GCL Amoeba 169 - Veni Vidi Verlag (2014-05-19)
Doug Faust
United States
Malverne
New York
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Welcome to this week's Game Chat League Amoeba discussion group!

Visitors are welcome and encouraged to post constructive comments, but please leave posting new items to the members. We're friendly symbiotes in real life, though vicious competitors at the game table. (Pound for pound, the amoeba is the most dangerous predator on earth!) For more info on GCL and the Amoebas, please use the links above.

Current hosts:
Max (MD1616) mb
Larry (larryjrice)
Jeroen (jmdsplotter)
Eric (Eric Brosius)
Carlos (Sprocket314)
Jevon (cadavaca)
Joshua (Joshuaaaaaa)
Mikko (msaari)
Doug (Phrim)


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1. Board Game: The BoardGameGeek Game [Average Rating:6.03 Overall Rank:4176]
Doug Faust
United States
Malverne
New York
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What are some things that certain publishers always do that you really appreciate? I'm not talking about how they've presented a specific game, but rather a treatment that they've given to multiple games.
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2. Board Game: Bad Habits [Average Rating:6.00 Unranked]
Doug Faust
United States
Malverne
New York
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What are some things that certain publishers always do that you don't like at all?
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3. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2242]
Doug Faust
United States
Malverne
New York
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Do you have any ideas that publishers should use to make their games more usable?
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4. Board Game: Le Pâtissier [Average Rating:6.38 Unranked]
Larry Rice
United States
Irvine
California
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Played a lot of games this week with it being the summer...

New to me:

d10-7 Le Pâtissier x2
d10-8 Samurai Gardener x1

Return Visits:

d10-7 Descent: Journeys in the Dark (Second Edition) x2
d10-9 Terra Mystica x2 (Wayne's Variant)
d10-7 7 Wonders x1
d10-6 Ave Caesar x1
d10-8 BattleLore (Second Edition) x1
d10-9 The Castles of Burgundy x1 (BEST personal score of 299 with abbeys)
d10-8 Caverna: The Cave Farmers x1
d10-5 Cloud 9 x1
d10-9 Container x1 (first time with Container: The Second Shipment
d10-7 The Downfall of Pompeii x1
d10-8 Dungeon Fighter x1 (first time with Dungeon Fighter: Fire at Will)
d10-6 Glass Road x1
d10-6 King of Tokyo x1 (first time with King of Tokyo: Halloween)
d10-6 Lost Legacy x1
d10-8 Small World x1 (first time with Small World: Royal Bonus)
d10-7 StreetSoccer x1
d10-6 Würfel Bingo x1

Random Musings:

This was the week of trying out EXPANSIONS. Liked them for the most part. Container is excellent without the expansion but the gold and other modules are interesting - just not sure I'd want to play with those consistently. Small World Royal Bonus just adds in a couple more races and abilities - nothing all that special. Dungeon Fighter Fire at Will adds in a couple more trick shots that if the die touches the fire, you get burned and lose a health (that'll teach one to play with fire!) as well as adding in some more interesting monsters, heroes, and power cards/experience). Overall, I feel it makes the game easier for the heroes though which is too bad since we've become rather good at the game. King of Tokyo Halloween adds in a couple more monsters, power cards, and costumes which aren't necessary but fine.

La Patissier was fun to finally play - there are comparisons which people make to Attika and I'm seeing that slightly I guess. I need to learn placement better in preparation for the final round.

The last two plays of Terra Mystica we've played Wayne's Variant as we've been calling it as it was suggested by a local gamer friend. Basically, this forces players to learn to play with the more difficult races as opponents pick races for each other (IE, in a four player game first player picks for fourth player, second player picks for third player, third player picks for second player, and fourth player picks for first player). I played with the Fakirs the first time and won with 137. Second game I won as the Auren with 114. The races selected were the same both times and the other two races were the giants and engineers.

Edo Yashiki was really enjoyable as I enjoy speed puzzle games... Reminds me a bit of a mix of Hanging Gardens and Factory Fun.

Glass Road became okay after my second play. It has been all the rage around here lately so I finally had to play and found the experience not as bad as my first where my score became known as the Mendoza line in baseball...and for those of you who don't know baseball, the Mendoza line is not good. In this particular game, I scored a respectable 19 for second place and grasped the game much better...

Earned my highest score ever in Castles of Burgundy using the Abbey board 13c. I finished all my host of 1 area regions in the first 2 rounds to maximize my score and finished all my abbeys. I filled in all but 4 spots on the board. If my opponents hadn't stolen the goat or chicken tile out from under me in the fifth turn, I'd have scored well over 300... Both my castles and mines were finished early in the second turn. Played most of the game picking last of four as everyone else kept taking boats.
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5. Board Game: 18OE: On the Rails of the Orient Express [Average Rating:8.21 Overall Rank:2564]
Joshua Gottesman
United States
Las Vegas
Nevada
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Thursday night I played a scenario of Combat Commander: Resistance!. A melee I should have won early (it was either even or I was +1 and had the initiative) probably cost me the scenario, not only for the units I didn't kill, also for the guys he got off the board. I fought back gamely, and he only won with a +5, and it was all damage control from that point on. Still, it was fun, and I played a guy I knew from an online baseball league and hadn't talked to in some time. I didn't realize he was a wargamer.

Saturday morning we started off with Portobello Market. I had heard it was a pretty decent game, and really had no idea what to expect. It was definitely a light game, and I enjoyed it. Not a "play it all the time!" type, and I wouldn't turn it down if suggested. Then we moved on to a (just over) 3 hour game of Rolling Freight. I had played it once before as a 2 player game and was intrigued by it. I definitely enjoyed this one and would like more plays. One player got a ridiculous combination (2 extra dice and a 1 die discount on switching stations and contracts) and used it to good advantage to win by about 30 points. I hung with him right up until the very end by pushing long runs. I was about 5 points ahead until his last turn when he picked up a lot by finishing 2 contracts and delivering a good. Of course, now that all of us realize how powerful that card is, we'll play differently.

We wrapped up with a game of Smash Up which I haven't played in about a year. I had the Trickster Aliens, and there were Time Traveling Innsmouth, Robotic somethings and Steampunk somethings (the memory, it fades). Good fun, with all of us having a shot at winning.

Saturday night I finally got 18OE: On the Rails of the Orient Express to the table. Originally I thought we were going to do a 2 player scenario and then 2 guys were intrigued by it, and I was trying to get 1 of them to do a 3 player scenario...they decided they both wanted to play, so we ended up tearing down the map we had, and resetting for the 1 map medium scenario for 4. It was also the 1st time these guys had played 18xx. All that included, we got through the end of the second set of ORs by the time we had to stop. I also need a better storage solution and the game play space was not optimal. The good news is that these guys were properly fascinated by 18xx and want to play more!
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6. Board Game: Rallyman [Average Rating:7.25 Overall Rank:717]
Mikko Saari
Finland
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2 x _9_Battle Line
2 x _9_Suburbia
1 x _8_Rallyman (new)
2 x _7_Memory

Slow week. Managed two games of Suburbia at the circus school - the last circus school session this season - and taught Battle Line and Rallyman to my son.

Rallyman was good – a nice, two-player friendly racing game, with an interesting theme. Rally is, after all, the best motor sport there is. The game is simple enough to play with my son, too.
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7. Board Game: Dungeon Dice [Average Rating:7.02 Overall Rank:2684]
Jeroen Doumen
Netherlands
Eindhoven
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2x _6.50_ Shephy
2x _6.50_ Marvel Dice Masters: Avengers vs. X-Men
1x _8.00_ Ora et Labora
1x _7.00_ Quarriors!
1x _6.25_ Kosmonauts
1x _6.25_ Edo Yashiki
1x _6.00_ Dungeon Dice

A slow week for me as well, as I was away most of the week for work.

Samurai Gardener was neat, though I'm not sure I like the speed selection. Or we were playing that bit somewhat wrong, as the start player can choose when to start grabbing...

Kosmonauts was a quite neat vector movement racing game . And Dungeon Dice was a decent dungeon crawler, though it needs more than two players - to start at a decent speed, you really need to cooperate, but there is little incentive to do that with just 2p. Need to try it again with more people .
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8. Board Game: Botts and Balls [Average Rating:6.84 Overall Rank:8823]
Eric Brosius
United States
Needham Heights
Massachusetts
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_4_ Samurai Gardener -- Joe Huber hosted a game day on Saturday. While we waited for more people to arrive, we played this game. It's obviously similar to The Hanging Gardens, a game I rate a _7_, meaning I'll cheerfully play it, but it's not quite good enough to buy. This game is inferior in every way. It's more complicated and streakier. I can't really imagine playing it in preference to The Hanging Gardens.

_8_ Botts and Balls -- Two more people arrived, bringing us to 6. The board for Botts and Balls is hex-shaped, so it's a natural for 6. This game has quite a bit in common with Ricochet Robots, in that you try to figure out how to move robots around the board to achieve certain goals. The robots in this game are beautiful hand-made sculptures made out of Fimo clay (and as a result, the game is much rarer.) It's a turn-based game, but when one player is figuring out his or her play, other people can offer to suggest solutions. If your offer is accepted, the player gets a VP for helping (in addition to what you get.) This keeps everyone involved. I really enjoy this game.

.10! 1846: The Race for the Midwest -- We had enough for more than one game, and Ben said he had always wanted to try an 18xx game. We played a 4-player game of 1846: The Race for the Midwest, which is the game Joe and I usually use to teach new players.

After the private draft, Joe had Michigan Southern, Tunnel Blasting and $200, Ben had Big 4, Mail Contract and $220, I had Lake Shore, O&I and $320 and Michael had Steamboat, C&WI and $300. Joe started IC at $100, figuring that neither Michael nor I would think it worth stealing. Ben started PA at $70. I started NYC at $80 and Michael started B&O at $60. I made a lot of money in the first set of ORs and used it to buy two B&O shares and an IC share, leaving me with a big share edge early. I have learned that in a situation like this, you just let your own company's shares sit in the Stock Market and try to buy them back into treasury rather than scramble to buy them yourself. This worked okay, even though I had to do quite a bit of half-capping, and I won by a reasonably comfortable margin. Ben enjoyed himself, which is a big plus.

_8_ Race for the Galaxy: Alien Artifacts -- I had to get some things done, so I had time for only one quick game. We played without the Orb. The new cards make you think differently about what works and what doesn't, so they add to the game.

_8_ China Rails -- Claire had been away, but she returned on Sunday and wanted to play some games. We started off with this crayon rails title. It's not one of my absolute favorites because it's so swingy---if you get the right contracts it can be over almost before you know it. And that's what happened in this game; I got great, great contracts and won before Claire could really get started.

.10! Lost Cities x4 -- The World Boardgaming Championships are less than 3 months away, and Claire is starting to think about practicing some of the games she plans to compete in, just to knock the rust off. She's a very good Lost Cities player, and she won the first game, but then her luck dried up. It was almost hilarious how bad her draws were, and in one game she finished with a negative score. She observed that it's better to have luck like that now, while she's just practicing.

_8_ Bakschisch -- You know how there are so many great games from 1995? Well, this is one of them. I looked through my collection and put several games I haven't played for a while into my bin for Monday night. As we were still gathering (and the traditional Russian Railroads game was going on,) I suggested this quick blind bidding game, and people joined me. Kevin Horovitz played an extreme money-hoarding strategy. At one point he was way, way behind us, but he made a huge late surge, made it to the caliph's seat and won on the tie breaker. I have now played this game 34 times; the people who are second (according to BGG) have played it 7 times.

_8_ Exxtra -- I was on a roll, so I pulled this game out next. It was Stef's first play of this game, but she won anyway (rolling double 3's to finish it off.)

_9_ Mégawatts -- We've had a bit of a surge in Power Grid plays recently. John, Marsha and I all really like the game, and Marsha won the last two games on the Australia map. Michael also enjoys it, and he joined us for a game on the Quebec map. I read the background paragraph, which warns that it's easy to get stuck in a corner on this map. We started in and---sure enough---some people got stuck in a corner. If you start in the really cheap area around Montreal, this is a danger, but of course if you start elsewhere it's expensive. This was one of those cool games where I got my plant capacity up to 13 and noticed during Phase 2 that only Michael had a plant capacity of 13, and he only had 12 connected cities. I was able to build to 17 and win with 13 cities powered in Phase 2!

_8_ The City -- Several people left at this point. One game was still going and four people wanted to play Qwixx, so Joe Rushanan and I played a quick game of The City. It's a nice quick game, and it works great with 2.

_8_ Merchant of Venus -- I suggested this favorite, Joe Huber cheerfully agreed to play, and Ron said he had never played but wanted to. Joe was first player. He decided to go north and proceeded to roll a 3 on 3 dice: 1 - 1 - 1 ! I don't think I've ever seen anyone roll a 3 on the first turn before. Ron went north as well and found the Qossuth. Joe's luck didn't get much better. He took chances and they all backfired. It was a 2-player game between Ron and I. Early on I was doing great, but Ron kept picking up relics, notably including the Relic Yellow Drive. Then I ventured into the Cloud and needed a 1 or 6 on three dice to go where I wanted (a 70% chance.) I failed twice and foolishly got exasperated and went somewhere else (bad choice.) This gave Ron the time he needed to make it to $2000 (probably about 3 turns before I would have made it.)
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9. Board Game: Julius Caesar [Average Rating:7.78 Overall Rank:715]
Max DuBoff
United States
New Brunswick
New Jersey
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_8.5_ 2x Julius Caesar: I don't get to play this one much, so I was happy to get in a couple games. I got decimated in this a few weeks ago, so I was anxious for revenge as well. (We play with a house rule that Caesar gets 2 extra levy points to start. I believe it was suggested by one of the designers.) I took Rome to start and Byzantium in the East but was surrounded and Caesar was killed. In the meantime, I was able to take Ephesus, Syracuse, and Spain. I built up a rather large stack in Ephesus to counter Pompey's troop superiority in the area. Pompey attacked Ephesus in the third year and failed to take it, leaving his army in ruins, at which point he resigned.

The second game of the week also resulted in a Caesar win, but sadly I was Pompey. Caesar rushed into Ancyra and recruited the awesome unit there while I had a poor first-turn hand, and things went downhill from there.


_8_ Successors (third edition): I was Red Horse in this one and started with Thrace and Egypt. There were two newbies and two who've played a decent bit. Egypt is great to have (though it made me the starting Usurper), but Thrace is often worth ditching, and I did just that. I sent my general down to Greece, where he promptly got to work besieging Athens. He succeeded and took Greece, but some Unrest and a few other setbacks delayed the occupation of Greece. I gained VPs from the Phoenician coast and the Fertile Crescent regions and won near the end of T3.


_4_ Mystery Date: This is a children's game from (according to BGG) 1965. It's sexist, it inadvertently encourages stereotypes, it lacks any redeeming mechanics, and yet it was still a lot of fun. Let me explain...

In Mystery Date, each player takes on the role of a teenage girl with a corresponding player piece which is placed in one corner of the board. The game is roll-and-move. Some spaces tell a player to draw a card(s) and some mention trading. Four read "Open the Door." The object of the game is to collect the numbers 1-3 in a color (there are 3 colors, each representing a guy) and then land on an "Open the Door" space to have a crack at opening the door in the middle of the board. The door has a few different pictures of guys under it. One is the prom king, one is a bicyclist, one is a snowboarder, and one is the "nerd." The pictures are randomized by turning a knob, and when you open the door you win if the color you have a set in matches the revealed guy. If not, you wait to have another crack at opening the door and keep your cards unless you opened the door for the nerd.

As you can see, it's not a masterpiece of game design (hence the rating). But that doesn't mean I didn't have a good time. The game I played was 4P. Everyone rolled poorly in the beginning, but eventually people's hands started growing. I started going for pink cards (prom king) but soon switched over to the bicycle guy after a trade. The first person to open the door didn't find the guy of her dreams, sadly, someone opened the door shortly after that and won. The game in general was ludicrous in the best possible way.


_6_ Jotto: This is a word game of deduction that can be played with merely two pieces of papers and accompanying writing implements. Each player comes up with a 5-letter word with no duplicate letters, and then players take turns guessing 5-letter words. After each guess, the other player indicates how many of the letters in the guess are in the secret word. This continues until one player guesses the other's word. I chose "DEALT" in this game and happened to guess my opponent's word, "OPIUM."



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10. Board Game: Shadow Hunters [Average Rating:6.84 Overall Rank:721]
Doug Faust
United States
Malverne
New York
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I was down in NJ this past weekend for my brother's birthday. Got in a few short games in the brief down times. All of these games were with me, Anni, Jon, Lauren, Mike L., Mike V., and Kathy, and everyone had played the games before.

_7_ Shadow Hunters - I'm a little burned out on this game, but Lauren insisted, so we played anyway. I was a Hunter character with not that much HP. This was kind of an epic fail game for me. First I got forcibly nailed by Kathy and her Masamune. Then Anni got a card that let her peek at my role card, and immediately started attacking me. A few lucky rolls later, I was dead. I literally had two turns in this game. Anni and Mike L. won as Shadows.

_7_ Shadow Hunters - I'm a hunter again this time, but now I'm the one with the most HP. I determine that Mike V. is a shadow pretty quickly, and he actually flipped to do something (I forget what). Since he was flipped and I was clearly his enemy, I decided to flip to do a few points of one-shot damage to him. I was taking some damage in the process, though, but Kathy used a healing card on me for a lot of HP. After that, I took out Mike V. pretty easily. I forget, but I think Anni was the other shadow (Anni is always evil). Regardless, we were able to take out the remaining shadow player before any of the neutrals won (apparently Lauren was very close). So it was me and Kathy with the win.

_6_ Dixit - Not too much memorable here. On one of my turns, I took a risk to my fragile ego and put down a card with the simple phrase, "me". Fortunately, someone else put down a card that people always associated with me for some reason (sad clown), and only a few people noticed that I had put down the card whose picture matched my peg board. In any case, Lauren won, as Lauren always wins Dixit.
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