The cards for this game are deceptively simple. Having tested it already I know there is a lot to take in when learning this game. Timing the end of this game is very tricky. ... This theme didn't pull in Travis. But the game could be so easily rethemed I don't even feel a theme when playing it.
I'm not sure how that game played out. I did walk through and hear Z say, "And once again I can only buy something." Totally sounded like something I might say or think when getting frustrated that my early decisions in a learning game didn't let me do all the stuff that my learned opponents were already doing. ... In fact an hour or so later I might have been saying the same types of things about base and factory buying in the other room while playing MoV.
After the clothing theme became evident I got some serious razzing when trying to teach this game. Still I think it was better received after playing than the initial response would have suggested. There were definitely more laughs than groans, and more thoughtful plays than whatever plays.
This is a light game with more moments of interesting but simple decisions than its other moments of single best decisions. If nothing else I think we could all see playing this with others who wanted a lighter game: family/Japanese teen girls (... don't ask). It might even bump up to something Joe would suggest, for a lighter game with his family, if the game was Tolkeinized ... or not.