Cabin trip winter 2014
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
Recommend
7 
 Thumb up
1.00
 tip
 Hide
Joining a group whom had annual meetings at a cabin, I was able to try out a lot of games with an awesome gathering of people. Most of the games I had already played, but the experience from session to session are never the same. Here's my report from the trip.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Where Art Thou Romeo? [Average Rating:4.96 Overall Rank:15053]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
On the way to the cabin we needed to use a car ferry. So with around 20 minutes to kill, we tried out this little game. We were 3 people, so the minimum amount of players required. The game is about Juliet finding who the Romeo player is - if any.

We didn't understand this title. Two hidden roles and Juliet was known. With no information to act on, the hidden role players were to convince the Juliet player that she needed to vote on them. No information at all. "I'm Romeo!". "No! I am", etc. This wasn't a game at all. Just random.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Timeline: Inventions [Average Rating:6.72 Overall Rank:854] [Average Rating:6.72 Unranked]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
So we quickly moved on to another game, one that I already knew about. With 15 minutes to spare we started only with 3 cards each. We all played very fast and got a game over quickly. So we started again with 4 cards, then with 5.

The game is extremely simple. You get some cards with an invention printed on each of them. In the middle of the table are other inventions with the year of invention printed on them. You are to put one of your cards between two other cards in the middle, reveal the year and see if it fits. You can also put it in one of the extreme ends and see if it's correct. If it is, you have one card less. If not, you draw a replacement card, without revealig the date.

This is easy to teach, easy to play and you might even learn something in the process. "Inventions" is one of the better, since there's a way to reason an answer, but a lot of times you'd be surprised.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Eclipse [Average Rating:7.98 Overall Rank:30]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
When arriving at the cabin, we were among the last. At total we were 9 people, which made high hopes for a 9 player Eclipse. People wanted it, but the timing wasn't best. But, we got a good round with 4 players, and we got to try out the latest expansion: Ship Pack One. And for an added bonus: I had gone head over heels to paint the minis before the trip, so I was extra excited to try it out.

Two people chose the new "Terran" races, only "... of Magellan", while I got to try out a new race for myself. We played with the new rule for turn order, where the one passing second becomes the second player for next round, etc. As usual, the starting tiles can be really beneficial or not, and gimp you in the beginning. I got a lot of empty fields with only a bonus tile in them. I decided to keep them and get the bonus, for later influence action and get less upkeep. It didn't turn out too well.



The new portals were also a fun addition to try out. Seemingly blocking out a player to your left or right might suddenly have an opening in the middle of your empire where you have the least defense. I got to ally myself with the player to my left, and he was again allied with the player to my right. And with ally, I mean diplomatic relations, since we weren't enough players to have the ally option. That put me in a bit of a disadvantage. I was attacked heavily by my right neighbour, where he have had no resistance and great tiles around him. That put me far back, but the addition of the anti-neturon bombs I had really saved me from total annihilation.

At the end I went the traitor route and sent ships far into my left neighbour where he had spent a lot of resources to build a couple of monoliths. He weren't too pleased with that. But he still beat me by 1 measly point.

Eclipse is an awesome game which just keep getting better and better, especially if everyone has played it before. The new ships really helped getting immersed to the theme and brought a lot of flavor to the table. So this is still one of the most highly regarded titles in my collection.

Playing time was about 3 hours.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.96 Overall Rank:34]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
The first morning a game was already in progress of being set up. I was the fourth one getting up, and this was a 4-player game so I joined. I've heard of this title before, but I kind of stayed away from it when I saw the length of the game. Lengthy games are ok, but I haven't tried a lenghty coop game before. It sounded a bit too complex. The other 3 players had tried it the day before and failed miserably, but this time they wanted revenge and tried the same scenario as previously.



And frankly, this game appealed to me very much. It was surprisingly thematic, requiring you to explore the island to get to new food and wood supplised so we could build a better shelter. If we didn't have shelter, we would suffer during bad weather. And the food we gathered during a day would rot over the night. So we needed better means of storing food. To get the tools for that, we needed to create them, which often required other tools. So we had to plan ahead on what to do. And of course, taking rash actions could lead to injury and even worse.

We took less chance on random dice rolls and cooperated on the tasks as best we could. Also, the Pit helped us gather food each round with very lucky dice rolls. Getting food more or less for free really gives flexibility on what to do. We got past the point they failed the day before, and we weren't even close to lose. We kept a steady paste and planned smartly ahead. But the "free" food really helped a lot.

Needless to say, this is a great game. I need to pick it up and try it with my girlfriend. She's not really in to complex games, but she usually loves a good coop. So this would fit that niche quite nicely.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: One Night Ultimate Werewolf [Average Rating:7.28 Overall Rank:264] [Average Rating:7.28 Unranked]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
Not a new title for me, but I knew it would be good. This is a game which shortens the Werewolf-game to just one night, and gives the players a lot more information to go with. As usual, when the night is upon us, everyone closes their eyes. And during the night, the werewolves will be able to see each other. But then, there are other roles. The Masons can open their eyes and see each other. They know they are human and can trust one another. The Seer can look at another players role. And there are many more roles. An application for Android/iOS really helps with this, with everything narrated and in the correct order.

When everyone has had a chance to do their stuff in secret, the night is over. Now everyone can start pointing fingers and claiming to be the different roles. There are 3 roles in the middle which could be anything, so there is room for bluffing. Since the roles do stuff in order, there is possibility for comparing the information around and start deducting which is which. When the time is up (3 minutes or so), everyone has to point at someone else at the same time. If a human gets the most votes, the werewolves win, and vice versa.

This game is really short and is easy to teach. However, for new players it's hard to understand how to actually behave with your role. Do you convey the information you know, or do you hold back? When you're a werewolf, how do you stay hidden? One round needs to be played to get the hang of it. But fortunately, since the game is so quick, multitple games will be played.

It's a great little game, but not so fun with only 5 players. 7 to 10 is defitnitely best, and the game is really engaging for every party involved. We played this many times during the weekend so that everyone did one game at the same time.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Escape: The Curse of the Temple [Average Rating:7.06 Overall Rank:421]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
This feels like an old favorite, but it's not that old. This game lasts for 10 minutes with a soundtrack to accompany you all the way. Every player needs to cooperate to find all the buttons that will open the exit out of a collapsing temple. There are no turns here, you just chuck a set of dice as fast as you can, coordinating with all the other players as best as possible. After about 3 minutes, a timer will trigger and everyone has to get back to the starting tile. If not, you lose 1 die for the rest of the game. This happens twice. The third time it happens, everyone has to have left the temple, or everyone loses.



The game is so simple, yet so hard. When everyone gets the grasp on it, it's possible to add more modules to it to make it even harder. Curses, quests, trigger rooms and more. Or just add more buttons required to be pushed to open the exit. There is a lot to this game, but you won't play it many times in a row, as it's really stressful. The good kind of stress. Awesome game with good components and a really nice soundtrack. Without it, it would be less stressful, so it really adds to the tension of the game, which I think is a good thing.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:63]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
Some of us had planned this ahead. With all the expansions at the ready, we were set for a great experience. But of course, there was the newbie. The game is far from complex, but there is one aspect of the game which is not so good for the new player: if he becomes the cylon.

The game simulates a lot of the stuff which happens in the show. People with shady background, double motives, sketchy actions and of course the suspense on who is the cylon player(s). We were 5 people, meaning there would be 1 or 2 cylons. However, the first half of the game (before the sleeper phase), there appeared to be no cylons involved. Did we shuffle the loyalty deck correctly? After the sleeper phase, still the same. We had to have a third party examin all the loyalty cards and afterwards tell us if there are cylons in the game. There were.



We played with Exodus, Pegasus and Daybreak expansion. We had Earth as destination, but kept the Ionian trauma tokens and helper characters. We also left out New Caprica, which is a module I don't like at all. There were no Cylon Leader or Mutineer in a 5 player game unfortunately, but we did get to try out the mutiny cards. Even though it appeared not to be any cylons, we did very poorly in managing the cylon fleet. Near the end, we had every single civilian ship on the main board, and the cylon fleet board was almost filled with all the models.

We knew this would end bad, but we weren't able to mitigate the cylon forces. Then the newbie revealed himself to be a cylon player, and activated all the raiders at once, leaving us devestated. He was in fact alone as cylon, with both loyalty cards. He handed me his other card which I looked at, but then we found out he shouldn't have, since we had traveled so far. But that was only my knowledge on who he were. We had traveled a distance of 7 out of 10 and faring pretty well, but that was a killer blow.

Battlestar Galactica is not matched by any other game in this category. So much suspense, so many actions and never knowing for sure who is the bad guys. The games takes a few hours to play, but it sure doesn't feel like it.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: The Resistance: Avalon [Average Rating:7.67 Overall Rank:85]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
I've played The Resistance a few times now and I really like it with the correct group of players. This is a re-theme of the game with some added players (I have the first edition which only supports 8) and a minor tweak in the missions. Also there are added roles that makes the game a whole lot more fun.

In this game, two teams are up against one another. As in Werewolf, the one team know who they are, but the rest have no idea. But they are in greater numbers. We were 8 players out of 9, where the 9th player decided this was not their kind of game. One team roots for team Arthur, trying to do honorable missions and succeed. But the other party - team Mordred - is not so keen in allowing this. However, the king needs to select a party to go on the first mission. Everyone can give their opinion and the reasoning behind this, and it's up to each and everyone to decide for themselves. When a team is chosen, everyone gets to vote on whether they should go or not. This is a vital piece of the game which will reveal quite a lot, if you are paying attention during the game.



When a team is voted for, they will be handed two cards each. One with success, and one with failure. They will secretely add one card to the mission pile and one to the discard pile. The mission pile is then shuffled, and then we reveal the cards. If only one of the cards is a "fail" card, the mission is a bust. But of course, the Mordred team can choose to bluff and play a "success" card to appear to be on the good side.

This is an excellent game through and through. Especially if you add the Merlin role, who knows who is on team Mordred. However, if they found out who he is, he can be assassinated, and team Mordrer wins nonetheless. And then you can add Mordred who is not known to Merlin. And Percievel who knows who Merlin is! There is so much greatness in this little game, and we played it many times during the weekend.

Compared to The Resistance (the old version), this is a far superior game. A must-have.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Mice and Mystics [Average Rating:7.43 Overall Rank:204] [Average Rating:7.43 Unranked]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
Someone had requested the game Mice and Mystics, and I had it. I've played it a few times now, and I'm still a bit on the edge whether I like it or not. The story and theme I have no problems with and find it kind of interesting. But when it comes down to pure mechanics, I find myself a bit unsure. A lot of the rules seems a bit forced at times, and we need to look up in the rules a lot for how things behaves. Like walking in water and getting out of it - why does it need to have these extra rules with the die roll? And Brodie the cat, how it moves and attacks - it should be straight forward and maybe explained on the cards, not having to look in the rules.

But anyway, this game does give a good experience. We played the first chapter, and I started the story that is downloadable from Plaid Hat Games. This set the mood, and I could focus on the setup of the game while the other players listened in on the story.



We were very lucky with the dice rolls, and had a lot of cheese at our disposal. But this also went for the bad guys, and the cheese wheel filled up a bit too fast in the end. But when we were at the kitchen, we got Maggies attention in the first try, and could leave once we rid ourselves of the roaches. We also got to search in each and every room, where only one or two mice didn't get anything. So we were very fortunate. But in the penultimate round we were starting to lose ground fast. Surge after surge, and then there was the courtyard that cost us a mice and the last page on the track. So close to winning, yet so far away.

When it comes to the dice, there's too much depending on them. You want to search, you get a single die that you can't reroll. And just spend an entire round doing nothing. And getting cheese is also luck based. I played once where only one player got cheese, and only two times. And we never got a single success in the Search action. No matter our strategy, with die rolls like that, there's no way of winning. The game is enjoyable, but there's a lot about it I don't like.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Smash Up [Average Rating:6.85 Overall Rank:620] [Average Rating:6.85 Unranked]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
While waiting for the other group to finish, we fished out Smash Up. I've played this before, but ended up with a combination of two decks in which both were strong, but practically no combos existed. I drew 2 cards, and played 0-2 cards. This time I was more fortunate. Some kind of Cthulhu faction mixed with another kind of Chthulhu faction. So maybe not so good after all.



In this game we are supposed to take majority in different bases. When a certain power value is achieved, the base scores and points are given out to the 1., 2. and 3. place. On you turn you can play 1 minion card and 1 action card. Those are the two types that exist. But a lot of the cards have written text on them which allow them to bend the rules. So the rules are changed during gameplay, much like in Fluxx. This makes it easy to learn and get into, as the rules are learnt during play. Also, the bases have certain abilities which also add to the complexity.

One player also had a Cthulhu faction where he could draft minions from his deck. When he played one of these minions on a base, he could draw 3 cards and place matching minions on his hand. When the base also says that he can play another minion if the previous one was of low value, he could play another. So at one point he played 7 minions on the same base the same turn. There's nothing to stop him. The player to my right ended up as I did the last time: draw cards, do nothing of importance. Repeat.

I find this game sort of funny, but a bit lengthy. And which two factions you end up with can really alter the experience and enjoyment of the game. It is a silly game, and little balance is expected. So if you enjoy a silly and very varied game then this might be a good one. I won't be on the lookout for this title.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Caverna: The Cave Farmers [Average Rating:8.13 Overall Rank:14]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
It was still time for another game this night. One of the guys had brought Caverna, which I had left at home. When unpacking, we discovered that we were missing the ruby and ore pieces, as well as the reference sheet for the various rooms. But we found some replacement pieces at least.

The other two players had played Agricola from before, so they understood the basics of the game. In its core it's a very simple worker placement game, just with a whole lot of actions to choose from. Using your workers you will be expanding your cave with new rooms and mines, as well as getting more animals and fields on the outside. You start the game with 2 dwarves (workers), and can later get family growth to up to 5 dwarves, and even 6 if you get that one special room.

What separates Caverna from Agricola is that you control the game, and not vice versa. In Agricola, you are bound to getting food at all times. The little you can do at the side doesn't even feel optional - it's something you will need for later. In Caverna, you have legroom for a couple of mistakes and you can try out different things on the way.



The guy to the left had some moments of AP in this game. And when he finally did his action, the other two of us did our stuff quickly, making it his turn again even before he had a chance to place the components where they were supposed to go. So we didn't really suffer from the AP since we could think ahead. Of course, when he chose those actions we had planned to use, that didn't do us much good. He ended up winning by a whole lot of points ahead of us, so apparantly it did him good.

Caverna is one of those games that are really good. But it's a pain to learn to new players, because they have no idea on what to do. There is nothing in this game that points you in any direction. Everything is just available. But once you have played a round or two, it's really easy to see what is needed to be done. And it always goes 3 rounds before the first feeding is required. A great game with great components.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Last Will [Average Rating:7.24 Overall Rank:323] [Average Rating:7.24 Unranked]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
The next morning started with someone waking up after the other. When I got down, four people were already starting with Russian Railroads. This looks kind of Feld-ish, so I won't be rushing to play it. But when the rest of the guys woke up, we just needed to find a 5 player game. A game that at least one of us knew. So Last Will it was.

The theme of this game is very cool. Everyone starts with the same amount of money, and it's the first one to spend it all first that wins the game. We started with 100 money to get rid of. Usually I'm used with 70, but then the games have ended after 6 rounds instead of the maximum 7. The rules are easy to teach, but there always seems to be some confusion of the white cards, which behave differently than the rest.

In this game you can purchase lands or mansions, buy horses and hounds and hire help to manage it all. Everything costs money, of course. When you buy, you want the marked for your kind of building to be expensive, and cheap when you sell. So you have that to manipulate. Also, the hired help can make it more expensive for you to do stuff, which is also great. However, in order to announce yourself bankrupt you need to have sold all properties and be out of cash.

The white cards are event cards. You could go out on a cruise, and of course bring a woman, a dog and a personal chef. Or maybe visit a theatre riding an expensive horse, or go to a restaurant with your personal chef. Or why not throw a party to the entire city? If you look at the cards and immerse yourself into them, the theme does come through. When playing cards, instead of saying: I spend 1 action and 2 gold here, you could say: I go on a cruise with my dog. That's what the illustrations are there for.

I won after 7 rounds, with 6 money in debt. The other players who went bankrupt got 5 money in debt, so it was a close race. I fairly enjoy this game, but maybe not too often. With 5 players the game doesn't last much longer, since the most time consuming stuff takes place simultaneously, as long as everyone understands the rules.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: BANG! The Dice Game [Average Rating:7.02 Overall Rank:462]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
Every trip is in need of a filler game. Bang! used to be thought of as a filler, because that's what the game is about. However, it tends to drag on and on, for over an hour. The gameplay doesn't justify that lengthy of a game, so I have it collecting dust in my shelves at the moment.



What The Dice Game does is to remove the bits that makes the game take so long, and introduce dice instead. You get five dice which you can throw up to three times on your turn, as in Yatzee. Afterwards you have to resolve the results, which could be attacking a neighbour at range 1 or 2, gattling gun, healing, dynamite or indian attack. Also, they have made a slight change in the roles, and their win condition. As usual, only the sheriff is known, the rest is hidden.

So the cards are gone, except for the roles and characters. The game comes with a lot of characters to choose from, so it won't get same-y for a while. If you are eliminated in this game it's not a big deal, since the game is over fairly quickly. It's also fun to watch what happens on the table while you wait, since the dice can be really treacherous. Indian attacks are fun, and the dynamite can cause you to lose a turn if not catious enough.

So bye-bye Bang!, and welcome Bang The Dice Game!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Relic [Average Rating:6.87 Overall Rank:1090]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
Oh Talisman world! Relic is a bit of a step upwards when it comes to choices if you disregard all expansions for regular Talisman. I've played this once before and it was an enjoyable experience. Started with 3 players and ended up with 2 when one had to leave. So this time around we had 4 players.



Well, in Relic you bascially don't have any control at all. You roll the die, and move that many spaces left or right. Then you encounter whatever random card is drawn at the space you land, or you can visit known cards. When there's a battle, the enemy rolls a die and adds the score to their initial strength. Then you roll and compare values. Highest value wins. Simple enough, but no control.

This game uses exploding dice, which means that if you roll a '6', you get to roll again and add the numbers together. Indefinitely. So when the enemy of very easy strength '1' rolls a '6', a '6', a '6' and another '4', you know you don't stand a chance with your initial '3' and roll of '2'. You lose a life, turn over. Next time it's more or less the same.



Or, if you were any of the other 3 players around the table, they actually won some battles. I lost life all the time, even after I got my lifepoints up to an '8', which is fairly good. However, after 3 hours of gameplay, I had gained two stats and died 2 times. It was truly horrible. I know the others enjoyed it a bit, because they actually got somehwere. They got to level up, get new gear and even a relic weapon. Me? I was stuck at the very beginning the entire game.

So actually this can be quite an experience. But if you get an unlucky strike such as I did, you will not enjoy it at all.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Cabin Fever [Average Rating:7.17 Unranked]
André Nordstrand
Norway
Stavanger
Rogaland
flag msg tools
badge
reviews.takras.net for board game reviews
Avatar
mbmbmbmbmb
All in all, the trip was an astounding success. Lots of games played and very good company. There was no hesitation, everyone was there to play games. Food was made, and when you wanted you just got it for yourself, so there was little downtime.

Thanks to all those who were there for a great weekend, and thanks for letting me join you! An extra thanks to those who prepared the meal and did all the necessities in the kitchen.

3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.