New to you a year ago Mar 14 => Has it stood the test of time?
Martin G
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Bristol
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Grimwold's new-to-you geeklists are the highlight of my month on the 'geek. They motivate me to review the new games I've played (and recycle my entries as comments), and they allow me to read the thoughts of some of the most insightful BGGers on new and classic games.

But the new-to-me list is inevitably full of first impressions. I'm interested in hearing how those games that seemed so great at the time stood up to multiple plays. Did you actually play them that much after the first month? Did a game you dismissed at the time turn out to be better in retrospect?

Add an entry with the same game you chose for the New To You March 13 geeklist. Link to your entry in that geeklist, then write down your thoughts on the game you chose a year on. If your impression of some of the other games you wrote up that month have changed, let us know about that too.

The hot game that month was Bora Bora - has it stood the test of time?

I'll be starting these lists mid-month, so we don't have to keep up with this list and Grimwold's (and several other monthly ones) all at the same time. You can subscribe to the announcement thread for reminders.
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1. Board Game: Equinox [Average Rating:6.56 Overall Rank:4499]
Martin G
United Kingdom
Bristol
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Item for Geeklist "New to you March 2013 => Best new boardgame"

I picked up the beta-release of Asmadi's special-powers tile-layer and played it quite a bit last year: 9 times in all. The full release has just been Kickstarted so it should start to get better known. I'm not sure I like the sound of the changes though. If the original had any problem, it was that it could outstay its welcome a little particularly with AP-afflicted players. Adding more tiles and playing two per turn instead of one seems like it might exacerbate that. I'd like to try it but I'm not going to buy it again.

The unexpectedly big success from last year's games has been Fauna. Turns out guessing the habitat and tail length of obscure marsupials is hilarious! I'm up to 7 plays and got my own copy to take home for Christmas. The forthcoming history/geography-themed version Terra looks good too.

UR got traded away after its second play. It's a clever game, but I decided that if I had four people who wanted to play a brain-burning abstraction of the development of civilisation in Mesopotamia, I'd always rather play Tigris & Euphrates.

Verräter got another play, but I still prefer Meuterer. The rest of the games haven't returned to the table, though I ought to give Indian Chief another run out.


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2. Board Game: Apples to Apples [Average Rating:5.90 Overall Rank:3152] [Average Rating:5.90 Unranked]
Andrew
United States
San Francisco
California
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Neither of my two new games from last year were particularly exciting; I only got to play the poorer of them.

Indifferent Now
I played another of the countless versions of Apples to Apples during this last year and had a similarly mediocre experience. While it's my headline for the month, that's just because I have no better options!

Unplayed
While it's not my thing, I'd play Go-Moku in the right circumstances in the future.
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3. Board Game: Aeroplanes: Aviation Ascendant [Average Rating:6.65 Overall Rank:2373]
Brian Boyle
Australia
Sydney
NSW
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New to me Mar 13 item. Which had more than its fair share of pick-up-and-deliver games (I must have been going through a phase).

Two plays of Aeroplanes: Aviation Ascendant since and I am still unashamedly a fan.

I say unashamedly, because every time I post something to BGG proclaiming to like this game, a number of people tell me its "boring and random". Well, I love the random turn order and the (mitigable) dice rolls for new routes. It fits in well with the theme and the short turns, with a limited set of actions are a welcome break after the long and complex turns of Wallace's other non-train transportation game Automobile.

Yes, the components are disappointing but the game experience is good and all I have played with have enjoyed the experience.

Kings of Air and Steam One play since, which fell a little flat due to the fact that we played with the tight 3-player set-up and goods were consequently very limited. In contrast with many pick-up-and-deliver games, this game seems to require a more open board. Still suspect this works best at the 5-6 player count level. Must give it further plays.

The Great Heartland Hauling Co. Two plays since. A lot of game in a little box. Simple but a fair amount of fun, and certainly the pick-up-and-deliver-game to pick-up if you watch to scratch that itch with non-gamers and in 45mins or less. For that reason it will stay in my collection and see the occasional outing.

All the rest have not been played since: Sylla (traded away) Pantheon (didn't own - but just too contrived to make me want to play again), Deadwood (traded for, but needs the right crowd) and Gauntlet of Fools (wild horses etc).
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4. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
Bill Kunes
United States
Cincinnati
Ohio
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Initial rating:
Current geek rating: 8.0
Plays: 3

Quote:
Battlestar Galactica
We had a 6p game with all newbies. We were slow in grasping the rules, action options, cards, etc. but had a blast with the cylon accusations...

Now we have to figure out how to find new resources when they start getting low or we will constantly experience defeat at the hands of the cylons...

I expect, er hope, that we will continue to have fun with this game and we will figure more of it out before others start calling for its dismisal from our normal rotation. So say we all.


My group continues to be cool on hidden traitor games. I've only managed to get it back to the table for one additional play after the initial two last March.


Given we meet once a month and have a number of larger player count games in the mix it is a challenge for any game to muscle its way into the rotation.

I won as the cylons all three times I have played. We never figured out the formula to win as the humans. Due to lack of interest in my group, sadly I've concluded it is best for me to trade it to a good home for something else that would actually see play time.

meeple Keep playing...
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5. Board Game: Clash of Cultures [Average Rating:7.66 Overall Rank:204]
Netherlands
Enschede
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Last year there were only two new to me games. Clash of Cultures, which we haven't played again, somehow we just don't get to it, even though a friend of ours really want to try the game.

Blood Bowl: Team Manager – The Card Game – Sudden Death gets played quite regularly, though we don't always use the expansion races, we just pick one that we want to play. We've tried (and liked) the enchanted balls since last year.

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6. Board Game: Palastgeflüster [Average Rating:6.80 Overall Rank:1223]
Bryan Maxwell
United States
Burtchville
Michigan
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Last year I named Garden Competition as my top game. A year later I have to give the nod to Palastgefluster.

I liked my first play of Garden Competition quite a lot. It turned out that I had played some things wrong, and I liked the wrong way more than the as-written way to play. Unfortunately, no one else I played with was very impressed with the game. 1 play last March, 1 play since.

Palastgefluster is a really cool little card game. It's a tableau-building game where there are 7 different characters in the game. Each player has 6 cards and is trying to meld 6 different character cards. Duplicate character cards are not allowed. Each character has an ability when played (discard a card and draw, trade X cards with another player, pick up a previously played card, etc). The interesting part is that when you play a card, its color determines who takes the next turn. So if I play a green Jester, the green player is next in the turn order. If it is your turn and you can only play duplicate characters, the round ends and everyone else scores 1 point. If you manage to successfully get 6 characters into play, you score 1 point and everyone else scores nothing. So sometimes you want the lead, and sometimes you don't. And you can score by the failure of others, but you typically need to win a round or 2 to actually win. It's a brilliant hidden gem of a game. 4 plays last March, 4 plays since.

Space Cadets was exciting initially, but the rules and setup were a bit fiddly and, after a couple of lackluster plays where no one else had much enthusiasm I sold it.

Pixel Tactics saw 2 plays last March and only 2 plays since, but that says more about a lack of opportunities to play it than anything. The theme works for me, it's unlike my other 2p card games (it's all direct conflict) and it's a clever, fun game. Even though it rarely gets played, I'm keeping because when I do find an opponent for it, it's going to be wonderful.

I'm still not sure how I feel about Equinox. I love the aesthetics of it, the simplicity of the constellations speaks to us on a primal level I think. And the heads-up nature of these 2-player games...well, I think it's another good game I just haven't found an opponent for. 2 plays last March, 2 plays since.

Pala is a game that I admire but was absolutely lousy at. I found it frustrating and counterintuitive (and not in the fun way). I have no doubt that it's a really good trick-taking game, but it's not for me.

I haven't played any of the following since last year and see no need to do so:

Animal Upon Animal: Small and Yet Great
Scripts and Scribes: The Dice Game
Police Precinct
Kittens in a Blender
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7. Board Game: Detroit-Cleveland Grand Prix [Average Rating:6.78 Overall Rank:1662]
Chris Marling
United Kingdom
Cambridge
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Item for Geeklist "New to you March 2013 => Best new boardgame"

Only two new games for me last March, neither of which made a lasting impression. I enjoyed Detroit-Cleveland enough to be happy to play it again any time, but haven't since and haven't missed it.

As for A Fool's Fortune, I really wanted to like it - and tried to get to grips with it - but the terrible rulebook and overuse of pointless made-up terms made it completely inaccessible. Even once I'd gotten my head around it, teaching it to people was a nightmare. At least it raised a laugh out of Martin and Tom
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8. Board Game: Innovation: Figures in the Sand [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked]
Jay Sachs
United States
Woodinville
Washington
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This was my only new-to-me a year ago. And even though I've dipped my feet into playing online on Isotropic, I still doggedly play just the base game. Why add confusion to the accumulating humility?

(Nothing says "you suck" like playing online against people with a lot more time on their hands.)
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9. Board Game: Cards Against Humanity: Third Expansion [Average Rating:6.86 Unranked] [Average Rating:6.86 Unranked]
Jason Lott
United States
Cheverly
Maryland
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I had a very light month for new games last year. Probably was under the same work stress I just finished yesterday.

I'll play again but not a priority goes to Cards Against Humanity: Third Expansion. I do enjoy CAH, but if we play it too often I tire of it easily. Once in awhile is fine. My husband really likes to own the expansions, so I guess we'll just keep collecting them.

They were OK, but I've had better goes to A Few Acres of Snow, which I've only played online. Maybe I'd feel better about it if I played it in person. It's just that it didn't feel terribly interesting. In the realm of push-pull 2-player games there are others I prefer more.
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10. Board Game: Take It or Leave It [Average Rating:6.13 Overall Rank:5678]
Ben Lott
United States
Mason
Michigan
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Here is my original entry to the geeklist: Item for Geeklist "New to you March 2013 => Best new boardgame"



Take It or Leave It (Played 4 times since March 2013) - I still like this game quite a lot. It's a fairly simple game mechanism, but has a nice combination of tactical decision-making and push-your-luck. I have enjoyed it every time I've played, although there are some people who I know won't play it again. It won't break into my Top 10 or anything, but it's a definite keeper.



Cosmic Encounter (Played 2 times since March 2013) - So this game is not for me. I like the variety, and the negotiation. What I don't like is the repetition and the fact that combining all the powers, flares, and techs can just become so overwhelming and confusing. It sucks the fun out and I find myself annoyed instead of having fun.
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11. Board Game: Takenoko [Average Rating:7.32 Overall Rank:211]
Keith Rudolph
Canada
Langdon
Alberta
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March 2013's List

Takenoko

Still my favourite find from last March. We haven't played it since May of last year though I have no idea why. We taught the game to a couple of friends last year who loved it so much that they went out and got their own copy. We'll definitely have to bring this one back to the table in the near future!

Mice and Mystics

We both still like this one though we actually haven't played it since mid-March of last year. There was something about keeping track of the character inventories between games that made it seem tedious to me and kept me from playing it more than I really wanted to. I have no idea why I bothered to keep track of it all on my laptop instead of just quickly writing that on a piece of paper and storing it in the box. I'd really like for us to get back into this one and go through the entire campaign, especially since we have the Heart of Glorm expansion sitting on the shelf.

Tales of the Arabian Nights

Looking back at our play history for this game, I can't believe we haven't played it since the end of last March! While there's not a ton of strategy to the game, it's an amusing and light choose your own adventure style of game. I think we enjoyed playing this more with 2 people than we did with 4. There's no strategic element to the game so your play style doesn't change based on the number of people playing; there are just more stories being told at once. Another one that needs to make an appearance more often when we're in a not-very-thinky kind of mood.

RoboRally

Well this one was a disaster. We played it once when we first got it and have not touched it since as she refuses to play it. I don't mind it as I think the absolute chaos can be pretty amusing but pre-programmed simultaneous movement just isn't her thing, especially when she doesn't have control over where she ultimately ends up. I'm still holding onto it in some weird hope that I'll get a chance to try it with more like-minded people though who knows when that'll happen.

Seasons

I'm really disappointed at how little we've played this. It has seen two plays, both of which were in March of last year. I think it's an interesting little game and would love to give the expansion a try but I'm going to have a bit of a struggle trying to convince her to play this again. It seems like the kind of thing that she should enjoy.

Star Wars: X-Wing Miniatures Game

March's trend seems to be new games that were only played in the month they were purchased and never again. Looking back at this list is making me sad. X-Wing was a great tactical miniatures game that scratched that little itch I had after I swore off Warhammer for good. Unfortunately I only know one person who plays and it's difficult to get just us together with our significant others also being there for a game night (certainly not complaining about it!). I'd love to get out and play the occasional X-Wing game night at a place like Sentry Box but it seems like it might be a little more difficult to do on a regular- or semi-regular basis now that I'm living outside of the city. Still, I'm hopeful that I can make the occasional one!

Conquest of Planet Earth: Apocalypse

Well, we all know the story by now - haven't played it since last March, etc, etc. Given how infrequently I played it in the past, this one isn't that surprising. It was never one of my favourite games but it's nice to play on occasion.

Hive

Well this one finally bucks the trend by being played 4 times on April 1st, just missing the end of March. We keep talking about playing this one some time and then another game ends up being plopped on the table instead. We have at least talked about bringing this with us on our trip to Germany this year, or at least getting the Pocket version since it's a little smaller and easier to fit on the trays of a plane or train.

Eclipse

Eclipse has the honour of being the most recently-played new to us game from last March as it saw action a couple of times back in July. We still really enjoy this one and getting a cloth mat with a space background helped the game's aesthetics. Still one we talk about playing "soon" on occasion. I'd really love to give this one a try with more players but, as usual, we don't know anyone who would be into a game this complex.
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12. Board Game: Suburbia [Average Rating:7.60 Overall Rank:92]
Matt Brown
United States
Okemos
Michigan
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Coloretto

No additional plays. No further looking back on it really changed my opinion.

Quote:
A decent quick filler type of game. There are other filler games I like better and even seeing a review of Parade makes me think it does roughly the same thing but in a nicer package. It just felt like it was a game of screwing other players over and seeing how long you were willing to stay in before you got screwed over yourself. I have it at a 6 right now, but it is likely in the 5-6 range.


Legendary

I got another play in and little changed. I know the expansion adds to it, but I don't think the increased difficulty really would bump it up for me. I just don't like the fundamental mechanics of it mixed with the semi co-op nature of the game. It makes me think I would like Ascension better, but I'm not sure how much better. Trains later stuck a fork into this in terms of using the Jones theory for having one deck builder.

Quote:
I need more plays of this. I tried using the Hulk cards as best as I could but I kind of went halfway. I couldn't buy the top cards or hit Loki, but I had little issue with the lesser villains and sometimes I was overkill due to being able to use wounds to boost my damage beyond what was needed. I enjoyed it and gave it an 8 after an initial play, but again I just felt like it didn't click as well as it should have. Oddly enough I and another player have over 450 games between us and the new player who had never even played a deck builder won the game by a point.


Hanabi

The loose nature of the rules and how people can give hints can hurt this game. Still, that's my only real complaint about playing the game. It has been a blast to play the game though.

Quote:
The best gateway co-op going.

The Goal: To sort 5 different suites of cards into piles numbered 1-5 with no gaps or repeated numbers.

The Problem: You can't look at your cards. Ever.

Player's Turn: Play a card, discard a card, or use one of the limited clue tokens and give a clue to another player. Clues are either they have card(s) with a specific number, "These two cards are fours," or color, "These three cards are red." If a player makes an illegal play, the players earn one strike. Three strikes and the game ends with a score of zero. Players can earn clue tokens back by discarding or completing a stack.

But is it fun? The games that separate themselves are the games with dynamic moments. Like a player showing their initial hand and reviling 3 green 1s. The two other players laughing and the person holding the cards going, "What?" Two clues later and everybody is laughing.

The moment when there is a stack of green cards with a 2 on top. You and another player have a green 3. Both know they have a green or a 3 and see the other players green 3. The one player discards his and you suddenly know you have a green 3 and play it.

Knowing only one thing about a single card out of the hand you have and deciding it is worth playing since if it was worth discarding you would have hoped the other players would have clued you in. You play it successfully.

Asking a person what they know about their hand, finding out they are wrong about two of them, you only have one clue to give if that, and you can't correct them. There's only two copies of fours. Was one of the cards they had wrong a four? Yes, yes it was.

The ultimate fun one, there's no clues to give so you have to play, and you literally know nothing about any of your cards. And yes, this will happen often. Good luck.


Suburbia

Only 7 plays in but has made it's way to being #3 overall for me. Sometimes I even have to question it but another play confirms why I like the game. I did have a bad play of the game in that I had a "perfect" game, and I felt sorry for the other player. It was a two player game and the other person made the comment that I was always taking what she wanted so she could never really get going. I think it would be nice if the game had a way to change player order, but I'm not sure how it would be done. It is kind of funny because I got this before it was even a Top 100 game(I'm not even sure it was Top 200), and I was playing it and getting this vibe of loving an indie band and wondering if I was on to something that others were missing out on. Now it is nearly a Top 50 game. Obviously my favorite tile laying game and completely fired Carc.

Still need to play with the expansion and excited to hear about the 1 to possibly two new games in the Suburbia family of games being announced on Monday.

Quote:
Easily the most wanted game for 2013 for me. I soloed each of the variants. The one without the bot only really has tension in terms of getting as high of a score as possible but is harder to do with no goals or other players to feed off of. The benefit is it plays very quick to where I can see playing 2-3 in a row. I beat Dale the bot badly. I kept figuring out how to have him buy things that lowered his reputation to where he went into the negatives. He by default masses a huge amount of money, but I was too far ahead in terms of population, and Dale doesn't know about the goals so it is easy to aim for those as well. My score was decent.

I need to play this with people sense for me it lacks the proper tension I would want in a game if I'm going to solo it a lot. The good news is I got done playing, and I wanted to play more, but I also felt like I wanted more in terms of maybe needing an expansion. I'll stick an 8.5 on there for now full knowing the score is far from being set.
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13. Board Game: The Stars Are Right [Average Rating:6.33 Overall Rank:2489]
Carthoris Pyramidos
United States
Centennial
Colorado
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Item for Geeklist "New to you March 2013 => Best new boardgame"

As anticipated, it has been hard to get this game to the table. But just recently, it was requested by one of my regular opponents! It's certainly still fun. That recent game was great: I led by a small margin right up to the point where he won.

I also played Antike Duellum for the first time last March. The game didn't belong to me, and I haven't yet acquired a copy, but I'd still be interested to do so, on the strength of that one play.
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14. Board Game: Escape: The Curse of the Temple [Average Rating:7.06 Overall Rank:421]
Fernando Robert Yu
Philippines
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Item for Geeklist "New to you March 2013 => Best new boardgame"

Escape: The Curse of the Temple

Previous rating: 8/10
Current rating: 7.5/10

This has been played 12 more times (for a total of 17 plays) since my geeklist a year ago. The bulk of those plays though were done until May 2013, until I brought it out again for a couple more plays just last January. I guess it is really not the type of game with prolonged staying power, but I still keep it because its the only "escape" type of game I have, and I have also spent more money on it by purchasing the promo items from BGG. I've lowered it's rating a bit though.

Star Wars: X-Wing Miniatures Game

Previous rating: 8/10
Current rating: 7.5/10

This has just been played 6 times in a year. I guess this is because I find the mechanics just so-so, as I am a seasoned 40K and WHFB player and I look for more depth in a tabletop miniature game. I've just lowered the rating and I keep it more for collecting the beautiful models rather than playing it.

Macao

Previous rating: 7.5/10
Current rating: 7.5/10

This has been played just 4 times more after it's initial play last year, but this is not due to the game being bad but rather due to the fact that I have a lot of other medium weight dice euros in my collection, including a couple of other Stefan Feld titles. It's a keeper though and I will continue to cycle it and introduce it to the other guys in the gang.
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15. Board Game: Power Grid [Average Rating:7.92 Overall Rank:28]
Matt Clark
United States
Minneapolis
Minnesota
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So I listed Power Grid as my best "new to me" game last March and I have played it a few times since. I was initially very interested in the game, though the people that owned it were having a difficult time explaining everything and running the game properly. Eventually I grew disenchanted with the game because of it's length, my inability to fully understand how the phases worked, and the fact that doing well initially tended to punish you. We started introducing other economic and "train" games to the group that I found much more satisfying to play and my interest in Power Grid faded. However, I have found myself recently interested in playing Power Grid again to see how I like it now. I think I've had a lot more experience with all sorts of games and would like to play it on its own terms.

For the other new to me games from last year: I still quite like Sushizock im Gockelwok, I will play Spot it! if asked, and I still do not care for Star Fluxx
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16. Board Game: Viva Topo! [Average Rating:6.86 Overall Rank:1621]
Zack Stackurski
United States
Mankato
Minnesota
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I love almost all games, play Boardgames with my wife, have three kids, generally enjoy cats and understand and like those bumper stickers with the little fishies sprouting legs.
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A really light month for new gaming last year...

Viva Topo is still one of my kid's favorites (not that they agree to play games "the grown up way" with me all that often) though its extremely rare anybody gets eaten by the cat even when they start pressing their luck a little bit. This makes it a little boring for me but its much better than a lot of standard kids fare so that's okay.



We were hoping Monopoly Millionaire Deal Card Game would be an improvement on the original Monopoly Deal... and they really did seem to directly address the most glaring issues with the original by turning some of the goals on their head. Trying to collect money instead of properties make the Deal Breaker cards less game changing (breaking?) and keeps money relevant throughout the game. So... this really is the more balanced game. But somewhere in achieving that balance they lost a lot of what made the original Monopoly Deal so fun (as well as changing up the appealing classic Monopoly theme into something that mostly just feels silly). So no... Millionaire has not passed the test of time despite a couple more plays and we have switched back to only playing the original when in the mood for this kind of filler.
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17. Board Game: Elder Sign [Average Rating:7.01 Overall Rank:463]
Jeff Wolfe
United States
Columbus
Ohio
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Item for Geeklist "New to you March 2013 => Best new boardgame"

Without realizing this was my new-to-me game of the month last year, I suggested last night that we play it. It's only the fourth time I've played it (once a year ago and three times since). But it's not unusual for a game to make this list and then not get played again, so I'd count that as a success.

There were two other new-to-me games a year ago, neither of which have gotten played again so far.
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18. Board Game: Puzzle Strike (Third Edition) [Average Rating:7.31 Overall Rank:875] [Average Rating:7.31 Unranked]
Moe45673
Canada
Toronto
Ontario
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I am gobsmacked. I distinctly remember Feb 2013 being my first month of regular New To You GL entries..... and yet there is nothing from me in March 2013. I'm almost positive the issue is a DB error and not laziness/absentmindedness on my part, which is very annoying, so I have to guess what my GotM was a year ago


Then: 5 plays
Now: 25 plays (some with and without Shadows Expansion mixed in, plus 6 plays of Shadows standalone)

Luckily, I don't have to guess too hard. What a fantastic two months Feb/March were, when I discovered Clash of Cultures and this.

Puzzle Strike has repeatedly proven to be a rousing success, a fresh experience each time it's played. My one complaint is that setup is fiddly to the point where I packed away Shadows expansion because using the randomizer cards and then searching through 48 chip stacks for the appropriate ones took way too much time, even multiple games in one session with multiple people combing the stacks.

Other than that, it's a quick game with infinite replayability that has drawn in newbs and geeks alike. I like it with the full 2-4 player range (counter-crashing on someone else's behalf is awesome). A must-own for anyone's collection IMO

Having said that, I just bought Star Realms based off the hype here. As a portable deckbuilder, I hope it doesn't mean this one gets to the table less :\


Then: 5 plays
Since: No change

Around this point, I had just started getting back into solitaire gaming. Since, I've been exploring solitaire games to the point where I pretty much own 90% of the best ones available. I've been meaning to break this one out again for a nice quick SoS game (it really does play quickly). What I like about this one quite a bit is the ability to build your engine by playing cards from your hand, something lacking in many other SoS games.

As my tastes in solitaire gaming have evolved and I've developed a love for it, I think my impressions of the game would be quite different if I played it now so I'm going to hold off on any further thoughts.


Then: 1 play
Since: No change

I really liked this game but the amount of rules to remember (particularly optional ones, like formations), even with the great player aids, were a bit much for me. I was extremely immersed in this game when I played it; when I think back to my play, I see forests with the wind rustling the leaves, a flowing river, etc etc, and am a bit taken aback when I look at pics and see the spartan design of those tiles.

What made me sell it was the fact that I could not see playing this one with my wife (too complex for her), plus the fact that it had the chess-like feature that what you start off with is what you get (ie no engine-building) is what put the nail in this one's coffin.

Since selling it, I found a great player aid that would have streamlined things and I'd be happy to play it with anyone who asked.

*edit* I just found this post I made the day after my session of this game:

Quote:
I just played this for my first time last night. Outside of 1812:IOC, it's my first wargame. Did the 1st scenario. A few things sabotaged the first play

1) I stayed up until the wee hours both Sunday and Monday nights stickering. By the time I got around to reading the instructions on Tuesday, I was exhausted (played Tuesday night)
2) Lots of rules to remember, like cavalry bonus attacks, support negates a flag, etc.

The above two meant a ton of rule-checking. I've played Empire: Total War on PC so I appreciate how well the tactical gameplay of early 19th century combat translates here. I wasted my time printing out the hottest file for the game from BGG (the one that shows the units various abilities) and neglected the second hottest one (an MS Word doc that distills the rulebook into 4 pages). The former was a waste (though probably invaluable to 1st edition owners) because the second edition comes with a very clear player aid that's similar, and the latter was missed because of all the rulebook flipping.

I really want to get past feeling the game played me. I liked a number of things. I liked the way that it really felt my units were sitting on hills, able to see over the heads of friendlies. I liked the way the river in the first scenario is a bitch to cross. I liked the way that I don't remember a block sitting on a forest hex, but more an infantry unit hiding in a forest. I liked the way that cavalry is infantry's worst nightmare and how they can retire and reform (something I recall from E:TW). Any game where the room disappears and the board is all there is is magical.

End of the day, it's up to the wife. If it's too much for her (and I fear with all the unit/terrain checking, it may be), then it's out the door and we'll have to settle for 1812 or 1775 as our go-to wargames. And that's not a bad thing.



Then: 1 play
Since: No change

Played this at a meetup. I wasn't in the mindset to listen to someone else explain rules so I was reading the rules while playing this. Ergo, my experience wasn't much on grokking strategy but basic flow (even though the rules for this game are fairly simple).

My rating is based off my experience. I think the game is better than my experience with it but not better than similar games I already own, so I never explored this one further.



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19. Board Game: Witch of Salem [Average Rating:6.65 Overall Rank:1545]
Tiago Perretto
Brazil
Curitiba
Parana
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Item for Geeklist "New to you March 2013 => Best new boardgame"

Witch of Salem was the only one from March 13 that had staying power. I played it 20 more times (and 7 in march itself), for a total of 27 plays so far. I still enjoy it quite a bit, but is has fallen a little from the grace it once had with my friends (I have only one play this year), because is so damn hard to win (3 wins in 27 plays for me). I like though. I came up with a few variants (some new event cards, choosing turn order, a way to prevent the advance of Necron by using sanity) and they worked well to give the game some new flavors and to make it a little easier. I know it won't see the same amount of plays, fighting for space with so many games, but I still hope to play more times - and I found that it works pretty well as a solo game (and it is easier, since you know which gates are and aren't open). Anyway, Witch of Salem was a great find - one of my top games for 2013.

Haven't played again but would like to:
- CO₂ - a great game that, but due to it's weight, it hasn't showed up in the tables again (it was played one more time, but I wasn't in this table). I should seek another play;
- Coloretto - a nice, fun and fast card game. The reason I haven't played it again is that the owner of it almost never bring it to our game meetings;
- Among the Stars - I like games in which you need to build something (where spatial reasons are important - where to build is a concern as much as to what to build). I would play it if the owner brought it, but this seldom happen.

Haven't played again but I'm willing to give a second chance:
- Saint Petersburg - I could play this over Yucata, and I should - my first play of it wasn't great, but the game did appeared to be good (I gave it a 7 rate, after all). But I haven't mustered the interest to give it more plays.

Haven't played again and don't want to:
- The Kingdoms of Crusaders - didn't like it much, so I'm fine without playign it again.

And that is it!

Regards,
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20. Board Game: Tigris & Euphrates [Average Rating:7.71 Overall Rank:70]
David P
Canada
Vancouver
BC
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My entry from last year is here. It was a busy month.

First up is Tigris & Euphrates, one of my three 10's. It was great last year and it's great now. I've played it 16 times now. Definitely stands the test of time.

Next was Blue Moon. A frequent gaming partner has a complete set, and I acquired one myself a few months ago for a steal. We've played around 20 times in the last year, and I like it a lot. This is another one that has held up to my positive first impressions.

The other big one that has stood the test of time is Coloretto. It's seen 19 plays, many with non-gaming friends. It's settled in as a good choice. I'm less taken with the 3p game than I used to be, as the decisions aren't nearly as interesting. With 4p, however, I enjoy it a lot.

I haven't replayed Keltis, but I have played Lost Cities: The Board Game since last year, which is almost the same. I like both well enough, and definitely more than the card game, but because I don't own either of them, I don't expect they'll see much table time.

Summoner Wars: Master Set hasn't stood the test of time, unfortunately. I traded away the big box because it took up too much shelf space, and I had a few niggling problems with the game. I like the concept. I just don't find the individual units that interesting. I might have half a dozen orcs or something, not something I'm excited about to begin with, but they all have the same or similar stats, so there's no sense that any of them matter individually. Choices seemed watered down because of that. And I'm not a big fan of dice.

I've played Bison: Thunder on the Prairie a few more times, and my opinion of it hasn't changed. Still a game I'll play if others want to.

I haven't replayed any of the other games from last year, and that's just fine with me.
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21. Board Game: Bora Bora [Average Rating:7.58 Overall Rank:154]
Albatros
Canada
Victoria
British Columbia
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Bora Bora was the one "new to me" from March 2013. And of the Feld games, I've played, it's my favourite (others include Trajan and Bruges). Unfortunately, my wife found it too convoluted so after only three plays, I traded it away.

So while I still rate it a solid _7_, it hasn't really stood the test of time.
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22. Board Game: Legends of Andor [Average Rating:7.30 Overall Rank:287] [Average Rating:7.30 Unranked]
Chris Wilczewski
United States
Folsom
California
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My game of the month last March was Legends of Andor. I really enjoyed it the first time I played it, but in looking back I don't think it's come back to the table. And I'm not sure I miss it. I'd happily play it again, I suppose, but looking back, something about the pacing made it feel too tight. Killing monsters speeds up the timer, and I remember leaving the last game feeling like it couldn't be won.


I also played "Another Big Expansion" for Galaxy Trucker and I think this expansion was excellent. I wouldn't play Galaxy Trucker without it, but then again, I may not have played Galaxy Trucker since last year. I really enjoy the game but I don't think others enjoy it as much as I do. Also, now that there are so many types of tiles, combined with the fact that my group doesn't play it enough, makes it hard to jump in, play, and have a satisfying experience.


What a disappointment. I played this game once, eagerly played it two more times and it fell each time I played it. Not enough depth, not enough fun decisions, the game is very bland. I do like the team aspect, but that's the only redeeming quality in this box.
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23. Board Game: Keltis: Das Würfelspiel [Average Rating:6.45 Overall Rank:3288]
Steve K
United Kingdom
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Item for Geeklist "New to you March 2013 => Best new boardgame"

This has certainly stood the test of time. In fact, it ended up my most played game of 2013.

Now played 49 times. Actually, that should be 98 times because each play was both sides of the board, and the rules say the game is one side, and an advanced variant is the other side.

The other games played were a bit more hit & miss.
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24. Board Game: Seasons [Average Rating:7.45 Overall Rank:159]
Brandon Kempf
United States
Jefferson City
MO
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My March Item

Seasons is a game that we still enjoy around here, although it doesn't get played as often as I would like for it to. We've only played it 6 more times since that day, but it is always fun. I believe the last game we played was back in November, but I did get my daughter to finally agree to trying out the drafting mechanic instead of playing with the recommended beginner hands. Going to play this again soon, we have the expansion in the box, but have never played with the new cards and such yet.

The Great Heartland Hauling Co. is a great pick up and deliver game in a small box, it's seen a couple plays since, but I think it suffers from the "I'm a small box so I get overlooked" syndrome. Played this one another 2 or 3 times since last March.

Fresco, definitely needs to be played more, only played once since last March and I absolutely adore this game, but I do have worries that it will hold up if we just repeatedly play it. Was tempted to sell my copy and hop on the Big Box Kickstarter but I held off and didn't pull the trigger.

The rest of these games have not been played again since those initial plays 12 months ago.
Innovation-own this and the first expansion, but no one else seems interested in playing it anymore.
1st & Goal-Not played again since, not sure it will be since my daughter has very little interest in football and was kind of irritated with me after that first play because I ribbed her that she lacked any football strategy, haha. ie she picked long passing plays on obvious running downs.
Lady Alice-Never had the opportunity to play with 4, I won't play this with 3.
Long Shot-Desperately want a big group to play this with, I should have brought it to our game meetup yesterday, would have been the perfect opportunity.
To Court the King-I remember liking it, but not well enough to ever ask for another play or to seek out a copy for myself.
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25. Board Game: Brass: Lancashire [Average Rating:8.01 Overall Rank:34]
Sharon Khan
United Kingdom
Shefford
Bedfordshire
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5 new games this time last year - 3 of them I enjoyed and have played again, although not a huge number of times. The other two I am quite happy to have not played again!



Brass: Lancashire
Initial rating:
Current geek rating: 7
Plays in first year: 8


I can see why so many people like this game, but I really don't enjoy the downtime. If it was quicker I'd probably rate it an 8, but, especially with 4 and any of them slow players, I just don't find this that much fun because of how long you spend waiting between turns. Having said that, the game itself gives you lots to think about, and I do enjoy it, but it's definitely one I'll only play sporadically, and I'm sorry, but I am definitely getting my phone out to play on between turns if you're going into AP, regardless of table etiquette!





Spooks
Initial rating:
Current geek rating: 7
Plays in first year: 4


I found this a really enjoyable chaotic Uno variant to play with adults, and despite not owning it myself have managed to play it a total of 4 times this last year, as it's a filler I always ask one particular friend to bring to play when he visits. Might pick this up in the future if my interest doesn't wane; otherwise I'll continue to play it a few times a year with my friend's copy.





Runaround
Initial rating:
Current geek rating: 6
Plays in first year: 2


This was a gift from a friend that wasn't really suitable for playing with adults, but this time last year my oldest was finally old enough to play. The younger two joined in, but the youngest was really too young. I suspect if I pulled it out he'd be old enough to enjoy it too, so maybe a should. One I'm keeping for now, as they did really enjoy their two plays, although they never then requested it again - I will suggest it over the Easter holidays and see what they make of it!



Not played again and have no plans to do so:

Mousquetaires du Roy
Auf & Ab


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