GCL Eclipse 132: Why is Odin’s Ravens like Desktopia? or, Nothing new under the Sun, Sea, and Sand
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What’s either (a) the oldest game that you yourself know of or (2) the first game you yourself played that incorporates the following mechanisms?

If you are sufficiently acquainted, how does that game strike you in light of the state of the art (if any) for that mechanism today?

To summarize:
• What was your introduction (or what was gamers’ introduction) to mechanism X?
• What options are available when it comes to mechanism X nowadays?

————————————————————————————————————————————————

This is the Game Chat League: Eclipse discussion list for the week of March 23, 2013.

Lurkers, see the Eclipse wiki for more information about the discussion group.


Next up:

Joe Huber

Westborough
Massachusetts
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If you’re a lurker or have otherwise discovered GCL Eclipse
, feel free to read along with us. And if you have a constructive comment or something else you think would add to the discussion, consider posting it—if it’s helpful, respectful, and polite to the discussion group as a whole, as well as to its individual members. However, if you’d like to join in regular discussion, first post to the current discussion list inquiring about the possibility of becoming a member, with full discussion privileges.

To that end, GCL Eclipse members may from time to time request that nonmember posters refrain from commenting in the discussion lists for reasons that may include aggressive or confrontational commentary, disruptive or irrelevant discourse, and overly frequent or habitual posting without first requesting and being granted membership.

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Jason Lott
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Thank you for respecting these guidelines in our place of regular discussion. We hope the discussion we create here is rich, informative, and, most of all, fun for members and nonmembers alike.
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1. Board Game: On Assignment with National Geographic [Average Rating:4.97 Overall Rank:14399]
Jonathan Harrison
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Worker placement falls under this, but so do other things.
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2. Board Game: Majority [Average Rating:4.75 Unranked]
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Not area control, but area influence—players coexist within areas.
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3. Board Game: What Am I Bid? [Average Rating:4.80 Unranked]
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Auctions fall under this, but so does bidding generally.
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4. Board Game: Liars Bluff [Average Rating:3.00 Unranked]
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Whether explicitly or implicitly.
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5. Board Game: Combat Tank Game [Average Rating:2.00 Unranked]
Jonathan Harrison
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Not simulational wargames.
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6. Board Game: Troublesome Engines [Average Rating:4.00 Unranked]
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7. Board Game: High Risk! [Average Rating:5.45 Unranked]
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Push-your-luck.
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8. Board Game: Roll-a-Role [Average Rating:1.50 Unranked]
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9. Board Game: Routes de France [Average Rating:4.00 Unranked]
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10. Board Game: Collect [Average Rating:5.15 Unranked]
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11. Board Game: The West Point Story [Average Rating:5.83 Unranked]
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12. Board Game: Trade Winds [Average Rating:7.00 Unranked]
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13. Board Game: Battleground Historical Warfare: Second Punic War 218-201 BC [Average Rating:6.83 Overall Rank:8612] [Average Rating:6.83 Unranked]
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The omitted entry for wargames, which I’m going to treat as an honorary mechanism.
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14. Board Game: Firefly: The Game [Average Rating:7.40 Overall Rank:276]
John Bandettini
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London
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Two visits to London on Board last week.

17th March

Started off the evening with Blueprints. It must have been beginners luck as I had previously won my first two games, but have not come close to a victory since then.

For those of you that don’t know Blueprints, it’s a game about making buildings with dice. It’s played in three rounds. Each round you get a different blueprint and that shows you a building that you will try to build using six dice. (You don’t have to build what is on your blueprint, but you score six points if you do.) In turn each player chooses one dice from seven and adds it to their building. There are four different dice colours and they all score differently.

The idea is to have the highest scoring buildings, which earns cards (Gold, Silver and Bronze) worth 3, 2 and 1 points each. The points from the cards are the VPs you’re trying to score. There are also bonus point cards, worth 2 points each round for things like having dice faces showing 1 to 6, five or more dice of the same colour etc. End of three rounds, highest score wins.

Main game for the evening though was a first outing of Firefly: The Game for me. It’s a pick up and deliver game set in the Firefly universe. It’s a hard game for me to evaluate as I am a big Firefly fan and the game does a very good job of evoking that setting. We all really enjoyed it but felt it might not be so enjoyable for non fans of the show.

We played the Niska scenario and I was the first to complete the first goal and first to complete the second goal. Unfortunately although completing the second goal left me in position to complete the third goal and win the game I had to get right over to the other side of the board to do so. It took me three turns to get across and just before my third turn, the player to my right finished the game.

18th March

Sometimes for no real reason I just take a fancy to getting a game. The last time I felt like it was about Firenze. I finally got a copy of that last year and it’s become quite a favourite. Last week it was Africana I finally got a copy of, and although it’s not a bad game I really can’t see it becoming such a favourite.

I think it would make a pretty good gateway game though. Rules wise it’s very much on par with Ticket to Ride. Each turn you can take one of three actions, take two movement cards, move or buy adventure cards.

There are two main ways to score points, completing expeditions or adventures. At any given time there are five active exhibitions and to join one you just need to pass through the start location. To complete it you just need to be the first one on the expedition to pass through the end location.

Players can also purchase adventure cards and to score an adventure you just need to visit the location on the card. Most of the adventure cards have artefacts on them and player can score bonus points at the end based on sets of artefacts.

There is a bit more to it that that, but I am sure you get the idea. It’s a good solid game which does exactly what it says on the tin. Unfortunately it’s nothing special.

Next up was Qwixx. I seem to play Qwixx! At least once a week recently. It’s fun, it’s fast and due to the way it plays it keeps everyone engaged all game long. I’m not convinced there is a lot to it though. I think it’s pretty much a luck fest, but at around 15 minutes a game I don’t mind too much.

Next we played a Klaus Teuber game that surprisingly had nothing to do with Catan. (I know he has done a lot of non-catan game) called Domaine. I had never played it before and the teacher did say he thought it was a bit of an old fashioned game. You basically build fences to create domains. I was very lucky early on, the player too my left built some fences to help himself, but they helped me more. I was the first to complete a domain and managed to keep him off balance all game.

I kept expanding all game, managing to reach the middle spot (Big points bonus) and with my last move of the game took points away from the only other player who could win.

I finished the evening learning the Empire Engine. This is a game designed by a friend of mine and it was him who taught me it. It’s currently a P n’ P game but a proper boxed version is on its way.

Each player has just four cards, two which show a different action on each edge and two that determine how many sides you can turn the edge cards each turn. Depending on the active edge you collect resources, attack the other players or defend from attacks.

It’s very clever and should do well, but it’s not really my type of game. My friend commented that I did not attack or defend all game long. I just collected and scored resources all game long.



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15. Board Game: 1826: Railroading in France and Belgium from 1826 [Average Rating:7.43 Overall Rank:3984]
Chester
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Temple
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Games Played (3/16 - 3/22)

1826: Railroading in France and Belgium from 1826 x1
My first playing of this title. We had 5 players. It was presented as being a "simple" 18xx title, but I found it less so. I failed to understand the rules for the later game consolidation into the large national railroads.

But the map was interesting enough and the group was great to play with. I enjoyed myself and would be happy to play this one again. The game ran longer than I expected, but I think that was more our group than the game itself.

Russian Railroads x1
Played with 4p. I'm really enjoying this one, though I discovered I'd misunderstood the rules for factories (thinking the obsolete trains automatically drift into a players' factory slots). Anyway, another playing and another strategy was successful...3 different paths to victory in the 3 games I've seen so far.

San Juan x1
Played 2p with my wife. She enjoyed it. We'll probably play it a bit more. I'm also dabbling with these solitaire rules I found. I should probably play it with 4p once just to see how that goes.

Thunderstone x1
Somehow I'm still in this Yucata league. I thought I'd dropped out, but I had a game scheduled.

Turmbau zu Babel x1
This game is a wonderful surprise. Pretty to look at. Quick to teach. But the decisions, though in a narrow decision matrix become tricky. We played with 5p (with the 6th color controlled by the group) and I ended up finishing 6th. It was pretty funny and a lot of fun.
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16. Board Game: Galaxy Trucker [Average Rating:7.46 Overall Rank:128]
Kenny VenOsdel
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Saint Paul
Minnesota
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From the 16th to the 22nd I played one each of:


The Bottle Imp
Galaxy Trucker
Star Wars: X-Wing Miniatures Game

TBI was a bit of a flop. We played with some friends who like games, but suprisingly neither had played a trick-taking game before. I like the idea of TBI but I don't think it has staying power for me.

Galaxy Trucker was fun, but we didn't get to finish due to time constraints.

My buddy decided to get into Star Wars miniatures. We'll see how that goes. I don't dislike miniatures. I just think the games generally take longer than they should for how interesting they are.

EDIT: For you LCG'ers - I've played Warhammer: Invasion and enjoyed it but ultimately sold it. I'm considering looking into another LCG casually and would like one with high replay from the core set alone. I know about all the usual suspects, but the out of box replayability is hard to judge. Any insight?
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17. Board Game: Spyrium [Average Rating:7.14 Overall Rank:483]
Shane Larsen
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Salt Lake City
UT
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HEADLINER

Reflections On a 10x10 Year

PLAYS 2/16/2014 - 3/29/2014

Through the Ages: A Story of Civilization x 9
I passed the 200-plays mark recently. I'm finding that a lot of the time, I'm sort of going through the motions; making the best tactical decisions each round; forgetting about the long-term planning in the game. So my win average drops down quite a bit in those games. On the games where I take the time focus on what's in the deck plan my play accordingly, I do considerably better.

China x 8
My friends down here all really like this one. It plays quickly and provides a good strategic fix at the same time.

Brass x 7
I got my 10 plays in on my 10x10 list here. I'm really glad I included Brass on my 10x10. I rediscovered all the things that I love about it. I'll always have a copy. It's that good. I was also able to dig deeper into the 2-player variant of the game. I'm really happy with it. I think 2-player is ultimately inferior to multi-player Brass, but it's still really good.

Spyrium x 6
This has been my most recent gem discovery. I picked it up on a whim the day before flying out to Guate--I needed at least one new game to learn. I'm really glad I did. It's been a pleaser to everybody here I've introduced it to, including Ash, Guatemala Board Gamers, and of course, our very Jon H.

For Sale x 4
This was a hit at a game night I planned for the single adults in my church. They played it over and over and over. These 4 plays were on my own with my friends. It's still quite possibly one of the best fillers around.

Hansa Teutonica w/ East Expansion x 4
I've got one group of friends here who just can't get enough of HT. I'm super happy about it too. I'm discovering just how great a game it is. There really are a lot of things to discover here. Just as you think someone has figured out some kind of broken combination to winning the game, someone else comes up with a different way. I'm happy to have it on my 10x10 list. I think I'm at 6 currently, but I'm certain we'll have 10 in within the next month (or two at most).

The Resistance: Avalon x 4
I had taken this off of my 10x10 list because I just felt I didn't really need to worry about playing it more often, since it has been my second-most-played game in the last two years (second to TtA, of course). But then we broke it out at a work celebration, and played 4 games of it in a row. I imagine I'll get to 10 plays pretty easily now. I'm using it as a reward for the work group for when we achieve certain milestone goals. I've always had fun with this game.

Antike Duellum x 3
After several unsuccessful attempts at acquiring Polis: Fight for the Hegemony, I finally bought Antike Duellum as a consolation purchase. Ash and I have played it 3 times now, and it's been like going over three humps on a roller coaster, starting with a low. The first play was a little disappointing, since I felt it took too long for what it was. The second play went much quicker (I was really pushing us to keep the pace), so it was much more pleasant and it came down to the wire. This was the high point. Then the third play brought us back down into the valley. It started to feel very samey. It hasn't really called our attention since that 3rd play. I wouldn't be surprised if it didn't get played again until I get back home and sell it in my August Auction--which is going to be a huge auction, BTW.

Agricola x 2
One my friends down here had a copy of Agricola in Spanish. We negotiated a fair price and now it's mine. I've learned a ton of new words playing Agricola, which was part of the purpose in buying a game I already owned in English. We've played it twice so far and it's been the same old Agricola we've always known. My friends to whom I introduced it LOVED it. They can't wait to play it more, and we only played the family version. This is the same group that loves Hansa Teutonica, so clearly they've got good taste.

Tinners' Trail x 2
I play this one with one of our couple friends. They have a 1-year old, so our games need to be a little quicker. We've enjoyed it and I'm thinking I'll just keep with this one with that group. That way I can get it to 10 plays.

Troyes x 1
These last two were online plays with friends back in the U.S. Troyes is one of my favorite games of all time. I love the dice-manipulation going on here. It gives my brain so much to process. I recently learned that the rules have a solo variant that's supposedly well received. If I had known that, I may have brought it down here with me.

Vikings x 1
Jon and I learned this one online at Yucata.de. It's a cool little super filler. If it ever comes back in print, I'd consider picking it up. It's probably not worth the high prices being asked currently. There are other, available games that could scratch a similar itch.

RECENTLY ACQUIRED

I pulled the trigger on A Study in Emerald and added Field of Glory: The Card Game to put me at free shipping. Emerald is the first KS campaign I regret not backing. When it launched, I had just backed Moongha Invaders, so I decided to sit it out. Boy how I wish I could reverse those decisions. shake But I'm sure Moongha will be worth the wait...right?

NOTES

I'm really enjoying the way the 10x10 is guiding my plays this year so far. I've been able to dig deeper into some of my favorite games. It has reminded me that it's important to play games through before looking on to newer, shinier things. (Although I still fall victim to the cult of the new plenty often.)
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