I shot the sheriff...BGA Norn Iron meeting 31 May 2014
Peter Millen
United Kingdom
Greyabbey
Northern Ireland
flag msg tools
Recommend
3 
 Thumb up
 tip
 Hide
Bill could not be with us today so there were five of us at the Good Templar Hall.

As we awaited admission, outside the hall on a pleasant sunny morning, we were able to observe the start of a march by the local Orange Lodge.


Don't tell my Dad, but I'd rather be playing Re-Route: The Marching Season Game

A mini tournament of X-wing was taking up much of the hall.



Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Las Vegas [Average Rating:7.10 Overall Rank:480]
Peter Millen
United Kingdom
Greyabbey
Northern Ireland
flag msg tools
Scores: Peter 490K Philip 440K Tim 370K Colin 360K

Developer Stefan Brück at alea describes Las Vegas as "an easy, dice-rolling, fun-and-luck game with a lot of interaction and 'schadenfreude'". Who doesn't love schadenfreude? (Well, other than those being schadened, I suppose...)

In more detail, Las Vegas includes six cardboard casino mats, one for each side of a normal six-sided die. For each mat, players draw money cards until at least $50k is showing, but the amount may end up being a lot more, making that casino more desirable.

Each player has eight dice of a different color, which they take turns rolling. When you roll your dice, you can choose to place them on the relevant casino cards; for example, a die showing a 1 will be placed on the casino mat marked "1". You must place at least one die per turn, although you may place more. All players take turns doing this until all the dice have been used. Finally, the player with the most dice on each casino card takes the money associated with it. In case of a tie, the next non-tied player takes the highest-valued money card at that casino.


Las Vegas is an easy filler and usually goes into my bag these days. The mutually assured destruction of ties (first encountered in Raj?) and the luck of the roll make it a game to be played lightly and rapidly. Colin and Tim had played before, but not Philip who still came close to the win.


The BGA table (admittedly during the next game)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Cargo Noir [Average Rating:6.49 Overall Rank:1545]
Peter Millen
United Kingdom
Greyabbey
Northern Ireland
flag msg tools
Scores: Philip 90 Swami 90 Colin 75 Peter 70 Tim 70

In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, "Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods."

Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins.


As Swami had arrived, we could settle down to something more substantial and Philip produced this well-presented Days of Wonder ship-placement game.



We started out with a considerable rules cock-up on two fronts - first we thought that each phase of the turn should be actioned by each player in turn, rather than each player taking all their phases at once. We also assumed, as a sort of standard mechanism that the 'first player marker' would pass clockwise at the end of each round. Both were wrong assumptions and introduced considerable chaos around the table. When we realised this, the board position was beyond unscrambling, so we reset and started again.




The boards and components are very nice, and the game is straightforward but it did play long (5 players is one too many?) and little interaction leading to long downtime between your turns. I fear I was not too enthused by my experience.

Philip started on his VP trophy purchases early but was caught on the line by Swami.


The Swami collector of contraband.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: BANG! The Dice Game [Average Rating:7.02 Overall Rank:462]
Peter Millen
United Kingdom
Greyabbey
Northern Ireland
flag msg tools
Results: Renegade Tim died first, followed by undercover deputy Philip. Shortly after, the varmint outlaws Swami and Colin dispatched honest if incompetent sheriff Peter in a hail of lead.

In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?

Bang! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.

Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.

If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!


I was glad when Swami brought this new game along as I am considering buying a copy myself. I liked the original (my copy in Italian!) but it could go on a bit.


Life and death in the Old West

I was revealed as the Sheriff, character Lucky Duke, but hadn't the faintest who the others were. What sheriff doesn't know who he has sworn in as deputy?? I thought Tim was my man and was surprised when he bought an early ticket to Boot Hill and was revealed as the renegade. The next round saw an Indian attack account for Philip and, swipe me, he was my deputy. With two guns against me,the outcome was inevitable and quick.


Wanted Dead or Alive - 'Knees' Milne

Definitely worth a few more plays.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Say Anything [Average Rating:6.80 Overall Rank:804]
Peter Millen
United Kingdom
Greyabbey
Northern Ireland
flag msg tools
Scores: Phil 22 Peter 17 Swami 17 Tim 17 Colin 13

Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "What is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with for a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything!

This has become a closer of choice lately, replacing Dixit in our affections. Subjects included Tim's least favoured hair style (1) and Colin's ideal scouse (or possibly spouse (2)).

As usual, Philip won.


Philip, the modest polymath

(1) One incorporating live caged birds
(2) Delia Smith
1 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Bruges [Average Rating:7.47 Overall Rank:195]
Peter Millen
United Kingdom
Greyabbey
Northern Ireland
flag msg tools
Bruges in the 15th century – culture and commerce flourish and make the Belgian Hanseatic city into one of the wealthiest cities in Europe.

In Bruges (a.k.a. Brugge or Brügge depending on the country in which you live), players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence, power and status. Dramatic events cast their shadows over the city, with players needing to worry about threats to their prosperity from more than just their opponents...

The game includes 165 character cards, with each card having one of five colors. On a turn, a player chooses one of his cards and performs an action, with six different actions being available: Take workers, take money, mitigate a threat, build a canal, build a house or hire the character depicted on the card. In principle, every card can be used for every action – but the color of the card determines in which areas the actions can be used or the strength of the chosen action, e.g., blue cards provide blue workers and red cards help mitigate red threats. All of the action is geared toward the gathering of prestige, with the most prestigious merchant winning in the end.


Colin and Pater departed,leaving Philip Swami and Tim to this game on which at least two of them can be trusted to report.


Tim - king of Brugge?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Happy Day [Average Rating:4.00 Unranked]
Peter Millen
United Kingdom
Greyabbey
Northern Ireland
flag msg tools
Indeed it was a happy day, though we missed Bill. I am sure that Swami would not have shot me down on Main Street had bill been available...


Some sorta card-game - seemed to be having fun anyway
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.