Games you want FIRED (without knowing of a game to fire it).
Vegard Eliassen Stillerud
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Drammen
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There has recently been some talk about games that fires other games, i.e. games that for some reason replaced and/or rendered another game redundant. There has been several lists (I believe) here on BGG, the Dice Tower has made lists about it, and the insanely awesome crew at the Secret Cabal Gaming PodCast has been discussing it.

This list, however, is a bit different. Here you can post a game that you WANT to fire, without knowing a game that can fire it. Others can then suggest games they think would be able to fire the games that show up in the list.

Say you really enjoy some element- or elements of a particular game, without liking the game in itself. Maybe it is too long? Too short? Too ugly? Not thematic enough? Or maybe it is lacking in some other regard? Still, you do not know about a game that can scratch the same itch.

You WANT the game fired, but you don't know of a game to actually FIRE it!

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1. Board Game: Indonesia [Average Rating:7.81 Overall Rank:189]
Vegard Eliassen Stillerud
Norway
Drammen
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I do enjoy Indonesia. Especially the element of merging companies, as I find that THAT kind of unforgiving player involvement is rare in a heavy, heavy euro game as this is. Also, I like the feeling of building a business empire of different companies and see The greatness of what I achieved.

However, I HATE the components. The paper money with white backs are ugly, the board is messy and different to read and there are too few boats for the latter parts of the game. Also, I find that the game lacks a way to track which goods have been sold to where by what boats. As such, the games becomes extremely fiddly. It might be the most fiddly game I have ever played.

Also, it is terribly mathy. The last time I played it, I considered bringing a pack of pain killers, just in case my head would explode.

I want this game FIRED. I don't wan't to have to sit trough it again. When everything comes together it's just... TEDIOUS. Still, I can't find a game to scratch the same itch.
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2. Board Game: Seasons [Average Rating:7.45 Overall Rank:159]
G Schulteis
United States
Bourbonnais
Illinois
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Nifty premise, but it takes forever to play. Even 2p, I am ready to call it quits after one year.
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3. Board Game: Survive: Escape from Atlantis! [Average Rating:7.32 Overall Rank:232]
J Boyes
United States
Unspecified
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This game is fun and easy to play, and it plays well with kids. But we have played it enough times that the factory shine is off it, and it clunks along like a used car.

King of Tokyo should be the game that fires this one, but for some reason it isn't.

Help!
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4. Board Game: Warrior Knights [Average Rating:6.88 Overall Rank:837]
Jon Vallerand
Canada
St-Basile-Le-Grand
Quebec
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Trying to get this back on track.

When I first read through the rules, I was amazed. There was so much going on, and that action pre-selection thing sounded so great. Then I brought it to the table, and started teaching it. And before I was done with the explanation, I realized that, while all the parts were interesting, they had nothing to put them together. They weren't even similar in the logic of how they worked.

The game was brutal, because everyone had lost that enthusiasm during the explanations. This game is the opposite of elegant. Many great parts (mostly the whole action card system), but man do they need to make a game out of this, rather than a pile of thinly related mini-games.
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5. Board Game: Twilight Imperium (Third Edition) [Average Rating:7.90 Overall Rank:48]
Andrés Santiago Pérez-Bergquist
United States
Mountain View
California
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This remains the space empire game to beat, with expansion, an economy, politics, and combat. Every new space game is touted as the TI killer, and I'd love it if someone managed to produce a stripped-down version that kept TI's good parts without its brutal length. Eclipse came close, but it's not quite there.
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6. Board Game: Archipelago [Average Rating:7.40 Overall Rank:283]
Sam Cook
United States
Denton
Texas
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Other people I game with love this thing, but I can't get into it all.

I enjoy the map exploring and market mechanics, but I hate how long it takes to play a game, especially with the potential everyone loses/traitor mechanics.

I also dislike how much of the information is hidden, making it very hard to figure out who is going to get points for what, or even to tell how close the game is getting to an end. The thing is, I like hidden role/hidden agenda games in general, just not here.

I like the general idea of having an economic civ building worker placement thingy combined with the random roles of Shadow Hunters, but I don't think this game is it.
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7. Board Game: A Game of Thrones: The Board Game (Second Edition) [Average Rating:7.70 Overall Rank:84]
Damon Hoffman
United States
Austin
Texas
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This game is simply a mishmash of wonky mechanics and confusing rules, where everything is very situational. I find that when ever someone says, lets play Game of Thrones, I say nah, nah, let's play Crown of Roses. It is a much better game, with more politics and negotiation, and has three different win conditions. Easily blows away Game of Thrones the card game and the board game.
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8. Board Game: Tales of the Arabian Nights [Average Rating:7.25 Overall Rank:310]
James
United States
Midlothian
Virginia
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I'll quote my comment for the game.
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It breaks my heart to rate this a four. What an incredible theme. What a beautifully produced game. How beautifully the rulebook is written, with so much work and affection for the source material. As a game, though (at least one I'd like to play), it just doesn't hold together. The decisions just don't matter. It's "Choose your own adventure" in a group, waiting for each person to go until you finally make your decision. And your decision doesn't matter. You need to track the changes to your character. They don't matter. You need to keep track of cards affecting your character which don't matter either. My heart is completely in sympathy (empathy, even) with those who define "game" more broadly and present "Tales" as a storytelling game more than a strategy game. Here's the thing, I don't think it succeeds there, either. The paragraphs are too well defined and too specific to encourage the kind of narrative play that I've heard the game can promote. See "Once Upon a Time" for a more constructive option there. I hope one day I can find a niche for this game in my life as I'm strangely glad that I own it - I just can't get it to work as I wished it did.
I long for a true open ended narrative experience in which the decision shape the story but I don't think I've quite found it. Agents of SMERSH, I think, moves in the right direction but doesn't quite get where I hope a game one day will. Thematic games such as Eldritch Horror right now are as close as I can get but they, perhaps, are "on rails" too much to scratch this particular itch. I'll keep looking for that perfect, big, story building game...and YMMV, folks; people who get all kinds of crazy fun from this title are gamers I admire, not criticize.
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9. Board Game: Fields of Fire [Average Rating:7.73 Overall Rank:1130]
David Janik-Jones
Canada
Waterloo
Ontario
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Great War Commander, Cats were once worshipped as gods and they haven't forgotten this, Combat Commander Europe, The Raven King (game publisher) ... that's me!, Combat Commander Pacific
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Looking for this same thing ... still a primary focus on modelling command and control issues, but with some Brits instead and a significantly reduced play time. Overall, more fun, less work and fiddliness.

Think B-17 Queen of the Skies + Fields of Fire mash-up.

Maybe I should design it myself?
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10. Board Game: Letters from Whitechapel [Average Rating:7.47 Overall Rank:183]
Matt Connellan
United States
Binghamton
New York
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I really like the concept of one person being hidden and people trying to find them before they accomplish their goals, but this game just doesn't get it done for me. I have also played and semi-enjoyed Scotland Yard, Fury of Dracula, and Clue: the Great Museum Caper. I remember liking the Clue game but I haven't played it since I was a child, so I can't form an opinion on it now.

Each time I play one of these games I have really high hopes but there is always something that disappoints me about it. I think they are all good from the hidden player's point of view but lack something from the searchers. I think it's because for a decent portion of the game the people looking around are just kind of poking around in the dark and it doesn't get interesting for them until they get a baseline of information.

What game can fire them?
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11. Board Game: Eclipse [Average Rating:7.98 Overall Rank:30]
Andy Beaton
Canada
Toronto
Ontario
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I would like a 4X Conquer-The-Galaxy game where I don't end up sitting in a corner because I drew crappy planets while my neighbours got good ones and blocked me in.
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12. Board Game: Merchants & Marauders [Average Rating:7.44 Overall Rank:198]
Nick South
United States
Scottsburg
Indiana
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I love pirates and will try just about anything with a pirate theme, but there's no real consensus on the quintessential pirate game. Several lists rate M&M highly, and I do enjoy the game, but most recommendations come with a "But..."

I would love to see a pirate game come out that just blows me away (or at least plays well out of the box without a long list of house rules).

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13. Board Game: Warhammer Quest [Average Rating:7.43 Overall Rank:655]
Brian M
United States
Thornton
Colorado
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Not so much 'fired' as 'updated'. We got a ton of play out of Warhammer Quest, but the mechanics really show their age and clunkiness these days, and we've pretty well exhausted its options. There are assorted new dungeon crawlers coming out, but so far nothing that seems to come close. Hopefully Shadows of Brimstone will manage it.
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14. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
Daniel Beaver
United States
Rochester
Minnesota
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I like that you can see your mini empire grow on the modular board, a visual sense of progress that is missing from many other euro games. And the free flowing trading mechanic remains best-in-class. But it has aged poorly - the dice and robber mechanics are overly random and often screw players out of the game, no matter how well they play (there just aren't enough dice rolls in the game to even out the probabilities).

There are games like Archipelago which have all the same mechanics, but none of them are as accessible to novice board gamers. Settlers is just perfect for introducing people to a lot of eurogame concepts, but it would be so much sweeter if it really had legs among serious players.
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15. Board Game: Munchkin [Average Rating:5.93 Overall Rank:3350] [Average Rating:5.93 Unranked]
H G
United States
California
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I both love and hate Munchkin. The rules are not just ambiguous, but purposefully crap. BUT it has something to it that is really appealing. It's funny, you get to screw people over, there's deal making, it blends genres. It's a very original game that I hate but also play because there's nothing quite like it.

I would love a game that could match the irreverence, cooperation, and backstabbing that has kept Munchkin in my library for a decade.
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16. Board Game: Cards Against Humanity [Average Rating:6.10 Overall Rank:2353] [Average Rating:6.10 Unranked]
Craig Maloney
United States
Madison Heights
Michigan
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Caveat: I do like this game. Watching my mom play this game was one of the funnier moments of my life. I'm done now. We can move on please.

Unfortunately there's no game that has "replaced" it. it hit a nerve with so many folks in my circles that it became a staple for a while.
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17. Board Game: HeroQuest [Average Rating:7.08 Overall Rank:547]
Ben Greig
Australia
Kelso
New South Wales
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Love the game, but it does show its age and is a little simplistic now,

if there was a dungeon crawler that gave that awesome feeling of exploration, loot progression and different hero flavours then i'd be all over it,

for me the Heroica: Fortaan series were too simple
and the Descent: Journeys in the Dark series lacked any real feeling of exploration

also both of these didn't really have a nasty death penalty which i feel you really need to have some fear when you walk through a door.
 
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18. Board Game: Glen More [Average Rating:7.35 Overall Rank:256]
Vegard Eliassen Stillerud
Norway
Drammen
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This is a somewhat different entry for my part, as I haven't actually played the game. The reason I want it fired, however, is because it is simply impossible for me to get a hand on. It is out of stock in every game store I know of, and since Norway isn't a part of the EU, I cannot order it internationally without having to pay a butload of taxes.

I really do want a tilr placement game that is a bit heaver than carcassonne and that combines tilr placement with a few other clever mechanisms. In that respect, Glen More looks perfect with it's rondel based tile selection mechanism.

So, as a next best thing (besides having the game reprinted), I'd love to find a game that can FIRE Glen More. Any tips?
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19. Board Game: Puerto Rico [Average Rating:8.06 Overall Rank:15]
Albert Jones
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Many have claimed that games have fired Puerto Rico, and maybe they have, but, each of those games haven't really improved the mechanic that I think makes Puerto Rico so great: when you choose your action, everyone else gets to do some part of that action as well.

This mechanic helps to keep the game close, as everyone is moving ahead together; it also adds to the action selection decision thinking about how my action selection will help the other players, rather than just how it will help myself; it keeps the down-time to a minimum; and, it is unique.

The problem is that other games that do the same thing, basically do the same thing: the player making the choice gets a small advantage, usually getting to act first/a small bonus, and then everyone else gets to participate. While Race for the Galaxy is much more 'simultaneous', a great feature of 7 Wonders that needs to be included in more games, it still replicates the same basic idea.

Is there a game that has my action selection allow others to also act, that has moved beyond Puerto Rico in some unique or interesting way? Is it even possible and still be in the realm of similar?
 
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