2014 Two-Player Print-and-Play Contest Submission List
Nate K
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Illinois
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The Two-Player PnP Game Design Contest for 2014 is underway! If you are not familiar with the rules of the contest, it's simple:

To submit your game to the contest:

1) Create a Work-in-Progress or WIP thread in the Board Game Design forum for your two-player game.

(Note: I realize that not everyone will read the rules closely and that some of you will post your WIP in the Design Contest forum. This will not disqualify your submission. However, more people frequent the Design forum versus the Contest forum. You will absolutely receive more traffic and feedback if you post in the Design forum.)

2) Create a new Item in this Contest Geeklist, following the example shown below.

3) Post, in the contest thread and in this Contest Geeklist, a link to your WIP thread.

4) Please keep discussions of specific games within their respective threads, and discussions of the contest or other general topics in the contest thread.

You may, of course, post major announcements about your game to the contest thread and to this Contest Geeklist, but please be circumspect.

5) Include a link to the contest thread in the first post of your WIP thread.

6) As the game is developed, post the file link(s) to the game in both the first post of your WIP and in the game's Item entry in this GeekList.

NOTE: Your game does not need to be in a Completed phase by the end of the submission deadline in order to qualify. We can judge your game based on the latest prototype. Just send me a GeekMail and I will mark the game as such. Of course, incomplete games are not likely to get voted as highly as finished and polished games. On the other hand, just like all artforms, some games are never really "complete," merely abandoned, so just do your best.




Below you will find an example of the information you may want to include in your game's Item entry. If you need help posting an Item to this Geeklist, please do not hesitate to ask!
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Daniel J Isom
United States
Smyrna
Delaware
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Stac

By Daniel Isom

Number of Players: 2

Estimated Playtime: 5-20 minutes

Components:
1 Page of Rules
1 5x5 Grid
2 Pawns (1 each of different colors)
33 Discs (25 of one color, 4 each of different colors to match pawns)

Summary
An abstract game played on a 5x5 grid. Each player has one pawn that they will use to build and claim stacks as well has block their opponent from doing the same. The goal is to be the first player to claim 4 three-high stacks or be the player with the most stacks when no further moves can be made.

WIP thread

Rules - Updated 4/25/2014
Game Board - Updated 4/25/2014

Contest Categories:
Best Overall Game
Most Spouse-Friendly Game
Best Competitive Game
Best Language-Independent Game
Best Child-Friendly Game
Best Abstract Game
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52. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
John A. White
United States
California
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No title yet... Kingdom People.

Build a path to victory I have a primary randomize mechanic that will requires

An Altoids tin
12 Mini Dice
1 cool 3D piece of plastic.

12 Printable Role cards
2 Printed Players mats
a few tokens

WIP
http://boardgamegeek.com/thread/1133282/wip-2014-two-player-...
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53. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Nat Levan
United States
Glenside
Pennsylvania
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Mine Your Own Business

Time: 30 minutes
Players: 2-Cooperative

Players take the roles of mine owners and must balance safety, labor, and profits in this worker placement game. Players use an innovative mechanic to move workers between the limited management actions and unlimited mining actions. But mining uses up fresh air that can only be replenished by paying to run the fans. Take a risk to mine more resources, but watch out for cave-ins as your danger level grows. And keep your workers safe or happy or they’ll strike. Try to earn the most profits while keeping your mine open!

Components:
*4-page rule book
*1 Main board (two parts)
*1 Company board
*25 coal cubes
*10 tool and wood chits
*6 player board track markers
*2 workers in multiple colors
*1 Starting player token
*1 standard 6-sided die (Player Provided)(preferably Red)
*15 $1 markers and 15 $5 markers (Player Provided)

WIP Thread
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54. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
By Anne. Nonymous

Number of Players: 2 (However, you can play in teams, but it is not recommended)

Estimated Playtime: 5-60 mins

Components: Included: Board, Rules You need: 1 die, 1 deck of cards, 1 pencil, 1 eraser, bingo chips or pennies (optional)

Summary:
It is year 3427. The gods are real and the Isotrace is the only thing that can stop the darkness god, Mallumo, from plunging the world into blackness. But Mallumo has been waiting, gaining power over the years. August 5th, 3427 is the day he will blow apart the Isotrace with force not known to humankind. There is only one man who can re-build it. Entropius Melanthios. Skilled engineer, and adventurer, also trained in wizardry. Only he can get the special minerals, or crystals, to save our race. Humans are aware of Mallumo’s growing power, so Entropius is stored deep underground with 20 or so other humans. Why am I recording this? Because the day Mallumo will be able to rise is today. This will be Entropius’ only chance to save us. Today is his only chance. If he doesn’t survive, we are doomed. If he doesn’t survive then-
*Rumble*


PREPARE TO DIE, PUNY HUMANS.
*KSHHHHHHHHT*

Transmission lost


WIP Thread: http://www.boardgamegeek.com/article/15202120#15202120
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55. Board Game: Intrigue in the Royal Court [Average Rating:5.00 Unranked]
Will
Argentina
Buenos Aires
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Intrigue in the Royal Court

By Guillermo H. Nuñez, artwork by Julieta Garcia

Categories:

- Most Spouse-Friendly Game
- Best Competitive Game
- Most Portable Game
- Best Language-Independent Game
- Best Abstract Game
- Best Artwork/Graphic Design





Number of Players: 2

Estimated Playtime: 15-30 minutes

Components:
Rulebook
22 doublesided tiles (2 sets of 10 archetypes plus the King and the Queen)

Summary (READ MORE)

Each player represents a royal family that is attempting to influence the King or the Queen of an Ancient Kingdom in order to gain the royal favor that will make you become the next most powerfull family in the land.

In order to do so, the players have at their disposal 10 (TEN) archetypes.

Each of these archetypes is represented by a tile with their icon and its own ability

The players will try to surround the opponent Royal Consort (king or queen) until there are no more tiles to play or one of the players starts his/her turn with his target consort surrounded by his own tiles.



And here is the final version:


Thank you so much Julieta for the awesome work !!!

The files will be up soon for download
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56. Item is no longer in our database
 
Stephen Gibson
Canada
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**UPDATED: APRIL 30th!!**


An even easier to understand rulebook and all new game mechanics! Re-worked to make the game much faster, riskier, duelier, and more fun!

---------------


[thing=156935]High Moon: Basic Edition[/thing]

By Isaac Black's Studio

Number of Players: 2-4

Estimated Playtime: 5-40 minutes (depending on how you set up the game)

Components:
*14 page rule book
*24 Element cards
--6 Red Element Cards
--6 Blue Element Cards
--6 Purple Element Cards
--6 Green Element Cards
*1 Card Tuck Box

Summary

High Moon is a strategic, turn based duelin' game. But you ain't wieldin' yer traditional weapons in this fight, no sirree. That’d be too easy. Instead you’ll be battlin’ foes with the elements! Freezin’ em to bits, blowin’ ‘em to bits, electrocutin’ ‘em to bits...well you get the picture. There’ll be lots of bits when all is said and done.

Equally matched against your foes, you've got to master the Elements with all their particular strengths and weaknesses. Stay sharp, focused, and try not to get dead!

Note: The Basic Edition of High Moon does not include any of the story elements (this pertains to character, power, item and event cards). You can find more information and where to purchase these expansions at www.HighMoonTheGame.com.

WIP thread: http://boardgamegeek.com/article/15837826#15837826
Game files: http://isaacblack.itch.io/

Contest Categories:
Most Portable Game
Best Competitive Game
Best Artwork/Graphic Design
Most Innovative Mechanic
Best New Designer
Best Cooperative Game

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57. Board Game: WarFields [Average Rating:6.77 Unranked]
Chris Green
United States
Puyallup
Washington
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WarFields

By Chris Green

Number of Players: 2 Only

Estimated Playtime: 45 minutes

Components:
* Draw Deck of 90 Total Cards
* Gold Deck of 54 Total Cards
* 5 Field Marker Cards
* 25 Damage and Ailment Tokens
* 1 Die

Summary

WarFields is a two player fantasy card game of warriors, summoners, beasts and undead. You'll build an army of the unique characters and progress across fields to meet your opponent head on. Break down your opponent's army and take down your opponent’s king before he takes out yours.

Each turn has four stages: Currency Stage, Build Stage, Move Stage, and Attack Stage. During the Currency Stage, you collect gold from workers and selling cards. Gold drives the game and is use throughout each turn. During the Build Stage, you use gold to add characters to your army or use powerful scrolls. During the Move Stage, you may choose to move your army closer to your opponent or farther away. Lastly during the Attack Stage, you attack you opponent's army with your unique army.

The goal of the game is to break through your opponent's army and take out their King. The first player to take out the opponent's King is the winner.


WIP thread

PnP File

Rule Book
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58. Board Game: Robot Combat [Average Rating:0.00 Unranked]
Joseph Propati
United States
San Diego
California
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Robot Combat



By Joseph Propati

Thread: http://www.boardgamegeek.com/boardgame/150766/robot-combat

Time: 30-60 minutes

Components: Game Board, dice, Colored cubes, cards, player mats, wood/Paper/Acrylic Robot Parts, player pieces and tokens, layout cards, and rules.

A game of robot combat for 2 – 4 players

Robot Combat is a game of arena-style robot combat.

In Robot Combat you randomly pick a combat style robot, which you will maintain, upgrade and fight within the Robot Combat arena. You start with a basic level 1 combat robot and your goal is to improve upon your robot design by upgrading to the strongest level 3 robot and winning the championship. You can do this by winning auctions for new or used robot parts or winning a robot combat match!
You are given a chassis type, an initial drive train, armor, a weapon systems, a motor system, and 12 voltage batteries for each system; everything! During phases of the game you can either bid on new types of Robot Parts for a better deal OR bid on used parts directly from players.

You begin with a small amount of funds to help you upgrade your robot. When you are ready and your robot is fully functional, you can place your robot on the competition circuit and fight against other robots for prizes or money! In the end there can only be one combat champion robot!

During combat you will use movement cards to control your robot's drive system within the combat arena to help maneuver your robot into the best fighting position with your weapon. Watch out though, as you move or get knocked around the arena, the combat arena has offensive and defensive weapon systems of its own such as; spikes, ramps, saws, lifters, hammers, etc... these systems try to destroy or inhibit your robot! If your robot becomes immobile, you lose and the match is over!

The combat arena is a hex style attack grid.

As you move your robot around the arena you will try to make contact with your opponent which will cause either LIGHT, MEDIUM, OR HEAVY damage. The damage to your opponent’s robot will depend on the level of your weapon or the level of the robot! Also, when you make contact you can cause different issues with the robots such as; power failure, loss of control, loss of maneuverability, electronic failure, motor failure, battery failure, etc... These different issues will cause robot part to breakdown. When a breakdown occurs, you can repair the part or replace it with another part. Each part has a life span and can only be repaired once, the second time the part breaks down it’s destroyed!

Robot Combat is a turn-based system with rounds and phases. In between matches you will be able to sell or buy new or used parts for your robot to help fix or repair the broken parts before the next match; if you can't fix your robot before the next match, you will have to sit out of the competition until your robot is fully functional.

Winning each match earns you a trophy and money or parts, if you can upgrade your robot to the highest level and win the most matches; you will earn glory and prestige to become the Robot Combat Champion!

WIP thread: http://www.boardgamegeek.com/article/15310661#15310661

Play testers thread: http://www.boardgamegeek.com/article/15497058#15497058

A personal review:
http://boardgamegeek.com/thread/1178349/a-personal-review-an...




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Nate S.
United States
Eau Claire
Wisconsin
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Withdrawn from this contest, see WIP link for details

2 Players | 10-15 Minutes | Ages 8 and up


WIP Thread | Rules (In Development) | Custom Cards (In development) | Geeklist Item (To be submitted - no link yet)


This is a WIP entry for the 2014 Two-Player Print-and-Play Contest. It's my first attempt at card game design and 2nd entry into this contest.

Game Status: I have basic set of rules and game play in mind and will proof them out over the next week. This is a much simpler game than my other submission so it should be ready fairly quickly, at least for complete rules.

Summary
The monkeys are on the loose at the zoo and going bananas! They love to make monkey piles and will battle each other to slow the other tribe's pile progress.

Objective
While I intend to have custom cards available as PNP I am designing it to be played with a standard deck of cards (or two - TBD). The basic mechanic is deck building (like Rummy, Solitaire) with a monkey pile play area (private or common melds TBD) and draw/discard pile(s). Players take turns drawing a card and then playing a card, followed by a discard. They may create/add to a tribe pile starting with the largest monkey (10) from each of the 4 tribes (suits) down to the baby (1/Ace) in descending order or initiate/join a war using the monkey royalty (J, Q, K) or Zoo Keepers (Jokers). The war is initiated from one game player to the other by placing a monkey royalty card in front of that player. Until they can fight off the challenge using a higher monkey they are not allowed to add to that tribe's monkey pile.

There still are rule details still to be determined, but the largest decision revolves around number of cards used, how dealt and common or private play areas, but that's the basic concept. Depending on if there is common or private draw piles and melds, number of decks or even combining suits into red vs black may make the game play better. I am also planning to allow multiple cards to be played into a pile if they are a consecutive run. The winner may be determined by first play to complete their piles or most cards, but much of this also depends on how the game will be dealt.

Components
- Rules
- Deck (or 2) of Cards, custom or standard
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60. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Erik Capps
United States
Milan
Missouri
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By Violet and Sadie Capps

Number of Players: 2

Estimated Playtime: 25-30 minutes

Summary:

Garden Gnomes. All they do is prettily decorate your lawn right? WRONG! In reality they wish to amass a giant Garden Gnome empire! However the Gnomes next door also want to have an empire. In Lawn Wars you battle as Gnomes trying to defeat and capture the other Gnomes so that they can paint them their color and reign supreme. When you capture and paint all of your opponent's Gnomes, you win the game!


WIP thread

Contest Categories:
Best Overall Game
Best Competitive Game
Best Child-Friendly Game
Best Bluffing Game
Best New Designer
Best Artwork/Graphic Design
Best Co-Designed Game
Best Theme
Best integration Of Theme and Mechanics

The Story:

My two little sisters surprised me when they came up to me and said "Erik! We made up a board game! Can we show it to you?"

I sat down and they had a really cool prototype in front me with parts taken from other games and all! As it was a two player game, I mentioned off hand that there was a contest for 2 player games on BGG.

They wanted in BAD.

So I have taken their design and entered it into the contest! I wanted to foster their creativity and ambition.

If you have the time PLEASE give them suggestions. they really want to take on the challenge of making this game all that they can be.
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61. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Christopher Chung
Canada
Toronto
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Full Metal Contact
Playtesting/Print & Play Phase

Link to WIP Thread: http://www.boardgamegeek.com/article/15403805#15403805



Playtime: 10 min, includes counters for multiple rounds

Components:
• 8 Robot Avatars w/ 2 stands (Prototype: 2 robot avatars)
• 26 Weapon Cards
• 12 Custom Battle Dice
• 2 Reference Cards
• 1 Arena Board with HP Trackers
• 5 Win Counters

Goal of the game: To knock your opponent’s Robot out by reducing their hit points from 10 to 0 -or- to completely knock your opponent’s Robot out of the Arena.

Synopsis of gameplay:

Players will Catan-Draft 2 weapons each, and a one-time use card to give them a unique advantage.

There are no turns in this game. Players will be rolling up to 6 dice simultaneously to achieve desired dice rolls and announce actions. Players will be moving back and forth on the Arena Board to get in range/out of range of their opponent, and trying to make good on their dice rolls!

You must form a strategy in real-time; do you charge head on and try and go for punishing Melee attacks, or do you sit and wait, launching ranged attacks while your opponent tries to barge in! Do you keep some shields and boosters to prevent your opponent from getting a hit in? But that limits your dice so you have less to roll with!

The Arena awaits.

Entering this in the following categories:
- Best Competitive Game
- Best New Designer
- Best Dice-Based Game
- Most Innovative Mechanic
- Best Theme
- Best Integration of Theme and Mechanics

Dropbox files: https://www.dropbox.com/sh/3bxj2bflw4usrrq/9TGrMAC2Q1
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62. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Bryan Zoleta
United States
Chicago
Illinois
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TREAD F***ER

By Bryan Zoleta

# of Players: 2

Estimated Playtime: 20+ minutes

Components:
Rulebook
D6 (player-provided)
At least 27 weapon/mod cards
3 tank cards per player
movement strips for each tank
terrain
campaign map & campaign rules



A skirmish card game for 2 players involving tanks, cannons, missiles and destructive environments. Players draw their cards and then mod and weaponize their respective tanks. Scenario/objective based battles.

WIP
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63. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Cap Diebel
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by Cap Diebel

Game site with print and play files:
www.cluckbot.com


WIP Thread



Contest Categories:
Best Overall Game
Best Competitive Game
Best Bluffing Game
Best New Designer
Best Theme
Best Integration of Theme and Mechanics

Number of Players: 2

Estimated Playtime: 20-40 minutes, depending on familiarity

Components
*1 Game Board
*10 Cluck Figure Flats

*Cards
--Cluck Profile - 1 for each cluck, 10 total
--Actions - 5 for each cluck, 50 total
--Rushes and Grapples - 2 for each cluck, 20 total
--Boosts and Gadgets - 6 for each cluck, 60 total
--Conditions and Deployed Weapons - 4 for each player, 7 for select clucks, 15 total

*Tokens
--8 stars
--12 armor/slag
--1 trophy
--6 charge
--7 gadgets

Summary
Compete in the Cluckbot Fight League International, brutal mechanical combat as popular as it is illegal. Pick a cluck model, gather your arsenal, and take to the arena!

Cluckbot is a head-to-head hybrid board and card game for 2 players. Each player controls a cluck, one of 10 models, each with its own set of cards.

WIP Thread
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64. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Diego de la Torre
Spain
Alicante
Alicante
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by Diego de la Torre
art by J.R. Rustarazo


Number of Players: 2

Estimated Playtime: 10 minutes

Components
4 pages to print.
You also need,
5 green and 5 red tokens (i recommended plastic chips)
1 token (i recommended a wooden disc)
3 dices

Rules and pages to print in this WIP PIPEFITTERS

Rules v2.0
Components

Consider entry for:
Most Portable Game
Best Competitive Game
Best Language-Independent Game
Best Dice-Based Game
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65. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Craig Somerton
Australia
North Ryde - Sydney
NSW
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By Craig Somerton

Number of Players:
2

Estimated Playtime: 20-30 minutes

Link to WIP thread

Components:
Rules v1.3 - 2 pages

Game Board (full colour) - 1 page A3
Cards and Token Sheet - 4 pages (last page optional - contains coloured teams).

Requires 2 x D6 and a small token or cube to represent the ball.

Summary:
The year is 2077 and the most popular sport of the day is CyberBall - a super-fast and moderately violent handball style game played by teams of 4 highly-skilled athletes in a giant metal arena.

Synopsis:
CyberBall is a quick, tactical competitive game of futuristic handball for 2 to 4 players with the aim of being the first team to score 5 goals.

Each player has 4 double-sided player tokens (numbered 1/6, 2/5. and 2 x 3/4). Players alternate Activating one token on their side and Running, Passing, Tackling and Shooting to score goals. Dice are used to determine the outcome of these actions. After each action the Activated token flips to reveal the other side.

[EDIT] - after several play sessions and discussions with testers, a minor redesign was necessitated. New v1.3 rules added above and a smaller A3 board to make printing easier.
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Gene Moore
United States
Missouri
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GOOOOLLL! is a deckbuilding game with a soccer theme. You and your opponent will be trying to score as many goals against each other as possible before time expires. Ball movement is handled by cards, and you start out with a deck of relatively weak cards, so the key to winning is to build up that deck by adding cards that allow your team to make big moves on the field. However, there is a twist: you and your opponent are both playing from the same deck! Not only will you be trying to build up the deck with cards that help your team, you'll also be working to keep your opponent's cards out of play as much as possible. Don't forget to keep an eye on the ball as well!



Required Files
Demo Rules (1mb PDF file, 6 pages)
Full Color Demo Cards (3mb PDF file, 3 pages, print 4 copies)
Game Board (216kb PDF file, 2 pages)

Optional Files
Full Color Player Cards (1.5mb PDF file, 2 pages, print 2 copies)
All Cards, Full Color (7mb ZIP file w/ 53 images)

Contest Categories
Most Spouse-Friendly Game
Best Child-Friendly Game
Best Competitive Game
Most Innovative Mechanic
Best Theme
Best Integration of Theme and Mechanics

Link to WIP Thread
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67. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
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South Africa
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Micro Train
by Gerrit Avenant


Number of Players: 2 players
Estimated Playtime: 10 minutes

Components:
*2-page rule book
*19 cards

Summary
It's your job at the railway station to add coaches to the train - you don't only have to add the coaches assigned to you, but also those for a specific coach company. But beware - just doing your job may just help the competition...

Consider entry for:
Best New Designer
Most Portable Game

WIP thread
Files are here:
Game Files (google drive)
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68. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
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Pentacle
By Natasha Grunewald

Number of players: 2

Estimated playtime: 5-10 minutes

Components:
2-page rules sheet
1-page game board
8 white stones (1 red, 3 green, 4 blue)
8 black stones (1 red, 3 green, 4 blue)

Summary: A simple strategy game with a mechanic that echos Nine Mens Morris mixed with Chess. Place stones on the board and surround or overpower your opponents' stones to capture them. Easy to learn, quick and fun to play.



WIP Thread
Standard Print & Play: https://drive.google.com/file/d/0B6W8QNH3th4ILXBLM25uMUhtTHc...
Low Ink Print & Play: https://drive.google.com/file/d/0B6W8QNH3th4IUThsb2Z1SjBmNXc...

Voting Categories:
Best Competitive Game
Best New Designer
Best Abstract Game
Best Language-Independent Game
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69. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
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The King Is Dead

By Nigel Tao.

Number of Players: 2-4.

Estimated Playtime: 30-60 minutes.

Components:
54 cards.
Rulebook (12 pages).



Summary:
The King has just died, and each player is a prince or princess who seeks to occupy the vacant throne. The players maneuver support from an alliance of the three factions (the court, the army and the city) to make the strongest claim on the crown.

WIP Thread: http://boardgamegeek.com/thread/1156979/wip-the-king-is-dead
Rules: http://thekingisdeadcardgame.appspot.com/static/thekingisdea...
Low-quality Cards (PDF): https://drive.google.com/file/d/0B2QdMW95eKd1M3kwSE5EWi03d28...
High-quality Cards (ZIP): http://thekingisdeadcardgame.appspot.com/

Contest Categories:
Most Portable Game
Best New Designer
Most Innovative Mechanic
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70. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Andrew H
United States
Wisconsin
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Star Wars: The Emperor's Design

By Andrew Hagen

Number of Players: 2

Estimated Playtime: 45-60 minutes

Components:
*1 Large Board (6 pages)
*200 Order Cards (20 pages)
*10 hitpoint/status cards (1 page)
*145 Tokens/markers (2 pages)

*20-30 small cubes (player-provided)
*5-8 six sided dice (player-provided)

Summary:
Inspired by the out-of-print game Star Wars: The Queen's Gambit, each player controls one side from the Battle of Endor from the movie The Return of the Jedi. Players use cards to issue orders to their units on three battlefields, and roll standard six sided dice to tying the attacks. The game starts with each side at an advantage in one battle, and players must carefully distribute their orders, because focusing too much on one battle could lose the game.

The games development can be followed at the WIP

and parts can be downloaded from googledocs
Version 0.2 Cards
https://drive.google.com/file/d/0BwslkaCO2PwUaGlnR0ZLVFRsX2M...

Version 0.2 Parts
https://drive.google.com/file/d/0BwslkaCO2PwUMk51RVRRUUlYM1U...

Version 0.2 Rules
https://drive.google.com/file/d/0BwslkaCO2PwURU94SXBOalBzbFk...

Please consider this for:
Competitive Game
War Game
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71. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Roylon Mortensen
United States
Oregon
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Abstract Strategy: Sephiroth! (pronounced sphere-roath)



Number of Players: 2


Estimated Playtime: after setup 20-40 minutes (at 30 to 60 seconds per turn)
Setup takes about 2 minutes


Components:

4 piece PnP game board
4 page, Rules Book
1 page, “Rules in a Nutshell”
2 player reference cards
8 markers (4 for each player)
50 small playing pieces (25 per player, of different shape or color)


Summary

Ten arenas of conflict host ten distinct abilities you will use to play the game. You control arenas by having more pieces in the arena than your opponent, which allows you to exercise the action corresponding to the arena. The more arenas you control the more actions you will have to choose as your action on your turn. Use your action anywhere on the board. You score points for each arena you control at the end of the game. Highest scorer wins.

Note:

Sephiroth! fits in the genre of a Chess like game, only in many ways, the inverse. Chess has pieces that move; Sephiroth! has actions that move pieces. Chess pieces have a hierarchy of power; in Sephiroth! arenas are weighted, but the actions corresponding to those arenas are more or less balanced in game play. Chess is played taking pieces away, Sephiroth! is played adding pieces. The game ends when arenas are full. Lastly, in Chess the prime objective is localized, focused on one piece—check the King; in Sephiroth! the prime objective is global—to win control of the arenas.


WIP Link

LowInkCompleteFiles

Sephiroth!BoardCompleteHD

Rules in a Nutshell

Extended Rules

SeparateGameBoardsHD
Four sections of the game board (cut on dotted lines and splice)
Sephiroth!1
Sephiroth!2
Sephiroth!3
Sephiroth!4

Please consider for the following categories:

Most Innovative Mechanic
Best Competitive Game
Best Abstract Game
Best New Designer
Best Overall Game
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72. Board Game: Mecha Mettle [Average Rating:0.00 Unranked]
Duane Rajkumar
Canada
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Mecha Mettle

By: Geoffrey Villanueva, Duane Rajkumar, Wayne Lau, Nilla Mancino

Number of Players: 2

Estimated Playtime: 10-25 minutes

Components:

- Minimum 3 six-sided dice | Recommended 16 six-sided dice
- 18 Open Port Cards
- 50 Module Cards
- 4 Blast Door Cards
- 32 Component Cards


Summary

Mecha Mettle is a 2 player card and dice game where the players are engaged in space combat as captains of their own custom ships. Players build their ship by playing module cards and choosing components that give special ship abilities. Battle takes place by firing with modules and rolling dice to resolve combat. Positioning and taking advantage of Line of Sight is the key to winning.


PnP Synopsis Video https://youtu.be/gT2o275TpDw (if embed doesn't work)





WIP Thread | http://www.boardgamegeek.com/thread/1163091/wip-2014-two-pla...




Print and Play files


Module Cards | Open Port Cards | Blast Door Cards - Download Here: https://www.dropbox.com/s/c7dvg8k58q10zu0/PnP_ModuleDeck_1.p...

[Optional] Module Cards | Blast Door Cards (NO OPEN PORTS VERSION) - Download Here: https://www.dropbox.com/s/9vm137zknfg4ppt/PnP_ModuleDeck_2.p...

Component Cards - Download Here: https://www.dropbox.com/s/5cdw0x0csprjrav/componentcards_pri...

Rulebook - Download here: https://www.dropbox.com/s/s97b06lx4ko2zko/PnP_Rulebook.pdf



Please consider this game for the following categories:
Best Competitive Game
Best Dice-Based Game
Best Integration of Theme and Mechanics
Best New Designer
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73. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
John duBois
United States
Troy
Michigan
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Anansesem

By John du Bois

Number of Players: 2

Estimated Playtime: 10-15 minutes, with variant rules for a longer game

Components:
1-page rule sheet
20 cards
-13 Animal Cards
-5 Boundary Cards
-2 Reference Cards

Summary

It's time to determine the new King of the Jungle! Use your actions to influence animals to your side, or take advantage of their influence to take special actions at the cost of driving them toward your opponent. The first player to fully sway three animals to their side takes the crown!







WIP Thread

Game files

Rules only

Categories for consideration:
-Most Spouse-Friendly Game
-Most Portable Game
-Best Competitive Game
-Most Innovative Mechanic
-Best Theme
-Best Integration of Theme and Mechanics

...and of course, best overall game...
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74. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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The Magic Flute
A game of Day against Night for two players.
By: Caroline Berg

There is a war brewing in the heavens! After a particularly nasty fight, Sarastro and the Queen of the Night are fighting over custody of their daughter, Pamina.

Number of Players: 2
Estimated Playtime: 20-40 minutes
Components:
Rule book (3 pages)
Custom Cards (39 cards)
Game Board
Pamina Symbol
Sun Symbol
Moon Symbol

Summary: Game in Brief

Players choose if they want to be Sarastro or the Queen of the Night. Sarastro then places his symbol in the Temple of the Sun and the Queen of the Night places her symbol in the Castle of the Moon.

Pamina is placed in the Tower of Wisdom at the center of the board.

Players then use cards to move either their symbol, or Pamina as they race to win the game.

There are two ways to win the game. One is to gain control of Pamina. This happens when Pamina reaches either the Temple of the Sun or the Castle of the Moon. The other way to win is to have the respective symbol of power for Sarastro or the Queen reach the Tower of Wisdom at the center of the board.


Files and Progress:

WIP Thread: can be found here.

Rules: can be found here.
Components: can be found here.

Categories:
Most Spouse-Friendly Game (ironic as that is... since this is a custody battle)
Best Child-Friendly Game
Best Artwork/Graphic Design
Best Theme
Best Integration of Theme and Mechanics
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75. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2466]
Andy Kay
United Kingdom
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ROUTE BOTS
by
Andy Kay

Number of Players: 2

Estimated Playtime: 20 minutes

Components:
If you have a chess board and chess pieces to hand, you will also need:
-- 24 lighter and 24 darker path markers
-- 8 lighter and 8 darker tokens representing military units
-- 1 small counter representing a path-making robot

1 D6

The markers and tokens are also available in the components file. (For those without a chess set to hand the file also contains a board and chess piece replacements).

Summary
The two players represent rival corporations competing to set up transport networks on a planet. The players can choose where they beam down the terminal points of their routes, but once the terminal points have been beamed down it is up to an autonomous robot (a route bot) to try to link the terminals. Longer paths score more points, but may be harder to create and defend. Shorter routes can be easier to create but may not be worth enough points to win the game.

Files
Components (one A4 page of pieces, one A4 page for the board):
https://www.dropbox.com/s/skims5637xt2phu/Route%20Bots%20com...

Rulebook:
https://www.dropbox.com/s/53e70egmds8m3ml/Route%20Bots%20rul...

WIP Thread:
http://boardgamegeek.com/thread/1164766/wip-2p-pnp-contest-2...

Edited to add:

Contest Categories
Best Competitive Game
Best Language Independent Game
Best New Designer
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