MAWA Watchlist for Essen 2014
Marcel Wapstra
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My personnal geeklist; ESSEN 2014.



Preorder or Autobuy

Will play it but pretty sure buy it.

Will take a look and maybe play/buy it.

Not a buy.

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1. Board Game: Florenza [Average Rating:7.44 Overall Rank:1146]
Marcel Wapstra
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Kickstarter 2st Edition, Essen pickup

https://www.kickstarter.com/projects/magecompany/florenza

 
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2. Board Game: Imperialism: Road to Domination [Average Rating:6.37 Overall Rank:5697]
Marcel Wapstra
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Pre-order.
 
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3. Board Game: Craftsmen [Average Rating:6.65 Overall Rank:3190]
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Pre-order.
 
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4. Board Game: ZhanGuo [Average Rating:7.65 Overall Rank:395]
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Between 230 and 221 B.C., the ambitious and extremely young king of Qin, Ying Zheng, unified China, adding all the other so-called Warring States (ZhanGuo) to his empire. Through this, Ying Zheng became the first emperor in Chinese history, taking the title of Qin Shi Huang Di.

Plenty of things had to change in order to make the Chinese empire whole, and Qin Shi Huang Di didn't waste any time. He divided the empire into prefectures, personally appointing central and local functionaries; afterward, he decreed that the same writing symbols had to be used throughout the entire nation. Furthermore, he unified the laws and the units of measure, particularly the currency, creating amazing conditions for the economic development and growth of the empire.

Internal decisions were not the only things that shaped this new unified nation. From the North, the menace of the Hsiungnu barbarians kept shaking the empire, and Qin Shi Huang Di knew that the only way to stop that menace was to build one of the most ambitious buildings in human history: The Great Wall of China. Thousands of peasants left their fields to take part in the construction, not only of the Great Wall, but also of roads, channels, palaces, and majestic buildings that included the emperor's mausoleum with the Terracotta Army.

In ZhanGuo, you are the emperor's emissaries, and you have been assigned the challenging task of contributing to the process of unifying the empire, helping to build the wall, the Terracotta Army, and all infrastructures needed. During the five rounds of the game, you must make the best of the few cards you get each round. You can play each card either on your own player board to increase your personal power in the empire, or on the game board to recruit manpower, construct buildings wanted by the emperor, call reinforcements from Qin, and move the armies from kingdom to kingdom.

Each player has to choose the best time and best way to play his cards in order to earn the emperor’s favors. Careful, though, because trying to get too much power, or exploiting the workers for personal gain could increase dissatisfaction among the populace, and consequently increase the risk of uprisings in the newly added kingdoms. Whoever is able to make the greatest contribution to the emperor's cause, while at the same time keeping the citizens placid, will be the winner.
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5. Board Game: Mangrovia [Average Rating:7.20 Overall Rank:1121]
Marcel Wapstra
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6. Board Game: Clash of Cultures: Civilizations [Average Rating:8.57 Unranked] [Average Rating:8.57 Unranked]
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Expand your civilization's influence with Clash of Cultures: Civilizations, an expansion for Clash of Cultures. Discover fourteen historical civilizations, each with four unique advances and three unique leaders. Increase your cities with three new buildings (the apothecary, the market, and the obelisk), strengthen your armies with elephants and cavalry units, and keep your eyes on the seas festering with pirates. The fate of your civilization rests entirely on your shoulders!
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7. Board Game: Historia [Average Rating:6.99 Overall Rank:973]
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Historia is a civilization game for 1-6 players that takes 25 minutes per player. A set of action cards is available to the players to guide their civilization, and used actions form a discard queue from which they are taken back into a player's hand during the game. Wars and raids are carried out in a non-disruptive way. When modern times have been reached or the Singularity technology developed, the game ends and the player with the most VPs wins.
 
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8. Board Game: Kanban: Driver's Edition [Average Rating:7.76 Overall Rank:221]
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The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management, you must strive to shine next to your peers. You need to manage suppliers and supplies, improve automobile parts, innovate — anything to stay on the cutting edge, or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start, selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.
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9. Board Game: Nippon [Average Rating:7.77 Overall Rank:245]
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Will not make it to Essen
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10. Board Game: The Golden Ages [Average Rating:7.36 Overall Rank:728]
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In The Golden Ages, you lead your civilizations through history. The game lasts four different eras, during which you develop technologies, create fine arts, erect buildings, and build wonders. You'll send explorers to discover the continents, found cities in distant lands, and send your soldiers into battles.



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11. Board Game: La Granja [Average Rating:7.75 Overall Rank:111]
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In La Granja, 1-4 players control small farms by the Alpich pond near the village of Esporles on Mallorca.
During the course of the game, the players try to steadily expand their farms into the mighty country estate La Granja. They also seek to deliver goods to the village. Here, speed is everything.

La Granja is a fascinating game that requires careful planning. Successful players must learn to cope with the imponderability of the dice and cards as well.
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12. Board Game: Captains of Industry [Average Rating:7.16 Overall Rank:2263]
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As a captain of industry in the suitably titled game Captains of Industry, you will vie for domination in the cutthroat arena of the marketplace. To do this, you will:
• Build facilities to control supply,
• Develop real estate to manipulate demand,
• Invest in technology to increase efficiency,
• Complete hidden agendas to secure your legacy, and
• Undercut the competition to dominate the marketplace!

You will depend on your opponents to fuel your expansion as they exploit your production for theirs. Supply and demand are king in this player-driven marketplace!
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13. Board Game: Brew Crafters [Average Rating:7.61 Overall Rank:457]
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It's a time of regrowth in the old urban center, and the hippest and best beer crafters have gathered both hops and hopes in building the best brewery in the city. It won't be an easy task, as players compete for precious resources such as malt, yeast, fruit and spices in the local markets, all while managing and optimizing their growing bottling empires.

In Brew Crafters, players assume management of a local craft brewery, working hard to manage resources, use their workers wisely, and develop their brewing line to create the best local brews. Brew Crafters honors the tradition of classic Eurogames such as Agricola and Puerto Rico, but at its heart beats a unique brewery processing system that must be constantly improved, monitored, and manned in order to keep the beloved beverages rolling off the line. Each brewery has access to a variety of equipment upgrades, local farms, markets, and a plethora of specialty workers, ensuring a high level of replayability and strategic avenues. In addition, each player is studiously working to be first to develop several rotating gold-label specialty recipes that will earn them extra points and prestige at the end of year three when the best local brewer will be honored.
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14. Board Game: Pay Dirt [Average Rating:6.86 Overall Rank:2200]
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Pay Dirt is an engine-building, worker placement game set in frigid Alaska for 2-5 players. Players are competing to manage and grow their entire mining outfit while acquiring the most gold before the ground is too frozen to dig. The Alaskan countryside is an inhospitable environment, so players will face hardships that affect their entire outfit – not to mention the ever-dropping temperature that will shut down their operation.
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15. Board Game: Panamax [Average Rating:7.37 Overall Rank:467]
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In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.

Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system – “pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play.

On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which each player uses to ship their cargo, minimize transportation fees and increase the net worth of their Company. Each Company has a limited amount of Stock that the players can purchase in exchange for investing – receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?
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16. Board Game: Deus [Average Rating:7.36 Overall Rank:301]
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In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, brown for resource production, yellow for trade, blue for scoring, purple for temples, and green for a variety of effects.

When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.

When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.

The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.
 
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17. Board Game: Progress: Evolution of Technology [Average Rating:6.62 Overall Rank:1613]
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Progress: Evolution of Technology is a card game about researching technologies. Each player takes his civilization from early antiquity and learns various technologies, moving progressively to the Middle Ages, the Industrial Revolution, and Modern Times and ending with today's Internet or Social Welfare.

Unlike other civilization games, Progress focuses on a single aspect of civilization building: researching technologies that help a society advance. The 210 technology cards in the game are divided into three ages (Ancient, Middle Ages, Industrial) and three types (Military, Science and Culture). With every advancement on a path, you gain easier access to its more advanced technologies and you'll end up opening the door to the next age.

Each tech card provides one bonus, which can vary from one extra knowledge to a larger hand size. Even though most tech cards in the game come in multiple copies (usually one per player), the key technologies occur less frequently, forcing players to specialize and granting them unique advantages. Every technology you research decreases the cost of up to three more advanced technologies, accelerating the race towards the end of the game.

The game play is streamlined, with players usually taking two actions, thus making each turn short and ensuring that you use the time when the others are playing for planning rather than seeing it as downtime.
 
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18. Board Game: Eclipse: Nebula [Average Rating:7.72 Unranked] [Average Rating:7.72 Unranked]
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The Nebula is a cosmic cloud of dust and gas. The stars in the sector are too young to support colonizable planets, yet for brave explorers the Nebula offers powerful Discoveries and a perfect hiding place...

Nebula is the third mini expansion for Eclipse.

The expansion contains two Nebula hexes, one Ancient Monolith Discovery Tile and one Development / Rare Technology Board (on the back side of the rules sheet).

The two Nebula hexes are shuffled with the other Sector hexes before building the Middle and Outer Sector stacks. The Discovery Tile is shuffled with the other Discovery Tiles.

The Nebula is divided into three subsectors, connected by Wormholes. For Move, Explore and Influence rules purposes, each subsector functions exactly like a normal hex. When you Explore and place the Nebula, place one Discovery tile in each subsector with an Discovery symbol and one Ancient Ship in the subsector with the Ancient symbol. You cannot place an Influence Disc on the hex. The Discovery Tiles can only be claimed by having a Ship in the subsector at the end of the Combat Phase. If you place a Discovery Tile benefit in the Nebula, you must place it in the subsector where it was found.

When you collect the Ancient Monolith tile, place it in the hex where you found it. It functions just like a normal Monolith.
 
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19. Board Game: Madeira: The Ambassadors [Average Rating:7.55 Unranked] [Average Rating:7.55 Unranked]
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As the economy of Madeira flourishes, the guilds are expanding and sending ambassadors to distant countries to strengthen their influence. Madeira: The Ambassadors enriches the game with four new guild favors that are all related to the colonies, bringing new strategies to interacting with them.
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20. Board Game: Terra Mystica: Fire & Ice [Average Rating:8.52 Unranked] [Average Rating:8.52 Unranked]
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Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
 
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21. Board Game: Vinhos: The Advertisers [Average Rating:7.55 Unranked] [Average Rating:7.55 Unranked]
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Advertising your wines gives you an advantage over your opponents as the advertisers help convince managers to help you in your quest to be the best wine producer because you obviously have the best wines!

The Advertisers, a micro-expansion for Vinhos, adds four new wine expert tiles to the base game. You use the advertiser's effect during your action in order to move a barrel to gain a benefit from a manager, but without having to provide any wine to seal the deal. The power of advertising!
 
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22. Board Game: Stone Age: Casino [Average Rating:7.18 Unranked] [Average Rating:7.18 Unranked]
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Special printing for "Stadt-Land-Spielt" (German parlour games day) 2013.

This expansion for Stone Age adds two new huts: casinos!

When you build a casino you may throw 4 or 5 dice (depending on the hut) and get the total sum of your dice as victory points.
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23. Board Game: Nations: Inspiration Promo Pack (2014) [Average Rating:7.38 Unranked] [Average Rating:7.38 Unranked]
Marcel Wapstra
Netherlands
Steenwijk
Overijssel
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Will not make it to Essen
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