What Did You Play This Weekend? 02/17/2014
Brandon Kempf
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Jefferson City
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Sorry for the late start today, it's a Federal Holiday and I completely forgot today was Monday.

Greetings fellow geeks! The weekend is now over, and as we toil at our assorted labors, we should recount our past weekend gaming exploits.

So, all you weekend gamers, bring your mini-session reports and stories of weekend gaming greatness, as you pop in here to answer the question:
What did you play this weekend?

The forum version can be found here:

http://boardgamegeek.com/article/14908425#14908425

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Also, don't forget to relive all your Video Game excitement over on VGG!

http://videogamegeek.com/geeklist/170018/17-february-2014-wh...

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1. Board Game: Euphoria: Build a Better Dystopia [Average Rating:7.31 Overall Rank:311]
Brandon Kempf
United States
Jefferson City
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Will be back to post thoughts in a little while after the coffee has woken me completely up and maybe after Gabby and I play some Pathfinder Adventure Card Game.

Played Kingdom Builder, Euphoria, Nations and my 4 year olds distinctly non-Euro style version of Eclipse.

First off, the non-Euro version of Eclipse, nary a wooden cube to be seen during this fierce space battle. We did have to bring out the green ships because she didn't want us to shoot at each other, so we both teamed up and defeated the evil Green Things from Outer Space! Normally our go to pretend game for AnnaBeth is Long Shot, but she wanted space ships this time, instead of horses.



Friday we broke out one of our 10x10 games that I love to play, Kingdom Builder, this was probably the highest scoring game we've ever had, because of the Shepherds. Gabby, Kerensa and I did a really good job closing out hex locations and all three of us scored in the mid-upper 50s for that. The difference in this one was starting location, Gabby got stuck in her location and could not get away for the first few turns. Kind of hurt her in scoring for the Fishermen and the Miners, she finished with 75 points. I managed to actually break 100 for the first time and won 101-90-75.

Saturday was kind of a non-gaming day, although my daughters and I played a rousing game of Candy Land.



Sunday evening saw a game of Euphoria: Build a Better Dystopia. Here is what I said in another GeeklistGeeklist, "Well, we managed to get a 4 player game of this in this evening and it definitely becomes more fun with more players, but I don't think it's because of any added tension, it's just because the race gets a bit tighter and more combative. You have to be more efficient in your play than everyone else. When the first player got rid of their final star, the next player would have done so the very next turn and I would have been 2 behind that. My wife definitely got hurt this time by not helping on a couple marketplaces and it slowed her way down, basically she lost resources whenever she rolled a 5 or a 2, and one time with three workers she rolled two 2's and a 5, ouch."

Then came Nations. I love this game and it was probably that love of the game that prompted me to teach this at 9ish on a Saturday evening to my BiL and pregnant SiL who have been working all week on their house. My BiL came out of this one not really enjoying it at all and my SiL, while she said she would probably try it again, was the one that asked to end the game after the 3rd age. She actually ended up winning after we tallied our scores and my BiL was in dead last. We probably should have just played 7 Wonders.

Oh, and Gabby and I just completed Black Fang's Dungeon in Pathfinder Adventure Card Game: Rise of the Runelords – Base Set, we are trying to get back into the swing of things in this game, going to start up the first Scenario box maybe next weekend, but I wanted to make sure that we remembered the rules and make sure our characters were ready to move up. Lini and Amiri seem ready as we wiped out the dungeon with 12 blessings left in the deck, got lucky and closed a location on our second turn and things just kind of fell into place after that. This team is pretty good together, I just wish we could get Lini some more gear to help with combat checks and such.

Game group meets tonight, I am bringing along Nations and Terror in Meeple City as requested, so we'll see what is picked.

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2. Board Game: Terror in Meeple City [Average Rating:6.92 Overall Rank:625]
Dan Cunningham
United States
Edgerton
Wisconsin
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With a 2.5-yo and a 10-mo, I don't get much time to game (especially because my wife isn't a gamer). We visited my parents this weekend and my sister showed up as well. I brought some games thinking we might have time for some, and it turned into quite a gamey weekend.

Rampage: New-ish to me, new to the family. Played three games of 2, 3, and 4. Mom loved it (not as much of a gamer). Others enjoyed it quite a bit. I took down all three games, mostly from my previous experience.

Terra Mystica: After playing twice by myself (playing two players) to learn the rules, we played two games this weekend. First with my dad (Witches and Nomads), then with my dad and sister (Giants, Mermaids, Halflings). One of our new favorites. First game with just my dad started after midnight, I said we would play a few turns to get the rules down. 2:45am, finished up the last turn. One of our new favorites. Dad took it down both games.

Cribbage: The ol' stalwart, my dad and I almost always play it when we get together. Played two games (well, started one, then had to leave), I won within 2 pegs on the one we finished.

Agricola: All Creatures: Played twice, once with my sister and once with my dad. My sister loves raising animals (chickens, etc) so she was all about this. My dad enjoys Agricola, so he liked this too. It's now my third game, and am already starting to feel like the game deserved the expansion to start. Really like it, would love to see more variety in the special buildings.

Deadwood: Pulled it out after two games of Rampage, started teaching, and the group decided to do other things. Oh well, next time.

Mine the Moon (my prototype): My family has been diligent playtesters of this WIP game for about a year (site here), and this is about the fifth time they've played it. While it's a bit complicated for my mom, my dad and sister are really grokking it now. We played with 4 including me, and the game finished up in a little over an hour. It certainly created some heated emotions, with plenty of gotcha moments. Dad also ran away with this one.

Writing all this up, it looks like my dad had quite the winning weekend. I did tell him that in the new games I was just letting him win to keep him interested in playing them again in the future
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3. Board Game: Guillotine [Average Rating:6.53 Overall Rank:1001]
Fernando Robert Yu
Philippines
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A light gaming week since due to work related travel.

Sunday

Weekend gaming was only on Sunday, and it was divided into 2 parts, with the first one being a session in the mall with Shawn, and the 2nd being the usual McDonald's Council with the gang.

Zombie Dice = 2 Plays

2 quick games with Shawn using dice from the expansion results in 2 victories for me!

Game 1: Me 14 Shawn 9
Game 2: Me 13 Shawn 9

Guillotine = 1 Play (NEW)

Shawn and me try out this newly acquired game (via Math Trade). The game is really very simple, as it is just play a card, then cut off a head. The action cards are the heart of the game though, and I personally really like the comical art on the cards. In any case, it was fun rearranging the row of Nobles to your advantage, with the tension coming from the ever shortening line of lesser desired Nobles as the day wore down. Shawn got a lot of the grey negative cards, but this was mitigated with the "Indifferent Public" card which made each of them worth 1 point whatever their negative point value was. I did give him a "Tough Crowd" card worth -2, but this was negated with the +2 bonus points from his "Church Support" card. On my end "Fountain of Blood" gave me a bonus 2 points, and at the end of the 3rd day we tally our scores and end up tied at 49 each!


Me (bottom) 49 Shawn (top) 49

The evening's McDonalds council had me, Jim, Pau, and Kent have a short session involving a couple of card games.

London = 1 Play

Pau has his first experience in the reconstruction of London after the Great Fire of 1666. Kent and I early on take a loan in order to buy land early, while Jim and Pau start building up their stacks of city cards. Kent and I do a goood job in keeping our city small, but Kent does a much better job in getting cards which do not flip and builds a balanced city. Jim 's tableau was quite large (at least 8 stacks), but this was nothing as Pau's city goes up to 12 stacks large. This did mean though that Pau managed to get a LOT of money, and he ends up being the one with the most land in London. I had difficulty controlling my poverty despite my 5 stacks and city burroughs, and this coupled with my inability to pay off my loan meant that I had a -18 point deduction to end the game at 32. Kent once again proves his mastery of London by getting 70 points, while Pau does well in his first attempt with 51. Jim was not able to buy a lot of Burroughs as well as play a lot of VP cards, and end up with 21.


Kent (red) 70 Pau (green) 51 Me (blue) 32 Jim (yellow) 21

7 Wonders = 1 Play

Pau has to leave early again, so the rest of us get a game of this going. Kent again gets to use the Great Wall of China (side A), Jim decides to try out using Rome (side B), while I decide to use side A of Byzantium. I build the first 2 stages of my wonder early, which turned out to be a mistake since I used Green cards to build them, only to go for Green science cards later on when I realized no one was really going for them! This also meant that my diplomacy token came out in Age 1, and in retrospect should have come out in the later stages in order to deny the others the greater military VP tokens. Jim fully maximized his Wonder and managed to max out his Leaders to 5, but they had poor synergy and did not really result in a lot of VPs. Kent, however, did a HUGE job with blue, as he gets a fantastic score of 39 with the blue cards. This, coupled with a good military score, enables him to score 74 and pull away from my 61 (31 points from science) and Jim's 56 (24 points from purple guilds, no doubt due to his Leader's ability to build guild cards for free!).


Kent 74 Me 61 Jim 56


Scoresheet

A clean sweep by Kent!

OTHER GAMES PLAYED DURING THE WEEK:

Tuesday

Kingdom Builder = 1 Play

A short FLGS visit has Vangie and Jenny Rose play this with me. The objectives were the Fishermen (VP for being beside water), Lords (points for having the most or 2nd most settlements per quarter), and Hermit (points for each separate clump of settlements). The Fishermen objective was what drove most of the placements initially, as once the first few houses were on the board it is harder to spread out due to mandatory placement rule of being adjacent to an existing placement. The paddock "leap" ability did help us try to disperse though, with Jenny Rose and me utilizing it the most just to create isolated villages for the Hermit objective. Ultimately it was the points from the Lords objective though that really provided the points for me to leapfrog over Vangie, as I just barely defeat her with 1 point, with a score of 64 to her 63, with Jenny Rose getting 53.


Me (blue) 64 Vangie (black) 63 Jenny Rose (orange) 53
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4. Board Game: Dominion [Average Rating:7.67 Overall Rank:72] [Average Rating:7.67 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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More snow, more games, more Winter Olympics...

Friday
2x - Dominion

We pulled out Dominon on Thursday which ignited a spark that led to more Dominion over the weekend. My wife and I pulled out a random selection of Kingdom Cards from the base game, Seaside, and Intrigue picked by my phone app. I won the first game 47-36 and my wife the second 37-46.

We both found some interesting combinations in this set that we worked hard to take advantage of before the other figured it out and tried to copy or counter. Fun set.


Saturday
3x - Dominion -First game to reach 100 plays!
2x - Guildhall

Late Friday night I mentioned to my wife that we were now three plays away from completing our 10x10 in 2014 challenge for Dominion and coincidently reaching 100 plays for the first time. As expected she said, lets play it three more times over coffee in the morning. Yes!

We pulled another random set and pursued our milestones. The first play was a bit slow developing and low scoring while we dabbled in a little of everything since there were a good number of cards we had not seen before. I managed a slim victory 32-28.

Our second play of the set was much more refined. I was running with a lean hand upgrading my copper for silvers to gold and leveraging some cards for regular victory purchases and the win, 47-36.

My wife was not going to let me take the hatrick uncontested. She adjusted her strategy and destroyed me in our third play 27-50. Well played, my love.

Dominion is the first game to reach its 10 plays on BK's Hardcore 10x10 in 2014 List.


I really thought that Guildhall would be our first game to 100 plays, but Dominion managed to reach that height first. Interestingly enough, we pulled out Guildhall and Job Faire next. We've been on a "Mega" kick of late. That is where you play with all 12 characters instead of a mix of six. The games are not that much longer, and it just maybe my wife's new favorite way to play. Of course it is because she's beaten me three times in a row: 0-21, 7-21, 13-22!

In our first play my wife jumped out to a lead but I was able to match her scoring and then things got confrontational as we both fought for the win. Fortunately for me I managed to coordinate the right combination of cards for a 22-18 win and end her winning streak at the "Mega" game. Better yet, I managed to win our second game 24-7 and my wife feels I might have figured out the forumla and turned the tide... again! (Not sure I believe that but whose telling.)


meeple Keep playing...
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5. Board Game: God's Playground [Average Rating:7.45 Overall Rank:1380]
United States
Davis
California
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What a ponderous and brutal contraption!
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6. Board Game: Pandemic [Average Rating:7.66 Overall Rank:73]
Scott Daniel
United States
San Diego
California
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Single game of solo Pandemic this weekend, lost due to some nasty outbreak feedback loops. Busy weekend on all other fronts, so there was not much time for gaming.
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7. Board Game: Tide of Iron [Average Rating:7.24 Overall Rank:582]
Steve B
Ireland
Derry
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I bought Tide of Iron in 2007. I remember it was on the Hotlist here on BGG. It was the next big thing. It looked so cool. I had zero boardgames in my collection at that stage. I didn't even have a job and was still a student. This was the first game I spent a lot of money on (it was probably the largest single item I had bought for myself apart from my PC) at that time.

I largely forgot about it until this weekend. I got back into boardgames this time last year, and now have accumulated almost 30 of them. Yesterday I noticed the large box of Tide of Iron sitting at the bottom of the shelf. My girlfriend and I were trying to decide what game to play (actually on Saturday we bought 2 new expansion packs for some of our games, and also Combat Commander: Pacific). What normally happens is we seem to buy some cool game, but it sits on the shelf unplayed for weeks! The same happened this time. Rather than cracking open the new games, I just took out the oldest game of the collection.

Boy, do I remember why I stopped playing it back in 2007. This thing takes FOREVER to set up. The worst part is that my back was killing me having to constantly walk around the table bending over setting up squads.

Finally after setting it up, we dived right in. My first time since 2007, her first time ever. By round 3 we had grasped the rules.

It's actually a fun game. It seems that opportunity fire is the biggest strategic component of at least the first scenario. Setting your units to fire upon an enemy moving into the Line of Sight really can inhibit enemy movement.

Needless to say, I come home from work today and the living room table is still dominated by this huge Tide of Iron map. Have to finish off the last few rounds of scenario 1 now so we can clear it away!

Fun game but just too much stuff to physically do before getting to play it - really need to buy a new house just to have a dedicated games room
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8. Board Game: Firefly: The Game [Average Rating:7.40 Overall Rank:276]
Clare P
United Kingdom
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James said that I could do this week's post, having read his and everyone else's each week for ages. So after a quick tuition, here's my first ever post... I hope it's ok, even though we didn't really play that much...

Friday

Firefly: The Game - My first ever play of this game, with James sat next to me guiding me through the solo game. I really enjoyed it and look forward to playing again with both of us having ships. I am really looking forward to having to get the crew and stuff from scratch rather than being given them from the start, as I guess it must be more challenging. James said that even though I had a good crew, I had really lucky dice roles as well, so beat Goal 2 (the money one) easily. It's a simple game to play too, which is good as I get a bit put off by too many rules!

Ticket to Ride: Europe - We played this three times and although I beat James the first time, I then lost two in a row. He's quite good at out- scoring me on this map, but it still remains one of my favourite games that I can play even when I am not even in the mood for games.

And that was all this weekend although we hope to make up for it a little this week with more as I haven't got work to do! Hoorah!

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9. Board Game: Fresco [Average Rating:7.32 Overall Rank:249] [Average Rating:7.32 Unranked]
Andreas Hellwig
Germany
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Friday:
Yavalanchor x4
Quantum Leap x2

Saturday:
Fresco
Fresco: The Bishop's Favor
Quantum Leap x2
Torres
Arkadia

Sunday:
Fresco
Fresco: The Bishop's Favor
Arkadia
Knight Line x2
This Town Ain't Big Enough for the 2-4 of Us x2
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10. Board Game: King of Tokyo [Average Rating:7.27 Overall Rank:226]
Kent Pritchett
Canada
Calgary
Alberta
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It was a family weekend since family day was on Monday so had several games of King of Tokyo. In one game my five year old was in Tokyo and took everyone out on a turn then died due to a poison counter leaving my eight year old with one hit point left for a victory.


Played a three player game of Small World with the expansion I just picked up, Be not afraid.



My sister and her fiance came over for supper on Sunday and we had a 6 player game of King of Tokyo which was not the best game due to my 5 year olds antics during the game. knocking over everyone's monsters and just being silly. After the kids were out of the way we had a close fun game of Forbidden Island where we had all the treasures, and everyone but the pilot was on the helipad waiting for liftoff and the land under the pilot disappears and is to far from shore so dies, just before we are about to win.
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11. Board Game: Concept [Average Rating:6.93 Overall Rank:564]
Ludovic Roy
Canada
Gatineau
Québec
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Saturday Night:
I played 2p Concept with my wife to learn the game and icons, and we ended up having so much fun that we kept playing for about one hour! Then I played a solo 4p simulation of Eight-Minute Empire: Legends after reading the rules.

Sunday:
Went to brunch with my good friend Jonathan and his fiancee and family, 6 of us later went to his condo to play some nice light party games. We started with Concept which was perfect for a this kind of event. We followed with another favourite, Pictomania, always tons of fun! And before taking off, we played a few rounds of Loopin' Louie!
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12. Board Game: Railways of Mexico [Average Rating:7.77 Unranked] [Average Rating:7.77 Unranked]
Jerry Wilkinson
United States
New Castle
Indiana
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Friday

Ingenious

Saturday

Rise of Augustus
Catanwith the Catan: Seafarers expansion
Ticket to Ride
Race of the Knights

Sunday

Ticket to Ride
Railways of Mexico
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13. Board Game: Le Havre [Average Rating:7.91 Overall Rank:36]
Jason
United Kingdom
Norwich
Norfolk
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Been meaning to bring this one back to the table for a while - loved my two plays of it last year and added it to my 10 for 10 in 2014 geeklist in a bid to encourage it off the shelf. Taught it to a pal last night, with the game ending in the small hours (and yet with seemingly no time passing at all). Left it out and then came down this morning to find my daughter analysing the wreckage of it. Only seemed polite to teach it to her as well. Made a couple of new fans, it seems. Great game.


Letters from Whitechapel
I adore this and it's fast becoming one of our most popular titles to play. A terrific two-player game; my wife finds being Jack too stressful - whilst my daughter far prefers playing as the vicious criminal. I'm happy either way, especially when I manage to pull a couple of wins, one on each side of the law. I'm hoping to leverage my family/game group into Fury of Dracula (second edition) in the near future. It's too long from the table.


London
Another firm favourite, and another on our 10 for 10 challenge - although this isn't likely to be a struggle to make up the plays. Managed to break one hundred points, this time, although thought I'd tossed the lead away when I - as ever - expanded my city tableau way too soon. My daughter had a great run of poverty-destroying cards, but my ownership of the board saw me streak ahead in the dying moments of the game.


Star Wars: X-Wing Miniatures Game
Brand new to us (despite lurking on the shelf for months). We played two games, using the quick start rules, so it's not fair to say, "So, that's it, huh?" My daughter loved this, despite having no knowledge of the canon (especially not the last three aberrations, which I refuse to acknowledge as canon, at all). Throwing dice and direct confrontation was fun, and I'm looking forward to playing a full rules version. That said, whilst enjoyable, it's apparent I'm never expanding this - it has a certain novelty value, but I'm not getting bitten by any bug. Plus, aside from the models, which are lovely, one of our discs kept falling apart, and the first time we took the plastic stalks apart, one snapped inside the other. And I was being so bloody careful too.


Monopoly Deal Card Game
Great, fast fare; prior to Love Letter this was our go-to filler. Three games, with me barely squeaking a single win. Lovely and very vicious - and this is the only way I'm playing anything with the word "monopoly" in the title, from now on. Deal?


Forbidden Desert
Joyless. I think, this weekend, playing a single game in twenty minutes, with an eye on the clock the entire time, I realised this is never replacing the far superior Forbidden Island for us. I'm not sure why it leaves me so cold, but this is the first game in a long time which just feels it's taking up shelf space. May have something to do with the stupid, chunky "toy" which someone thought was necessary - I cringe a little, and have no sensible reason for my animosity. So much empty space in the tin; I might end up filling mine with sweets.
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14. Board Game: Coup [Average Rating:7.08 Overall Rank:372]
James Moline
United States
Tampa
FL
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Coup - We played a couple of games of Coup at this week's meet up. The group really seems to be getting the hang of it now. Lots more bluffing, the games are playing quicker. I actually won a game this time, too, which was a nice change of pace.
Rating: 7/10

Cheaty Mages! - We closed out this week's meet up with a 4 player game of Cheaty Mages (3 new players). Everyone seemed to have a good time with it, even the guy who was pretty well out of it by the last round. I'm beginning to think there needs to be some kind of catch up mechanism. It's not a serious knock, in my opinion, just because the game is pretty quick and it can still be fun to try to figure out who bet on what and play spoiler. This play wasn't a blow out or anything, the game ended in a $12 tie between me and another player.
Rating: 7.75/10

Geek Battle: The Game Of Extreme Geekdom - Ugh. Trivia games. I love trivia, and I'm generally good at it. As the core of a game, though, I really feel like it's just a broken concept. This one is highlighted by the "Geek Battle" concept, which involves asking to players (or teams) to take turns responding to a question with multiple correct answers (name the dwarves in the Hobbit, name the voice actors from the Simpsons), first one to repeat or get it wrong, loses. This might be a good game show. Although, it had some decidedly non-geeky questions (name the schools in the Big East? or the casinos on the Vegas strip?). I don't like any game where there's a decent chance that there will be turns where any given player won't really have anything interesting to do. Most trivia games fall into this category.
Rating: 5/10

Parade - I understand the point of Parade, and my play has evolved and improved over the course of my plays, but winning (since those first couple of learning games) still eludes me. We taught this to my parents this weekend and my dad won the first one with a score in the high teens, then my wife picked up where she left off, netting a score of 9(!). I really like this game. It's a little more thinky than you expect from such a simple card game, but it's a lot of fun.
Rating: 7/10

Tobago - It's been a while since we brought Tobago to the table, so I added it to the 5x5 list I made to go along with our 10x10. We set it up for a two player game. This is a really good, lighter game. We need to get it to the table with more players. I realized during this play how great the treasure claiming mechanism is; it can be surprisingly mean! I won this match, partly through pure luck of the draw with the treasure cards (in one case, in which I had one token and my wife had 4, the first card turned was a curse). We had fun, regardless, and I think this game will work with several of our gaming groups.
Rating: 7.5/10

The Castles of Burgundy - We notched our second 10x10 play of Castles of Burgundy on Saturday. I think this was our 9th or 10th game over all, and first ever with the non-starter boards. Wow, do they change the game! I really loved it before, but the addition of the different boards and the new layer of decisions that that variation adds is really fantastic. My wife took a commanding lead with the completion of an 8 building town, so I was trailing at the end of the game, but a couple of nice knowledge tiles (3pts per type of sold good netted me 15 points, and 2pts per bonus tiles got me another 6) helped me jump out ahead to take the win.
Rating: 9/10
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15. Board Game: D-Day Dice [Average Rating:6.87 Overall Rank:857]
Kirk Groeneweg
United States
Clear Lake
Iowa
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On Friday night, the rest of my family was watching a movie and I really didn't feel like watching a movie. So, I found a quiet place and played 3 games of D-Day Dice I still had a score to settle with Omaha Beach and on the second run, I made it to the top. I then gave a try to the Utah Beach map. I made it up on the first run and decided to quit while I was ahead!


Saturday was a yucky, snowy day. My wife was supposed to have some friends over, but that got postponed. So, she suggested we play some Pandemic. She's really enjoying this game. We won the first game fairly easily with some good card draws. For the second game, I had a surprise for her... all 6 epidemic cards. devil
Need I say, we lost the next two games. Oh, we had good fun tho!


We had a short time before supper was ready and I wanted to play some more. I've been trying out Escape: The Curse of the Temple on my own, so I suggested it to her. "It only takes 10 minutes, honey". We played two games and won them both.


After supper, she and I slowed things down and little bit and played Can't Stop. She jumped out to a lead with two column quickly claimed. I had to really push my luck to catch up and eventually win. We played with "Forced" play. That actually helped me by slowing her down a little bit.


To wind down for the day, we finished up with Octopus' Garden. She gave this to me for Christmas, and we've finally started playing it more. It's really quite a nice game for us. No conflict, she hasn't called me any names yet, and we can carry on a conversation while we play. It's simple, but needs some forethought to be any good. I think my garden was lovely, but she ended up with a much better score. So, I guess her garden was nicer.



I had a coworker over for a little gaming on Sunday. He really wanted to give another shot to Pandemic. I gave him a taste of it on a gaming night a while back and he was itching to have another crack at those diseases. With just two of us this time, we were more successful. Plus, I only added 5 epidemic cards on this one.


He then joined me in a game of Legendary: A Marvel Deck Building Game. I haven't played this in a long time and I really wanted to get it to the table. We tried to take on Mephisto, but the her deck we threw together just couldn't get the job done. We defeated him only 3 times before the villain deck ran out. Still a good time.


My son joined us for a game of Formula D to end out gaming session. We did a 2-lap race. My son completely blew us away. Not sure how the heck that happened. We played the basic rules and had a great time. Maybe I did so poorly because I wasn't making "Vroomm" noises??


Again to end the day, my wife and I played 3 games of Octopus' Garden. Every time, she had the nicer garden. We had a good time again.
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16. Board Game: Advanced Squad Leader [Average Rating:7.95 Overall Rank:209] [Average Rating:7.95 Unranked]
James
United Kingdom
Sheffield
South Yorkshire
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A game of ASL on Friday night then another (long one) on Saturday afternoon with my ASL mentor Mark. The scenarios were T14 Gambit & 45 Revenge at Kastelli. I was thrashed in both games and no find myself on a 4 game losing streak. Sad face.

A game of Combat Commander: Europe (scenario 10) on Saturday evening was very refreshing after the ASL brain burn, and I was able to end the weekend with a win.

More of both of these soon I hope.
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17. Board Game: Dungeon Petz: Dark Alleys [Average Rating:7.83 Unranked] [Average Rating:7.83 Unranked]
Garry Rice
United States
Perkasie
Pennsylvania
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Finally got my first play in of this expansion. I really like the addition of the facilities and the black market. No one really made any use of the decorations for the pets, although I could see where they may be useful.

The facilities in particular really add more options to your play and a bit more consideration whether to hold an imp/gold back.

That said, I see no need to play the extended version with the extra round. The game is fine with the original number of rounds, and with the extra spaces, I suspect it will take a bit longer anyway to play as people try to value those spaces.



Also got in a three player game of Robinson Crusoe: Adventures on the Cursed Island. I was a bit surprised when we finished the Castaways scenario with everyone never getting injured to a point that would drop morale...my first time playing this multiplayer we got creamed by the game, but I think we (1) played a bit wiser and (2) didn't get event cards that were quite as nasty! We also made good use of our determination tokens and made most of our builds on the times we decided to roll the dice. We did play with Friday, so that was quite helpful as well (first time for the other two playing!).
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18. Board Game: War of the Ring (Second Edition) [Average Rating:8.40 Overall Rank:12]
CalicoDave
United States
Ohio
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I invited one of my game group over so we could get in a play of War of the Ring. We enjoy this game but we don't get to play 2 player games too often.

So we were set up for the Free Peoples to try to dunk the ring and the Shadow to try to take over the world. It started out with the Fellowship leaving Rivendell to immediately have Gandlalf killed. Once Gandalf was gone Gimli and Legolas decided that they should leave the Fellowship and go warn their nations that things were serious and try to get them to war.

The Shadow was mustering his nations to war while this was going on.

The next move of the Fellowship resulted in Merry getting kidnapped and Strider decided that things were a little too hot in the Fellowship so he headed off on his own to Minas Tirith. This left just Boromir and Pippen in the Fellowship. Of course, on the next move Boromir was killed leaving just Pippen guiding the Fellowship. And this was just the first three moves of the Fellowship.

At this point, the Shadow was at war and started moving the Southrons up the coast through Pelargir, Lamedon, and Dol Amroth. Also, about this time, Saruman and the Witch-King show up.

After a rough start for the Fellowship they finally made it to Lorien so they could heal the Corruption and set out south. Gimli was in Erebor and Legolas was in the Grey Havens pushing their Nations to war while Strider reached Minas Tirith and eventually was crowned King.

While the Fellowship was in Lorien the Shadow was moving the Easterlings to the DEW line and reinforcing Orthanc. A few quick attacks and the Shadow controlled Dale, Erebor, and The Woodland Realm.

At about this time Gandalf the White show up in Fangorn and brought the Ents with him. All of the Ents. And they proceeded to lay waste to Orthanc. All of the forces there, including two Nazgul and Saruman were wiped out.

Gandalf headed to Helm's Deep to gather some Rohan forces to occupy Orthanc while the Shadow mustered in Moria and Dol Guldur for an assault on Lorien.

The Shadow moved some of the forces in Dol Guldur and all the forces in Moria to Dimrill Date in preparation to assault Lorien. But the Free People could move from Rivendell to the undefended Moria to secure a military victory for the Free People.

This is a fun game. I was the Free People and only was able to muster about 4 times the entire game. And two of those were from event cards. Also, the Shadow player didn't realize when he abandoned Moria that I had 3 character dice yet to play so could move from Rivendell to Moria.

Wiping out the forces at Orthanc really changed the momentum of the game. The Fellowship was getting close to Mordor, ended up being 2 moves away, so the Shadow player felt that he needed to risk things to get the last 2 VP for the Shadow.
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19. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:11]
Kat Tastrophy
United States
Alexandria
VA
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Saturday
Initial play through in order to remember the rules and figure out the different strategy paths for this game. There was a lot of back and forth with the rule book in order to recollect the knowledge tiles definitions for actions. Made a few scoring mistakes initially for completed regions on the estate but nailed most of it down at the end.

Sunday
Played with spouse and my initial play on Saturday helped to explain CoB to her without any issues. First, my spouse is a game hoarder - mainly if there are any special action pieces or coins for a game then she will be stacking them up throughout the whole game with one of her player boards. Hence, we had to use nickels for 5 Silverling currency after midway through the game - yep! So, one strategy aspect I identified yesterday that my squeeze spanked me with on Sunday was the 'the one who completes the farm regions on their estate board first will likely win the game.' It worked for one of my 4 PC boards on Saturday and I got spanked with the same strategy on Sunday.

This game is on my 2014 10 X 10 Challenge list!
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20. Board Game: Pathfinder Adventure Card Game: Rise of the Runelords – Base Set [Average Rating:7.31 Overall Rank:285]
Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Saturday:

I received my copy of Pathfinder Adventure Card Game: Rise of the Runelords – Base Set in MathTrade today, so we decided to try it. We both came away from it not too sure about it - it was ok, but it didn't really grab us enough to want to play again. We will definitely try it again, probably playing through a sequence of scenarios, to see if that appeals more, but if not I can see this going back on the next MathTrade.

Sunday:

In the morning we played our usually Sunday HeroQuest game, the last scenario in the first expansion book. Despite my son determinedly opening every door, and ignoring the map, they finished it easily. Now on to the next book!

Then my husband and I played a game of Eminent Domain, which he just won by a couple of points thanks to some good producing action for VPs, and a nice prestige world colonised on the last turn.

In the afternoon my 4 and 8 year old both wanted to play games, so we ended up with a whole day of preschool games. My 6 year old was determined not to join in, although he enjoyed watching, before we went off to read some books. We played:
By Golly!
Shopping List x 2
Washing Machine Game
Wild World Lotto
Where in the Wild? x 2
Frog Rush
Magic Cauldron

Then in the evening my husband and I played a couple of games, a couple we don't normally play 2 player, to remind ourselves of why we don't. Stone Age was ok with 2, but definitely didn't grab me as much as the multiplayer game - I'm not sure why, but it's just not as tense, although there was plenty of blocking action going on. Tigris and Euphrates was not good, and reminded us both why we wait for more to play this usually!
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21. Board Game: Madeira [Average Rating:7.65 Overall Rank:300]
Thomas Leitner
United States
Madison
Wisconsin
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This is one of the games I was most looking forward to coming out of Essen 2013. It was a very pleasant surprise to see it released this past week in the US.

I played this with two others using a user suggested shorter game of three rounds instead of five.

Madeira is a very heavy Euro with some interesting mechanisms. As such, the rules explanation can take some time. I'm happy to report that the game did not disappoint.

It is very clever, interesting, and fun to play. There appear to be many paths to victory, and the implementation of the pirate dice means you can really interfere with the plans of others. I plan to play it again this week, and am looking forward to it.

Also:



My interest in this game has been flagging for some time, but starting Hook Mountain has given me some hope. We found the first scenario tough sledding, and actually managed to fail. Until now, all of the scenarios had felt rote, and thus boring.



I absolutely love this game. I've won in the past by racing up the track that improves area majority scoring. This time, my two opponents (neither of whom had played before) caught on quickly, and started placing more workers on the city board, denying me many scoring opportunities.

The winner started collecting art early and often, then started placing scoring multipliers to enhance the VPs one gets for artworks at the end. I had thought this a feeble strategy in the past, but he got a whopping 77 points from it.
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22. Board Game: Legacy: The Testament of Duke de Crecy [Average Rating:7.24 Overall Rank:528]
Atnier Rodriguez
United States
Monroe
Connecticut
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Legacy: The Testament of Duke de Crecy

My girlfriend bought me this game for Valentine's. We drove to the nearest Cool Stuff store and picked it up on Saturday, and we played it on Sunday afternoon.

It had a lot more going on than I initially thought, and building our families was both fun and hilarious, as we arranged marriages with ugly people for the sake of our legacy.

We both kept showing off our genealogical trees to any passersby (my parents, sister, brother-in-law and cat) and commenting on our choices.

I started off with the Commander of the Guards, a very expensive marriage that set me off nicely in income for the later years. I also had a better goal card than my lovely opponent and grabbed favorable colored discs (yellow ones, so I could throw away my money for titles and prestige). She unfortunately was stuck with Venture discs, which frankly seem to be the least attractive placement on any board.

Very fun game. I expect it to be a favorite of ours for a while.

Android: Netrunner

Taught my nephew, and had him face a randomly posted HB Engineering deck with another randomly posted Shaper Chaos deck (from Netrunnerdb.com).

I made sure his deck was straightforward and fun, and it was a close game won by my 7-5.

I had only played solo, so for my first teaching game and first game with an actual opponent, it was pretty great. Next: get my girlfriend hooked on it.
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23. Board Game: Arkham Horror [Average Rating:7.32 Overall Rank:237] [Average Rating:7.32 Unranked]
Tiago Perretto
Brazil
Curitiba
Parana
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A productive friday!

FRIDAY

Hanabi - A four players game. We started pretty well, putting all the 1s on the table, but basically stopped there. Some bad tips made the final score be a punny 16 points.


Scripts and Scribes: The Dice Game x2 - Two plays, both with four players. In the first one I did poorly, but two players went on to tie in the first place! In the second I manage to win after winning two resources.


Arkham Horror - Another four players game. We faced Yog-Sothoth, and used the King in Yellow expansion together with the base game. It was a really difficult game - no less than 3 investigators (McGlen, Vincent and Amanda) were devoured during the game! The Terror Level skyrocketed not only because of KiY but also because of a early Rumor: Disturbing the Dead, that rises the Terror. Excellent indeed. The Terror reached 10 in no time (and, because of the failed Rumor, everyone was Cursed), and a Blight - Velma - put the Terror at 11, and thus awaking Yog-Sothoth. Two of the investigators were devoured right in the start of battle. The other two, cursed as they were, only manage to bring it to 8 in the Doom Track. This was a beating!


Parade x2 - Two games, both with four players. In the first I was in the lead up until the final two cards - with them I lost the majority in the purple cards, and thus ended up in second by one point! I was also second in the second play, but this time by three points.


Oltre Mare - A four players game. It was my first play of this game and I quite liked it. It is a set collection game, much like Bohnanza, where the more of a given resource (salt, grain, olive, cloth, and others), more you gain in points. The game also uses hand management and movement for your ship. There are many things to consider in the game, as every card has 3 informations: the number of cards you can have in your hand at the start of your next turn, the number of cards you will have to play, and also a number of symbols (coin, ship, pirate and card), and the more of a symbol you have in the cards you play in the turn, more of that action takes effect (like: if you play only one coin symbol, you gain 1 coin, but if you play two cards with the symbol, you gain 3, if three cards, you gain 6 coins). It is a really neat thing - and you surely has to think at least one turn ahead (because the cards you play, and in which order, affects your next turn, as the last card played will say the number of cards you can have in hand and how many cards you will be able to play). The game also has negotiation between players, you can trade cards with other players, to gain more cards of the same type, in order to gain more points. It appears to be a hard game to lear, but really isn't - once you play it, you will see it is really easy and straightforward - a whole game took us around one hour! I'm glad to have played it and I'm looking forward to play it again.



And that was it!

Regards,
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24. Board Game: King of Tokyo [Average Rating:7.27 Overall Rank:226]
jack delavert
United Kingdom
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3 Games, got beat, 'Gigazaur Sad'.
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25. Board Game: Castle Panic [Average Rating:6.69 Overall Rank:811]
jack delavert
United Kingdom
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One Game, with Castle Panic: The Wizard's Tower Expansion,
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