The Pillars of Modern Board Games - Eurogames, Ameritrash etc
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Recommend
20 
 Thumb up
5.00
 tip
 Hide
This is meant as an overview-level guide/glossary for people who are new to the hobby, to understand the 'schools of game design' (as coined by Mezmorki), or what I view as pillars of the hobby, or at least the descriptors BGGers throw around in the forums and during Geek Madness.
Your Tags: Add tags
Popular Tags: PEDIGREE [+] [View All]
  • [+] Dice rolls
1. Board Game: Android: Netrunner [Average Rating:7.93 Overall Rank:39]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Lifestyle / Living / Exploratory / 'Tournament'
Heavily supported games that lend themselves well to official tournament/competitive play. Used to be Collectible Card Games in the past, but has expanded to the Living Card Games subscription model and 'all-in-box' models.

Traits

2-player - 1v1 is the default for all tournament-level games. I'd love to hear of any 3+ player games that are played at a high level in regular tournaments!

Avatar-based - Each player brings to the game a faction or character she represents (or just a uniquely constructed deck).

Asymmetric decks/squads - Each player brings their own constructed deck/squad.

'Expansion subscription model' - Need for consistent expansion purchases or adaptation with a changing card pool, be it through the Collectible/Trading Card Game model or the Living Card Game model, though 'all-in-1' games like Yomi and BattleCON: War of Indines have started to appear. Blue Moon Legends is especially notable for moving from LCG to 'all-in-1'.

Heavy development/testing - Both before and after the game is released, with post-release 'patches' to fix any flaws in game balance that emerge.

Duel/Combination genre - Play better cards on to the table than your opponent (and construct on-table powers/combos). These cards give abilities and synergize with each other (combos).

Examples

Every Collectible Card Game (CCG) - e.g. Magic: The Gathering)
Every Living Card Game (LCG) - Fantasy Flight Games' distribution model where you know exactly what cards you're getting in each booster pack. Most popular examples currently include Android: Netrunner, A Game of Thrones: The Card Game, Warhammer: Invasion, Star Wars: The Card Game and Blue Moon. BUT...
NOT cooperative LCGs like Pathfinder Adventure Card Game: Rise of the Runelords – Base Set and The Lord of the Rings: The Card Game: not sure what market they went for here (don't know anybody who likes those games)...
Summoner Wars: Master Set - follows the LCG model but is not published by Fantasy Flight (and hence isn't marketed as an LCG).
Star Trek: Attack Wing
Star Wars: X-Wing Miniatures Game
Puzzle Strike (Third Edition), Yomi - the designer's objective for these two was to produce competitive high-level tournament-ready games without the collectible/expansion aspect
BattleCON: War of Indines
Blood Bowl: Living Rulebook
DreadBall: The Futuristic Sports Game
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Love Letter [Average Rating:7.28 Overall Rank:213]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Minigame / Microgame / 'Japanese'
Lightning-quick games that can be taught quickly and lend themselves to repeat plays in one sitting (or have a repetitious round structure).

I contend this is an evolution and distillation of the Traditional Card Game essence. Many Traditional Card Games are played by recording each player's score after each round/'hand', then rinsing and repeating until somebody reaches X points (or after X rounds)

Traits

Repetitious round structure - Either the game is played in several rounds where each round is like a near-'reset' of the board state (but your VPs are carried over). Or the game feels like it should be one round of a larger game (think Poker). The repetition is often recommended in order to smooth out the luck/randomness inherent in each round.

Short, < 45-min game time, even better if < 30-min

Simple rules, can be taught in 1 to 5 min

Comes in a tiny box, ultra-portable

Examples

Poker - Each 'round/game' is quick, and the winner is more meaningful after a few rounds/games, not after a single round/game.
Pandánte/Mahjong/Blackjack/all casino games
The Resistance
Coup
Love Letter
Hanabi
No Thanks!
Machi Koro
JAB: Realtime Boxing
Jungle Speed
Ligretto / Dutch Blitz
Flash Duel: Second Edition
Lost Cities
Palastgeflüster
Mastermind
Zendo
7 Wonders
King of Tokyo
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Tichu [Average Rating:7.60 Overall Rank:119]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Traditional Card Games / 'Trick-Taking/Ladder'
Players have a hand of cards and want to shed it first (Chinese style) or avoid a type of card (Western style). Play over multiple rounds and track the score.

Traits

Repetitious round structure - Either the game is played in several rounds where each round is like a near-'reset' of the board state (but your VPs are carried over). Or the game feels like it should be one round of a larger game (think Poker).

Partnerships - Often promoted as a way to play, and one of the few classical traits where broader gaming has been unable to replicate successfully

Examples

Cribbage
Hearts/Spades/Bridge
Tichu/Big Two/Zheng Fen/Zhēng Shàngyóu/Tuo La Ji/Dou Dizhu
Mamma Mia!
Friday the 13th/Poison
The Bottle Imp
Sticheln
Die Sieben Siegel/Zing!
Lectio/Lexio - yes, I know it physically has tiles, but I define 'card' as a one sided medium, 'tile' as double-sided.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Gateway / Family / 'German'

'Eurogames' as traditionally defined are so over-represented on this site that even BGG has decided to split them loosely along the lines of 'Family' and 'Strategy', so I shall also do it here. For me, the distinction is between early '00s games, the pure 'German school', represented by accessible games like the 'Big 3' of Catan, Ticket to Ride and Carcassonne but also more involved fare like El Grande and Tigris & Euphrates, and so named because most publishers were German, where elegance in rules, short playtime, strategic decisions and meaningful player interaction were prized (think everything a Monopoly isn't), and the later more extreme 'Euro school', which increased the playtime and introduced rules complicated enough that the primary source of tension is against the 'board' or the game, not the other players. Michael Barnes accused The Princes of Florence of being the turning point from players to board in a memorable article, and some have raised Caylus as an example. I think of Puerto Rico as being the one that straddled both sides, and precipitated the true Euro, with a mentality of 'to be better than Puerto Rico, your game needs to go more hardcore/Euro'.

Traits

Game length within 2 hours

High indirect player competition. i.e. Instead of attacking a player, you take away the resources he wants

Emphasis on strategy vs. randomness

Examples
 

Carcassonne
Catan
Coloretto
El Grande
Puerto Rico
Splendor
Ticket to Ride
Most Knizia games
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Agricola [Average Rating:8.03 Overall Rank:16]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
'Hardcore' / Strategy / 'Euro'
'Mechanisms-forward'. Note that games here aren't necessarily lacking in player interaction! Rather, either the primary source of tension is the board/game itself, or considerable experience is needed to master the game system first before one can 'play the players'.

Traits

Game length within 3 hours

Extremely high emphasis on strategy and lack of randomness

Build an engine, then generate VPs efficiently

Complex iconography. Euros rely on icons, Ameritrash on text

Examples

Terra Mystica
Hansa Teutonica
Dominion
Dominant Species
Race for the Galaxy
Dungeon Lords
Notre Dame
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Chaos in the Old World [Average Rating:7.68 Overall Rank:96]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Hybrid / Crossover / 'Eurotrash'
Before the modern Euro revolution powered by Mayfair, Uberplay, Rio Grande etc, there was already a group of forward-thinkers (Eon Group, Sid Sackson etc) who attempted to make the baroque games of their time more playable (e.g. break up big turns into smaller components, mitigate player elimination, reduce playtime etc). I call these the forerunners of the Hybrid game, with Cosmic Encounter as the first (despite it often being considered an Ameritrash game) thanks to its sub-2-hour playtime, elegant interactive rules, forward-thinking principles, and Twilight Imperium as the extreme (despite it too often being considered the extreme of Ameritrash) due to its explicit inspiration from Puerto Rico.

Y'know, I had this placeholder here, then decided later that it doesn't make sense. Every modern Ameritrash game is 'Eurotrash' by default, since all of them have been influenced in some way. TI3 should be Dudes on a Map. Cosmic Encounter still stands alone, but rather than having a separate category for it, let's instead say that the original Ameritrash genre has evolved into 'Eurotrash' today, in the two forms that immediately follow. I could be a historian and attempt to describe the Ameritrash genre as originally conceived, but I probably wasn't alive back then, and I care more about the here and now.

There are a few that really seem to straddle both sides though, like Dominant Species and Eclipse.

Traits

Game length within 2 hours


Examples
Vinci
Twilight Imperium (Third Edition)
Cosmic Encounter
Mage Knight Board Game
Cyclades
Eclipse
Age of Empires III: The Age of Discovery
Dominant Species
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Risk [Average Rating:5.58 Overall Rank:14501]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Ameritrash / 'Thematic' / Multiplayer War / 'Dudes on a Map'
Since 'Eurogames' have been split into two on BGG, why not do the same for Ameritrash? This first category explains itself. As Mezmorki explained in Schools of Design and Their Core Priorities, the emphasis of the Ameritrash design school is on drama

Traits

Plastic minis

Cards with tiny text

Visually stark. If you see a lot of red on the board, red is probably winning.

Direct means to bash the leader

The 3 traits below determine purest form of Ameritrash. The fewer traits the game has, the more it is modern 'Eurotrash dudes-on-a-map'.

> 3hr playtime. Those who don't obey this tend to have more Euro-principles

Player elimination is OK / Last Player Standing. Nowadays, almost everything is geared toward collecting enough VPs

Massive turns. The greatest contribution of the Euro aesthetic is breaking up the decision points into more manageable chunks to mitigate analysis paralysis, allow more interaction, and reduce downtime. Compare a 'move-fight-collect-build' flow in an older Dudes on a Map game versus a modern 'everybody-moves-then-resolve-fights-then-everybody-collects' flow.

Examples

Old-School
Risk/Axis & Allies/Nexus Ops
Clash of Cultures
Mare Nostrum
Runewars
StarCraft: The Board Game
Mage Knight Board Game
Vinci
Twilight Imperium (Third Edition)

Modern
Dominant Species
Cyclades
Eclipse
Kemet
Age of Empires III: The Age of Discovery
Dune - ahead of its time
Pandemic - yes, a war on disease

2-player specifically
Twilight Struggle
War of the Ring (Second Edition)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Arkham Horror [Average Rating:7.32 Overall Rank:237] [Average Rating:7.32 Unranked]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Ameritrash / 'Thematic' / Adventure

Includes medium scope (dungeon-crawl) where you control a team of characters, and detailed scope (alone-in-a-dungeon!) where you have a single avatar whom you can upgrade and develop. Excludes situations where you control an entire country/faction, many many pieces.

Traits

Plastic minis

Cards with tiny text

> 3hr playtime. Those who don't obey this tend to have more Euro-principles

High player asymmetry with emphasis on character development/upgrades

Usually need to manage a health track

Diversity of game formats due to the dungeon-crawl setting: could be 1vAll, 1v1 or fully cooperative

Hard to enjoy unless you're also invested in the stories of the other players

Examples

Cosmic Encounter
Arkham Horror/Eldritch Horror
Claustrophobia
Earth Reborn
Android
Descent: Journeys in the Dark (Second Edition)/Star Wars: Imperial Assault
Gears of War
Lost Valley
Lifeboat
Merchants & Marauders
Middle-Earth Quest
Space Hulk (third edition)
Wiz-War
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Modern Art [Average Rating:7.34 Overall Rank:227]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
'Economic Simulation' / 'Speculation' / 'Collusion' / 'Stock Market' / 'Train'
I have the least experience with this category, so hopefully others with a larger stake (hah) can elaborate or agree/disagree. These games involve supply and demand in fleshed-out markets (which can include player trading), and are no less war-like than Ameritrash: it's just that moves are implicit and you might not realize you've been stabbed.

Traits

Fleshed-out resource market driven by supply and/or demand

Share dilution. Instead of directly attacking an opponent, you can just make his holdings worth less. Also, you can simply buy into the winning horse.

Majority stakeholder. Player with the most invested in each horse has the most control over that horse's fate.

Networks. Or another kind of highly spatial abstraction of the player-driven puzzle at hand

Examples

Brass: Lancashire
Power Grid
Chicago Express
Imperial
Modern Art
Container
Reef Encounter
Acquire
Stephenson's Rocket
Wealth of Nations
Genoa
Steam
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Pictionary [Average Rating:5.82 Overall Rank:3851]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Psychological / Creative / 'Party'
Note that one man's party can be another man's trash, and vice versa. 'Party' in this context refers only to a class of games that emphasizes social activity and interaction ('social games' is another misnomer, since then it'd imply other games aren't social). 'Talkie' games like The Resistance, Werewolf and Bohnanza could be games you pull out successfully at parties, but those are party games that work for you, not 'party' as alluded to here in a categorical sense.

Traits

Game length within 2 hours

Involves creative action: singing, explaining, drawing, acting etc

Involves appealing to a shared experience or perspective

Examples

Pictionary
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Chess [Average Rating:7.09 Overall Rank:414] [Average Rating:7.09 Unranked]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Combinatorial / Abstract Strategy

I personally do not like the 'combinatorial' label because I think abstract-strategy games that leave a small element to chance should still be included (and modern abstract-strategy games do seem to include that grain of luck with more frequency) -- heck, nothing in life is pre-determined, not even if your opponent shows up to play Go with you; and I'll do away with the pie rule and roll a die to determine start player, thank you. But a purist would beg to differ and there are many out there.

(Purists do have a point though: it's much easier to kick out every game with an element of chance than to figure out what threshold of chance determines whether a game should be kicked out or not.)

Traits

Game length should be within 1 hour but the people who play these games make it take more than 2 hours

Dual-tone, often black vs. white

Emphasizes spatial reasoning, e.g. connections, rotations

Often has no explicit setting, but can often imply one. However, many games with explicit settings actually involve abstract strategy.

Examples

Alignment (the Gomoku branch)
Connect Four
Tic-Tac-Toe
Wasabi!
YINSH

Connection (the Hex/Twixt line)

Capture (the Chess branch)
Hive
Lord of the Rings: The Confrontation
Mr. Jack

Attrition/Capture Everything (the Checkers branch)
2 de Mayo
Nine Men's Morris

Breakout (the Chinese Checkers / Backgammon branch)
The Climbers
Ice Flow
Quoridor
Timber Tom

Area Enclosure/Influence (the Go branch)
Blokus
Hey, That's My Fish!
Othello/Reversi
Quads
Through the Desert

Tile-Laying
Carcassonne
Scrabble
Ingenious
Maori
Tigris & Euphrates
Vikings
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Napoleon's Triumph [Average Rating:7.99 Overall Rank:381]
David F
United States
Emeryville
California
flag msg tools
Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
Avatar
mbmbmbmbmb
Conflict Simulation / Historical / Wargame

Usually a GMT, MMP, Columbia or Academy sticker (amongst many others) is sufficient enough a badge of honor, but these publishers need to make money too, so there are some cases where one needs to distinguish the true wargames from the cash cows. A wargame contains many 'thematic' or 'flavor' rules and details, to the point where it often oversteps the boundary of being 'fun' or 'game-like' in order to provide teaching moments on how the conflict was waged and won. For example, two possible actions might be basically similar, and any other genre would unify them under one possible action, but a wargame will keep them separate: "yes a Rally action is 95% like a Train action, and you might almost never use it, but there is one important historical difference and motivation...[lecture]".

In my mind, there are two major styles of 'games of war': strategic level as abstracted by the Area Influence / Territorial Conquest genre, which often cut out the details and are hence often more like Ameritrash War, and tactical level where clever maneuvers and supply lines are emphasized. It is the latter style that is embraced more as true wargames. All games of the former style that have the 'wargame' label attached are controversial to some degree (see: Struggle, Twilight and World, Small).

The litmus test of strategic/tactical style is this: can a smaller army routinely defeat a larger army in this game? In fact, is this expected? Then it's tactical style, where clever maneuvering can avoid a war of attrition. Strategic style generally involves building up an army more efficiently and letting the result slowly revert to the average (larger army wins).

Within the tactical style, I like to think of it as another large division: the hex-and-counter game (ASL, Conflict of Heroes) that descends from Chess vs. the block wargame that descends from Stratego's dad (there are some Xiangqi and Shoji flip-your-pieces-down-like-Stratego variants that are very old, I believe) and includes fog of war.

Traits

Generally 2-player because, well, the rules are often too complex for more than 2 people to worry about them. True multiplayer wargames, especially in the tactical style, are hard to find (list more examples below!).


Examples

Tactical War - Hex-and-Counter
Manoeuvre - the ground floor
Conflict of Heroes
Warriors of God
A Victory Lost
Advanced Squad Leader

Tactical War - Block
Hammer of the Scots - the ground floor
Sekigahara: The Unification of Japan
Napoleon's Triumph - the apotheosis, Bonaparte at Marengo and The Guns of Gettysburg are likely perfectly serviceable alternatives
Rommel in the Desert - the out-of-print granddaddy

Tactical War - Multiplayer
Fire in the Lake, and I assume GMT COIN Series

Area Influence / Strategic Style (I'd put these in Ameritrash War, but reproducing them here for reference)
Small World
Twilight Struggle
War of the Ring (Second Edition)
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.