Must-have expansions.
Austin Andersen
United States
Berrien Springs
Michigan
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There are a ton of games out there and the more successful ones tend to have expansions. Some expansions are great and some aren't. I'm attempting to put together a list of expansions that improve upon the base game.

Please feel free to add to the list, just provide some information please as to why it is such a good expansion. In the instance where a game has more than one expansion, please list the one that is the most essential. Any expansion which you would combine with the base game forever would be considered essential. Any expansion which you would sometimes use, would not.

Before adding to the list though, please read the list over to see if the expansion is already listed as duplicate items will be deleted. The list is in alphabetical order according to title to make it easier to navigate.

The opposite - Games that are best without expansions:
http://www.boardgamegeek.com/geeklist/170182/games-that-are-...
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Dwayne Wood
United States
Cabool
Missouri
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This is a monthly contest that I run. One of the items in the November quiz was to name an expansion that you would qualify as a "Necessary Expansion."

Ended up with a good list of great expansions:

Expansion Name is followed by the number of players that entered that response.

Pandemic: On the Brink 15
Ticket to Ride 1910 10
Kingsburg: tFaR 8
Carcassonne: Inns & C. 7
Catan: 5/6 players 6

Dominion: Prosperity 5
Dominion: Intrigue 4
Carcassonne: TaB 3
Twilight Imperium 3
Catan: Cities and Knights 3
Race for the Galaxy: GS 2
Seasons: EK 2
Rattus: Pied Piper 2
7 Wonders: Cities 2
Eclipse: RotA 2
Smash Up Exp.: Cthulhu 2
King of Tokyo: Power Up 2

7 Wonders: Leaders 1
Agricola: FotM 1
Agricola: Goodies 1
Alhambra: Big Box 1
Android: Netrunner-WLA 1
Arkham Horror: Dunwich 1
Castle Panic: tWT 1
Dominion: Seaside 1
Doom: Expansion Set 1
Ghost Stories: WM 1
Lord of the Rings: FaF 1
Mage Knight: tLL 1
Mare Nostrum: Myth. 1
Munchkin 1
None Exist! 1
Pandemic: In the Lab 1
Pillar of the Earth Exp. 1
Scoundrels of Skullport 1

Current contest: "I am part of the majority" February 2014 for Geekgold. Join in on the Fun! ...for GG!---CLOSED!!!
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2. Board Game: & Cetera [Average Rating:7.96 Unranked] [Average Rating:7.96 Unranked] [Average Rating:7.96 Unranked]
Thaddeus Griebel
United States
Waunakee
Wisconsin
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Roads & Boats already has a lot of things in the base game, but this expansion adds a whole new path to victory by letting you turn your resources into artwork. It also includes a lot of new buildings like power plants, airports, and universities, as well as pieces for 5-6 players.
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3. Board Game: 7 Wonders: Leaders [Average Rating:7.83 Unranked] [Average Rating:7.83 Unranked]
Geoff King
United States
Annandale
Virginia
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Adds just enough to a good game to make it awesome.
I love the leader cards. I love the Colosseum wonder. I'll usually play without the leaders if I'm teaching the game, but it feels very vanilla.
I still can't get my group to play 7 Wonders: Cities.
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4. Board Game: Advanced Civilization [Average Rating:8.02 Unranked] [Average Rating:8.02 Unranked] [Average Rating:8.02 Unranked]
Bern Harkins
United States
Buffalo
New York
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The expansion modifies play in some subtle but meaningful details. This leads to games that last five to six hours, instead of the base game's seven or eight.

It also adds some fascinating catastrophes.
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5. Board Game: Age of Industry Expansion #1: Japan and Minnesota [Average Rating:7.85 Unranked] [Average Rating:7.85 Unranked]
Moe45673
Canada
Toronto
Ontario
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I'd say the maps that come with this game are both intro-maps. One is very stripped down, and the other is great but doesn't really have any character.

The maps in the first expansion both switch up the gameplay incredibly, Japan with its small real estate and Minnesota with the coal market and Chicago.

Claude's further expansions also seem really cool, though I haven't played them. The idea of 2p AoI is appealing but there are other games I'd rather get to the table for 2p
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6. Board Game: Agricola: All Creatures Big and Small – More Buildings Big and Small [Average Rating:7.77 Unranked] [Average Rating:7.77 Unranked]
Moe45673
Canada
Toronto
Ontario
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Game will get samey very quickly. These tiles exponentially increase the lifespan!
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7. Board Game: Alhambra: The Vizier's Favor [Average Rating:6.90 Unranked] [Average Rating:6.90 Unranked]
Julian Clarke
Australia
Canberra
ACT
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The 'first expansion' contains 4 mini-expansions

There are 6 cards in here (1 for each pair of currencies) which come out in the money deck, & allow you to substitute either currency for the other in a single puchase. Whilst I am not a fan of Alhambra, particularly, I thought this 1/4 expansion was excellent.
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8. Board Game: Alien Frontiers: Factions [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
André Nordstrand
Norway
Stavanger
Rogaland
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While the base game is good enough, the addition of the players own stations and agendas really adds a lot to the game, especially with possible hidden victory points. Also, the new alien tech cards also add more variety to the game. I don't play the game without it.
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9. Board Game: Android [Average Rating:6.74 Overall Rank:1006]
Tim Thorp
United States
Granite Falls
Washington
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Would love to see more player characters and mysteries added to this.
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10. Board Game: Arkham Horror: Dunwich Horror Expansion [Average Rating:7.83 Unranked] [Average Rating:7.83 Unranked] [Average Rating:7.83 Unranked]
James
United States
Midlothian
Virginia
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This was a very difficult choice. The small boxes have better theme integration (Lurker, particularly), Innsmouth has more interesting locations (a very scary board to visit)...but I went with Dunwich.

It introduced gate bursts which opened the base game strategy up. It includes the Dunwich Horror which is just ontologically cool. It also introduced the much loved Madness and Injury cards. If asked about which expansion to get, this is my response.
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11. Board Game: Battlestar Galactica: The Board Game – Exodus Expansion [Average Rating:8.09 Unranked] [Average Rating:8.09 Unranked]
Glaucio Siqueira
Brazil
Rio de Janeiro
RJ
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The cylon fleet rule removes the cylon attack cards and greatly improves the way cylons gather and launch an attack.
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12. Board Game: Belfort: The Expansion Expansion [Average Rating:7.61 Unranked] [Average Rating:7.61 Unranked]
Kevin Garnica
United States
West Covina
California
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I'm mostly adding this because I must have it.
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13. Board Game: Beyond Valor: ASL Module 1 [Average Rating:8.50 Unranked] [Average Rating:8.50 Unranked]
J.L. Robert
United States
Sherman Oaks
California
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If you had purchased the Advanced Squad Leader rulebook, and not one of the Starter Kits, this is, by all definitions, the must-have expansion.

Until the Starter Kits, this was the only source for most of the game's markers. And before several Historical Modules, the only source for most Soviet and German unit counters.
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14. Board Game: Carcassonne: Expansion 1 – Inns & Cathedrals [Average Rating:7.61 Unranked] [Average Rating:7.61 Unranked]
Norman Mueller
Germany
Schwerte
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There is absolutely NO reason to play the game without this expansion.
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15. Board Game: Carcassonne: The Phantom [Average Rating:7.54 Unranked] [Average Rating:7.54 Unranked]
Jarek Szczepanik
Norway
Oslo
Oslo
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Athough Carcassonne is a game with too many expansions, most of which you can skip, there are some gems among them. The Phantom is one of the simplest and most elegant expansion I've ever seen. It adds a substantial portion of depth to this simple game. It's especially useful, if you play with two or more big expansions.
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16. Board Game: Carson City: Gold & Guns [Average Rating:7.70 Unranked] [Average Rating:7.70 Unranked] [Average Rating:7.70 Unranked]
Oscar Garcia
United States
Miami Lakes
Florida
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An outstanding expansion. Adds 7 more double sided characters and more buildings (for even more re-playability). It also adds the Outlaws expansion which adds a pinch of chaos and randomness into an already interesting game.
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17. Board Game: Castle Panic: The Wizard's Tower [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
the manatee
United States
Burbank
California
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Takes a game that I already like to a whole new level. It's not just more monsters, it's new mechanisms.
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18. Board Game: Chaos in the Old World: The Horned Rat Expansion [Average Rating:8.01 Unranked] [Average Rating:8.01 Unranked]
Josh Dudley
United States
Simpsonville
SC
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This is an absolute must if you want the flexibility to play up to 5 players. This is my number one most important expansion, and I'm surprised it hasn't been metioned yet.
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19. Board Game: Clash of Cultures: Civilizations [Average Rating:8.57 Unranked] [Average Rating:8.57 Unranked]
Marcel Wapstra
Netherlands
Steenwijk
Overijssel
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One of those expansions that really should have been part of the base game.
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20. Board Game: Claustrophobia: De Profundis [Average Rating:8.13 Unranked] [Average Rating:8.13 Unranked]
 
Austin Andersen
United States
Berrien Springs
Michigan
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Doesn't change the base game too much, and just provides players with more variety. I believe the base game lacks variety in units, and that the expansion fills that void, without changing what made the game great in the first place. What more could you want from an expansion?
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21. Board Game: Coloretto: The Extra Cards [Average Rating:6.80 Unranked] [Average Rating:6.80 Unranked]
Murray Fish
Australia
Canberra
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The base game of Coloretto is already fantastic, it's accessible and enjoyable for gamers and non-gamers alike. This expansion adds six little 'twists' to the game while retaining the enjoyability and simplicity of the original.

So, if you enjoy Coloretto and haven't tried this one yet, run (don't walk) to the BGG shop and pick yourself up a copy.

If this sounds interesting, please do check out my review here:

The extra Cards - A First Rate Expansion



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22. Board Game: Combat Commander: Mediterranean [Average Rating:8.51 Unranked] [Average Rating:8.51 Unranked]
Matt Gustafson
United States
Warsaw
Indiana
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“The elements of good trading are: (1) cutting losses, (2) cutting losses, and (3) cutting losses. If you can follow these three rules, you may have a chance.” – Ed Seykota
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It has the addition of three new "nationalities":

Britain & the Commonwealth
France & the Allied Minors
Italy & the Axis Minors
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23. Board Game: Core Worlds: Galactic Orders [Average Rating:7.98 Unranked] [Average Rating:7.98 Unranked]
Davido
United States
California
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More toys to play with plus putting those galactic order symbols to work. Use the official fix 'no more than 4 counters come off per action' rule and you're good to go.
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24. Board Game: Cosmic Encounter: Cosmic Incursion [Average Rating:8.24 Unranked] [Average Rating:8.24 Unranked]
Mi Myma
United States
Fountain Valley
California
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The Reward Deck.
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25. Board Game: Coup: Reformation [Average Rating:7.34 Unranked] [Average Rating:7.34 Unranked]
Murray Fish
Australia
Canberra
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They explained everything in detail and at great length. After they finished I sat, despondent, contemplating a bleak and empty future. "I’m glad you’re depressed" said one. "It means you’ve understood the situation.”
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Another simple but superb expansion.

The additional mechanism in this expansion adds two factions (Protestant and Catholic), players cannot attack other members of their current faction. A player’s faction can be changed for one coin to change your own faction or for two coins change the faction of another player. This simple, and subtle expansion really does add so much more depth and interesting gameplay than a ‘basic’ game of Coup. If this is released as an upgrade for the Indie Games version of Coup I will buy it with little hesitation
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