Solitaire Games on Your Table - June 2014
Steve N
United Kingdom
Macclesfield
Cheshire
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cool Welcome one and all! Happy June! cool

Veterans of the SGoYT geeklists will know what to expect. If this is your first visit then well done for finding the brightest corner of the 'geek - prepare to be amazed at the sheer scale of solitaire gaming. Feel free to post comments on any/all of the items (and don't hesitate to add your own). We love talking about our games and it's great to generate some discussion.

Please do consider a visit to the 1 Player guild which is the hub of the solitaire gaming community, and don't hesitate to join - it's a nice thing to do.

If you'd like to be notified of future SGoYT geeklists then be sure to subscribe to the Solitaire Games on Your Table Monthly Geeklist SUBSCRIPTION THREAD. You wouldn't want to miss out now would you?

Forthcoming lists will be hosted by:

July 2014 Woelf
August 2014 petegs
September 2014 Malaiser
October 2014 dr.wheatie
November 2014 garyrbrooks
December 2014 Ryanmobile
January 2015 bikefreak

Thanks to Ryan for the chance to host this month!

Geekgold Giveaway

One of the many great things about the SGoYT geeklists is reading about such a diverse assortment of games. I'm sure I'm not alone in confessing that many are entirely new to me.

To be eligible for this month's geekgold giveaway (entirely optional) please append your posts with three full stars (summarising what is so great about your game) and one empty star (highlighting a possible flaw, or why it might not be for everyone). If you wish to focus your comments on a specific scenario, a specific variant or any other detail (rather than the game at large) then please don't hesitate to do so.

I hope it will be fun.
We might be able to learn a bit more about each other's games.
We might be tempted to look at games that we would otherwise have passed on.
I could end up buying every game that is mentioned.

At the end of the month I will use a random number generator to randomly select an item from the geeklist. If the entry features the stars (as outlined above) then I will award that user 100 geekgold. If not, I will randomly select a new entry until we have a winner.

Have a good month everyone!

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51. Board Game: Cuba: The Splendid Little War [Average Rating:7.26 Overall Rank:7569]
Sascha Döpke
Germany
48161 Münster
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Got this in the Mail yesterday, After Reading very well written 10 ages of Rules , i Started to Set This up. Reminds me a lot of card driven war Games like labyrinth or Twilight Struggle , but this One is easier to explain And to handle. Good wargame for People who want to Test This Genre.
I played it Solo And it Worked out okay for me, i switched between handcards And i tried to Play the best Strategic for every player.
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52. Board Game: Cyclades [Average Rating:7.52 Overall Rank:151]
Josh Malbon
United States
Santa Cruz
California
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Tried playing this solo, this morning. It actually didn't play that much different than playing with another opponent. And just like playing it with another opponent, it really wasn't much fun. Going to dump it out on the street for free.

Beautiful Components.
Lots of brain burn.
Really not that much fun.
Everything takes forever to accomplish.
Game can go on forever with no one getting any closer to winning.


I remember this one cat, always telling me, "You should keep Cyclades."
I asked him, "Do you want to play it?"
"No."

Exactly.
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53. Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:512]
Andy Cowen
United States
Union Springs
New York
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Seems appropriate for June 6th; hopefully I'll make it to the extended game.
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54. Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:512]
Koinsky
France
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June 6.

Hello from FRANCE.

70 years later. Some heroes.



Picture : AFP : Damien Meyer.




As for the game comments...

John Butterfield
Awesome map
So tense !

Can't find any negative apart from the fact that I'm working all day long and can't play it TODAY in REAL time....
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55. Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:512]
Jason Doyle
United Kingdom
Hertfordshire
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Had to be done, still trying to get to grips with this one. The rules are very clear though so it's mostly just getting the process straight in my head and dealing with the various situations.
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56. Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:512]
Ron A
United States
California
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Hey, why not join the crowd? Besides, I have a sort-of connection to Omaha-- my dad was in the army on D-Day, and went to France in Sept 44, passing through the battlefield on the way to Holland.

Easy Fox scenario, played all through T16. 4 catastrophic losses, one Hero, but could only get 6 VPs.

Link to my plays of D Day at Omaha Beach in June 2014

Whoops, almost left this out.

It's SOLITAIRE! Hard to find D-Day games designed for solo play.

Documentation includes separate booklet of historical analysis of battle.

The map. I know, some people hate it, but if you can get past the field of fire icons, you can see the roads, trails, hedgerows, etc. I've pulled out the map when reading books on the battle and the map really helps me visualize the terrain, MUCH better than a black and white map in a book could.

Almost impossible to replicate historical outcome-- I've only played twice, but this seems to be the concensus opinion. For some reason solo games (not just this one) put too much into making the game hard and just toss historicity out the window.
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57. Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:512]
Stig Morten
Norway
Kvernaland
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Got in my first playing of this gem today.
Played the introductory east sector scenario and didn't get enough VPs to win, but cleared out 5 WNs.
Very cool game.
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58. Board Game: D-Day Dice: Normandy [Average Rating:7.21 Unranked] [Average Rating:7.21 Unranked]
Casey Nedry
Japan
Yamashina
Japan
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Played several rounds of D-Day Dice this weekend and this was my most satisfying win.

Took a stab at Operation: Chicago. Started off struggling to get troops gathered up and just floated around the same amount neither gaining nor losing ground. Eventually picked up the Scout, Quartermaster, and Corporal. Then I found the scout car and a bit later the half-track. Then the gliders just started dumping supplies on my men. By the time I got to the CP I had enough material to bulk up and take out bunker #2 with ease.

I lucked into it but the combo of Scout, Quartermaster, scout car, and half-track was really powerful. I took the Scout and Quartermaster because I was planning to focus on getting equipment and that worked out well. Finally remembered to tally my score and racked up 258 points. Feel satisfied with that result.

The game, in general, offers a large amount of variability. You can make it easier or harder by using optional rules and equipment and the maps have a ton of different options on them. I've made up my own rules in order to challenge myself a bit more.

Plays quick!

I enjoy the challenge of balancing what my short term immediate needs are vs. the stuff I'm going to need further up the hill.

Might be to light for some folks tastes.

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59. Board Game: Darkest Night: Necromancer Bundle [Average Rating:7.58 Unranked] [Average Rating:7.58 Unranked]
Marc Maier
United States
Darien
Connecticut
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Absent from the list for the entire month of May thanks to work, I return with the first of what I hope are many entries for June.

I got the victory here in just 12 turns with a powerful combination of the Shaman, the Druid, the Rogue and the Monk. Spirit Sight for the Shaman is quite the useful power which was directly responsible for the heroes collecting three keys so quickly.

Full session report here.

Many possible combinations of hero powers make each game different, even with the same heroes
A very challenging situation requiring careful decisions among many options each turn, but...
a relatively short playtime thanks to the quickly advancing clock
Can be very difficult to win; the Necromancer is an unforgiving and relentless foe
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60. Board Game: Dawn of the Zeds (Second edition) [Average Rating:7.88 Overall Rank:1443]
Sascha Döpke
Germany
48161 Münster
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I played the classic scenario And made a lot of mistakes, in this game there are not only Zombie opponents . The Mixture of zombies from the Forest side And radiers from the Mountain Track broke my neck And Not to forget Bad die Rolls
But what should i Sayn, this game is Must have for every Solitaire Zombie Fan ! Buy it !!!!!
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61. Board Game: DC Comics Deck-Building Game [Average Rating:7.03 Overall Rank:725] [Average Rating:7.03 Unranked]
Jonathan Wyatt
United States
Stewartstown
Pennsylvania
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So I played my first two game of DC Comics Deck-Builder solo tonight. I have to say that its a pretty fun game even solo. So the first game I played I played as Cyborg. I scored 92 points in that game, but I think I forgot to flip the turn counter several time and I was still play testing to figure out how I like it. The second play through went much better. I played as Batman and scored 76 points. This game went much faster though I was able to get the villain deck down to two (from all twelve).

Obviously its a deck builder, but for the most part its a fairly simple and straight forward game.

The game is easily modified for a solo version. I was skeptical at first, but now I am a believer.

The one thing I like about this game over Legendary is that you play as specific hero and it totally changes how you play the game every time. Makes the game much more interesting.

The hardest part for me when it comes to playing this game solo, is remembering to do things such as turn the turn counter or destroy cards in the line up every time. If I could find an easy way for me to do these things the I feel like I wouldn't feel like I might have cheated every game.



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62. Board Game: DC Comics Deck-Building Game [Average Rating:7.03 Overall Rank:725] [Average Rating:7.03 Unranked]
Flabbergasted Rhino
Japan
Osaka
Kansai
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My first run playing the DC Comics Deck-Building Game solo!

I used the variant created by
K Davis
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that I just so happen to have made a schwanky pdf for as I wanted something that matched up well with the Game Rules so I could keep it in the box. You can find it here:

DC Deckbuilding Solo Variant by K.Davis (tangmcgame) v1

I managed a win and had actually made it tougher for myself by adding in a few more villains than I needed to as I had my steps a bit out of order.

I quite enjoyed the variant. The mechanics are different than the standard game. I am impressed by how it's been designed using all (and only) the base games components but plays in new and interesting ways.

This will definitely being seeing more action.


Edit: Another play. Much more fluid this time as I had the timing right. Had the Flash and a load more Weaknesses this time but still a win.
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63. Board Game: DC Comics Deck-Building Game: Heroes Unite [Average Rating:7.38 Overall Rank:1020] [Average Rating:7.38 Unranked]
Judy Krauss
United States
Pittsburgh
Pennsylvania
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I played DC Comics Deck-Building Game: Heroes Unite
using this solitaire variant:
http://www.boardgamegeek.com/filepage/101516/dc-dbg-bgg-soli...

with this list of card changes:
http://www.boardgamegeek.com/thread/1149984/solo-play

Remember: Villains perform as originally listed on first reveal.

I chose Batgirl for my first solitaire game, who lets me discard a Punch card from my hand each turn (if able) to draw a card into my hand.



Unfortunately, Batgirl didn't do a very good job of protecting the city. She only defeated 4 of the 8 super-villains, which allowed the main perpetrators to escape!

I got a score of 48, which is the lowest level: city destroyed.


EDIT: Whoops! Forgot the stars, again. blush

With this particular solo variant, the game plays a lot like Friday does, but without the pirate endgame.

It can be mixed with the original DC Comics Deck-Building Game for more variety in game play (although, only substituting some types of cards for others is better than mixing them all because the stacks would get really big, and would mess up the count for this solo variant).

Being a longtime comic book reader, and familiar with the characters, locations, equipment, etc. makes it more fun.

The basic game doesn't make full use of the potential of the theme. This variant is fun, but I wish the other solo variant that adds more indepth gameplay for the original game was adapted to work with this one, too. Maybe I will do it.
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64. Board Game: Defenders of the Realm [Average Rating:7.33 Overall Rank:437]
Boomerang Phenomenon
United Kingdom
Gateshead
Tyne and Wear
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Well, this was supposed to be a post about Defenders of the Realm but as you can see it's not.

Sorry, got a little confused there..... this time it is actually a post about DOTR.

Started another 3 hero game and managed to beat 3 generals before Varkolak entered Monarch City, did a bit of a victory dance and then spiked the ball.

So I take it we are all going to be zombies now?

I still enjoy this game but it's not the hit it was with me when I got it in December.

I prefer the theme to Pandemic but I could probably play 2 games of that in the same time as this and it would be a very similar mental challenge.

It also takes up a massive amount of room on the table and on the shelf.

Whatever shall I do? (Well, I'll probably keep it and buy Pandemic as well at some point.)

Anyway, let's star this baby up!

- love the theme and for me it really comes through in the fight against ever encroaching evil
- the heroes are all very different which makes you play differently each time
- it seems to scale reasonably well with me doing about the same with any number of heroes
- it's BIG, a few heroes abilities are not as good as others
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65. Board Game: Delve: The Dice Game [Average Rating:6.48 Overall Rank:4140]
Robert B
United States
Parsons
Kansas
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I had a (very) small amount of free time last night, so I went on a quick dungeon crawl. With the help of two miracle rolls (remove all hits), my party made it to the dragon's lair intact. Unfortunately, the dragon rolled very well - the cleric was killed and the other three party members only had one hit left when the dragon was eventually vanquished.

Free print and play

No construction needed, just a page and some dice

Dice rolling fun-fest

No level-up or party member customization, but this is a very small nit for a fast and free game (I had to add something!)
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66. Board Game: Disaster on Kangchenjunga [Average Rating:7.49 Unranked]
reaching out from the in-between spaces...
United States
Baldwin
New York
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Like the other Disaster on X series, you are moving climbers from High Camp to the peak and back. The game features an interesting event chit pull system. When you pull the event, you have the option of paying to activate it from a limited supply of points. The events are a mix of good and bad. Why pay to activate a bad event? Because for each event you don't activate, it moves the game timer forward.

Each of the Disaster series (this is number 3), also brings a twist. The twist here is that a spy plane has crashed upon the mountain. You are the leader of a tourist expedition who is actually a spy trying to retrieve the plans aboard the plane. One of your group is a spy for a rival group, you just don't know who. The game features an easy to use combat system.

Thematically wise, this appears an excellent solo game, but it fell flat. I am going to give it another go with the advanced rules to see if it gets better.

First off, cards would have been better than chits. You pull a chit than look what it does on a separate sheet. A card system with illustration would set the mood better.

The next issue is that I felt more like I was trying to optimize the movements of chits than like I was climbing a mountain peak. Having played K2, which is a hand management game, there were certain mechanics within that did make you feel like you were climbing. You had air issues, differing climb rates, you could make a tent to rest, etc. You also had weather elements. I really like how you can 'see' that storm coming on and try to prep for it.

This game was missing these mechanics. Your enemy was the timer and most of the events either hindered or helped your movement ability. Having a guide was thematically/mechanically cool, but I just wish there was more decision making than how do I optimize movement. The unmasking of the spy also just comes down to the timer. At certain points on the timer track, you unmask a 'friendly' until your left with only one left who can be the spy. There are no unmasking mechanics.

I really like the idea of it and the game seems to have been made with this minimalist design in mind, which it has. I just think I wanted more choices of things to do, and there is something here that could be made more intersting.
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67. Board Game: A Distant Plain [Average Rating:7.96 Overall Rank:703]
chris leko
United States
Brooksville
Florida
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My daughter plots her counterstroke as the Coalition after the Taliban takes an event that sends some of her troops to the casualties box.

I'm actually playing this solo, as I'm not sure my daughter is quite old enough to grasp the finer points of the COIN system. I've complained in the past about how fiddly the flow chart were, so I decided to try something a bit different. I'm playing the Taliban and the Coalition against the flow charts government and warlords. I'd play with the stipulation that I need to come in first and second to actually win, but I don't think that will be possible with the way the Taliban and coalition are sort of opposite. I didn't want to play all four factions in this game (I think it'd be one of the harder ones to do that), but I also didn't want to use 3 flow chart, as they feel fiddly to me. I figured playing with the GovBot would hamstring my coalition choices, as GovBot likes to spend resources apparently. The WarBot hasn't had an opportunity to do much, but I think that will go well.

I'm only a few cards in, and the number of choices is still huge. I've played this game four player via vassal a few times (funny enough, I think this is my first time playing my physical game), so I figured the flow charts would go a bit smoother, and they are so far. They mostly take events if possible, and their ai charts are good at doing mostly the right thing. I'll update the post as I go through the game, but I'll give you some of my thoughts on the COIN system.

I think this series is one of the best games out there. It's not really a war game, though it simulates a real world conflict. There's not a lot of dice, randomness (outside of some of the combat and the initial card shuffle), or combat results tables. There seems like there are a lot of rules, but it's only because there are four fully developed asynchronous factions to play. Each faction has about eight options available to it, half of which you can't use all the time. To me, this game is a perfect combination of what I love about euros mixed with what I love about war games. The decisions are deep, matter, and player skill is important. I've seen players deride the game because if one player gets ahead, then everyone jumps on them. In all honesty, if you get ahead so far, get jumped on, and complain, it's because you weren't being sneaky enough. I've also seen people say it's too balanced an comes down to card order. I can understand that, sort of. It's balanced very well, but unless you're really hosed by every card, and get only limops the entire game, your skill matters. The game is all about doing the best with limited resources and actions. Heck, there's even a minor economic engine built in (the resources you collect during the prop phase).

My biggest gripe about this game as a solo game is that you lose a lot of the sneaky sneak that can go on. Or the underhanded play. In one 4 player game of Andean Abyss, I as the cartels were getting smacked around for almost no reason. I had a strong board position, but FARC was also really strong. So in order to take the pressure off of myself, I started helping FARC win, but not in any big way. Never to the point where they'd get an automatic win. I basically set the other factions up to have to take FARC down while I strengthened my position, and by the end came out with a win. It's not something that's really possible in the solo game, and the negotiation and shady deals is a huge part of the game. In a game if Cuba Libre, I had the DR win by making a deal with the 26th July that looked like it was in their favorite, they both tore down the government (me) who had a strong position for most of the game. After some crafty plays he took the win on the second to last card. It might have looked like luck, but it really was clever manipulation of the game mechanics and the game players. The game series is probably my favorite that I own. It's like Battlefield Agricola. But with action selection instead of worker placement.
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68. Board Game: Drive to the Baltic! [Average Rating:7.39 Overall Rank:9033]
Andrew Taylor
Scotland
Kintore
Aberdeenshire
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Continuing on from last month and a weeks holiday away with the family, I had a day free to do some gaming and finished this at the start of the month.

Here's the initial set up. Note the great big hole in the German lines.



The game uses C3i points to determine the number of units you can move and how many combats can be initiated each segment / turn, which makes for some tough choices for both sides
The game uses combat chits to abstract some aspects such as airpower, artillery, At units, etc, so removes a lot of chrome from the rules
8 pages of rules make this really easy to pick up and it's not been covered much before so an interesting situation.
The C3i points and a die roll determine how many moves and combats you have each segment in the turn. Often the combat points go unused, particularly for the Germans. Later versions of this system allowed you to use the points for movement/combat in any combination which allowed a bit more flexibility.

It was a convincing Soviet victory and would definitely play again. I've half completed a game on cyberboard and it's not going so well for the Soviets this time.

As this finished sooner than expected I also had time to play these for the first time:



Played twice, one win and one complete massacre of the team before the third location.

Doesn't take up much room or time to set up
Rules reasonably clear, clarified a few issues as I played through it
Plays quickly
Only 2 games in but not sure what replayability this has.

Played this solo for the first time



Played the first scenario and a convincing win for Syracuse.

Plays well Solitaire (surprisingly)
Plays quite quickly
Lots of scenarios to try
Bit more complicated than Memoir '44 and Battle Cry because of the many different unit types, but this actually makes it a bit more interesting once I get my head around the pros / cons of each unit, so possibly a

Now to figure out what to play for the rest of the month
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69. Board Game: Dungeon Crawler [Average Rating:6.82 Overall Rank:6831]
Steve Armitstead
United Kingdom
Gravesend
Kent
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OK, ready on the table for a full starter game with a target of two Quests out of three. I am looking forward to it and it will be finished.

It's fun and it's quick a real puzzler with a lot going on in most encounters.
It's immensely variable: there are 160 cards in the core set you can combine as you please with up to four copies of any card. Plus an expansion.
The cards come in non-randomised booster packs, which include new Quests and Adventurers.
There are some quality/damage issues with the (cheaper) starter sets, and the better quality booster packs are expensive. It is difficult to learn and the Rulebook doesn't help, although there are online aids.

2/6/14 - Finished the game last night (2nd sitting): again failed the Damsel quest, and just one short on Den of Evil quest when my last adventurer succumbed to her wounds. zombie

Very hard game, I need more defence. I will tweak my deck when my new cards arrive.

8/6/14 - My new cards (Mines Of Khurgan) arrived and once I went through them I couldn't resist constructing a whole new Dungeon, instead of just adding a few strong cards to my Crawler deck.

Result - I have been stuffed three times in a row by the Grappler, which is immune to Harm and Supernatural, and is Unstoppable. I have increased the amount of Fire cards in my deck, but there are not enough to come up in time. So I am going to put even more in; it will unbalance the deck, but the grappler is the big threat in this Dungeon and must be stopped!







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70. Board Game: Dungeon Heroes [Average Rating:6.40 Overall Rank:5149]
Albert Hernandez
United States
Greenville
SC
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Not quite time for bed yet, but too tired to play anything big. I decide to bring this out. It took me a little while to set up and once I got going I remembered how thinky this game is.. not what I was wanting, but I did have fun playing.


It comes in a very small box and the game has a tiny footprint. it's excellent for when you aren't in the mood for a monster game.
The rules are short and simple enough to recall once you get going.
It's got great wooden fantasy meeples.
Putting everything back in the box, including the expansion is a bit challenging.
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71. Board Game: Dungeon Roll [Average Rating:6.14 Overall Rank:2222]
Judy Krauss
United States
Pittsburgh
Pennsylvania
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I played two games of Dungeon Roll in between watching the World Cup games, today.

That makes 3 done out of the 10 I need to play this year for this game for my 10 x 10 challenge:
http://www.boardgamegeek.com/geeklist/166993/judes-10-games-...

I played pretty cautiously for both games and did the math, figuring that keeping my treasures for final VPs was better than spending a bunch of them to gain another VP for the next level and maybe 1 more and a treasure if I managed to fight another dragon. I could have gotten lucky, but a bird in the hand...still got me a Seasoned Explorer victory result. I'll take more chances next time.



EDIT: June 22, 2014 - More World Cup watching and more Dungeon Roll.

Two games of Dungeon Roll played today, playing first the Sorceress/Drake Kin, and then the Alchemist/Thaumaturge. Both achieved a "Seasoned Explorer" result.

http://www.boardgamegeek.com/geeklist/166993/item/2980168#it...


EDIT: June 25, 2014 I played 5 games of Dungeon Roll today, completing 10 games this year, [b]so that's one game on my 10 x 10 list checked off. thumbsup

http://www.boardgamegeek.com/geeklist/166993/item/2980168#it...



EDIT: Almost forgot the stars

Dungeon Roll is inexpensive with a lot of good quality custom dice (and I got an even better deal by pledging through KS). Also, the rulebook is pretty well written, although a page of icon explanations was accidentally left out (not a big deal because the info is also on the reference cards, and the page was released as a free PnP download immediately).

It's a pretty good dice allocation game with an RPG theme and a mix of luck and tactics. There are several characters with different abilities, and many treasures with special abilities that can be used to influence the gameplay.

It has a small footprint and plays well solo. It's also a fairly short game.

It's not a very exciting or engrossing game, although it makes a good filler. It's also not a "press your luck" game, which a lot of people expect and then complain about, but I don't think it was ever intended to be.
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72. Board Game: Dungeon Roll [Average Rating:6.14 Overall Rank:2222]
John Splittist
Switzerland
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I tried this out while watching England lose. I was somewhat distracted by Suarez' extraordinary facial expressions, and really quite distracted by the error-filled, incomplete and obscure rule book.

I have the FAQ now, and will try again. So far, I have to say, I'm really not feeling it.
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73. Board Game: Dungeon! [Average Rating:5.96 Overall Rank:3767]
Robert B
United States
Parsons
Kansas
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My daughter and I finished playing a game (in which she won as a wizard) - she didn't want to press her luck and try again, so while the game was setup, I tried out a solo quest. The instructions list three solo variants, so I queued up Become the Hunted, in which an unknown monster relentlessly stalks you. The solo rules seem to be thrown in at the end and aren't very complete, so I just went with the flow and resolved any rule problems as I went along. Won as a fighter.

A very basic, entry level dungeon crawler for young kids

Very inexpensive, less than $15

Old-school nostalgia factor

Not much in the way of decision-making - enter a room, roll the dice, if you don't defeat the monster, they roll the dice to attack
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74. Board Game: Dungeons & Dragons: Castle Ravenloft Board Game [Average Rating:6.98 Overall Rank:679] [Average Rating:6.98 Unranked]
Boomerang Phenomenon
United Kingdom
Gateshead
Tyne and Wear
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That tickles...
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I have given myself three priorities this month:

1. Play games I didn't play last month (e.g. Robinson Crusoe: Adventures on the Cursed Island)
2. Play games in my 10x10 Challenge list
3. Play games I own and have never played

This is one of my number 3's.

I've owned this since the end of February and because I have the other two it just hasn't been played yet.

Tried the first adventure and managed to fail.

Used the wizard against my better judgement and for the first time I should have trusted myself.

His lack of HP meant he couldn't shrug off the damage he kept receiving and the big bad Strahd didn't even wake up. Even his special ability helps other heroes so in a solo adventure it's useless.

I still enjoy this family of games.

Quick playing dungeon crawl action.
Not too heavy and quite a simple rule set.
No two games are the same.
Extra You can combine with the other two games
Monsters always get the drop on you, some AI makes no sense (a monster can be adjacent and 2 tiles away at the same time)
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75. Board Game: Dungeons & Dragons: Castle Ravenloft Board Game [Average Rating:6.98 Overall Rank:679] [Average Rating:6.98 Unranked]
Kyle Currie
United States
Oakland
California
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It's been a couple months, but I finally had some time to put a solitaire game on my table this month!

I just recently purchased Dungeons & Dragons: Castle Ravenloft Board Game, and wanted to give the first scenario a run-through to see how the game played.

I played as the Dragonborn Fighter (typically, fighters aren't my favorite class, but anything with "dragon" in it certainly is!) and went in expecting to kick some monster butt...and I DID.

The first scenario had me exploring and eventually escaping the castle before the resident vampire badass showed up. I needed to explore 10 tiles, and the 11th would be my escape tile. I took my time working my way through the tiles, typically killing 1 monster and exploring a new tile each turn. Eventually, events and monsters chipping away at my health forced me to use my first Healing Surge, but shortly afterward I leveled up and did alright.

With 3 tiles left to explore before the exit showed up, the vampire awakened! Forgoing any facade of bravery, I scampered like a chicken through the next couple tiles, relying (successfully) on my high defense to survive any monster attacks (though I was out of Healing Surges). Finally the vampire caught up, but the next tile I'd uncover would be the exit!

Thinking quickly, I did a double-move instead of an attack-move and managed to duck out 3 tiles away and on an edge in order to explore my escape tile! The next turn, I entered and killed the monster there, then escaped my next turn! The vampire had just barely caught up to me!

A fun, manageable dungeon crawl that I'm looking forward to playing some more with the other classes. There's over a dozen scenarios in the book (which is way more than I expected!) plus 5 more (official and contest winners) that I downloaded, which leaves this game with plenty of replayability for the time being. Next I'll be tackling Scenario 2, trying my hand at controlling a few characters at once!

In non-solo gaming news, I also managed to pull off a successful game night the previous night with 3 friends. We played a good mix of games: King of Tokyo w/King of Tokyo: Power Up!; Love Letter; Forbidden Island; and finishing up with a brutal game of Ghost Stories! Fun was had by all
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