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Spiel 2015 Preview
W. Eric Martin
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Spiel, held in the city of Essen each October, is one of Germany's two major game conventions, the other being the International Toy Fair in Nürnberg each February. While Spielwarenmesse is a business-only trade show, Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2015, which takes place October 8-11. This preview covers games that publishers plan to release at Spiel or in the months leading up to it; listings for some smaller publishers show all titles released since Spiel 2014. Some details:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading. Click on a game's name to head to its dedicated page to see more images, read the forums, and so on.

-----• In most cases, if a game appears in multiple versions, typically due to it being released in multiple languages, each version will appear under its own publisher.

-----• If you subscribe to this Preview, you'll receive update notices whenever an item is added or edited.

-----• If you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special set-up.

-----Please refrain from posting "Which booth?", "What's the price?" type of comments since they trigger subscription notices. Publisher booth numbers, preorder information, game designer and artist signings, and more will be added once that info comes available.

Note that this information has been cobbled together from hundreds of sources, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or if you have details about an upcoming Spiel 2015 release – please send me email (wericmartin @ gmail.com). I'll respond as best as I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Asmodee
• Booths 1-F122 & 3-B108
76. Board Game: Disney Rummy [Average Rating:5.75 Overall Rank:5492]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

There are many different versions of Rummy. Rummy 500 is the most commonly played form of Rummy. Rummy 500 is a standard deck playing card game using 52 cards. It is one of the most popular family card games, and has a simple premise. Players are dealt a hand of cards, with the goal being to rid yourself of all the cards in your hand. You can do this by playing cards to the table, in groups of three, either in sets (groups of cards with the same value from different suits) or in runs (three or more consecutive cards for one suit). Once a person lays down a group of cards, other players -- including the player who played the original set -- can now "lay off" cards to that group.

On a player's turn, they can take the top face down card from the stock, or take the top face up card from the discard pile. After melding, laying off, or making no plays on the table, a player must discard a card face up on the discard pile. The discard pile is spread out, so that the value of all cards is visible. If you see a card that you can use, you may take it, but you must also take all the cards that have been discarded on top of it, and you must play the lowest (physical) card in the deck as soon as you pick it up. If you only take the top card of the discard pile, you do not have to meld it immediately. (Variant: No wait, actually you do.)

The hand ends as soon as one player discards her last remaining card (going out). Cards on the table are worth positive points, and cards left in your hand are worth negative points. Numbered cards from 2-10 are worth their pip value (Variant: 2-9 are worth 5); face-cards are worth 10 points; aces are worth 15 points, unless used in an A-2-3 run; jokers are worth 15 points. (Variant: All players add up the pip values of the cards in their hands, and those points are given to the player who went out.) A player who goes out without previously laying down any cards goes "rummy," and scores double the points. Normally, games are played to 500 points, but players can opt to play to fewer points, or play a specific number of rounds.

When playing with 2, both players get 13 cards. When playing with 3 or 4, each player gets 7 cards. When playing with 5 or 6 players, each player receives 6 cards.

There are many other variations of the game. Early versions of Rummy were often played with a 44-card deck, Ace through 11 in four suits. In the 2-player version players are dealt 8 cards, with 3 or more players, the hand size is 6 cards.

One such variation, Rommé, played in Germany, requires that a player cannot start laying any cards down at all, until they have broken in with a lay down valued at 40 points or more (the exception being if you can play all of the 13 cards in your hand in one go). In the German variant, each face card is 10, number cards are worth their shown number, aces are worth 11 (if used after the king or as a set) or 1 if used as a 1 in front of a 2 in a sequence. Jokers are the value of the card they are representing. This German rummy variant is also played with 2x52 cards + 6(or 4) jokers - for a 110 card deck. Another difference from American Rummy is that one can only pick up the top discard, from a single growing discard pile - never a larger part of a spread out discard deck. Rather than scoring points based on what you have laid down in front of you, the winner (first person out), gets zero, and every other player adds up the cards remaining in their hands and takes that much in points (adding up the deadwood) Here the player that finished has no deadwood. When someone reaches 500 (or agreed to goal) the game ends and the player with the lowest score (least penalty points) wins. Because of this 'breaking through with 40+' rule, this game is a bit more difficult and closer to Gin Rummy.

Pagat.com considers the overlapping discard pile, from which a player can take any card plus all cards above it in the pile, to be the feature distinguishing Rummy 500 from basic Rummy. However, numerous other optional rules for each variant are also listed, some of which could be considered to be equally significant, and there is no consensus across the web as to what defines one or the other.

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77. Board Game: T.I.M.E Stories [Average Rating:8.00 Overall Rank:34]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 − 240 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Description from the publisher:

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...

In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

T.I.M.E Stories is a decksploring game in which each deck makes anything possible!

Official FAQ

Other Information: • I've previewed T.I.M.E Stories a lot since October 2012 when I first played one of the scenarios, and I've linked to all four of those previews in this wrap-up post on BGG News. (Disclosure: I was hired by Space Cowboys to edit the English rulebook and some scenarios.)
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Board Game Publisher: AVStudioGames
78. Board Game: Small City [Average Rating:7.58 Overall Rank:1697]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 60 − 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

You are the mayor of one borough of Small City, and you have eight turns to secure enough votes to be re-elected. To do this, you have to attract more citizens, encourage the growth of residential areas for them to live in, and aid the expansion of both the commercial and industrial sectors – though the latter sector also brings pollution with it, and you need to deal with that, too, as high pollution levels will have a negative effect on your score at the end of the game.

If you build suitable infrastructure, your citizens will undoubtedly vote for your re-election, but beware of false promises! Votes can be earned over the course of the game by placing citizens in the residential spaces, by erecting cultural buildings, by keeping commercial buildings in suitable areas, and also by making good on the promises that you made to the citizens at the beginning of the game.

The player with the most votes (i.e., victory points) after eight turns wins.

Other Information: • Booth 3-R106, which is the LUDIKBAZAR retail stand at Spiel 2015.

Rules: English (PDF), German (PDF), French (PDF), Chinese (PDF)

• Price €60, and you can preorder for pick-up at Spiel 2015 by writing to ageofsteam2012@gmail.com; alternatively, you can hve the game shiped to you should you not be attending Spiel. Viard also notes that he's put aside a few copies for sale through the BGG Marketplace, most likely in November 2015.

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Board Game Publisher: Axel
• Booth 3-F110
79. Board Game: Outer Rim [Average Rating:5.81 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 15 − 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Polish
Description:

For hundreds of years, humanity has been traveling through far galaxies. Many centuries ago humans encountered other sentient – yet alien – races, but only Kalmians were as aggressive and as technologically advanced as the descendants of the inhabitants of Earth. In the remote outer rim of the universe Tellurians and Kalmians keep fighting in their spaceships for domination. In those fierce and deadly skirmishes only a few things really count: commanders’ skills to maneuver huge astral vessels, the ability to foresee your opponent’s next move as well as wise management of energy in different ship sectors and proper assignment of power to shields and laser cannons.

Only one ship shall leave this accursed vastness of space, while the burnt-out wreck of its rival shall remain here as a warning to all enemies or a prized loot for lucky scrappers...

Outer Rim is a simple and quick, science-fiction battle game for two players. One player commands the starship of Tellurians, while the other player becomes the captain of the star vessel belonging to the alien race of Kalmians. Players wage a deadly duel in the cosmic space. Victory depends on proper allocation of energy around the starship, a little luck when rolling dice and smart use of special abilities of modules and crews.

The battle ends when one of the starships has two sectors destroyed. The commander of such vessel loses and his opponent wins!

Other Information: • Price €17
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Board Game Publisher: AzaoGames
• Booth 7-H100
80. Board Game: Sifaka [Average Rating:6.26 Overall Rank:9368]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

In this strategic family game, you're a Sifaka in the deserts of Madagascar. In addition to sunbathing, you try to collect as many mangoes as possible, but take because some mangoes are more valuable than others. Only having the most points leads to victory.

Sifaka is a tactical card game for up to four players, all of whom try to find the most valuable mangoes. By playing a card, the player activates his Sifaka, allowing him traveling through the desert. The movement speed and direction is determined by covering cards. If a player wants to move five fields, they must cover five palms; to change the direction, they need to cover an arrow. If you see a mango symbol mapped on the card, a corresponding mango token will be placed on it immediately. If a player stops their Sifaka on a field with a mango, they collect it immediately.

Ones all the cards have been played, the game ends, and whoever has the most points on his mangoes wins.

Other Information: • Price €10, with a goodie — Sifaka: The Tunnel — being available at Spiel 2015. Here's how it works:

Quote:
To set up, shuffle one tunnel card into the deck and set the other one aside. This first tunnel is played as a normal card, after which the second one can be placed wherever the player wants. From this moment on, the tunnel can be used by every player. When you enter the tunnel, your sifaka comes out the other side and can be turned into any direction before you continue its movement.
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Board Game Publisher: Baccum Inc.
• Booth 7-B116
81. Board Game: Generalship: from the 4th century B.C. to the 19th century [Average Rating:6.69 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 − 120 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Generalship is a compact strategy game and the players can experience the history of Europe.

You will compete using 49 highly famed generals in Europe from the 4th century B.C. to the 19th century. You choose a nation to rule: Austria, Byzantium, England, or France, and then appoint a general from the 49 ones available as your commander. Using this, you will run your nation internally by accumulating political power, increasing production and population, and developing technologies. You will handle your external politics by raising armies and managing alliance relationships.
 
While shaping history with other players, based on your efficient use of actions, the abilities of your commander, and a little bit of luck, you will be able to win by earning more victory points than your competitors. Specifically, players can earn victory points by winning battles or developing new technologies.

Other Information:
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Board Game Publisher: Backspindle Games Ltd.
• Booth 1-F148

• In addition to what's listed below, at Spiel 2015 Backspindle Games plans to have the third edition of Luchador! Mexican Wrestling Dice (with "edited dice" according to David Brashaw — €35, with a €30 preorder price) and Guards! Guards! A Discworld Boardgame (which Brashaw notes is in the last year of its production license — €50, with a €35 preorder price).

• Adds Brashaw, "We will demo a pocket/travel version of Codinca at Spiel likely to be printed in 2016 and possibly two other brand new games planned for production in 2016."
82. Board Game: Clacks: A Discworld Board Game [Average Rating:6.36 Overall Rank:4798]
Designed by:
Published by:
Number of players: 1 − 4
Suggested ages: 8 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Clacks: A Discworld Board Game is based on the "Clacks" semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett's novel Going Postal.

Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly "volunteered" Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.

Play against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across the Discworld and prove that Clacks is here to stay. In more detail, Clacks: A Discworld Board Game contains rules for a player vs. player game, a co-operative race game against the Post Office, and a children's introductory game.

Other Information: • Debuting at Spiel 2015.

Rules: English (PDF)

• Price €40; you can preorder for pick-up at Spiel 2015 on the Backspindle Games website.
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Board Game Publisher: Badger's Nest
• Booth 2-B110, which is the stand for the Polish Publishing League, a group of nine Polish publishing houses, of which this is one.
83. Board Game: 7 Ronin [Average Rating:7.12 Overall Rank:2110]
Designed by:
Published by:
Number of players: 2
Playing time: 15 − 30 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
Polish
Description:

7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the ronin player wins by surviving eight rounds.

Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed, and combat resolved. Each of the ronin have a different special ability to aid the defender, while each of the village areas have a special ability usable by the attacker once it has been occupied.

Other Information: • This 2013 release is listed as 7 Ronin: Deluxe in the press material that I received, yet it's not clear what's deluxe or different from the original game. That said, this is the first time this publisher has appeared at Spiel, so I'm listing the game anyway.

Rules: English (PDF)

• Price €25
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84. Board Game: Waste Knights [Average Rating:7.08 Overall Rank:3752]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 − 240 minutes
Suggested ages: 16 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

Waste Knights is a post-apocalyptic game of adventure and combat on the ruins of Australia.

Welcome to Australia. The continent has been bought and broken in two by experiments of a powerful corporation Cerbero. Now it kneels divided waiting for the fall. The government is non-existent and so are any laws of men. Desolated wastelands are roamed by mutated beasts, decades-old machines running on corrupted software and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. Values like compassion and responsibility are scarce – even scarcer are fuel and ammo needed to face new reality. But things are about to change as there are still those who care. Will you muster enough hope to fight for better future? Will you stand tall and shine the beacon of your courage in this darkest of times? The Waste is calling – better be ready to answer…

Waste Knights is a post-apocalyptic adventure game for 2-4 players set in dystopian Australia now called the Waste. Each player becomes a hero who travels around the continent fighting monstrous enemies, accomplishing Tasks to acquire new Gear Cards and hoping to gain enough Reputation in order to fulfill the Mission being played. All players share a common goal set by the Mission, but only the quickest and the most cunning will manage to win!

Waste Knights features unique rules’ systems. Players need to manage 4 different resources: Fuel, Ammo, Health and Radiation as reaching a certain level in any means almost certain death in the Waste. They move using different Vehicles, face threats shown on Wasteland Cards and explore various locations on a modular, hexagonal map that is formed of 37 hexes. Combat is both deadly and rewarding as players set the range, utilize Combat Cards with different maneuvers and have various melee and ranged weapons at their disposal. Additionally the Waster, the person opposite the active player, controls the game to some extent choosing threats and making combat decisions for enemies.

But Waste Knights is not only about fighting and moving. Players progress by accomplishing Tasks – short quests given by inhabitants of the Waste. Some of them require tactical acumen, others are based on Skill tests or getting certain goods. Finally, a unique barter system allows players to trade Gear Cards of different colors as in the post-apocalyptic future there is no currency system whatsoever. Thanks to this some players will win by strength while others by brains – and all will have a good time playing!

Other Information: • Price €50
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Board Game Publisher: BakaFire Party
• Booths 3-S106 and 3-S108, with Japon Brand/minimalGames overseeing sales for this publisher at Spiel 2015.
85. Board Game: Fram R'lyeh [Average Rating:6.25 Overall Rank:7801]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 15 − 20 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Japanese
Description:

This game looks a simple trick-taking game. Each player plays a power card and the player who played the greatest power card wins a treasure.

However, Victory points of the treasure is revealed to only one player(dealer). Other players have to guess the victory points with the power card played by the dealer. And be careful! The winner's power card becomes negative points as well.

Winning is not only getting victory points but also getting information. The winner becomes next dealer. Exactly, you may peek at both the treasure you win and the treasure of next round.

All players with negative VP are attracted to The Abyssuspolis and become cultists of The Old One. If at least one player isn't a cultist, he can call for aid and stop their intrigue. However, if all players do become cultists, THE OLD ONE AWAKENS. In this case, the player(s) with the most negative VP win! The Old One gives favor to people attracted to insanity the most.

Other Information: Rules: English (PDF) German (PDF) French (PDF)

• Price €15; available for preorder through the Japon Brand/minimalGames website.

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86. Board Game: Reidemeister [Average Rating:5.23 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 − 40 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
German
Japanese
Description:

Forming arts with strings, Flashing your inspiration!

This game is a puzzle game with some strings. You use strings to form the pictures depicted by the cards. You need to be careful to match the lower and upper part of the strings where they cross each other.

It is the point of the game that there are three types of strings in this game. Red is one set consists of 2 circular strings, blue is a long string, and yellow is ne set consists of 2 circular strings crossing each other. You have to form the picture with a correct string(for example, the picture have only one string, you have to use a blue string). So, you need to be able to separate them from each other.

There are three rules, Normal Rule, Race Rule, and Kid's Rule. Race rule is for players who want a handicap. Kid's Rule is for playing with children.

MOVIE:https://youtu.be/Mf-GVJItLcc

Other Information: Rules: English (PDF) German (PDF) French (PDF)

• Price €22; available for preorder through the Japon Brand/minimalGames website.
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Board Game Publisher: Bankiiiz Editions
• Booth 7-F112
87. Board Game: Dino Twist [Average Rating:6.48 Overall Rank:6816]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 10 − 20 minutes
Suggested ages: 7 and up
Categories: Show More »
Mechanics:
Language:
French
Description:

Sharp your claws and fangs, avoid disasters , meteors and gather the strongest dinosaurs!

Dino Twist is a family game of cards , fast and smart, where players will have to fight the Dinos on the island of Twist, then recover them on their islands to score the most points. But beware to the events that will spice up the battles !!!

The goal of the game is to have the strongest Dino on our island.

How to play.
At the begin chose randomly 10 events on the 25, it will give a 10-15 mn game.
At the beginning of each turn, you reveal a event that apply for all players (except the first turn).
All players together, choose Dino from their hand, place it face down and reveal simultaneously.
If you play the same Dino (same species and same strength) you can't attack the Island of Twist and you discard your Dino in the cemetery.
The smaller Dino strike first, attack the Dino on the Island of Twist, and take it back to is own Island.
Each species can only attack their specie.
To attack a Dino, your Dino must be strongest (look at the number of strength)

At the end of the 10 events, the player with the most point on his island is the winner.

There is bonus, for the player who finish the Island first, second and third, and the player with the most Dino with big claws).

In the game, you have two different Island, one for children, initiation and one for adult more advanced game. In the advanced game you will have to respect the territories and species, whereas in the children game, you will be free to put any Dino of any species on your Island.

Other Information: • Price €20
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Board Game Publisher: Beautiful Disaster Games
• Booth 2-C123
88. Board Game: Assault on Doomrock: Doompocalypse [Average Rating:7.76 Unranked] [Average Rating:7.76 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 150 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Expands:
Language:
English
Description:

Get ready for Doompocalypse!!!

The first major expansion to Assault on Doomrock, featuring added simple terrain rules and cards to every possible deck.

What do you get in the expansion?

Expansion rulebook
7 new oversized encounter cards
9 oversized revised encounter cards from the base game
54 AI intelligence cards for the new encounters
6 AI cards for old encounters
9 double sided male/female hero cards (3 are new)
11 revised trait cards
3 setting cards
14 area cards
20 terrain cards with 26 terrain tokens
2 large tokens for dividing the battlefield
18 starting ability cards
18 level up ability cards
10 common item cards
10 epic item cards
6 wilderness event cards
6 mountain event cards
5 additional silver/gold tokens
2 boss markers
2 minion markers
3 hero markers

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Board Game Publisher: Bézier Games
• Booth 1-G139

• In addition to what's listed below, at Spiel 2015 Bézier Games will have the earlier 2015 releases One Night Ultimate Werewolf Daybreak, One Night Ultimate Werewolf: Bonus Pack 1, and Ultimate Werewolf: Inquisition – Full Moon.
89. Board Game: Castles of Mad King Ludwig: Secrets [Average Rating:7.44 Unranked] [Average Rating:7.44 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 45 − 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms.

Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!

Other Information: • Debuting at Spiel 2015.
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90. Board Game: Favor of the Pharaoh [Average Rating:6.89 Overall Rank:1062]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

In ancient Egypt, even a lowly peasant could seek an audience with the Pharaoh, and in Favor of the Pharaoh 2–4 players vie for the Pharaoh's favor by working their way up through Egyptian society, gathering influence (represented by dice and powers) to gain entry to the next level of society. Once any player gains the Queen's influence, a final contest occurs for the Pharaoh's favor.

Favor of the Pharaoh tasks players with building a dice-rolling engine—not to mention adding and manipulating dice—in preparation for a final roll-off between all players to gain the Pharaoh's favor and win the game.

Favor of the Pharaoh includes more than one hundred tiles, over twenty standard and custom dice, dozens of bonus tokens, level bars, locking pyramids, and more. With so many combinations of level bars and tiles, no two games will ever be set up the same!

Other Information: • Debuting at Spiel 2015.

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91. Board Game: One Night Ultimate Vampire [Average Rating:6.97 Overall Rank:1414] [Average Rating:6.97 Unranked]
Designed by:
Published by:
Number of players: 3 − 10
Playing time: 10 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

No moderator, no elimination, no werewolves.

In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace!

One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire...because all it takes is finding one vampire to win!

One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.

Other Information: • Available for demo games at Spiel 2015 ahead of its retail release.

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92. Board Game: Suburbia 5★ [Average Rating:7.16 Unranked] [Average Rating:7.16 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 90 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Now that your town is up and running and is acting like a proper township, it's time to start growing even more rapidly by turning your borough into a tourist destination. Build landmarks, monuments, and tourist traps to increase your reputation and income while determining the player order each turn. In addition, the metropolitan area has expanded, allowing up to five players to build the city of their holiday dreams simultaneously.

Suburbia 5★ adds fifty new unique building tiles, a new resource to manage (★s), and components for a fifth player to the Suburbia base game. The new ★ system determines player order, provides bonuses and penalties to the most/least tourist-friendly towns, and even breaks ties for public and private goals.

Other Information:
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93. Board Game: Terra [Average Rating:6.90 Overall Rank:1267] [Average Rating:6.90 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 45 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

How long is the Golden Gate Bridge?
Where has “evidence" of the Yeti been found?
How many sculptures are on Easter Island?

It‘s likely that you don‘t know any of these facts. But you might have a rough idea, and that‘s good enough because Terra is the party game where being close counts. And if you have absolutely no idea what the answer is? Take advantage of your friends who do know!

Terra is a redesign of Friedemann’s 2009 SDJ-nominated FAUNA, which had similar mechanics, but was specific to animals. Terra changes the subject matter to general geographic information, includes a brand new Imperial measurements map side (retaining the Metric map side for gamers outside the U.S.), has 300 topics (with three categories of questions) on oversized cards, and simplifies the scoring. Terra plays in 45 minutes for 2-6 players.

Other Information: • Debuting (in its English-language version) at Spiel 2015.

Rules: German (PDF)
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Board Game Publisher: Big Fun Games (Board Game)
• Booth 7-A110, in space shared with fellow Taiwanese publisher TwoPlus Games.

• In addition to what's listed below, at Spiel 2015 TwoPlus Games plans to sell the 2014 releases Woof Meow Biscuits (€18), Cat Hiding DX (€22), and Cat 10 (€18). Preorder info is included in this GeekList entry.

94. Board Game: Butts away! Heroes [Average Rating:5.68 Overall Rank:11058]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 − 30 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Chinese
English
Japanese
Description:

The forces of darkness are on the rise. In the CAVE, the servants of darkness are gathering power against the world. For the darkness, evil spirits are challenging peace. For the darkness, humans have to remember that evil power is everywhere.

They decide, with a DARK GAME, to punish every human to prove evil is that suffering.

However, doing bad isn't always easy! Heroes are always annoying! During the course of the GAME, BUTTS AWAY! HEROES!, you cannot help yourselves to shout at heroes to butt them away!

Other Information: Rules: Chinese/English/Japanese (PDF)

• Price €14; preorder info is included in this GeekList entry.

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95. Board Game: Chenghuang: Guardian of the City [Average Rating:6.97 Overall Rank:2221]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 − 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Japanese
Description:

Since the beginning of time, two opposing forces have been the pillars of the universe and coexist in eternal balance. Our Goddess in her infinite wisdom has sent a group of Overseers to protect our world. They have the power to bend human traits to their will, and they will always battle between each other to create the perfect symmetry between virtues and vices of humankind. You will now choose whether to find the best balance — or completely crush it for your own good.

Overseers is a drafting and bluffing game with a twist. Each player represents an Overseer whose objective is to bend traits in their favor to create the most dominant combination of virtues and vices. The game has three main phases:

1] Drafting: Each player receives six cards at random from the deck, selects one of them, then passes the rest to the player sitting on their left. The goal is to build up the combination that will grant them the most victory points. Some cards grant points on their own, while others require the same type of cards to earn more points.

2] Judgement: All players place their five trait cards in front of them in two rows: two face down and three face up to show the cards they chose. Give the information available, the Overseers then discuss which player has the strongest possible combination. After deliberating, players vote for this person using their token. The chosen player must then admit or deny the verdict:

— If they admit having the strongest combination, they must then discard two cards from their combination.
— If they deny this, the showdown phase happens, with all players revealing their scores. If the chosen player has the strongest combination, they lose the two cards that grant the most points; if not, instead they take one additional card of their choice from the discard pile.

3] Scoring: Each player shows all cards in front of them, then calculates their score.

The game might have other phases depending on the type of overseers being played as each character has special abilities that can change the outcome of the game, such as being able to peek at another player's hidden cards, steal a card before the scoring phase, or transform one card into another.

At the end of each round, players secret their victory point (VP) tokens to keep their score secret, and after three rounds whoever has the most VPs wins.

Other Information: • English rules will be available at Spiel 2015.

Rules: English (PDF)

• Price €28; preorder info is included in this GeekList entry.

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96. Board Game: European Union: The Board Game [Average Rating:7.02 Unranked]
Designed by:
Published by:
Number of players: 3 − 7
Playing time: 60 − 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Chinese
English
Description:

European Union: The Board Game is a game for 3 to 7 players (or 3 to 5 players for the basic version). Each player takes the role of the leader of a European political party; each party has different policy preferences and special abilities. Players have to try to get the proposals that are most advantageous to them approved, whilst securing the maximum number of influence points that they can in each round. The game is played over three rounds, which simulates the increased membership of the European Union over time. The player with the highest number of influence-points at the end of the game wins.

During the game, each player uses their influence points to secure voting powers by bidding for Member States in the Council of the European Union (the Council) and Members of the European Parliament (MEP) (the Parliament), if playing the advanced version. The party with the highest bid also becomes the President of that institution, i.e., when bidding for the Member States in the Council, the highest bidder becomes the President of the Council. The President is a powerful figure with the ability to set the agenda for each round, chair discussions, and call votes.

Players can lobby other parties (players) to lend their support or help block proposals, taking into consideration their preferred policies and special abilities. Alliances can also be formed to further a player's objectives. Players can make deals using influence points or verbal commitments at any time during the game. However, the President Card, Party Cards, Member State Cards, and MEP Cards may not be transferred or traded.

Other Information: Rules: Chinese/English (PDF)

• Price €34; preorder info is included in this GeekList entry.
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Board Game Publisher: Big Potato
• Booth 7-K108
97. Board Game: Bucket of Doom [Average Rating:5.35 Overall Rank:12689]
Designed by:
Published by:
Number of players: 4 − 20
Playing time: 30 minutes
Suggested ages: 18 and up
Categories:
Mechanics:
Language:
English
Description:

The death-dodging party game.

When the shit hits the fan you need a plan. Escape from seriously bad situations with the help of seriously useless objects.

Ever wondered what you’d do if you woke up buried alive in an airtight coffin? Or you discover you had an alien parasite in your stomach? Well, we have. And we’ve made it into a delightfully dark party game.

Bucket of Doom is a card based game in a hot pink toxic bucket. Players take it in turns to share their daring escape from impending doom using one of their personal object cards to escape. Players vote for their favourite story, best plan wins.

Other Information: • Price €25
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98. Board Game: Mr Lister's Quiz Shootout [Average Rating:6.35 Overall Rank:7025]
Designed by:
Published by:
Number of players: 3 − 8
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Hey quiz slingers!

If you love ya quizzes and like yer lists, then welcome to my game - it's like an old-style Western shootout but with brains for guns.

First, someone's gonna ask y'all a question with a ton of correct answers. Find an answer and live to play another day. Get it wrong, and you're out. But find a golden answer and you're into the shootout.

Other Information: • Price €20
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99. Board Game: Obama Llama [Average Rating:6.09 Overall Rank:9778]
Designed by:
Published by:
Number of players: 4 − 99
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

Welcome to the rhyming game with the funny sounding name! Obama Llama is full of weird and wonderful rhymes. You'll come across Cara Delevingne on a washing machine, George Clooney doing a moony, and Harrison Ford swallowing a sword. Your job is to describe or mime these rhymes, with your team shouting out as many as they can in 30 seconds time.

Obama Llama was first released in 2015 in the UK and has been rereleased in 2016 in a U.S. edition that features a different front cover and more U.S.-tailored game content.

Other Information: • Debuts at Spiel 2015.

• Price €25, with preorders available on the Big Potato website.
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100. Board Game: Qwordie [Average Rating:5.85 Unranked]
Designed by:
Published by:
Number of players: 2
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Quiz + Word Game = Qwordie

Once upon a time a cheeky little quiz from across the tracks met a beautiful word game from the posh house on the hill. Nine months later - out popped Qwordie!

Qwordie isn't like normal quizzes. You don't win by just knowing the answers, but by spelling them out with the letters you collect and steal. Keep your eye on your opponents, block them when you can, gamble on the next letter and race to the winning line.

Other Information: • Price €25
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