely swap in some of the other jobs from the expansion here and there, too, but I really like this combination for now.
Rating: 7.25/10

Amerigo - Our third play of Amerigo and I actually won! This was the first game that we both actually seemed to feel like we knew what we were doing. There were still some difficult decisions, but we were able to make those decisions with a slightly more coherent strategy. We did encounter the issue where the cube tower didn't want to give us a ton of options, but didn't find that it hurt our enjoyment at all (aside from having no choice but to take cannons we didn't need, but that wasn't a huge deal). I had a pretty good balance throughout the game. I made a point of getting multiple settlements on some islands and finishing them asap to get the better bonus. I also paid more attention to products which netted me 42 points at the end of the game. As well as I did, though, my wife was only a few points behind. In fact, she would have won if she had been able to finish the progress track. It was a good, close game.
Rating: 8/10

Terror in Meeple City - We headed north on Saturday for some more gaming with friends. I think Rampage has solidified itself as our opener for these evenings. Last time we got together I won a game in which everyone spent most of their time mindlessly destroying Meeple Town. This time, everyone was much more focused (and the game went much more quickly). It was no less fun for that, though, as everyone still took time out to knock each other down and block others from their goals as much as possible. It ended in a tie with the winner having eaten two measly meeples more (I lost the tie breaker, in case you couldn't tell).
Rating: 7.5/10

The Manhattan Project - The meat of the evening was The Manhattan Project (our first play with more than 2). It was a learning game for our friends, but after a round or two they caught on very well and even though the scores were all over the map, everyone was just a turn or two from winning the game at the end. I managed to pull it out by being the first to test, building a 30 point plutonium bomb and loading a smaller uranium bomb onto a bomber. This game is fun with just two, but it really shines with more players. Three of us did a good job of building engines on our player boards, while the third came pretty close to winning despite a weak player board because he used espionage to really great effect. They had a good time with it and requested we bring it back. Next time we'll mix in Nations and a few modules from Second Stage expansion.
Rating: 8/10

Mascarade - I had brought Mascarade with us this time because my wife had yet to play it, and I was curious to see which everyone preferred between this and Coup. This plays pretty well with 4 players. It's fast and less chaotic, and the memory element plays a much stronger role. We played 5 games in a row and everyone seemed to enjoy it quite a bit. I never managed to win one (I got challenged a LOT), but the other 3 split the games 2-2-1.
Rating: 7.5/10

Cheaty Mages! - Cheaty Mages hit the table next. This is another one we played the last time we got together, too. This time was a much closer match, with my wife and buddy, Jul, somehow managing to bet identically (and inadvertently work together) on all 3 rounds. Jul managed to pull out the win at the end when my wife made the mistake of swapping out her winning betting ticket with a loser towards the end of the last round. She thought the judge would Eject the fighter for too much mana, and he would have, but then a spell was cast that eliminated the mana limit.
Rating: 7.75/10

Coup - We ended the night with a couple rounds of Coup. I won the first game and Jul the second. The games confirmed for us that we both like Coup more than Mascarade (both are fun, though). It just feels like there's a little more meat with Coup, where Mascarade is filled with random (or at least difficult to track) elements that make a winning strategy something that's almost impossible to formulate. Perhaps not coincidentally, both of our wives prefer Mascarade (they each won 2 of our 5 games of that). With my wife, at least, it was clear that she was better at tracking who had what than I was, so the game felt less uncontrollable to her. She also doesn't get to play very long in any given game of Coup, because Jul and she have a bit of a nemesis gaming relationship and she is frequently the first one eliminated.
Rating: 7/10
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6. Board Game: Guildhall [Average Rating:7.01 Overall Rank:694] [Average Rating:7.01 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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Friday
2x - Guildhall

It was an eventful weekend, so Friday night was it for games. Add to that the plague started to wear us all down a couple of naps were required more than a game session.

My wife and I played to games of Guildhall using a mix of cards between the two sets. Playing with the Assassin, Dancer, Trader, Bricklayer, Scholar, and Tax Collector I won the first play 20-11 much to my satisfaction. The excitement of the win didn't last long as we reshuffled and dealt out the cards I could see the smile on my wife's face one turn after another replace my own as she returned the favor with her own 20-11 victory.

That's all I have. Better than the middle of the donut, I suppose.


meeple Keep playing...
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7. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.83 Overall Rank:60] [Average Rating:7.83 Unranked]
Matthew Cordeiro
United States
Cumberland
Rhode Island
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Went to my step-brother's wedding at my dad's house on Saturday. So, the day was mostly shot (games-wise), except for a couple of games I played with my son while we were waiting for things to get started - The Very Hungry Caterpillar Game and Richard Scarry's Busytown: Busy, Busy Airport Game.

Sunday was a little better for games. First, Richard Scarry's Busytown Cars and Trucks Card Game with my son. Then, Star Wars: Epic Duels with my son. Palpatine and Dooku defeated Yoda and Obi-Wan.

In the evening, I got in some playtesting time with my Harry Potter Trading Card Game decks.

My son is still too young to play Star Wars: X-Wing Miniatures Game, but he loves the ships, so I'm teaching him a little at a time. This weekend, we focused on some of the stats on the cards - attack, agility, hull, and shield. We rolled the red and green dice and used counters to represent hull/shield points (which we treated as the same thing).
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8. Board Game: Hive [Average Rating:7.32 Overall Rank:203]
Carthoris Pyramidos
United States
Centennial
Colorado
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Friday

Played a couple of games of Hive with my daughter. She won one and I won the other, thus completing a second game of the eleven in my 2014 challenge.



Saturday

My girl beat me at Survive: Escape from Atlantis! We each rescued seven meeples, but she got me on points, scoring 24 to my 20.



Then we played a homebrew game of Smess with Looney Pyramids, thanks to the PnP board recently posted by 49xjohn. My daughter maintained parity with captures, but I had the organized endgame.



We wrapped up the day's gaming with another go at Hive.

Sunday

I played my worst-ever solo game of Space Hulk: Death Angel - The Card Game. The Void Lock had Tyranids added to blip piles TWICE with "The Swarm" event, and every one of them got put into play, for a total of 20 of the scum, who managed to kill every Marine but Brother Lorenzo. He staggered into the Dark Catacombs where he managed to hold out for two turns on his own.

I also visited Br. Goat for a few plays of Call of Cthulhu: The Card Game, armed with my new decks for February. My triple-faction (Twilight/Hastur/Yog) "Burning for You" had a shuffle that produced clumsy and frustrating resource options, but I still managed to play both Tulzscha and Cthuga, and to narrowly win the game. In a second game against Goat's Hastur monofaction "Batsh*t Crazy" deck, I pulled out my all-Agency "Black Iron Prison," which swept the game, after some hilarious back-and-forth between multiple copies of Under a Burning Sun and Messenger of Hali. He asked for a rematch on that one, and managed to get his own back through a clear advantage in Arcane, despite a decent showing from my deck.
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9. Board Game: Age of Napoleon [Average Rating:6.87 Overall Rank:1654]
Kris Van Beurden
Belgium
Leuven
Vlaams-Brabant
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27/1 For the People David and I began a game of For the People. After three turns, he (as the Union) has taken Missouri and a beachhead in Texas and I have taken Kentucky. After some aggression from my side (got to use that cavalry superiority while it lasts!) we currently are at a troop parity (right before he'll get 5 more troops than me during reinforcement, of course). Tonight part 2!

28/1 Pluizebol and I played a very interesting game of A Most Dangerous Time: Japan in Chaos, 1570-1584. It is the first time I could take out the Takeda clan! It came at the cost of leaving the Asakura alive for many, many turns, but taking out the takeda was glorious (and meant I could just forget about that entire flank). It also meant Tâm didn’t draw many cards (as the Ikko-ikki chit never came up - so until the Mori & Uesugi entered as reinforcements, she didn't really have any attack force at all). Had some dangerous moments too (when I finally took out the Asakura & had five samurai at their home castle, she followed-up with massive Ikko-ikki uprisings in Kaga ... I had to disband those 5 samurai and luckily didn't roll a single 5 or 6, receiving all of them as reinforcements the next turn or two turns ahead). Eventually, in turn 22 or so, she surrendered as she didn't believe she could still win and it was already getting late (Kenshin was already at Mt Hiei, but that was the only threat to Oda, so I could respond with everything I had).

30/1 Commands & Colors: Napoleonics Expansion #3 – The Austrian Army - Rohr Battle

Pluizebol and I played this battle in which an outnumbered austrian force has to try and get 5 banners before the French do (and the French can also win banners for exiting the map on the centre of the austrian board). After we split the first 4 banners 2-2, Pluizebol started manouevring her cavalry to the exit (my troops in the centre and left flank had already advanced forward - or died).
I followed-up with a Grand Manoeuvre, boxing in her lead cavalry and mostly blocking her route to the exit hexes.
She Counter-attacked the LGM, putting at least 6-7 of her units in contact (if you know C&C:N, you know where I am going with this).
I played Give them the Cold Steal! for 3 banners.
(Pluizebol stated I had to say in this report that the GTTCS had me kill 3 units in 3 attacks, so not only did I draw perfect cards, I also had killer rolls)

Yesterday severijndw and I played Age of Napoleon as our third player for Maria fell sick. After a “quick” rules explanation of about an hour, we set out to conquer Europe / defeat the Corsican Ogre.
A somewhat premature Russian intervention kept Austria in the game until 1806 when it was conquered (at the cost of Davout, Murat AND Soult!). Napoleon and some minor gods were even defeated a turn later, in 1807, during their invasion of Prussia!

However, in 1808 Prussia was defeated (and even became a French Dominion) with Russia also becoming neutral. Almost a victory for France (while France is immensely strong in this game, it also has impossible harsh victory conditions). In 1809 the invasion of Russia began (during a Turko-Russian War which limited my initial Russian deploy to TWO corps only). Russia was conquered by the end of 1809 - but during the turn, brave british forces took both Holland and Italia, keeping the French from winning. Napoleon wintered in Russia until 1812 while in 1810 and 1811 the French tried again and again to wrestle the british out of Italia and Holland but failing every time (I was a bit lucky with the dice here, after atrocious roling earlier on … it came at the cost of Wellington, though, who died A Hero’s Death). Just when Italia and Holland fell, Spain went neutral (thanks to Pitt) which gave me another turn. However, nothing much happened in that turn except Napoleon I card turning Spain into a French ally … victory for the french, just as I drew my first insurrection card!
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10. Board Game: Macao [Average Rating:7.44 Overall Rank:243]
Jon Enns
Canada
Herbert
Saskatchewan
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No games on Friday.




Saturday Lindy took me out for lunch to a Japanese restaurant. It was for the coupon I received during her gaming adventure for me for a meal and a game. We played 2 the first being Gold!





The second was Takenoko.






In the evening I taught Lindy Macao, my first purchased Feld game.




Sunday afternoon we played again. I would gladly have gone twice if I could have convinced Lindy.




In the evening we played Maori.

5 games this weekend.
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11. Board Game: The Civil War [Average Rating:7.66 Overall Rank:909]
Doug Mann
United States
Corpus Christi
Texas
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Gamers group saw a multi-commander group of four playing The Civil War. Through 4 turns, with the usual preliminaries out of the way, Missouri and West Virginia converted to Union on Turn 1, Kentucky on Turn 3. My Union partner sent the Army of the Cumberland into central Tennessee, at which point his opponent took Lee and the Army of Mississippi north from Memphis to build a fort on the Ohio River, cross into Illinois, and stomp the SPs in Cairo. However, Grant's promotion came through in the nick of time, allowing him to double back, spank Lee for a D 3, and push him out of supply, where he ended the turn.

Also set up Clash of Monarchs to push around the example of play.
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12. Board Game: Eldritch Horror [Average Rating:7.92 Overall Rank:46]
Kent Pritchett
Canada
Calgary
Alberta
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My family had pretty much gotten over a really bad case of the stomach flu so no one was in any condition to play. I managed to squeak in a solo play of Eldritch Horror though and I pulled off a win with a doom point left to spare. It was very satisfying has I really did feel like some one at beaten me, as my ribs and muscles were so sore, likely most thematic game I ever played as I felt every health and sanity point come off my character.
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13. Board Game: Mondo [Average Rating:6.57 Overall Rank:1455]
Jeffrey L.
United States
Western Burbs of Beantown
Massachusetts
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We were pretty busy this weekend, lots of snowboarding with the kids and entertaining some friends. Only had time for 1 quick game.

Played Mondo.

We usually play this in a unique way. We play 3 rounds as the game suggests, but we start with the beginner mode for round 1, move to advance for round 2, and finish with the expert rules for round 3. Add the scores up and you get your winner.

We usually have a good time playing this, and my kids usually end up winning. I suck at the expert level

I consider this a fun, light-medium, family game that is super easy to teach and learn and yet I personally find hard to master. I wouldn't want to play it every night, but it is fun when we break it out from time to time.
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14. Board Game: BANG! The Dice Game [Average Rating:7.02 Overall Rank:462]
Fernando Robert Yu
Philippines
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Friday

Weekend gaming was due to the Chinese New Year holiday, as the gang have a fantastic gaming session in Jim's house!

London = 1 Play

Kent, Keith, and I were the early birds to Jim's house, so we get another crack at this economic card game. Kent does something different by getting a couple of loans early and purchasing land first, while Jim and I get some card stacks up and start running early. This was Keith's first try of this, and he tried out buying a lot of land as well as having a huge tableau of cards. This netted him a lot of points, but this would cost him dear as he had gotten a humungous 24 poverty by game end. Kent's strategy of going into early debt proved to be a winning one as he managed to control poverty very well since he had a lot of land whenever he ran his city, and he also snagged cards which do not flip and thus had an engine which sustained him till the end. This meant he ended the game with 0 poverty and with all loans paid off, and that meant the rest of us had a huge penalty as I had 9 poverty (-13 points), Jim 11 (-18 points), and Keith lost a HUGE -57 points due to his 24 poverty! The final scores had Kent with 66, Jim with 46, me with 28, and Keith with 6!

We did make a mistake in the rules for cards which had to be discarded for their effect, and this meant that they were recycled back into play since they were placed back on the card display instead of being removed from the game when used, but this shall be corrected in the next play.


Kent (red) 66 Jim (green) 46 Me (yellow) 28 Keith (blue) 6. Kent runs a very clean city, to the detriment of the rest of us!

BANG! The Dice Game = 2(3) Plays (NEW)

After a short lunch we get to try this dice filler for the first time. We were joined by Pau by now, and rattle of several games!

Game 1: Jim as the sheriff wins by KOing Pau (as the renegade), who managed to KO Keith (outlaw), while me (outlaw) and Kent (deputy) were kncoked out early.

Game 2: The Celino brothers were the outlaws, and they win as Keith manages to survive when Indians get to KO Pau's Sheriff (due to him having a lot of arrows when the last arrow was given). Otherwise both Pau and Jim (as the deputy) would have ganged up on him for the victory. Kent (outlaw) and I (renegade) were again eliminated early

Game 3: I left for a short while so Kent, Keith, Jim, and the newly arrived Enrique have a 4P game. Kent and Keith were the outlaws AGAIN, and they manage to win as they eliminate Enrique's Sheriff ahead of Jim's renegade, as Pau takes a break and just watches.


The Celinos apparently make great outlaws.

The game is a nice interactive filler, with somewhat of a feel of a mix of King of Tokyo and The Resistance. Not bad to have other options for this niche.

7 Wonders = 1 Play

With 6 of us and Pau wanting a shorter game, this gets pulled out. By this time everyone had already been exposed to the game, so we play with all the expansions and options in. It was very interesting to see the different player's strategies. Pau used Bablyon A and together with a Science and Military support cards went for a Green/Red strategy. Kent (Great Wall A) and Jim (Catan B) both went heavy blue, although Kent also focused on 1 science symbol as well. Enrique (Byzantium B) went heavily in to Diplomacy, and Keith (Alexandria B) had a red/black strategy and REALLY screwed all of us by playing several of the black money attack cards (causing some guys to acquire a lot of money penalty tokens). With Plato as one of my leaders I tried to complete the 7 colors, but failed to build a military unit. I used Manneken A and thus copied Enrique's and Jim's wonder stages, leading me to have a relatively peaceful life and despite not focusing on blue, red, and green I manage to do very well in the other departments, and I end up scoring 67 and just edge out Kent's 66 for the win! Pau had 59, Enrique 54, Keith 50, and Jim 44.


From bottom clockwise Me (Manneken A) 67 Enrique (Byzantium B) 54 Keith (Alexandria B) 50 Pau (Babylon A) 59 Kent (Great Wall A) 66 Jim (Catan B) 44


Scoresheet

King of Tokyo = 1 Play

Pau still had time for 1 more game, so with us joined by Karl I bring out KOT. I also get to use the King of Tokyo: Halloween for the first time, and dealt everyone a random costume to start. With 7 the game lasted a bit longer than usual, but at least the costumes encouraged everyone to be more aggressive and try to roll the 3 claws needed to steal off one of their target's costumes, assuming they had the energy to pay for it. Jim's Cyber Bunny, Karl's Pandekai, and Kent's Gigazaur got eliminated, and it came to the point where Enrique's Boogie Woogie was at 16 points and close to victory. He started his turn in Tokyo (giving him +2 VP), managed to roll 3 1's (bringing him up to 19) and could have won the game by re-rolling the only claw and not attacking, as he had a card which gave him 1 VP if he does not attack that turn. Instead he listened to the advice of others to keep the 1 claw in order to KO my Pumpkin Jack (as I was down to 1 life). This gave Pau's Kraken the opportunity and he used a combination of cards, an evolution and good dice rolls to roll up to 20 on his next turn for the win, as Keith's The King looks on.


Orange and Green Dice!

Power Grid = 1 Play

Pau had to leave, but stays just long enough as the rest of us get to play Power Grid using the Germany map. It was Karl's first time, and Pau managed to give him some tips before going. This apparently worked as Karl and Kent overtake Keith's early lead and set the pace in terms of cities built. We also get to use the promo expansion cards for the firs time and most of them came out early and had a definite effect on the game. Jim bought the warehouse and used this to hog coal and oil, while I bought the factory modifier as well as the extra city space, while Enrique was on his lonesome for most of the game on the Southeast portion of the map. All of these did not prevent the Celinos from expanding aggressively, until Karl triggered the end game by building the 14th city. Kent however out did him by expanding up to 15 cities after him, and thus the final score had Kent with 15 powered cities, Karl 14, Keith 12, Jim and me 11, and Enrique with 9.


Kent (red) 15 Karl (yellow) 14 Keith (blue) 12 Me (purple) 11 Jim (green) 11 Enrique (black) 9. Germany map.


Fitting domination from the 3 sons of an executive of a Power Corporation!

OTHER GAMES PLAYED DURING THE WEEK:

Thursday

I pass by the FLGS to get in a play with the gals.

The Castles of Burgundy = 1 Play

I really miss this game so I make sure I bring it out and play this with Julie. I get to use map 3 and Julie gets map 6. Julie goes for shipping early while I go for early completions and thus jump to the lead in points initially. This was later erased and Julie leapfrogs over me by completing the larger areas by midgame, and she manages to be more efficient in getting the black tiles as she manages to get several Bank buildings on her board. The Park and Goat tiles from the The Castles of Burgundy: 2nd Expansion – New Hex Tiles also come out and Julie uses them to great effect. The endgame also nets her a good bonus score for having multiple parks and for shipping 3 different colors, as she racks up 200 points to my 159.


Julie (red map 6) 200 Me (blue map 3) 159
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15. Board Game: Cities [Average Rating:6.40 Overall Rank:2246]
James Garcia
United States
Harlingen
Texas
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(4 Plays)
I got in 4 plays of Cities. I just recently acquired this game probably due to the fact it was around $7. It was in the hot deals section and out of the games they had this jumped at me the most, and you know what? It isn't bad. The first 2 games I played were both solo with the medium scoring rules. It was more for me to get the hang of the game. After those were done my fiancee jumped in and played me 2 games. She killed me in both. It's a very fast game and requires a good amount of future planning. I completely understand though how this isn't everybody's cup of tea. I was stuck with it either as it has practically no value trade wise and it cost so little it's not like I can sell it. Plus the box is a little messed up, but since I didn't spend much it doesn't bother me.
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16. Board Game: Russian Railroads [Average Rating:7.80 Overall Rank:67]
Keith Leonard
United States
North Canton
Ohio
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I picked up this game on Saturday and played it. I really enjoyed it. The worker placement part felt very familiar to other type of games, but the building up and upgrading each of the 3 different rails felt very unique.

Light gaming weekend for me as this was my only play!
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17. Board Game: Twilight Imperium (Third Edition) [Average Rating:7.90 Overall Rank:47]
Jason Schmidt
Canada
Saskatoon
Saskatchewan
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4 player game with 3 newbies and me (played once two years ago). Races were Human(me), L1z1x, Yssaril, and Xxcha.

The Yssaril and L1z1x had an unspoken alliance most of the game and I was sort of pinched in the middle due to where the random distant suns worm holes emerged. I did a sneak attack with two loaded with fighter carriers on the Yssaril's two lone dreadnaughts which took him out of the game for a round or two. Everyone was worried about L1z1x's stranglehold on Mecatol and another system beside it, both had an "artifact" on them(VP planet, I just used a marker from one of the colors not in the game).

I was harping on Xxcha to do something when the political phase came up and he played a card which let him choose a card from the deck to vote on and he chose the one where you have to destroy dreadnaughts and cruisers, so the L1z1x lost 3 dreadnaughts at once! He had a lot of ground forces on those planets, plus since he had all of his dreadnaughts out he still had two left among some other oddball ships. I wasn't able to capitalize on this because the Yssaril player put a signal jam on my main strike force fleet (the two carriers) and the other fleet I could use was out of range.

Anyway, the game ended with L1z1x winning with 10 on round 6 or 7 when it was his turn to get Imperial card for the second time. The round before we all tried to push him off Mecatol and the other system, but he had so many ground forces we weren't able to. Well I should say, the others weren't able to. I had a plan of my own as I went for his home world which was barely defended to claim my secret objective and win me the game. Unfortunately when I got there (thanks to warfare and flank speed) there were 3 ground forces instead of the 1 that I thought. I'm not sure if I just didn't notice the counters or if they got knocked into there by accident (he had been moving a bunch of stuff around in nearby systems), but in any case if became a coin flip battle instead of a sure thing for me (I had 4 ground forces).

My big mistake was I decided to go for Mecatol early when my secret objective had nothing to do with it. As I said it had an artifact on it which I house ruled in (I don't have the SE expansion), but that didn't mean much when I had 4 points at the time.

Anyway, I really enjoyed myself and will have to get this to the table again soon.
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18. Board Game: Ambush! [Average Rating:7.40 Overall Rank:676]
John Cobb
United States
Conway
Arkansas
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My first game of this and it was a marathon session starting Saturday afternoon and wrapping up Sunday afternoon. Learning the rules and getting familiar with the system added a few hours. Once I got the hang of it, it flows fairly quick.

Session report can be found here: Mission 1 -- 2/3/B/1-506PIR After Action Report by a first time player
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19. Board Game: Ghost Blitz 2 [Average Rating:6.82 Overall Rank:1576] [Average Rating:6.82 Unranked]
Max Lampinen
Finland
Espoo
none
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We combined Ghost Blitz & Ghost Blitz 2 for megagame for the first time and I'm even more awful at it.
Indigo - Another first, it's a nice to have for non-gamer occasions so I'm keeping it but it was bit of an "auto-pilot" game.
Ubongo 3-D - Always fun.
Rhino Hero - Nice stacking game, not tired of it yet.
Tokaido - Great game to finish a gamenight.
I used http://lastplays.herokuapp.com/ to see what games I haven't played in ages and we played 3 games from top of that list with my wife.
Oregon - One of those games that you remember being "ok", but are actually loads of fun when you just get it to the table. I like the "theme" too. Well, it's abstract, but artwork and such.
Escape: The Curse of the Temple - I played something like 10 games within a week when I bought this, but since then I haven't had any interest to play it. It was pretty fun to play it after a long break, and I guess I'll keep it because it's unique, but I'm not sure if it's really that good game.
Würfel Bohnanza - Another (relatively) new game that I played a lot when I bought it. Turns out I'm still burned out after 9 months of not playing it, but 7€ for 16 fun games that I've played, it certainly has been worth the money. But next time will probably be in 2015 or later.. Until then I'll stick to good old King of Tokyo for Yahtzee needs.
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20. Board Game: Tzolk'in: The Mayan Calendar [Average Rating:7.93 Overall Rank:37]
Evan Dunn
United States
New York
New York
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"...to excel above the common rate, in frivolous things, is nothing graceful in a man of quality and honor." - Michel de Montaigne
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Just a quick report this week because I'm home taking care of babies.

Boss Monster: The Dungeon Building Card Game Warm up. This is the second play, and it was very close with 3 players. The way some players get to use the spell deck and others, less so, depending on your room draws and boss draw is a little frustrating, but it's a quick and cute game, so I give it a lot of slack.

Tzolk'in: The Mayan Calendar – Tribes & Prophecies 4 player, first play with the expansion. I've got mixed feelings about what the expansion brings to the table. the individual player powers are a neat idea, the demand tiles that force you to diversify made it a very low scoring game for all players. Perhaps that's part of the point, keep players from focusing too much leading to big scoring games? More plays needed. Either way this remains a favorite game.

Caverna: The Cave Farmers 7 player, second play with seven players. Another close game. People were surprised I favor this so much over Agricola, but everyone had a great time. Everyone there had played Agricola in the past, so they were able to pick up the rules very quickly. This time, I printed out a copy of the one page file on BGG that lists all the buildings and as a result, people bought a lot more buildings than last time. It can seem overwhelming, but once it's in front of you everything makes sense.

Mice and Mystics 3 player. Been trying to get this to the table for a long time. This was our first play and we ended up getting killed by timer at the very last space of the very last room thanks to an ill-timed centipede spawn surge. Fun overall, definitely plays smoother and cleaner than descent, although Descent has the overlord mechanic, which makes the two games hard to compare. I suspect the reason we lost is that the game expects you to have 4 hero figures on the board even with less players. We did it with 3 and it was a real challenge... and going back to read the rules I didn't see anything in the book about scaling difficulty for fewer players.

Carcassonne: The City Last time it was Carcassonne the south seas, this time it was the city. Just as I did with south seas, I found this game to be a much more satisfying experience than base carcassonne with expansions. Perhaps it's time to let go of my old base carcassonne set? These new versions (yeah, like 2004 is new...) are just so much more satisfying to play. Time will tell...

Star Trek: Attack Wing 2 player, we did the scenario where the feds need to scan a token on the far side of a planet and get out, and the doms need to destroy the feds before they escape. I was the doms and my friend was the feds. I won by one turn, it was close and we both made a lot of really dumb maneuvers, crashing into the planet, crashing into each other... I totally love this game, but I will say having now played feds, doms and roms, the romulans really have the least options in terms of making different builds. Time to get more ships I suppose.
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21. Board Game: Navegador [Average Rating:7.58 Overall Rank:162]
Andreas Hellwig
Germany
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Friday:
Maestro x2
Rattus x2

Saturday:
Navegador
Navegador: Pirates & Diplomats
Kingdoms
Habe fertig
Torres

Sunday:
Habe fertig
Archon: Glory & Machination
Navegador
Navegador: Pirates & Diplomats
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22. Board Game: Lewis & Clark [Average Rating:7.55 Overall Rank:138]
David Minken
Canada
Calgary
Alberta
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This weekend was filled with a ton of games - mostly played with my Tiny Table Toppers (2yo and 4yo), but I did manage a few of daddy's games as well.

Lewis & Clark (x 1)
WOW! I had not played this game before and by mid-game I was absolutely hooked! This has everything I want in a game.

I get the same feeling as playing Power Grid (which is awesome!) but this one is richer and (for me) thematically superior. Instead of "racing" to be the person to power the most cities, you are racing upstream and over mountains to be the first to the Pacific Coast (Oregon I am guessing). In Power Grid you have to carefully plan each turn right from the very beginning to ensure that you have all the money required to execute your plans. In L&C all of your maneuvers are mainly controlled by your deck of cards.

Everyone starts with the same deck, but this can be quickly modified by recruiting new characters to your expedition. I love this deck building aspect. The power of the cards you play can be influenced by what people have played around you (to get resources for example) and by how many natives you chose to help you, which essentially acts as a multiplier. This introduces a critical timing element into what you chose to do when. You cannot get too greedy or over zealous when building your deck because characters left over when you build camp work against you (your expedition is too big and unwieldy).

The bacon strip wrapped around this filet is the worker placement component to this game. Mmmm mmmmm!

Like Power Grid, I did get the sense that once you fell behind it was extremely challenging to catch back up. I could keep pace, but never did I get the sense that I was going to get back in it. To help you out, Power Grid invokes the reverse turn order to give advantages to the people in the back. L&C has some pretty neat "catch-up" character cards that you could utilize to get you back in it.

I could go on (because there is a lot more to talk about), but then I would start encroaching review territory so I will stop. Needless to say I MUST play this game again!

Blueprints (x 1)
The wife wanted something easy to learn, engaging, and low weight (aka - "I'm tired honey and I would rather watch a movie right now, but I will play something but you better chose something appropriate or we won't be doing this again for a while!).

Enter Blueprints! Up until I played this game I always referred to King of Tokyo as the next step up from Yahtzee (and I still do). But I also refer to Blueprints as this now too (but waaaaaaaaaaaaaay better!).

I love the scoring mechanism in Blueprints. There are certain objectives (or prizes as they are called) that you can win each round. These prizes are very Yahtzee like - 4 of a kind, long straight, 5 stack tower (since dice can only be stacked on top of dice of equal or lesser value I always imagine that there is at least a short straight in here somewhere, or 3 of kind, etc), and 5 of the same color.

Awards for best building are also given out each round for the person(s) (it is player # dependent) who scores the most points with the dice they have used (which is dependent on the dice color and their placement within your building - with the exceptions being to glass and recycled materials - it does not matter where they are placed). You will also get 6 points if you follow your blueprint.

Here is the awesome bit - at the end of the round - everyone goes back to zero, rinse, and repeat. At the end of the game the prizes and awards you recieved along the way will be tallied to determine the winner. So it is possible to have a garbage round and still be in the hunt.

I am not going to get into the dice drafting mechanics, which is great or the bag, which is terrible...

To me this is an excellent game to break out when the wife wants low weight/low stress but "interesting decisions" (the quotes are from my wife during the game) or if you want to introduce non-gamers (whatever that means) to your wild 'n wacky world. Whether or not you chose this game or King of Tokyo to do this depends on the crowd and what style or theme of game they might be interested in. This is Yahtzee with more depth and more ability to modify your plans and adapt to the dice rolls.

Battleball (x 1)
If your team happens to be losing at superbowl halftime, it's time to play Battleball and salvage the party! My Tiny Table Toppers love this game - it is the best $2 thrift I have ever found (in terms of enjoyment value)!

I love this game in that it teaches the roll 'n move mechanic in a fun, engaging, and strategic way. This is also an excellent introduction to other awesome games like Formula D!

OTHER GAMES PLAYED (I have to cut this short...it seems I am a little long winded today!)
Terror in Meeple City (x3)
Sleeping Queens (x7)
Ricochet Robots (x1)
Rhino Hero (x1)
Hey, That's My Fish! (x5)
Cars Bingo (x1)
Rummy (x4)
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23. Board Game: Magic: The Gathering [Average Rating:7.45 Overall Rank:157] [Average Rating:7.45 Unranked]
James Valadez
United States
El Paso
Texas
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I don't usually see Magic on this list but I played in a prerelease event Friday night. Being my first tournament in 10-12 years I thought it was noteworthy.

I took third out of twenty and had a blast. I just don't know about this playing all through the night thing. Started at midnight and got home just after 7am. Had a blast though.
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24. Board Game: Coup [Average Rating:7.08 Overall Rank:372]
Rick Noetzel
United States
Duluth
Georgia
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Played this for the first time with Gwinnett Boardgame Society meetup on Sunday.

It's easy to learn and fast to play so we had 3 new players (myself included) playing numerous 5-player games. I won a single game, so the gamer math works out to:

1 (wins) / many, many(number of plays) = I suck.

But the game is a lot of fun.
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25. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.96 Overall Rank:34]
CD Harris
United States
Louisville
KY
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Friday (LCG Night):
Star Wars: The Card Game -- 15x. Store Championship practice.

Saturday:
Dragon Rampage -- SM brought this one. Light, relatively short little push-your-luck game. I won.


Yedo -- SM killed the Shogun, making for a short, low-scoring game.


Buffy the Vampire Slay -- from my 10 For 10 list. The Master killed Buffy; kinda quick, too.


Sunday:
Robinson Crusoe: Adventure on the Cursed Island -- first play for me. Seemed to be getting by for a bit but then the whole thing just turned brutal about turn 7 and went downhill fast.


Suburbia -- I did not score well in this one.


Brass -- another tick on the 10 For 10 list and my campaign to proselytize the whole world into Brass players.
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